Rainbow Six Scheduled Maintenance on December 5th to deploy Operation White Noise. | PS4: 9:00-10:00am EST Patch Size: 13.2Gb // XB1: 10:00-11:00am EST Patch Size: 14.19Gb // PC: 11:00-11:59 AM EST Patch Size: 23.36Gb with High Res Patch Size: 15.23Gb without High Res


Scheduled Maintenance on December 5th to deploy Operation White Noise. | PS4: 9:00-10:00am EST Patch Size: 13.2Gb // XB1: 10:00-11:00am EST Patch Size: 14.19Gb // PC: 11:00-11:59 AM EST Patch Size: 23.36Gb with High Res Patch Size: 15.23Gb without High Res

Posted: 04 Dec 2017 02:16 PM PST

As my friend would say, A REALLY BIG FUCKIG HOLE™ never loses its reception.

Posted: 04 Dec 2017 06:11 AM PST

tHeRmItE (Extended)

Posted: 04 Dec 2017 09:36 AM PST

I like to pretend the Defenders are just really excited to greet me... (SAU-SIEGE)

Posted: 04 Dec 2017 11:50 AM PST

"Why doesn't anyone ever pick up my calls?" - Dokkaebi

Posted: 04 Dec 2017 09:25 AM PST

Please Leave My Kitchen

Posted: 04 Dec 2017 06:55 AM PST

Dropshotting has NO place in a game like rainbow...

Posted: 03 Dec 2017 11:32 PM PST

I genuinely can't wrap my mind around the fact that ubisoft has done nothing about dropshotting. literally just making the person unscope as they prone could help quite a bit. I've had a dropshotter in the last 5 games I've played.

submitted by /u/wetsoup
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When you win a 4v5 with 4-0

Posted: 04 Dec 2017 12:01 PM PST

Weapons of R6:Siege

Posted: 04 Dec 2017 04:12 AM PST

The reason a lot of the guns have fake names is a safety measure by Ubisoft to avoid copyright issues. Most gun brands are copyrighted and thus in order to use the correct nomenclature in a video game, the developers would have to seek permission from the weapon's manufacturers. It's a legal hassle that most developers and publishers cannot be bothered to go through. There is a common conception, however, that licensing a gun brand in a video game costs the developers money, but I'm not sure that's true - I think it's actually the other way around. Remington, for example, had a deal with Activision a while back which resulted in Remington guns essentially being namedropped in Call of Duty titles - for example, in Modern Warfare 3, guns like the ACR and MSR had big "REMINGTON" logos plastered on the receivers that were visible to anybody using those weapons. In this scenario, I believe it was Remington that paid Activision for the in-game advertising, not the other way around.

However, some gun manufacturers distance themselves from video games due to potential PR disasters. The media often links shooter games with real-life violence so some would see it as bad PR to advertise guns to video gamers, many of whom are kids.

Gun licensing in video games doesn't work the way most people think it does. A lot of people assume that every gun's name or image is copyrighted, and thus every instance of a developer using a correct name indicates that they acquired the correct licensing, whereas every instance of them using a fake name indicates no licensing. In reality, most developers don't bother with licensing at all. In the case of Siege, Ubisoft did not acquire any licenses.

But some of the guns use their real names! How can that be if they didn't get licensing? Because most guns' names aren't copyrighted. The part that would land a developer in legal trouble is if they namedropped the manufacturer. For example: using the name "G17" would be fine. Using "Glock 17" would not. Similarly, "1911" is fair game, but "Colt 1911" would require permission from Colt.

Military designations, like "M16" or "G3", are completely free to use since they're generic terms. Similarly, state-owned arms manufacturers rarely use copyright, so for example the FAMAS, which was designed by the French state-owned factory at St. Etienne, is not copyrighted. The same would be true of any gun designed by the British state-owned factory at Enfield.

Consequently, it is actually very easy to get away with using authentic gun names in video games without going through any legal procedures - the only thing you really need to avoid is namedropping the manufacturer.

Rifles

AR33 - Based on the HK33 rifle. "HK" prefix replaced with generic "AR" prefix to avoid copyright issues with H&K. The British SAS probably bought a bunch of these rifles back in the 80s but have since updated to AR-15 variants like the Canadian C8.

L85A2 - Correct name. Not copyrighted as it is a British Army designation, not a brand name. The SAS don't use this weapon on the basis of its unreliability and awkward handling.

556xi - Based on the SIG 556xi. The "SIG" prefix is removed to avoid copyright, as that is the name of the manufacturer. The FBI does have access to SIG rifles but don't use them very often.

R4-C - Based on the Remington R4 rifle. US SWAT teams often use AR-15 variants so the R4 is a believable choice.

G36C - Correct name. Not copyrighted as it is a German military designation, not a H&K brand name. Most US SWAT teams don't use the G36C.

F2 - Based on the FAMAS F1. In the Alpha it was called the G2, which is a more modern variant of the FAMAS. The French military has actually recently decided to drop the FAMAS in favor of the German HK416, and the French special forces, despite having access to FAMAS rifles, probably don't use them.

417 - Based on the HK417. "HK" prefix removed to avoid copyright issues with H&K. French special forces do use this weapon.

552 Commando - Based on the SIG 552 rifle. Manufacturer's name omitted to avoid copyright issues. The German GSG-9 have a quantity of SIG rifles but don't often use them.

AUG A2 - Correct name. No copyright issues since the manufacturer's name, Steyr, is omitted. The German GSG-9 do have access to AUGs, but probably use G36s instead.

416-C - Based on the HK416. "HK" prefix dropped to avoid copyright issues with H&K. German special forces do use this weapon.

AK-12 - Based on the 2012 prototype of the AK-12 rifle. The finished product looks like this. Russian special forces will use this weapon in the future but as of yet it is not in mass production.

OTs-03 - Based on the Dragunov SVU rifle. OTs-03 is the Russian military designation and thus is not copyrighted. Russian special forces do use this weapon.

C8-SFW - Based on the Diemaco (now Colt Canada) C8 rifle. "C8" is a Canadian military designation and is thus not copyrighted. Canadian special forces do use this weapon, as does the British SAS.

CAMRS - Stands for Canadian Army Marksman Rifle System, which is an FN FAL variant. Canadian military designation is not copyrighted. Canadian special forces probably do not use this weapon as it is outdated, but they will have access to it.

Mk17 CQB - Based on the FN SCAR-H. "Mk17" is the US military designation and is copyright-free. US special forces do use this weapon.

SR-25 - Correct name. "SR" stands for "Stoner Rifle" after its designer, Eugene Stoner. The manufacturer's name, KAC, is omitted to avoid copyright. US special forces do use this weapon.

PARA-308 - Based on civilian variants of the FN FAL designed by the US company DSA. "PARA-308" is a generic name referring to the "Para" variant of the FN FAL that featured a folding stock and the caliber of the weapon, .308 Winchester (or 7.62x51mm NATO). Brazilian police and special forces do use FALs but probably not civilian variants made in the US.

Type 89 - Correct name. Not copyrighted as the "Type" prefix is a generic term used in the west to designate Asian military rifles.

C7E - Based on the Diemaco C7 rifle. "C7" is a Canadian military designation and is not copyrighted. The Spanish GEO do not use this weapon.

Mk14 EBR - Correct name. US military designation, not copyrighted. Korean special forces probably do use this weapon.

K1A - Correct name. Korean military designation, not copyrighted. Korean special forces probably do use this weapon.

M762 - Based on the Polish Beryl rifle, an AK variant. The M762 designation refers to a civilian export variant that has not been produced yet. The Polish GROM might use Beryls but not civilian variants.

Submachine guns

MP5K - Correct name. "MP5" is a German police designation and is thus not copyrighted. Yes, despite how prolific the weapon has become, H&K do not actually own the name "MP5". The British SAS famously does use this weapon.

FMG-9 - Correct name. "FMG" simply stands for "Folding Machine Gun" and is not copyrighted. The SAS does not use this weapon.

UMP.45 - Correct name. Manufacturer's name, H&K, is omitted to avoid copyright issues. I don't think SWAT teams in the US use this weapon but the US Government does have quantities of UMPs that are issued to other branches.

MP5 - Correct name, as above. The French GIGN do use this weapon.

P90 - Correct name, manufacturer's name (FN) omitted to avoid copyright. The French GIGN might own quantities of P90s but mainly use the MP5.

MP7 - Correct name. "MP7" is a German military designation not owned by H&K. The German special forces and police do use this weapon.

9x19VSN - "VSN" stands for "Vityaz SN", the weapon's actual name. The "9x19" prefix was unnecessary. The Russian special forces probably do use this weapon.

9mm C1 - Based on the Sterling Mk2 submachine gun. "C1" was simply the Candian Army designation for that weapon. Strangely enough, Frost's traps are actually called the "Sterling Mk2 LHT" by in her in-game description - LHT simply stands for "Leg Hold Trap", but the Sterling Mk2 part is the actual name of her submachine gun. Did Ubisoft get mixed up or something?

MPX - Based on the SIG MPX. Manufacturer's name omitted. The US Navy SEALs do not use the MPX.

M12 - Based on the Beretta PM12. "M12" is just a generic term meaning "Model 12". The Brazilian police do use the PM12.

MP5SD - Correct name, omitting manufacturer's name to avoid copyright. The Japanese S.A.T. do use the MP5.

Vector .45 ACP - Based on the Kriss Vector submachine gun. Omits the manufacturer's name. The ".45 ACP" suffix is unnecessary. The Spanish GEO do not use the Vector.

T-5 SMG - Based on the Jianshe JS9 submachine gun from China. The "Type 5" name refers to the military variant, which is internally the same weapon but looks completely different. Chinese police forces use this weapon.

Scorpion EVO 3 A1 - Correct name, but incorrect model. The model depicted in-game is a semi-automatic civilian variant exported to the US market, hence the long barrel. The military and law enforcement version is much shorter. Poland does not actually use this weapon.

Light Machine Guns

G8A1 - Based on the HK21. "G8" is the German military designation for that weapon. The German GSG-9 will have access to HK21s but I can't imagine they find much use for them.

6P41 - The Russian military designation for the PKP Pecheneg light machine gun. The version shown in the game has an experimental bullpup conversion kit that has probably been tested by Russian special forces but not actually used in the field.

M249 - US military designation for the FN Minimi light machine gun. The M249 is apparently used by Brazilian special forces in limited numbers.

T-95 LSW - Based on the Chinese QBZ-95 rifle, known in the west as the "Type 95". The version depicted in-game is a civilian export version sold in Canada and would not be used by Hong Kong's S.D.U.

LMG-E - Based on an airsoft gun manufactured by Krytac. Unless the Polish GROM are so stretched for funding that they've resorted to airsoft, I highly doubt that they use such a weapon.

Shotguns

M590A1 - Based on the Mossberg 590 shotgun. The British SAS does not use this weapon.

M1014 - US military designation for the Benelli M4 Super 90 shotgun. US SWAT teams and the FBI would have access to this weapon, but SWAT teams mostly use pump-actions.

SG-CQB - Based on the FABARM SDASS shotgun. The fictional in-game designation "SG-CQB" simply stands for "ShotGun - Close Quarters Battle". I don't think French special forces use this weapon.

SASG-12 - Based on the Russian Saiga family of shotguns. "Saiga" is simply the Russian word for Antelope and is not copyrighted. The fictional in-game designation, "SASG-12", stands for "Semi-Automatic ShotGun 12 gauge". Ubisoft use this name in lots of their shooter games.

M870 - Based on the Remington 870 shotgun. The in-game model has a number of aftermarket modifications. Most of the world's special forces and militaries use this shotgun.

Super 90 - Based on the Benelli M3 Super 90. The Canadian JTF-2 actually does use this weapon.

SPAS-12 - Correct name, omits the manufacturer's name, Franchi, for copyright reasons. The SPAS-12 is not used by the US Navy SEALs.

SPAS-15 - Correct name, again omits the manufacturer's name. The SPAS-15 is used by Brazilian police and special forces.

Supernova - Correct name, omits the manufacturer's name (Benelli). The Supernova is not used the Japanese S.A.T.

ITA12 - Based on the FABARM STF-12 shotgun. The fictional in-game designation, "ITA-12", seems to simply refer to the weapon's country of origin, Italy. The Spanish GEO do not use this weapon.

Six12 - Correct name, omits the manufacturer's name (Crye Associates). The Six12 is a modern military/civilian shotgun that has yet to be adopted by any police, military, or special forces, so there's no chance the Hong Kong S.D.U. would be seen using it.

FO-12 - Based on the Fostech Origin shotgun, hence the in-game designation (FO). The Fostech Origin is a civilian sporting shotgun that is not used by the Polish GROM, or any other special forces for that matter.

BOSG.12.2 - Based on the Mossberg HS12 shotgun. The fictional in-game designation stands for "Break-Open ShotGun". The "12.2" suffix presumably denotes the gauge and the number of shots it can fire respectively. The HS12 is a sporting and hunting shotgun marketed for rural farmers and would definitely not be used by the Korean special forces.

Pistols/Machine Pistols

P226 Mk 25 - Correct name, omits the manufacturer's name (SIG-Sauer) for copyright reasons. This handgun is used by the British military and special forces.

SMG-11 - Based on the MAC-11. Ubisoft could've used the correct name as the Military Armaments Corporation (MAC) is long defunct. The MAC-10 was used by the SAS back in the 80s but I don't think the SAS ever used the MAC-11, and certainly don't anymore if they ever did.

5.7 USG - Based on the FN Five-seveN. The "USG" suffix stands for "United States Government". The FBI have access to a quantity of these pistols.

M45 MEUSOC - Correct name. Military designation of a modern M1911 variant used by the US Marine Corps. The FBI would have access to these pistols but mostly use more modern pistols like Glocks and SIGs instead.

P9 - Known as the FP9 in the Alpha. Based on the FN FNP-9. The French GIGN do not use this weapon.

LFP586 - Based on the Smith & Wesson 586. I have no idea what the fictional in-game designation of "LFP" is supposed to stand for. In any case, the French GIGN do famously still use revolvers, but actually use the French Manurhin MR-73 revolver in real life rather than Smith & Wessons.

GSh-18 - Correct name. Russian special forces do use this pistol.

PMM - Correct name, but incorrect model. The version seen in-game is the regular Makarov PM pistol from the Cold War, whereas the more modern PMM used by Russian police has a black plastic finish. The PMM is probably not used by Russian special forces on account of it being outdated.

P12 - German military designation for the USP .45. This pistol is used by German special forces.

Mk.1 9mm - Based on the Browning Hi-Power pistol. The Canadian Army has been using this pistol since WW2 but Canadian special forces use SIG P226s and H&K USPs.

D-50 - Based on the IMI Desert Eagle. "Desert Eagle" is not copyrighted so they could have used that name. The US Navy SEALs do not use this weapon, nor do most special forces.

PRB92/Luison - Based on the Taurus PT92, which in turn is a copy of the Beretta M92. The PT92 is used by Brazilian police and special forces.

P229 - Correct name, omits the manufacturer's name (SIG). The S.A.T. use P226s and P228s but not P229s.

Bearing 9 - Based on the Minebea PM-9 submachine gun. "PM-9" is not copyrighted so they could've used that. The in-game name, "Bearing 9", is a very loose reference to the weapon's manufacturer, Minebea, which is shorthand for the "Miniature Bearing Company". The PM-9 is used by the Japanese Self-Defense Forces but the S.A.T. use MP5s instead.

USP40 - Correct name, omits the manufacturer's name (H&K). The USP is used by the Spanish GEO.

Q-929 - Based on the Chinese QSZ-92. Contrary to the in-game depiction, the real-life Hong Kong SDU don't actually use much Chinese gear. In terms of pistols, they actually use Glocks and SIGs rather than QSZ-92s.

RG15 - Based on the Polish PR-15 Ragun. The Polish GROM do not use this pistol.

C75 Auto - Based on the Czech Cz.75 pistol. The Korean special forces do not use this weapon.

SMG-12 - Looks to be based on the MAC-11 again but with a lot of aftermarket modifications. The Korean special forces don't use this weapon - the Brugger & Thomet MP9 would've been a better choice.

submitted by /u/DickinsHeadsworth
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Just found it on Chinese social networking website Weibo, I translated it for you guys but please forgive my poor English level cause I’m just a Chinese student.

Posted: 04 Dec 2017 04:51 AM PST

Poor echo

Posted: 04 Dec 2017 05:22 AM PST

Alex Zedra as Caveira

Posted: 04 Dec 2017 08:49 AM PST

(UPDATED!) 24 New operators, complete with 60 new weapons, full weapon stats and attachments guide, re-balancing, and a degree in game design!

Posted: 04 Dec 2017 02:52 AM PST

I guess I also have backstories for all of them, if you want them. Just ask.

Stats and attachment guide can be found here: https://docs.google.com/document/d/1ZtnEOGXEroEDhhZC2hxm4xbzbptCoebSEc-AHteT7h0/edit?usp=sharing

Operation: Scorched Earth—Israeli Shin Bet Yamas

Yamas (Hebrew: יחידת המסתערבים‎‎, Yehidat HaMista'arvim) is a special operations unit attached to the Israeli Border Police, but directly subordinate to Shin Bet. A secret unit, its personnel do not wear uniforms and are not allowed to disclose their membership of the organization. (Wikipedia)

Secret service taken to the extreme, next to nothing is publicly known about these elite operators. Numbers? Classified. Operational readiness? Classified. Deployment history? Classified. Even their level of funding cannot be accurately estimated. So when Rainbow went to Israel to recruit the best of the best, the choice was pretty obvious. Now attached to Rainbow, the operators Selah "Wildfire" David and Ishmael "Razor" Kaplowitz stand ready to destroy all who may oppose the sovereign security of Israel, and will not accept defeat as an option.

Attacker: Selah "Wildfire" David

1 Armor, 3 speed

Primary weapon: IMI Galatz DMR or IMI Negev LMG

Secondary weapon: G22 .40cal or G18 9mm

Gadget: Breach charges or Smoke grenades

Special ability: Wildfire carries a specialized incendiary charge that, when attached to a flammable material such as wood, plaster, or drywall, starts a medium speed burn that will eventually, if not cut off, consume the entire floor or wall it is placed on. The charge cannot burn through metal supports or ceramic tile, and can be "cut off" if its path is manually destroyed (leaving it with nothing to burn) or if the point it began its burn at is destroyed before it spreads. If a floor or wall has two layers, it will burn through both. She carries one of these charges with her kit.

Defender: Ishmael "Razor" Kaplowitz

2 armor, 2 speed

Primary weapon: IWI X95 MTAR or Armsel DAO12 Stryker

Secondary weapon: G22 .40cal or G18 9mm

Gadget: Deployable shield or barbed wire

Special ability: wrapped around his left arm, Razor wears a rolled up, partitioned, magnetically reactive riot shield. Made of bullet resistant glass and containing deployable magnetic fibers, the shield can be extended with the push of a button. Like any ballistic shield, he can ADS with his sidearm, but is forced into a severely inaccurate hipfire with his primary weapon equipped (though he can use his shield and primary together, it's just not very effective). The shield is not large enough to cover his entire body, forcing him to choose between exposing his head (more accurate fire) or legs (less chance of getting domed) the same way Capitão chooses his bolts. Movement speed is reduced to 1 while the shield is deployed, and it has 300 health.

Map: Safehouse, Tel Aviv

A smallish, House style map consisting of two floors, a sub level op center, and a heavily destructible interior environment, this map favors chaotic, close quarters combat and rewards players with good map knowledge and fast reflexes. The trick here is to not blink: between the collapsing floors, burning walls, scorching hot earth and baking Israeli sun, you might miss something.

Operation: Broken Diamond—Mexican CdFE

The Mexican Cuerpo de Fuerzas Especiales (Special Forces Corps) is a special forces unit of the Mexican Army. Formerly the GAFE (Grupo Aeromóvil de Fuerzas Especiales | Special Forces Airmobile Group), the SF Corps has six battalions; one is the Fuerza especial de reaccion, a quick response unit, and one is assigned to the Paratroopers Rifle Brigade; the motto of the SF Corps is Todo por México (Everything for Mexico). Within the SF Corps, there are regular, intermediate, and veteran service troops. The soldiers usually operate as light infantry. The intermediate service soldiers (lieutenants and captains) usually are instructors. The veteran service soldiers of the Grupo Aeromóvil de Fuerzas Especiales del Alto Mando (GAFE High Command) handle Black Ops missions. Also known as the COIFE, the Special Forces Corps of the Mexican Army is equivalent to the U.S. Army Special Forces. Wikipedia

The White Masks have recently began looking for funding outside of their normal operating procedures—drugs. Lots and lots of drugs. Without access to that money, the White Masks are almost nothing more than a blog. Rainbow, I'm sending you to cut off the head of this snake in Mexico. Joining your for the op are two of the country's finest, hailing from the Special Forces Corps. They've been fighting these drug lords for a while, and have taken the fight to the terrorists since day one. You'll find few more loyal allies. Meet Marco "Acero" Ramirez and Alicia "Reina" Flores. Gear up, Operators. We've got work to do.

Attacker: Marco "Acero" Ramirez

1 Armor 3 speed

Primary weapon: H&K PSG1

Secondary weapon: P7M13 9mm

Gadgets​: Claymore or flashbang

Special ability: Acero loads a special explosive round into his rifle, one at a time. When fired, the round will travel through two pieces of destroyable cover or until it impacts a body, indestructible surface, or reinforced wall. When it hits a reinforced wall as intended, the round will prime for 1 second and then detonate, leaving a single hole roughly the size of 1 X-KAIROS pellet. Acero carries 5 such rounds in his kit, ensuring that he cannot breach a reinforced wall by himself—he can only open it.

Defender: Alicia "Reina" Flores

3 armor 1 speed

Primary weapon: FAMAE SAF 9mm SMG or AA-12 shotgun

Secondary weapon: P7M13 9mm

Gadget: Barbed wire or Nitro Cell

Special ability: Reina can place down up to 4 high powered electromagnets on floors and walls in the same way Jäger can place down his ADS. Instead of destroying the grenade, the device pulls the grenade towards itself. A lethal (frag or cluster charge) will destroy the magnet, but non-lethals will not. The grenade will still go off, but simply while being pulled in or attached to the magnet.

Map: Cartel, outside Ciudad Juarez

Taking place inside of a drug kingpin's hacienda, Cartel offers medium range sight lines in the foyer, CQC in the drug tunnels, and plenty of exterior shacks and huts for Glaz and Acero to have plenty of fun.

Operation: Fallen Tide—Australian SOCOMD

The Special Operations Command (SOCOMD) is a command within the Australian Defence Force (ADF). Special Operations Command was established on 5 May 2003 to unite all of the Australian Army Special forces units and by 2008 was fully operational.[2][3][4] Australia's Special Operations Command is of equivalent status to Australia's Maritime, Land and Air Commands.[2] It is modelled on the equivalent commands in the United States and British militaries. Led by a Major General (Special Operations Commander Australia, SOCAUST). Wikipedia

Rainbow, you're going down under. We've received actionable intelligence that the White Masks are attempting to secure several points of coastline along Australian territory. That much sea access, if left unchecked, could be disastrous for global counterterrorism operations around the globe. Help secure their country, and the Australian SOCOMD has promised to of their best to our mission. Meet up with Jamison "Dragon" Rutledge and Chloe "Angel" Williams and make sure it gets done.

Attacker: Jamison "Dragon" Rutledge

2 armor 2 speed

Primary weapon: FN Herstel F2000, H&K G36SV-SL8 DMR, or KelTec KSG12

Secondary weapon: SL9mk3 sidearm

Gadget: Frag Grenade or Breach Charge

Ability: Dragon replaces his standard drones with hover capable airborne variants, capable of reaching places other drones cannot. In addition, each drone is loaded with 2 tracking darts. When a dart is placed on an enemy, they transmit real time position data, Caveira Style, to the attacking team for 5 seconds. After the 5 seconds, that target is immune to the effects for an additional 30 seconds. If the drone is destroyed, the tracking signal is lost.

Defender: Chloe "Angel" Williams

2 armor 2 speed

Primary weapon: Steyr AUGA3 XS-Para or KelTec KSG12

Secondary weapon: SL9mk3 sidearm

2 armor 2 speed

Gadget: Barbed wire or nitro cell

Ability: Angel is equipped with a grenade launcher loaded with 2 cluster flashbang grenades. After being fired, these grenades are armed by hitting a surface or person, then detonate 1.5 seconds later. The charge then spits out 9 flashbangs in various directions which are all less intense than their attacking counterpart, but with a shorter fuse.

Map: Carrier, off the Western coast of Australia

A boarded US aircraft carrier which was hosting Rainbow's negotiations with the Australians. Some metallic hulls are less destructible (but still destructible) than wood and drywall, and the floor to floor bulkheads won't be quite as clean as regular trapdoors. If you listen closely, you can hear fighting in other areas of the ship (at least for prep phase).

Operation: White Storm—Ukrainian Alpha Group

Like all post Soviet states, Ukraine inherited its special forces (Spetsnaz) units from the remnants of the Soviet armed forces, GRU and KGB units. Ukraine now maintains its own Spetsnaz structure under the control of the Ministry of Interior, and under the Ministry of Defense, while the Security Service of Ukraine maintains its own Spetsnaz force, the Alpha group. The term "Alpha" is also used by many other post Soviet states such as Russia, Belarus, and Kazakhstan as these units are based on the Soviet Union's Alpha Group. Ukraine's Berkut special police force gained mainstream attention during the 2014 Ukrainian revolution as it was one of the main forces used by the government to quell the uprising. Ukraine relies on Spetsnaz forces for various activities from intelligence gathering, fighting fraud and organized crime, responding to terrorism, electronic warfare, as well as responding to mass protests. Wikipedia

Rainbow, I wish I had good news. Kiev has been attacked by the White Masks. Casualties are still counting, but estimates already place it at several hundred dead after a radiological weapon detonated at a Victory Day parade that who even knows how many people watched. Luckily, Ukrainian Intelligence has tracked the materials back to a source. Not so luckily, the materials came from Chernobyl. Yeah, that Chernobyl. Alpha Group has already prepped a team to hit the main operating base of the White Mask cell responsible, and they're requesting backup. This is the first time we've had to respond to a homeland attack on allied soil since Bartlett. Wipe them out. Natalia "Obrazet" Vann and Alexi "Havok" Yevtukh will brief you en route. Godspeed, Rainbow.

Attacker: Natalia "Obraza" Vann

3 armor 1 speed

Primary weapon: CZ805 BREN A2, SKS DMR, or FORT 500T shotgun

Secondary weapon: FORT17 or Serbu Super Shorty 12g

Gadget: Breach Charge or Smoke grenade

Ability: Obraza can fire a single shot from a unique, custom grenade launcher loaded with a soft-penetration thermal imaging camera. When fired onto a soft wall or floor, the camera will pierce through one layer and then imbed itself in between the two layers of the structure, then activate. While active, the camera is accessible to all teammates and can see through the wall or floor it's placed in, as well as one additional soft surface beyond it using full spectrum (black-blue-green-red-white) thermal imaging.

Defender: Alexi "Havok" Yevtukh

1 Armor 3 speed

Primary weapon: FORT-224 9mm, AKS-74U, or FORT500T

Secondary weapon: FORT17 or Serbu Super Shorty 12g

Gadget: impact grenades or deployable shield

Ability: Havok can place up to 4 RFID traps on the sides of doors or windows. If an attacker passes through a trap, a tag (a la Jackal) will be placed on their position every 5 seconds for 20 seconds. The trap Israel is simply an RFID sprayer mounted to the side of the entrance, and makes a very distinct sound when discharged. Each trap can only yeah one enemy and cannot ID. The trap can be destroyed with an EMP, bullets, or frags, but not by breach charges or Ash grenades. A tag can be removed via EMP or death.

Map: Warehouse, location unspecified

Taking place in an emptied out, half underground, Soviet Era nuclear storage facility the Ukrainians would rather forget about. A complex tunnel system is great to evade and flank your enemies, but take care not to get lost.

Operation: Frozen Sun—South African Recces

The South African Special Forces Brigade, colloquially known as the Recces, is South Africa's principal special operations unit and counterinsurgency elite, specialising in combat reconnaissance as well as unconventional parachute techniques. Only about 8% of recruits who undergo South African special forces training pass the course. Wikipedia

Rainbow, I think we got them. Yesterday, South African police intercepted a phone call from a known White Mask agent which suggested that they may be planning a strike soon on a government run diamond mine. By all accounts, no such thing has happened yet, so this may be our opportunity. I want you to travel to South Africa, rendezvous with the Recces operators, and lick that place down. If possible, secure the Commander and​ see what​he knows. I want them running scared.

Attacker: Amose "Nakala" Louw

2 armor 2 speed

Primary weapon: Barrett REC7 Commando or SRM 1216 shotgun

Secondary weapon: .410 Judge or Mateba revolver

Gadget: claymore or smoke grenade

Ability: after working undercover for several years, Nakala feels uncomfortable using only one kit. Instead, he prefers to be whatever is needed to best get the job done. Once per round, Nakala can retrieve the gadget off of a dead ally or injured enemy—for instance, he may pick up Hibana's launcher or the controller to Echo's YOKAI. He can only switch once, and for a teammate, they must be dead—for an enemy, downed, but not out.

Defender: Imanathi "Phantom" Ebrahim

3 armor 1 speed

Primary weapon: Beretta MX4 or SRM 1216

Secondary weapon: .410 Judge or Mateba revolver

Gadget: Impact grenade or deployable shield

Ability: Phantom is able to is special EMR goggles to see electronic devices at close range, similar to in SC:DA. While viewing through her goggles, Phantom is also able to hack Attackers drones, revealing the positions of all remaining drones and allowing Defenders to view the drone on their camera feed as well as taking control of the drone itself. These goggles can see through walls out to 5 meters, and have a maximum range of 10 meters.

Map: Mine, just off the Nambian border

Takes place inside the aboveground ore processing facility attached to the diamond mine proper. High destructibility combined with minimal natural sight lines make for high octane, frantically paced combat.

Operation: Rising King—Egyptian TF777

Unit 777 (Arabic: الوحدة 777 قتال‎‎), also known as Task Force 777, is an Egyptian military counterterrorism and special operations unit. It was created in 1978 by the government of Anwar Sadat in response to concerns of increased terrorist activity following the expulsion of Soviet military advisors from the country by Sadat and his efforts to achieve peace with Israel. Wikipedia

I don't know how to say it, Rainbow, so I'll just say it. The White Masks took the Suez Canal. No one knows how, it's like they just walked in like they owned the place. The point is, we can't let them keep it. You know more about this enemy than anyone, so the Egyptian government is happy to lend any support they can, including two 777 operators. Best of the Egyptian best, Anum "Pharaoh" Zaid and Zahra "Ruin" Anat. And Rainbow? Give those sick bastards a bullet from me, would you?

Attacker: Anum "Pharaoh" Zaid

3 armor 1 speed

Primary weapon: Colt M16A4, Izhmash AK104, or H&K Fabarm FP6 shotgun

Secondary weapon: Helwan 920

Gadget: Breach Charge or Claymore

Ability: in addition to his standard drones, Pharaoh uses a custom built drone (cannot be used in prep phase) with a very special effect: at any time before it is destroyed, it can be self destructed to release a powerful concussive blast, similar to Echo, over a significant radius. However, once detonated, the drone cannot be used again, and if destroyed, it cannot detonate. It does require a 2.5 second charge before detonation.

Defender: Zahra "Ruin" Anat

3 armor 1 speed

Primary weapon: PT Pindad PM2 or H&K Fabarm FP6.

Secondary weapon: Helwan 920

Gadget: nitro cell or barbed wire

Ability: Ruin can secure up to 2 trapdoors with a device that will, once placed, destroy the trapdoor underneath. After doing this, the trap will automatically open when a defender is standing over it, or if they die on top of it, dropping them safely into the room below. After dropping the defender, the hatch will remain open for 1 second before reclosing itself. These trapdoors are considered reinforced and require an incendiary explosive to breach.

Map: Lock, the Suez Canal

Takes place inside of 2 administration buildings on either side of the canal, as well as on top of and inside the lock, this Plane style map will test everything you've learned in Siege thus far.. Long, linear sight lines and minimal flanking routes make Suez a fight to be feared.

Operation: Dark Forest—Indian NSG

The National Security Guards (NSG) is a commando unit originally created for counterterrorism and hostage rescue missions. Raised in 1986, it is popularly known as the "Black Cats" for the uniform worn by its operators. Like most military and elite security units in India, it is media shy and the general Indian public is largely unaware of its capabilities and operational details. Wikipedia

Well, Rainbow, this is it. Everything we've trained for, everything we've done, it all leads up to this. At approximately 0300 this morning, the White Masks made a desperate play—they've taken an Indian nuclear launch facility near the Pakistani border. We don't know how they got in, or how many they have, but our best intel suggests they hit it with everything they have, and they're currently preparing for an allout war. I won't​ lie to you, this will be the hardest mission of your careers. But we cannot let them use that facility, it's just not an option. Rainbow, millions of lives are depending on our success today. Gear up, meet with the two NSG operatives they sent us, and bring this home. And I'll happily accept your retirement after this.

Attacker: Shiva "Siren" Bassi

3 armor 1 speed

Primary weapon: INSASAR, INSAS-LMG, or USAS12 shotgun

Secondary weapon: GCIM No. 1 .50GI

Gadget: Smoke grenade or flashbang

Ability: Siren carries two dual use antipersonnel mines. When placed onto the ground, the Siren mine will fire it's payload 15 feet (1.5 standard building stories) into the air. If the charge does not impact anything, it will detonate in midair, sending tungsten shrapnel flying outwards from the device like a supercharged frag grenade. This mode of detonation is best used when placed under trapdoors or when fired through steel support beams. If the payload does impact a surface, it will stick there, and after 1.5 seconds, arm itself to be remote detonated. When detonated in this position, the shrapnel fires in a cone shape downwards, guarding doors and other breach points.

Defender: Imran "Hornet" Atwal

3 armor 1 speed

Primary weapon: MSMC 5.56x30 or USAS12 shotgun

Secondary weapon: GCIM No. 1 .50GI

Gadget: Impact grenade or barbed wire

Ability: when the prep phase is over, Hornet can move to any open exterior window and deploy a large-ish drone, called WASP, out into the approach. Once deployed, WASP will wait 10 seconds​ before cloaking (similar to YOKAI), flying out to a fair distance, and it will start orbiting the building at a medium speed (1 orbit/~45 seconds). WASP can then be viewed as a camera by any Defender. While viewing through WASP's camera, Hornet himself is able to adjust the minimum elevation and maximum orbit distance, though it cannot go lower than 15 feet and no closer than 20 feet. Although cloaked, WASP still makes a fair bit of noise as Attackers get closer to it. Lastly, WASP has 250 health, and the cloak is temporarily ​deactivated for one second if it is struck.

Map: Launch Site, outside of Kolkata

Takes place between a topside observation post and an underground command center with potential entrances through roof, doors, or rappelling into several open silos. Dimly lit with little sense of direction, Launch site is a test of courage just as much as skill.

Operation: Hard Gravity—Chinese PLASOF

The People's Liberation Army Special Operations Forces (simplified Chinese: 中国特种部队; traditional Chinese: 中國特種部隊; pinyin: Zhōngguó tèzhǒng bùduì) is the special forces branch of the Chinese People's Liberation Army Ground Force. It specialises in rapid reaction combat in a limited regional war under high tech conditions, commando operations, counterterrorism, and intelligence gathering. Although the size of the Special Operations Forces is classified, it is estimated to number 7,000 ~ 14,000 troops. Wikipedia

You ever find a weapon that you really know the world would be a better place without? Yeah, me too. White Masks are trying to make a play in China. Intel says they're using an abandoned PLA camp to make homemade Sarin— they have the materials and knowhow, so I'm calling this actionable. Word is, they want to release it into the Beijing water supply, try to kill off government as much as they can. Obviously, not happening. I won't lie, I had to call in a few favors to approve the op, and PLA is giving two of their own, but I know you'll get it done.

Attacker: Tao "Yîncáng" Zhang

3 armor 1 speed

Primary weapon: QBZ95B or HAWK12G Secondary weapon: QSZ97

Secondary gadget: Breach Charge or claymore

Special ability: Yîncáng can equip a QLZ87 automatic grenade launcher loaded with 3 special "homebrew" tear gas grenades. When fired, the grenades occupy slightly less area than Smoke, and do not deal damage. Instead, the longer a target is in the gas, the more distorted their vision becomes, and the greater effect it has on their accuracy (heavier and heavier recoil). When stepping out of the gas, recovery time is based on how much time was spent in the cloud, and the cloud self disperses after 20 seconds.

Defender: Xia "Pàotǎ" Dan

3 armor 1 speed

Primary weapon: Type 79 or HAWK12G

Secondary weapon: QSZ97

Secondary gadget: Deployable shield or impact grenades

Special ability: Pàotǎ can place down a specialized remote turret, holding 50 rounds with a base damage of 25 per shot firing at 450 RPM. After the 50 rounds has been fired, the turret will need to be reloaded and can do so 2 times. The turret have 600 health and are made to deter more than kill. If an Attacker gets behind the turret, they can remotely deactivate it, and Pàotǎ would have to reactivate. It is disabled, but not destroyed, by EMPs and accessible only to Pàotǎ via camera feed. It uses a headshot multiplier of 1.5x damage (with range and armor factored in) and has a large amount of spread, similar to hipfiring with a riot shield.

Map: Containment, abandoned PLA camp outside of Tianjin

An old PLA camp that the White Masks have converted into a functional biodome. Main fighting takes place in the lab, where lots of interior cover combined with many internal windows make for interesting, unique, and memorable firefights.

Operation: Noble Scars, Swiss TIGRIS

The exact budget allocated to the unit has been made classified by the Federal Office of Police, only being known as part of its allocated budget. Due to their covert origin, Swiss media has called them Supercops. As of 2009, TIGRIS operators have been deployed for 130 operations in Switzerland.No shots have been fired by TIGRIS during these operations. Wikipedia

You know all those old stories about Germans and Allies ending up becoming friends in Swiss hospitals during World War II? Which I could say that was the case, but something tells me these White Masks don't want to be friends. You know how I know that, Rainbow? Because this morning they car bombed a goddamned hospital. Suddenly, our Swiss friends don't seem so keen on neutrality. Link up with TIGRIS forces sent to secure that hospital. They'll want help with those Masks, and we need them on our side. Dismissed.

Attacker: Birgit "Hydra" Sankt

2 armor 2 speed

Primary weapon: H&K HK416A511DS, KelTec RFB DMR, or Mehrzweckgewehr 91 shotgun

Secondary weapon: SP2022 .40SW

Secondary gadget: Smoke grenade or claymore

Ability: Hydra can place down up to 10 linear meters of water dampened high penetration DetCord onto breakable walls and floors. Being water dampened, it detonates much quieter than traditional explosives (more Mira than Kapkan, if that makes sense), and the high pressure jet can cut through steel wall supports (like in House's laundry room).

Defender: Markus "Gryphon" Faust

3 armor 1 speed

Primary weapon: AR57 or Mehrzweckgewehr 91

Secondary weapon: SP2022 .40SW

Secondary gadget: Barbed wire or impact grenade

Ability: Gryphon can place down a special deployable pillbox, standing only a few feet tall and measuring 2.5 meters across, this semicircular structure is made of a high density tungsten alloy and is completely bulletproof with an explosive resistance of 200 (2 frags, 2 Ash rounds, etc.) on the outside. There are three slits for the occupant to fire out of, and the pillbox can be crouched in to avoid fire. It cannot be paced directly against the wall, so there must be room to climb in (climbing in is its own action, like getting on a turret), and if a grenade finds its way inside, the pillbox will be destroyed.

Map: Intensive Care, Bellinzona, Switzerland

The remains of a 4 story hospital after a car bomb. Some rooms have fully exposed views of the street below. Fighting ranges from an ER and ICU to a Medlab and an inpatient commons area.

Operation: Crashing Dagger—Dutch KMar

The Koninklijke Marechaussee (KMar) (Royal Gendarmerie) is one of the four services of the Armed forces of the Netherlands. It is a gendarmerie — that is, a military organisation which conducts the duties of a normal police force as well as being the police force to the armed forces. The Marechaussee is a fully military force under the responsibility of the Ministry of Defence. However it does not answer to the Chief of the Defence Staff, but directly to the minister of defence (to secure independence and impartiality when enforcing military law). Wikipedia

I'll keep it brief, I need all of you on the tarmac as soon as possible. 18 hours ago, I got a message from a man calling himself "The Advocate", complete with both pictures and coordinates of a facility being used by the White Masks as a storage depot for those damn gas bombs they use. It's on an island just off the coast of the Netherlands. Given your expertise, the Dutch have agreed to allow you to run the op on their soil. Go there, dig up anything you can on where the weapons are being made, and secure the site for recovery​. Keep it clean, quiet, and make sure everyone comes home. If everything goes according to plan, we've new allies in our pocket and taken out a massive White Masks asset. Now, go!

Attacker: Daan "Shockwave" van Dekken

2 armor 2 speed

Primary weapon: SIG SG510 or FN TPS shotgun

Secondary weapon: Glock 41 .45ACP Competition

Secondary gadget: Breach Charge or Smoke grenade

Special ability: Shockwave can place 2 Electronic Distortion Devices onto walls and floor. When triggered, the device will will flood enemy radios within 20 feet with an impenetrable white noise, completely deafening them and causing mild vision distortion for 5 seconds. If there is a signal jammer between the device and its target, it will be ineffective. After the 5 seconds is up, Shockwave must wait another 45 seconds until the device recalibrates to the Defenders' new radio frequency. Full recovery time is 6.5 seconds.

Defender: Piet "Nomad" Jongerius

1 Armor 3 speed

Primary weapon: AAS Honey Badger PDW or FN TPS shotgun

Secondary weapon: Glock 41.45ACP Competition

Secondary gadget: Impact grenade or barbed wire

Ability: Legion can place up to three prototype sonar spikes into any breakable floor or wall. After being placed and triggered, the device will give off 6 sonar pings at 5 second intervals that will place a mark of the her operator icon on enemy positions within 30 feet similar to Jackal. While the Attackers are not notified with a prompt, the sonar ping is both very loud and very distinctive, letting everyone know that the ping is currently in progress. In addition, if the device is found before the 30 seconds is up, it can be destroyed by any Attacker.

Map: Museum, Utrecht, Netherlands

A cultural center in downtown Utrecht, Museum is filled with various educational​ tools and exhibits, priceless historical artifacts, and plenty of natural cover combined with a mostly wooden floor structure to have fun out. The important thing to remember is that even if you can't see or hear your enemy... Nowhere is truly safe.

Operation: Thunder's Wake—Argentine 602 Commandos

The modern Argentine Military Forces are fully committed to international peacekeeping under United Nations mandates, humanitarian aid on emergencies relief and support the country's continuous presence at Antarctica. Democratic governments since 1983 straightened the military budget and did not approve any large scale equipment purchases. Argentina military spending is one of the lowest of South America and as of 2010, its 0.9% of GDP only exceeds Suriname. Since the 2000s, the Argentine defense industry was relaunched after the politics of privatization carried out during the 1990s by Carlos Menem administration virtually eliminated all. While Mercosur is only an economic entity so far, the strengthening of confidence among the member countries has been beneficial to the peace in the region, exercising a useful role in supporting democracy. The Mercosur served, for example, to discourage the Paraguayan military from an attempted coup in early 2000. In 2003, for the first time, the Argentine Navy (classified as major non NATO ally) interoperated with a United States Navy battlegroup when destroyer ARA Sarandí (D13) joined the USS Enterprise Carrier Strike Group and Destroyer Squadron 18 as a part of Exercise Solid Step during their tour in the Mediterranean Sea. Wikipedia

Alright, Rainbow. Good news, bad news. The bad news is that the Argentine Ministry of Security has officially confirmed White Masks presence on their sovereign soil. Good news is, they don't seem to be doing much. In fact, all they really seem to be doing is scouting out some old weather monitoring stations up in the mountains. Yeah, that's it. Nothing has happened yet, and I really, really don't like that. Go down there and put a stop to it. I'm sure I don't need to remind you all of the incredible efforts of the Argentinians during world peacekeeping operations recently, so you know they'll be tremendous allies. I'm counting on you. Get it done.

Attacker: Sofiá "Lanza" Ruiz

2 armor 2 speed

Primary weapon: Full clear polymer police issue riot shield

Secondary weapon: Colt Python .44 revolver or Bersa Thunder .380ACP

Secondary gadget: Smoke grenade or Claymore

Special ability: Lanza wears a pneumatic grappling hook on her right wrist. When activated, this hook can do one of three things. 1.) When fired at wooden barricades or destructible walls, the grapple will tear down the barricade or open the wall with a hole similar in size to Ash. When used in this way, the hook has a limited range of 20 feet. 2.) When fired at enemy operators, the hook will begin pulling them into Lanza, ending once in melee range. A Defender can break free of the grapple by knifing the rope or if Lanza dies. Alternatively, going prone will stop the movement of the hook, but not free you from it. When used in this way, the hook has a limited range of 20 feet. 3.) When standing next to a wall that can be rappelled up, the hook will fire straight up and transport Lanza to the top of the wall she is rappelling at the same speed of a "quick descent" while rappelling down. Because of the force needed to use the hook in these ways, it can be used a maximum of 10 times. In addition to the grappling hook, Lanza's shield also provides her with an ability. While facing a wooden barricaded window that is placed on the same level she is standing, she can take one action to both break the barricade and vault through the window. If she is rappelling on the window, she will swing in shield first to break it.

Defender: Mateo "Cazador" Acevedo

2 armor 2 speed

Primary weapon: Colt RO635 9mm or M870MAG14"

Secondary weapon: Colt Python .44 revolver or Bersa Thunder .380ACP

Secondary Gadget: Impact grenade or barbed wire x3

Special ability: Cazador can use three specially modified throwing knives to slay his enemies. One the knife is thrown, if it hits a target, it will always down them, regardless of where it hits. The knife can then be retrieved, and if it still resides in an injured enemy, removing it will kill them. Targets downed by the knife will bleed out faster than other enemies. However, after the knife is thrown, it could also be detonated, exploding in the radius of an impact grenade with the force of a nitro cell. As soon as the knife is in the field, it must be either retrieved or detonated in order to use the next one, so no throwing it twice in a row. The knife, although nonlethal, does count as a melee attack and will stager shield users, though detonating the knife will still be absorbed by the shield, not the operator.

Map: Stormfront, outside of Mendoza

Abandoned, dark, and cramped, this abandoned weather monitoring station has seen better days. The Doppler's burnt out, the power comes and goes, oh, and there's a bunch of terrorists setting up shop in it. Featuring numerous winding pathways and balconies, a large Doppler Radar facility, and several underground entrances, your options on Stormfront are always numerous... Just like your possible outcomes.

Operation: Blood Sky—Irish Army Rangers

The Army Ranger Wing (ARW) (Irish: Sciathán Fiannóglaigh an Airm, "SFA") is the special operations force of the Irish Defense Forces, the military of Ireland. A branch of the Irish Army, it also recruits personnel from the Naval Service and Air Corps. It serves at the behest of the Defense Forces and Government of Ireland, operating internally and overseas, and reports directly to the Chief of Staff. The ARW was established in 1980 with the primary role of counter terrorism and evolved to both special operations and counterterrorism roles from 2000 after the end of conflict in Northern Ireland. The unit is based in the Curragh Camp, County Kildare. The 2015 White Paper on Defense announced that the strength of the Wing would be considerably increased. Rangers have served abroad in a number of international peacekeeping missions, including in Somalia, East Timor, Liberia, and Chad. The ARW trains with special forces units around the world, particularly in Europe. The ARW in its domestic counterterrorism role trains with the Garda Síochána (national police) specialist armed intervention unit, the Emergency Response Unit (ERU). Wikipedia

We've got them backed into a corner now, Rainbow! A man claiming to be leading the White Masks, calling himself "The Engineer", and a force of terrorists have taken over a convention center in Dublin, with almost a dozen hostages. Thing is, our old friend "The Advocate" got us access to the guys cell records, and he's the real deal. The actual bastard in charge. The man responsible for a chemical attack at Bartlett, for attacking an American carrier, for bombing a Victory Day parade in Kiev, for capturing the Suez canal and for threatening the world with Indian nukes, Rainbow, we got him! I fully expect this to be a trap, and that's why I'm sending all my best. All my operators. Rainbow, get to Dublin and take this bastard out once and for all. Godspe... Someone's here. Someone's in the command bunker? Shit, somebody get me the [CONNECTION LOST]

Attacker: Emily "Blackout" McGowan

2 armor 2 speed

Primary weapon: IA-2 DMR or AWS sniper rifle

Secondary weapon: Beretta Px4 Storm 9mm

Secondary gadget: Smoke Grenades or Breach charges

Special ability: Blackout opens the chamber of her rifle and inserts one of her five EMP rounds to fire from the weapon. After striking a surface, the round goes off, resulting in all electronics within its radius and in line of site of the impact to be temporarily disabled. Though the effect cannot travel through walls or hard cover and does not permanently destroy the gadgets it affects, it has a significantly longer deployment and effect range compared to EMP grenades. What it lacks in power, it makes up for utility.

Defender: Michael "Tone" Graves

3 armor 1 speed

Primary weapon: Magpul PDR, Agram 2000, or Benelli M4-MAG

Secondary weapon: Beretta Px4 Storm 9mm

Secondary gadget: Deployable shield or Nitro Cell

Special ability: Tone places down 2 "Boomerang" Sniper Detection Systems, each with 100 "charges". When a round enters the setup's 2.5 meter range, it will transmit one "tone", or spotting mark, on the shooter's position 5 seconds later for every shot that was fired within that five seconds. After the five seconds, additional rounds with 1 second of each other cost no charges. LMGs, DMRs, Shotguns, and Sniper Rifles use 1 charge per round, or 2 if suppressed. Assault Rifles, SMGs and handguns use 2 charges, or 4 if suppressed. Handguns use 10 charges, or 15 if suppressed. If a device does not have sufficient charges to place all tags accumulated during the 5 second period, no tags will be placed. One time per setup, the device can be recharged from a charge of 15 or below by Tone, up to 75 charges.

Map: Convention Center, downtown Dublin

Filled with backstage rooms, open auditoriums, setups from ongoing press conferences, and halls filled to the brim with natural cover, Convention Center's loose design and open setups favor medium to long range combat, though you'll always have to keep an eye out. With so many rooms and hallways, you never know who's just behind you.

submitted by /u/Archangel_of_Silence
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I think he was tilted

Posted: 04 Dec 2017 08:39 AM PST

Last day. I’m really going to miss this season.

Posted: 04 Dec 2017 04:38 AM PST

But...But its my first purple...

Posted: 04 Dec 2017 06:15 AM PST

Who’s ready to play rainbow all day tomorrow

Posted: 04 Dec 2017 11:02 AM PST

And only get the new map once

submitted by /u/BearticGamingYT
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Glaz Headgear Idea (credit to Sigenari89)

Posted: 04 Dec 2017 11:20 AM PST

1 in a million

Posted: 04 Dec 2017 09:43 AM PST

The grind is over

Posted: 04 Dec 2017 01:02 PM PST

Black Ice R6 Logo Wallpaper [High Res]

Posted: 04 Dec 2017 06:12 AM PST

My favourite Castle encounter

Posted: 04 Dec 2017 05:44 AM PST

Fuze's Hostage Rescue Training

Posted: 03 Dec 2017 11:30 PM PST

ooof

Posted: 04 Dec 2017 10:08 AM PST

Working on a tachanka teapot in ceramics class

Posted: 04 Dec 2017 02:01 PM PST

How to use Ying on Hostage

Posted: 04 Dec 2017 08:51 AM PST

Break open door/window, throw all 3 candelas, run in while they are blind and...

Gets killed by traps

Well, nevermind.

submitted by /u/Skyripper114
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