Legion TD 2 v1.60 Patch Notes |
Posted: 01 Dec 2017 04:59 PM PST Client Updates Play vs. AI - Now fully enabled - Now teams you up with other players, or bots if no players could be found after 1 minute - You can no longer use -debug mode (it is now only available in custom games) Matchmaking - Now waits slightly longer to find fairer matches and match you with players closer to your skill level. Matchmaking should still be fast, especially for players near 1200 rating. Custom Games - Fixed a bug where you couldn't sell towers in a custom game (due to an incorrect failsafe) FairPlay - Improved consistency of suspensions (Suspensions/Mutes are now always 24 hours from the moment you are flagged) - Improved griefer detection to reduce false positives Chat Rooms - Now limits spamming (throttles you if you try to send too many messages) Discord - Now shows your in-game name Leaderboard - Fixed some missing country names Player Count - Now more up-to-date (refreshes every 60 seconds in addition to when you connect to the lobby server) Cards - Fixed missing Head Chef art Game Updates Scoreboard - Added a report player button next to the mute button [ATTACH=full]2886[/attach] No Bounty Bug - Fixed a bug where an enemy rewarded no bounty (fixed a bug with buff stacking removals) Cosmetic - Now displays a chat message when workers start gathering mythium - Fixed bot names on scoreboard - Added Bot avatars to loading screen Fixes & Stability Improvements Avatars - Fixed a bug where avatars would be rendered incorrectly due to improper caching Cards - Fixed a bug where you cards wouldn't show up as selectable avatars until you restarted the client Lobby Stability - User info cache now updates faster, so info should be more up to date Workflow - Improved autobackups of builds, for more reliable reverting in case things go wrong Infrastructure - Added additional performance monitoring for game servers to prepare for scaling later Account Creation - Fixed a bug where the early access popup would display in the middle of setting your display name (added a failsafe) Performance - Fixed a bug where windowed mode would have low FPS (ignores background FPS if windowed mode) Client - Fixed some crash bugs (moved discord-rpc.dll into Plugins folder) Game Balance Wave 1 Preparation Time - Increased to 70 seconds from 60 (Mastermind players were being overly rushed) Forsaken Harbinger - Crushing blow: Now has pseudo-rng to reduce variance (for those curious about the math, check out Team Liquid's article on pseudo-rng[wiki.teamliquid.net]) Butcher - Leech: Lifesteal increased to 6 + 10% from 5 + 10% - Leech: The flat component no longer affects spells (the percent component still does) Head Chef - Cannibalism: Lifesteal increased to 12 + 15% from 10 + 15% - Cannibalism: The flat component no longer affects spells (the percent component still does) - Fixed a bug where Necromancy wasn't giving +1 mana for nearby dying units Hades - Fixed a bug where Necromancy wasn't giving +1 mana for nearby dying units Waves (6) Rockos - Impale: Now has pseudo-rng to reduce variance (10) Granddaddy - Now stronger and more threatening to the king but less punishing economically to leak -- Bounty to leaker/killer/opposing team changed to 67/33/0% from 15/22/73% -- New ability: Reconstructive Exoskeleton - Regenerates 0.5% max health per second -- Attack speed (attacks per second) decreased to 1.85 from 1.96 Mercenaries Brute - Maul: Now has pseudo-rng to reduce variance Ghost Knight - Mythium cost decreased to 300 from 400 - Income and bounty decreased to 72 from 96 - Health decreased to 3800 from 4950 - Damage decreased to 166 from 240 - Defense type changed to Swift from Fortified Centaur - Mythium cost increased to 400 from 300 - Income and bounty increased to 80 from 72 - Health increased to 4000 from 3350 - Damage decreased to 210 from 224 - New Ability: Cleave - Deals 50% (30% to flying) splash damage to nearby enemies |
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