Games /r/Games End of 2017 Discussions Megathread


/r/Games End of 2017 Discussions Megathread

Posted: 27 Nov 2017 07:01 AM PST

Major Megathreads of the Year

Notable Submissions of the Year

New Moderators of the Year

List of End of 2017 Game Megathreads


January

February

March

April

May

June

July

August

September

October

November

December

Other threads

submitted by /u/Vespair
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Let It Die has transformed from a rough but fair & fun game to a Pay to Win, Lootbox driven/Battlefront 2 style loot system, mobile game style shell of what it used to be since it's launch.

Posted: 24 Dec 2017 03:38 AM PST

Some background information - Let It Die is a PS4 exclusive f2p game. It has three currencies - killcoins (free), death metals (paid, base price is 50 cents each with bonus amounts based on how much you buy at once, also farmable via ingame base raiding 'fights'/battles), and SPLithium (free but earned via kills only). At it's start, it didn't feel like a pay to win mobile game, but a game where if you sucked you could revive on the spot (broken/damaged gear would not be repaired), or save a small amount of ingame currency by paying $15 a month for an 'express pass' which would give you better login rewards (nothing close to gamebreaking, though one reduces durability degradation by 20% in a game where salvaging enemy's loot used to matter).

There is also an ingame lootbox style merchant that would give you one random piece of gear called decals (massive passive bonuses to your character) in exchange for 50,000 killcoins. You could convert the paid currency to free currency, but it was just wildly inefficient since there was no guarantee and 50,000 killcoins is basically very little compared to the amount of time it takes to farm it.


Since launch, they've had two focuses - Making the initial/launch tower climbing experience (floors 1-40) easier for new players, and doing everything they can to wring every penny out of the player once they get hooked to the game via the initial/launch game. The first part is good, I am not disputing that it is bad, the second part is the increasingly disgusting part. Here's a list of everything I can recall as of this moment that they've done to cripple the game's ability to be played/enjoyed without spending money:

Creating Content with a level of difficulty/unfairness so high that it's only sensible purpose is to drive up premium currency revive costs Game adds new content, fun is had, right? Dead Wrong. The first new set of floors to the game (41-50) are filled with enemies that, even when fully/max geared with current top gear, do roughly 10x as much damage that normal enemies. The only enemies on these floors are haters - player equivalent enemies that do a damn good job of blocking/dodging compared to the standard enemies. But haters reward a shitload of currency so it's cool right? NOPE, they drop nearly 1/100th of the amount of currency they normally drop. Also new boss? Ranged enemy with a gun that can shoot 5 types of projectiles, can sprint much faster than the player, can turn invisible (AND STILL ATTACK WHILE FULLY INVISIBLE), and has a literal death beam that can one-combo kill the player. This boss also is immune to several of the most potent existing mushrooms, and you have to use reduced durability/effectiveness versions that literally drain your HP.

TLDR - Shit is rigged. I've played many games where the bosses can one hit kill and where enemies suddenly get more difficult, but this is on a whole new level. This feels solely driven to sell revives.

Sharply Reduced Earning of Premium Currency The primary method of earning the game's premium currency, death metals, is to participate in 24~ hour long battles between massive teams called Tokyo Death Metro (TDM) where each successful base raid would give you points. Fights used to occur at a rate of about 2 battles per day for the most busy teams (sometimes 1/3, though mostly 2) , with top earnings being 2 death metals per fight if your team won. So assuming a 50% winrate of fights, 2 death metals a day on average. Then they overhauled the PVP for "improvements" - number of fights drops to about 1 every 3 days, the ability to earn a death metal even if your team loses if you contribute enough (which is good I guess, though the sole source of premium currency for free players shouldn't rely on whether or not your team did their job), and a 3 death metal tier (also good, can't lie).

TLDR - PVP premium currency rewards went down from about 2-4 a day to about .66~/1 every day, or .33~ if your massive team doesn't win the team battle.

Adding an effectively real money loot box progression system after sharply reducing the only way to effectively farm it, and adding extremely important gear that is effectively only obtainable by spending a shitload of money They've been adding increasingly important decals (type of gear, BIG passive effects) that are basically only available with cash (good luck getting it without it) while constantly making the loot pool bigger and bigger for gear. There's less than 100 decals, but dupes drop. AND OFTEN. And not everything has the same rarity. They used to have weekend events where certain decals would have a significantly higher chance of dropping (like +400%), but that stopped happening when they added a PREMIUM CURRENCY ONLY lootbox, now they specifically say that standard currency doesn't get increased chances. The system was pretty meh before this happened, but now the standard decal pool is just unmanageable. Casual players will basically never get anything that they absolutely need unless they spend money.

TLDR - Battlefront 2 style progression in a loot driven mostly singleplayer game.

Sharply Reduced Earning of Free Currency while sharply increasing need of Free Currency The PVP mode gives you an extra amount based on your rank. At launch, it wasn't hard to reach the level that would make each base invasion reward pretty well. And you'd need it, since invading a base would take away precious item durability, so you'd have enough to replace the items lost as you played the mode and quite a bit left to work on the gambling based progression. Also mixed in were developer/non-player bases with above average defenses but significant rewards. Then they slowly removed the developer haters, and revamped the TDM mode to be much harder to climb ranks with some token PVP exclusively earned equipment only useful for base defense.

TLDR - PVP used to reward well enough to cover gear costs and progression costs, now it rewards almost nothing except rewards that are helpful for the PVP mode which pays almost nothing because its reliant on players hoarding currency for you to take (nobody leaves money in the bank).

Likely reducing the drop rates without disclosing it, asking what players thought was the most useful decal then raising it's rarity/lowering it's drop rate SIGNIFICANTLY It's hard to prove this, but in the last few months its been feeling as if the drops in the game have been reduced in certain spots, as well as the chance of rare decals in the decal system. I used to get a decent amount 6 star materials (top stuff) per run in the 41-50 floors, but it feels like a drought now. I've asked around and other players have said it feels like it too. Hard to prove, but it just feels like a sharp drop. Decals feel like rares are less often, but once again - hard to prove. They did also nerf the rate of certain mushrooms such as the fun fungus, that's confirmed. They did do a confirmed screwball for the players though - they solicited the players as to what the most useful decal in the game was (everyone assumed it was probably going to be an event award or shop bundle or something) - instead, they made it significantly harder to obtain by raising its rarity.

TLDR - Certain resources feel far less common, one important consumable is basically gone (allowed you to repair gear), and purposely fucked with players by asking what they liked the most and making it harder to get.


I'm not sure if it's Gungho or Grasshopper's doing, but its a shame seeing a fun and genuinely fair f2p game turn into pay to win hell.

submitted by /u/Gboon
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Super Meat Boy coming to Switch January 11th with a 2 player local splitscreen racing mode

Posted: 24 Dec 2017 12:35 AM PST

Black Mesa - Steam Sale, December Update, and Patch Notes

Posted: 23 Dec 2017 06:26 PM PST

DRAGON BALL FighterZ - Opening Cinematic Trailer

Posted: 23 Dec 2017 11:56 PM PST

Persona 3 Dancing Moon Night Trailer

Posted: 24 Dec 2017 04:32 AM PST

Why are ragdoll physics so underemphasized in modern games?

Posted: 23 Dec 2017 06:28 PM PST

Textures, lighting, and polygonal detail all get better in newer games, but ragdoll physics, something you see in most AAA games, have been the same since forever.

The only games I've played that are ambitious with its ragdoll physics are Rockstar games, and the Skate games.

It was actually pretty refreshing to see how much ragdoll was emphasized in the new Zelda game, a first for Nintendo. Most AAA games use Havok and it all looks the same. Floaty bodies, there's no sense of weight or momentum.

GTA IV's were revolutionary. That game is 10 years old and still hasn't been dethroned in that category. Has no one really made an effort to compete?

Sorry if this is a little niche, it is a pretty minor aspect of a game after all. Just wanna know if anyone else appreciates good ragdolls.

submitted by /u/gunjoesmithy
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Persona 5 Dancing Star Night new Preview

Posted: 24 Dec 2017 04:29 AM PST

Potential Kingdom Hearts 3 leaks tease new world (Major Spoilers)

Posted: 23 Dec 2017 10:40 PM PST

These photos popped up on the Kingdom Hearts subreddit. Currently there is still some debate on whether or not these are real, but it looks pretty authentic so far.

SPOILERS

https://imgur.com/a/behq5

submitted by /u/Berephus
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What is a game you love that you would NOT recommend to anyone else?

Posted: 23 Dec 2017 09:25 AM PST

I've been playing Skyforge on Xbox One and boy is it... not finished or good in any way. Yet here I am, still playing it every day and enjoying myself. My friends keep asking if it's good.

No, it really isn't. But I love it.

So what's a terrible game that you love?

submitted by /u/Seyloren
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The Immaculate Level Design of Dishonored 2

Posted: 24 Dec 2017 01:03 AM PST

S.T.A.L.K.E.R. Lost Alpha DC 1.4005 Release

Posted: 24 Dec 2017 06:34 AM PST

The World Health Organization To Add 'Gaming Disorder' To List Of Mental Health Conditions

Posted: 23 Dec 2017 09:55 AM PST

OpenTTD version 1.7.2 is released.

Posted: 24 Dec 2017 07:14 AM PST

The GTA 5 Anomaly | How Rockstar gets away with what EA can't

Posted: 23 Dec 2017 08:57 AM PST

'Ren Amamiya' is the Official Persona 5 Protagonist Name

Posted: 24 Dec 2017 03:46 AM PST

Agony - Red Goddess Trailer (Agony will be released on 30 March 2018)

Posted: 23 Dec 2017 02:13 PM PST

Jurassic World Evolution: Up Close With the Dinosaurs - IGN First

Posted: 23 Dec 2017 09:48 AM PST

RiME - 2017 Game Discussions

Posted: 23 Dec 2017 03:21 PM PST

Name: RiME

Platform(s): Nintendo Switch, PlayStation 4, Xbox One, PC

Genre: Puzzle/Adventure

Release Date: May 26, 2017

Developer: Tequila Works/Tantalus Media


Official Launch Trailer

Metascore: 80 / User Score: 7.5 (PS4)

Metascore: 78 / User Score: 6.8 (PC)

Metascore: 82 / User Score: 6.7 (Xbox One)

Metascore: 63 / User Score: 3.7 (Switch)


  • Did you play RiME? Did you like it? Why or why not?

  • How does it compare to other games from 2017?

submitted by /u/GrandMasterSubZero
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Slay The Spire Review | Zeb

Posted: 23 Dec 2017 11:16 PM PST

[Fan Project] Donkey Kong Country 2 HD - Bramble Blast

Posted: 23 Dec 2017 09:10 AM PST

SpellForce 3 Review Thread

Posted: 23 Dec 2017 09:14 AM PST

Game Information

Game Title: SpellForce 3

Platforms: PC

Trailer: https://www.youtube.com/watch?v=qQZhJYVzGIY

Developers: THQ Nordic, Grimlore Games

Review Aggregator:

OpenCritic - 73

Reviews

Areajugones - Ronald Goncalves - Spanish - 9 / 10.0

SpellForce 3, despite not being very deep, makes an excellent fusion of RPG and RTS, becoming one of the best PC games of the year. googletag.cmd.push(function() { googletag.display('div-gpt-ad-ldb4'); });


Eurogamer - Richie Shoemaker - Recommended

The old school RTS continues to gather strength, with help from some friends in high level places.


Game News Plus - Umut Uyurkulak - 8.2 / 10.0

SpellForce 3 offers a unique and well balanced mixture of both RPG and RTS elements. With good visuals and sounds, it is also satisfying to see and hear. It is possible to see a couple of bugs from time to time but the game is getting constant updates and it is getting better and better each day. Those who love RPG and RTS games should absolutely try this game. However, if you are too concerned about little details and bugs, you might want to wait a little bit more. But recommend playing this game when you have the chance.


GameSkinny - Ashley Gill - 5 / 10 stars

RTS-RPG hybrid SpellForce 3 tries hard, but some key issues can make it hard to love or even like.


GameWatcher - Marcello Perricone - 7 / 10.0

A unique mix of strategy and RPG mechanics that miraculously loses very few of either.


GamingBolt - Alex Jackson - 7 / 10.0

Two great game genres that play great together, Spellforce 3 isn't anything special in any one area but the combination of the elements adds enough that it should keep players coming back for a long time.


Hardcore Gamer - Chris Shive - 4 / 5.0

SpellForce 3 has delivered on the potential it showed while still in development.


IGN Italy - Claudio Chianese - Italian - 6.5 / 10.0

While being a decent game, SpellForce 3 sadly fails in being more than the sum of its part, and offers nothing truly memorable.


IGN Spain - Carlos G. Gurpegui - Spanish - 7.5 / 10.0

Spellforce 3's mix of RTS and RPG can be interesting for a good amount of players but can also be not enough for the most devoted RTS and RPG's players. The narrative doesn't do anything special but maintains a good rhytm and do it's best.


Impulsegamer - Chris O'Connor - 4 / 5.0

If Command and Conquer and Baldur's Gate had a child... it may well have come out as Spellforce 3. Take your character's through a grand story while developing military outposts along the way.


PC Aficionado - Lyndon Rebutoc - 9.1 / 10.0

One of the most polished strategy games of the year! A fun mix of RTS and RPG that will keep you coming back for more.


PC Gamer - Leif Johnson - 74 / 100

SpellForce 3 competently blends RPG and RTS games into a generally enjoyable package, but there's not enough creative force to create a lasting spell.


Rock, Paper, Shotgun - Fraser Brown - No Verdict

SpellForce 3 is a game that, when pulled apart, doesn't always come out looking great, but that I've still really enjoyed.


SelectButton - Marcus Jones - 8 / 10

SpellForce 3 is a pretty fantastic game, but it's also pretty large and potentially overwhelming. That's not to say it doesn't create an excellent challenge, but there is quite a bit to pick up and run with for people new to the RTS genre. I feel that given some time, most can become quite adept and will thoroughly enjoy the game. And at the least, the game has some beautiful graphics to admire while you're slaughtering some crazy beast or an enemy army.


Spaziogames - Daniele Spelta - Italian - 6.5 / 10.0

SpellForce 3 is the return of a good semi-classic, with its mixed nature made by RPG and RTS. The first one works well, but the second one is not so good.


The Games Machine - Lorenzo Bonaffini - Italian - 7.4 / 10.0

The RPG side of SpellForce 3 works better than the RTS one. Some important bugs and a bunch of balance problems prevent the game from reaching a higher score.


Wccftech - Chris Wray - 6.5 / 10.0

SpellForce 3 isn't a bad game, it can even be pretty good at parts. A vast world is left for you to explore with far reaching problems to solve. The game merges RPG and RTS in a great way, never leaving one side the worse for it. However, it can often fall foul of leaving you with little to do outside of RTS, with areas impressive to look at, but boring to walk through. There certainly is something interesting to find out with the story as well, but the delivery leaves a lot to want with too much exposition and terrible voice acting. You can certainly have fun with SpellForce, particularly the fast paced strategy side of things, but it can feel like a slog at times.


submitted by /u/Kaladinar
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Brian Horton (former Game Director on ROTR) joins Insomniac Games as a Design Director on upcoming PS4 Spider-Man.

Posted: 23 Dec 2017 10:19 PM PST

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