Guild Wars 2 - Ranger and Raptor |
- Ranger and Raptor
- Winners of the 2017 Design-a-Weapon Contest
- It's getting harder and harder to keep up with the casual playerbase
- Ban wave incoming
- "Let's talk about marketing..." - Anet looking for feedback on marketing
- Necromancer Sunscythe Graphical bug
- And thats how a fun PVP game looks like!
- Was a separate LS4 tome really necessary?
- PSA: KB4051963 fixes the performance regression for full-screen DirectX 9 games and applications
- Game Release Notes - Dec. 1, 2017
- Not a suspicious looking rectangular area at all, in this area of Kourna... new section of map?
- I've died before, its overrated.
- Mystic Forge Conduit Myani tab?
- Returning Player: This made my day
- I can't tell if heavy bladed armor was intended to look cool or ridiculous...
- [Wintersday Charity Zine] Giveaway & Preorders For "Chimes" Close In 9 Hours!
- I remember an Anet employee being hushed about the Wizard's Tower. Considering the portal in Garenhoff, any chance we'll go there one day?
- Well, this is disappointing
- Pugging strategy suggestion for W5 B1: Specific pusher assignment.
- The state of the Revenant/Herald/Renegade underwater is really bad
- Fractals just got account augmentations. Is it time for Masteries and WvW to get the same treatment?
- WvW exists... please stop treating us like we don't exist.
- Just found these. How long is a term on the council?
- Power Reaper PvP is back [vid]
Posted: 01 Dec 2017 10:58 AM PST
| ||
Winners of the 2017 Design-a-Weapon Contest Posted: 01 Dec 2017 03:35 PM PST
| ||
It's getting harder and harder to keep up with the casual playerbase Posted: 01 Dec 2017 12:51 PM PST
| ||
Posted: 01 Dec 2017 01:47 PM PST
| ||
"Let's talk about marketing..." - Anet looking for feedback on marketing Posted: 01 Dec 2017 04:56 PM PST
| ||
Necromancer Sunscythe Graphical bug Posted: 01 Dec 2017 04:25 AM PST
| ||
And thats how a fun PVP game looks like! Posted: 01 Dec 2017 06:47 AM PST
| ||
Was a separate LS4 tome really necessary? Posted: 01 Dec 2017 06:34 AM PST I was really hoping that the devs would keep it to a single tome. I think the LS3 tome system is great but carrying around two tomes just feels like a total waste of one of my shared inventory slots. I'm really hoping it's merged in to as single tome somehow. [link] [comments] | ||
PSA: KB4051963 fixes the performance regression for full-screen DirectX 9 games and applications Posted: 01 Dec 2017 04:59 AM PST
| ||
Game Release Notes - Dec. 1, 2017 Posted: 01 Dec 2017 06:39 PM PST
| ||
Not a suspicious looking rectangular area at all, in this area of Kourna... new section of map? Posted: 01 Dec 2017 06:54 PM PST | ||
I've died before, its overrated. Posted: 01 Dec 2017 06:23 PM PST
| ||
Mystic Forge Conduit Myani tab? Posted: 01 Dec 2017 02:33 PM PST Is there any reason why we couldn't get a Myani vendor tab added to the Mystic Forge Conduit? It kinda defeats the purpose to have to go to a mystic forge to buy certain items to use in the forge. [link] [comments] | ||
Returning Player: This made my day Posted: 01 Dec 2017 06:22 AM PST Been back about a week and have slowly been exploring Crystal Oasis and reached Destiny's Gorge earlier. Had to go briefly so I put my character in /sleep. When I returned this awesome dog Tali was sitting near me watching over me while I napped! Maybe pure randomness but it was such a cool little tidbit to see. Thanks for the protection Tali! [link] [comments] | ||
I can't tell if heavy bladed armor was intended to look cool or ridiculous... Posted: 01 Dec 2017 08:46 AM PST "Wow, that's quality armor!" Now, I don't want to be a dick or anything, because clearly there are some Vigil Recruits out there who find it appealing, but I'm gonna level with you... Mistward armor is the only set that I really like from HoT, but at least the leystone has a unique, rocky asthetic and those ley-energy effects. I could see those being useful in certain armor designs... but bladed armor? Really? It's gotta be a joke, right? [link] [comments] | ||
[Wintersday Charity Zine] Giveaway & Preorders For "Chimes" Close In 9 Hours! Posted: 01 Dec 2017 12:48 PM PST To all of you Wintersday Fans!The short TL;DR of this post: Preorders for Chimes, the 100-page illustration & short story fanzine end tonight, along with the book and gem giveaway on Tumblr, the twitter book giveaway and the reddit giveaway. Please consider getting one - for yourself or as a gift! All net proceeds go to charity (MSF/Doctors Without Borders), and we ship worldwide. Click here for the store.As of 9:30, there are 13 books remaining! Please note that this is a limited run, exclusive book. Due to how printing runs work, we cannot do a reprint at the same cost. Information:
Giveaways:
More information can be found on the really long FAQ. I will be around and available to answer any questions, or feel free to email me at wintersdayzine@gmail.com. Zorav -- @ZoravPOW -- @WintersdayZine [link] [comments] | ||
Posted: 01 Dec 2017 08:57 AM PST | ||
Posted: 01 Dec 2017 05:22 AM PST | ||
Pugging strategy suggestion for W5 B1: Specific pusher assignment. Posted: 01 Dec 2017 07:52 AM PST Hi, I've been raiding the new wing for like 20 hours now and I've seen a lot of people failing on the first boss golems because of a lot of reasons, but mostly it's because they overwhelm someone doing a key role (like healing) with a secondary key role (Pushing). For example, I've seen 1 of the 2 healers/druids to be assigned for the push of the golems while they also need to heal the fight. This becomes a very big problem and it often leads into a horrible wipe because of the golem or because the lack of heals (this fight is quite demanding on condi cleansing and healing). Along those 20 hours with PUGs I killed the first boss 2 times and left her at 5% a 3rd time (15% another one). I'm going to explain what we did, so others can take advantage of it: Disclaimer: Is not a speedrun kill with min-max on DPS, so speedruners go to find another guide/thread before derailing this one because is not optimal for speedclears yadda yadda, please. On my kills the smoothest strat I've seen has been to have a dedicated player doing the pulls. You need to change your mind for that encounter because pushing golems it's not a secondary role of the fight, it's the Key role of the fight. If you do that correctly, you pretty much have more than 50% of the fight covered (failing at walls is mostly because of a red field bad placed, etc). About that key role, think about Deimos handkiter: we could deal with the hands all the time under us not having a kiter, everyone staying at range making sure we stay a bit far from boss so hands don't get to him and dodging them to not die.... but isn't that excessive complicated? Yes it's, it's a f***ng mess, so the logical way to deal with this mechanic was to make a dedicated player dealing with the hands; that way the others can just fight Deimos and ignore the hands part. So... suggestion: get a dedicated pusher and everyone will have an easier run.
As to how, when and where do you push the golem... follow the next screenshot:
Doing that you just rotate around the battlefield but always keeping the same positioning (as much as possible) for the strategy to work. Notes: The golems appear each 20 seconds, always from the center, so Epidemic and most of the pushes align perfectly for this task. Don't waste epidemic on other stuff. The golems always follow the off-tank player. Some groups push golems from the inside of the melee group but that fails a lot of times if you got very cleave damage like DH traps, elementalist fields, etc. Some groups want that everyone can push but then at sometimes it gets quite bad because each person push it to any direction and golem ends up dancing to left, right, outside, pulled inside back, etc, it's a mess! (specially since stuns can make the golem don't move at all). Some groups just allow red circles to appear and then move, but that is quite sloppy and dangerous. Happy hunting. [link] [comments] | ||
The state of the Revenant/Herald/Renegade underwater is really bad Posted: 01 Dec 2017 02:15 PM PST
They have the technology to transform "ground target" skill into "target a foe" skill. They did it for the Sand Shades of the Scourge, so they could do it for Element Blast of the Herald. They can do it as well for Renegade "Citadel Bombardment" and each of the summons. I am glad that some players over there enjoy underwater Revenant. I actually like the few underwater skills we get, but it's not enough to have fun (I don't do damage, I have to spam auto most of the time, and fights are mostly long and boring) We are already limited by the profession mechanics (a few skill access and limited personalization), and it makes underwater even more boring. With the new map, there is underwater, and I want to enjoy underwater with this character. And if in the incoming new maps there is also underwater, I want to be able to enjoy it too. [link] [comments] | ||
Fractals just got account augmentations. Is it time for Masteries and WvW to get the same treatment? Posted: 01 Dec 2017 08:14 AM PST The implementation could be very simple: new mastery tracks for Core/HoT that unlock after unlocking all other masteries. The track provides simple and small account augmentations (non-combat of course). Same deal for those champions (I am nowhere near that level) who somehow manage to max out their WvW points. [link] [comments] | ||
WvW exists... please stop treating us like we don't exist. Posted: 01 Dec 2017 06:46 PM PST Another reset just as reset hits for the week.... literally locking guilds out of the server battlegrounds that were lucky enough to get in faster then others. This is getting crazy... I feel like a mistreated child right now, i need Child protective services please someone hand me a damn cookie. [link] [comments] | ||
Just found these. How long is a term on the council? Posted: 01 Dec 2017 06:07 PM PST
| ||
Power Reaper PvP is back [vid] Posted: 01 Dec 2017 10:04 AM PST
|
Post a Comment