RuneScape Early Christmas gift from my fiance! ~<3


Early Christmas gift from my fiance! ~<3

Posted: 21 Dec 2017 05:09 AM PST

Goblins cannot perform that emote. ¯\_(ツ)_/¯

Posted: 20 Dec 2017 11:36 PM PST

Potion Tooltips! feedback wanted.

Posted: 21 Dec 2017 05:01 AM PST

Why do Crystal Chinchompa's run at traps like suicidal lemmings yet Grenwall's and Pawya's skirt around them like an introvert at a party?

Posted: 20 Dec 2017 08:38 PM PST

To get 99 hunter I chose to do Grenwall's to 99 to make some cash. from 92 onward it was not that bad, slow but its what I remembered training it in the past. When I got to 97 I thought I'd try out Crystal Chinchompa's just to see what it was like. I finally knew what it was like to be popular as every Crystal Chinchompa from around the hunting area and even I'd wager from other worlds too came to my traps to be turned into XP. I never had a time where my traps were empty. It felt insane.

Yet go back to Grenwalls where I'd have times where five minutes would go by and all my traps would fall to the ground and the critters were off having tea or doing their taxes or some other non hunter activity. Even with all the elf tasks completed and these critters knew I didn't need to bait these traps anymore they still failed.

Yet all I had to do was be in the same zip code as the Crystal Chin's and they'd fly over here on a 1st class plane just at a chance of being in my trap.

I'm not asking for a higher chance for Grenwall's to be caught, no, or even Crystal Chinchompa's to be lowered, not at all. I'm just baffled why Grenwall's take longer to catch than prey with a higher level.

submitted by /u/MattTheFreeman
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PSA: They unpatched multiple old skull tricking methods recently...

Posted: 21 Dec 2017 06:46 AM PST

So, in September u/rsnpk made a post on here that got a huge amount of recognition because it outlined every single method of skull tricking ( A list of 19 methods). Disregard the fact that he had posted each one individually and they were not patched for an entire year, after finally tweeting Mod Pi they were looked at and fixed.

https://twitter.com/SharkyRS/status/907977632360345600

The Reddit post he linked to was this, which has since been deleted as u/rsnpk has been permanently banned from r/runescape for naming & shaming lurers. But, among the methods was a few involving familiars, a few involving AoE's being used on a second player, and a few involving very niche methods that he believed were already patched but decided to include them anyway, the last few weren't apart of the list because he didn't know if they were patched or not but the rest were. Shortly after his post all methods except aftershock skulling you were patched. Aftershock took 2 months to patch but at least that was patched as well, or so we thought.

There's currently a post on the front page talking about how we should remove skulls completely and revert it to pre-rs3 when everyone lost all items on death; OP mentions that he was skulled using an AoE method, a method that should be patched. Well, I decided to tell OP he was wrong & to prove him wrong I asked pK to help me record us doing the method, a method that has been patched before.. and well,

https://giant.gfycat.com/BeautifulCourageousCuckoo.webm

Yeah, they unpatched it I guess? Not only that, but a few niche methods and 1 familiar method now skull you again. So uh, thanks jigglyflex I guess

submitted by /u/Meruuuu
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PSA: Auto Alcher will remove perks if you accidently click on augmented gear with no warning for misclicking

Posted: 20 Dec 2017 10:57 PM PST

had accidentally clicked on my augmented merciless kiteshield when I was putting my alchables from AOD in the auto alcher. There was no warning and I immediately took it off, only to realize that the perks were gone (have to get turt3 again ). Make sure not to misclick on your gear or don't bring any at all when you're putting alchables into the auto alcher.

submitted by /u/kopu70
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PSA: Items received via the (Super) Rare Drop Table are currently lost during a Rush of Blood attempt!

Posted: 21 Dec 2017 12:04 AM PST

Recruiting for your clan starter pack

Posted: 20 Dec 2017 06:04 PM PST

Allow us to combine a dwarf cannon into 1 item with invention

Posted: 20 Dec 2017 11:05 AM PST

Currently, the dwarf multicannon takes 4 inventory spaces. The melee and magic versions from invention take 1. Can there please be some invention method to do the same for the dwarf cannon?

submitted by /u/jlun2
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"ima go kill revs for the statius warhammer" "why u laughin"

Posted: 20 Dec 2017 06:06 PM PST

♫ He sees you when you're sleeping ♫

Posted: 20 Dec 2017 10:29 PM PST

Barrows pets don't do their emote when all 6 are together anymore

Posted: 20 Dec 2017 09:28 PM PST

Fine ... I didn't want to unequip anything anyways

Posted: 21 Dec 2017 03:44 AM PST

98 KC Magister Title!

Posted: 20 Dec 2017 10:39 PM PST

who can turn down a face like this

Posted: 21 Dec 2017 07:07 AM PST

Suggestion: How about a graphic rework dedicated to capes? Everyone wears em and they're often outdated and awkward looking.

Posted: 20 Dec 2017 02:10 PM PST

Add an "Are you sure?" option when dropping.

Posted: 20 Dec 2017 07:59 PM PST

Skull Trickers these days can kill with almost no risk.

Posted: 20 Dec 2017 10:29 PM PST

The problem is if you are in the wilderness doing PvM in a multi-combat zone, like chaos elemental or revenants, and a pk'er attacks you with their friend standing under them, then for you to attack in self-defence will result in you skulling if you are using AOE abilities.

This is wrong because some of the best damage abilities such as dragon breath are AOE's and so if people want to fight in self-defence in multi-combat areas they can't use abilities like that on their bar, which will guarantee them to lose the fight if they are a mage because they won't be able to turn the pk'ers prayer off without skulling themselves as it would attack their friend.

If the player does fight back using AOE's, they will skull and likely lose everything because they will be entangled and ancient maced and smited until their prayer drains to 0. If they are too afraid to fight in self-defence, which most are now because skull-tricking is such a huge issue, then that means the pk'ers can kill them without taking any damage or risk, since it is very rare for 2 teams of pk'ers to come face to face in RS3 outside of warbands.

What I propose is a toggle-able option somewhere that players can tick to ensure AOE abilities in the wilderness do not act like AOEs so that if they are in a multi-combat area and they are attacked by a skull-tricker they will be allowed to fight back and not receive a skull as a penalty and then lose a lot more of their items than they would have.

Currently, the system would punish players who attack in self-defence by skulling them if they use an AOE, this is wrong and undermines the whole concept of the skull system, where the initial attacker who is normally more skilled in PvP skulls to kill others for their items, and those who are attacked have a chance to fight back for the aggressor's items. Now the system doesn't work because people are too afraid to fight back because they do not want to risk skulling, and so there are very few new people actually learning PvP. By removing skull-tricking methods, we would allow more players who don't normally PvP to fight back in self-defence and not receive a skull, which might later translate into them become a professional PvPer.

My fears is that if this issue is not addressed soon, then the wilderness will continue to decline and 90% or more of PvPers will just be skull-trickers and there will not be any legitimate PvPers to challenge them and make it risky to do what they are doing.

submitted by /u/GOW_ADAM
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Can we have a way of cycling through Familiar Overrides

Posted: 21 Dec 2017 03:06 AM PST

Since we have so many pets now, and loads of them look cool and can override familiars it would be really nice if instead of just being able to select one pet to override your familiar, we could select as many as we want and then everytime you summoned or renewed a familiar it would cycle to the next pet you have selected as the override.

submitted by /u/Drakath1000
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When you get that one level required to do that quest you've been looking forward to doing

Posted: 21 Dec 2017 04:24 AM PST

My original goal achieved =D

Posted: 20 Dec 2017 05:44 PM PST

They be like

Posted: 20 Dec 2017 07:32 PM PST

Ladies and Gentlescapers, The brown Golem

Posted: 20 Dec 2017 09:36 PM PST

this looks fishy

Posted: 20 Dec 2017 10:24 PM PST

Apple Quietly Updated the App Store Review Guidelines to Require Disclosure of "Loot Box" IAP Odds

Posted: 21 Dec 2017 02:54 AM PST

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