PAYDAY 2 PAYDAY 2: Reservoir Dogs Heist


PAYDAY 2: Reservoir Dogs Heist

Posted: 14 Dec 2017 10:35 AM PST

[www.overkillsoftware.com]
What's good Heisters?
The year is nearly over but we all know, sleep is for the weak! Today we proudly present our collaboration with the biggest Heisters in movie history! Reservoir Dogs is coming to PAYDAY 2. It's time to wear your best suit, clean those good old guns and get out there to steal some diamonds!

But don't get too comfortable in your chairs, like the movie, this heist may hide some surprises for you... enough talking, check out the ​trailer and get your ass out there!


With a new heist, comes a new weapon. The Union Rifle could become your new favourite heisting companion, but try it out for yourself.


It's not Reservoir Dogs if there's no razor blade involved. Time to give those cops a close shave with your new Alabama Razor. But be careful, that thing is sharp!


If a mask is too warm, but wearing nothing at all just feels wrong. Then maybe it's time for a new pair of sunglasses.. And since taste can differ greatly, we hereby bring you three fabulous choices.


Slurrp…
OVERKILL_symN
OVERKILL - a Starbreeze Studio.


Update 168 Changelog
Update size: 1.1 GB

General
  • Fixed so that Ace of Spades, Javelins and Shurikens no longer disappear if you are a client and throw them at team AI

Level
  • Brooklyn 10-10
    • Added collision so that the player won't get stuck behind a door in the corridor between the courtyards

  • First World Bank
    • Fixed an issue that could block progression if you went loud by using a keycard at a specific moment

  • Green Bridge
    • Fixed an issue with the enemy AI staying under the bridge instead of moving on top of it
    • Fixed an issue where shields could sometimes do double animations for climbing up on the bridge when being staggered
    • Added a waypoint for where you have to go when you escort the prisoner

  • Heat Street
    • Fixed so that players are no longer able to run in front of the van in the beginning of the level

  • Hotline Miami Day 1
    • Fixed the issue with too many snipers spawning
    • Fixed an issue with enemies not going in to one of the rooms on the second floor
    • Fixed a location where the player could get stuck down in the basement

  • Nightclub
    • Fixed an issue where bags could be thrown up onto a ledge that the player could not reach

Weapons
  • GL40 Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)

  • Piglet Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)

  • China Puff 40mm Grenade Launcher
    • Frag grenade damage decreased to 960 (down from 1300)

  • Little Friend 7.62 Assault Rifle
    • Frag grenade damage decreased to 960 (down from 1300)

  • Arbiter Grenade Launcher
    • Frag grenade damage decreased to 480 (down from 700)

  • Compact-5 Submachine Gun
    • Damage is increased to 40 (up from 36)
    • Accuracy is increased to 44 (up from 28)
    • Stability is increased to 80 (up from 76)
    • Concealment is increased to 24 (up from 23)
    • "Straight Magazine" Modification - Concealment is decreased to -1 (down from 0)
    • "Straight Magazine" Modification - Damage is decreased to 0 (down from 4)
    • "Straight Magazine" Modification - Stability is increased to 8 (up from -28)

  • Vulcan Minigun
    • Ammo pick up increased by 833%
    • Accuracy is increased to 32 (up from 16)
    • Stability is increased to 24 (up from 4)
    • Damage is decreased to 25 (down from 38)

  • RPK Light Machine Gun
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 16 (down from 36)

  • Brenner-21 Light Machine Gun
    • Damage is increased to 120 (up from 40)
    • Stability is decreased to 16 (down from 36)

  • KSP Light Machine Gun
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%

  • Buzzsaw 42 Light Machine Gun
    • Damage is increased to 80 (up from 36)
    • Accuracy is increased to 48 (up from 28)
    • Ammo pick up is increased by 150%

  • KSP 58 Light Machine Gun
    • Damage is increased to 80 (up from 37)
    • Accuracy is increased to 52 (up from 32)
    • Ammo pick up is increased by 150%

Perk Decks
  • Biker
    • Biker Perk Deck's "on team kill" effect now trigger 4 times (down from 10) every 4 seconds (down from 15)
    • "Road Captain" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% health missing
    • "Prez" Perk team kill cooldown reduction decreased to 0.1 (down from 1) second every 10% armor missing

Developer Notes
  • Grenade Launchers
      The grenade launcher were too much of a power house, while we want to make them a bit less powerful we did not want to take away the impact they had. The grenade launcher will still take care of your shield needs but will require you to be a bit more accurate to get out the same effect as before.
  • Vulcan Minigun
      This change aims to make the Minigun all about a continuous storm of bullets that shreds everything in close to medium range. Even with its damage reduced, it's still the highest DPS weapon in the game.
  • Biker
      The Biker regeneration was to hard to predict for players, we worked into reducing the cooldown of the on team kill abilities to give a more reliable source of armor and health.

Post a Comment

Powered by Blogger.