Destiny - Daily Questions [2017-12-11]


Daily Questions [2017-12-11]

Posted: 11 Dec 2017 05:00 AM PST

Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

Be sure to read the New Players Guide, the Destiny FAQ, or use the search in the top right before submitting a question, as it could have already been answered. Also be sure to check the thread itself.

Be sure to sort by new to see the latest questions!


Rules


  • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

  • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


You can find the full Daily Thread schedule here.

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Focused Feedback: Eververse, Microtransactions and Cosmetics in game

Posted: 11 Dec 2017 05:30 AM PST

Hello Guardians,

Focused Feedback is a new addition to the Sub where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower in order to consolidate Feedback and to get out all our ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Eververse, Microtransactions and Cosmetics in game' following its posting will be removed and re-directed to this Thread


Below are some example posts of ideas / feedback already provided of which may be of interest regarding the topic:


Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas


A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on

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Bungie, Save your IP. Run the Realm Reborn treatment on your game before it's too late.

Posted: 11 Dec 2017 02:15 AM PST

The Gameplay is shallow and broken. The storyline a steaming pile. If you do not act promptly and with absolute, utter, privacy-invading transparency, you will lose any pull the Destiny IP ever had and the Bungie name will forever be a verb that denotes the tremendous prolapsing asspull of these past months that will be your legacy.


So what is the "Realm Reborn Treatment"?

See this three-part documentary about the life, death, and rebirth of an online MMO: https://www.youtube.com/watch?v=Xs0yQKI7Yw4

But for those who don't have two hours to burn, let me explain.

For those who are not familiar, Final Fantasy XIV when it was initially released (1.0) was an absolutely horrible game. Recognizing this somewhere down the line, Square-Enix brought in a new director and producer by the name of Naoki Yoshida.

He came in and basically said, listen. We're going to remake this from the ground up. Meanwhile, we release DLC at no charge to the player while we continue to build up 2.0.

Eventually, they released 2.0, and now FFXIV is now one of the best MMOs in the world, having released two expansions loaded with content up to your eyeballs, with a VAST cast of memorable and engaging characters and an engaging storyline.

For Destiny 1, the "Treatment" could arguably be called The Taken King.

But in a game like Destiny 2, where the foundation was so painstakingly laid in its predecessor then thrown away for no perceptible reason, this is simply not acceptable.

This is not just about the survival of Destiny 2, but the survival of the Destiny IP and the Bungie name. Your failures are on display for the whole gaming community to see.

Bungie, you have to make a decision. Be a shell of your former glory and become the eternal laughingstock of game studios, or approach this aggressively and openly.

I don't give a good god damn whether it's Activision or Bungie itself at the wheels. As far as I'm concerned, a shit game was delivered for the second time and they both need to answer for it.

Do or die, Bungie. Fix it or burn out of existence.


Edit: There are those who are saying that FFXIV 1.0 is incomparable to D2 in its current form. I am copying and pasting a reply to one such post from earlier:

I would actually concur. FFXIV 1.0 had core playability issues that D2 doesn't have.

D2's foundation as a game, as a title, however, are deeply flawed, and nothing short of an actual reboot to those gameplay mechanisms, economy and narrative will serve the game better. While the engine itself doesn't need to be changed, there are so many foundational problems to be addressed it might just be a Mini Realm Reborn Treatment.

If we allow Bungie to just say, "Oh, we'll do better with the following expansions," then what did the years with D1 even mean?

It is my opinion, after seeing all that I've seen so far, that we need to be very harsh with Bungie and company if we meant to get what the game needs to thrive and be the MMO-FPS powerhouse that it wants to be.

Unrealistic? Perhaps. But with what I've been feeling from the community, people are less willing to put up with Bungie's antics. If this continues, no one will see Bungie as reputable anymore and will decline to even look their way when they put out another Destiny title until it's been thoroughly vetted by the press.

If Bungie cannot win back the population of their largest franchise to date (I think, not sure), it will be a huge blow to the health of the studio, and ultimately to the game that we are all so passionate about and so desperate to want to succeed.

If this change is to succeed, it must come from within Bungie. Even though there's contracts and the like with Activision, if someone can find a way through this, it has to be Bungie.

I hope I have clarified my views on the matter.


Edit2: Obligatory thanks for the gold, but I don't think I deserve it. I didn't even think this post would even gain traction, much less earn me gold.

There are those out there who have described my post as dramatic- I would have to humbly agree. Theatrical and inflammatory, but I do believe the idea of the post still stands.

Another post further down from /u/ThatBlessedOne (link here) mentioned the humanity of the people behind the game, and while it's important to at times forcefully nudge people down the right path, we shouldn't ever forsake the people behind the game, whose talents I'm sure are being suppressed by some other force higher up in the ladder. I hope you get to make the game you want to, soon.


Edit3: There are far too many upvotes for a shittily written post like this. IDK what you nerds are doing.

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I read this subreddit more than I play Destiny 2 now :(

Posted: 11 Dec 2017 03:30 AM PST

It used to be the other way around. I happily played Destiny 1 for three years and thousands of hours. During that time I bought every DLC and made a lot of friends. This subreedit was awesome and made my Destiny 1 experience so much better. I wanted to do the same on Destiny 2 and now I don't even play it some weeks.

When I do play Destiny 2 hardly any of my friends or clan members are online. I get bored and frustrated with the game so I don't play it for long. For the first time I didn't buy the new DLC and I probably won't. This subreddit is still great and I still come here daily. It's salty as hell but that's because a lot of players are passionate about the game and want it to be better, myself included.

I hope Bungie fixes Destiny 2 because I want to WANT to play it again. Until then, I won't. Not much at least. I feel bad for not playing with my friends and even convincing some of them to buy it. I feel bad so many of them feel the same way I do.

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A reminder of what is coming in the update tomorrow

Posted: 11 Dec 2017 07:44 AM PST

December Update Details

The following is set to arrive in patch 1.1.1 tomorrow, December 12th.

IMPORTANT NOTICE:

All of this information was stated in a previous post on Bungie.net, so as far as we know all of the following will be arriving as planned tomorrow. Be aware there could be a change of plans and things might be moved to a later date if they cannot make the update.

Masterworks Masterworks Example 2

[DEC 12] Legendary Weapons will drop as or be upgraded to become Masterworks versions Masterworks will have a few advantages over the baseline Legendary weapon:

  • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count)
  • Generate orbs for you and your allies on multi-kills

  • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable

  • Masterworks drop from any source of Legendary weapons for characters above 250 Power

  • Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork

  • Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks

  • We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen)

Factions

[DEC 12] Faction Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens on most Faction Vendors

  • All five Armor Slots will always be present, and Weapons will rotate weekly on Factions that have them

  • Slots will be unlocked by claiming Reward Engrams from the respective Faction

  • You will get credit for engrams you may have already claimed since launch

Iron Banner

Iron Banner Season 2 Armor Ornaments Preview

[DEC 5 (Already in the game)] Armor Ornaments will be added to some existing Armor sets for more visual customization without losing your Shaders or Mods

  • These ornaments will be unlocked by completing objectives specific to each set, and are permanently unlocked account-wide, just like Exotic Weapon ornaments

  • They will be applied to the base pieces that you may already have collected, and can now unlock on Vendors if not

  • Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens

Xur

[DEC 12] Xur has some new offerings for players collecting Exotics:

  • Every week, you'll be able to acquire one of the new Fated Engrams using Legendary Shards that will decrypt as Exotics that aren't already in your collection

  • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours

  • No obscure stacking mechanics or need to re-apply before every boss

  • These cost Legendary Shards and you can have as many as you like

Gift Consumables

[DEC 12] Commander Zavala and Lord Shaxx will sell Gift consumables for Legendary Shards that can be used during a Strike or Crucible Match that will serve the following functions:

  • Grant bonus rewards to everyone in that activity upon completion, friend or foe alike

  • Award anything from Faction Tokens to a round of Exotics for everyone in the match

Chest/Resource Node Cooldowns

[DEC 12]

  • Exploit safeguards on Chests and Resource Nodes are greatly relaxed and players should encounter them less frequently

  • Even if they do, drop rates for Tokens is only reduced to 30% instead of 0%, and Glimmer will be unaffected

  • We want to associate a visual indicator with this in a future update, but we weren't able to pull that off in this update (but we hear you!)

Vendor Icons

[DEC 12]

  • Vendors will now beckon you to hand in your Reputation Tokens only when you're carrying enough to earn a Reward Engram

Ongoing changes

  • Deepen Rewards for advanced players

  • Provide More Player Control over obtaining rewards

  • Make Shards Useful by adding things to use them for

  • Provide General Quality fixes wherever possible

Additional Information

PROMETHEUS LENS FIX

"We know about the Prometheus Lens. It's not what we intended. The weapon shipped with a bug, which we intend to fix with Destiny Update 1.1.1, along with everything else in the December update." via TWAB 12/07/2017

EXOTIC DUPLICATION PROTECTION

Ongoing improvements to Exotics, including adjustments to reduce instances of duplication

We plan to tune under-performing Exotics and will continue to make targeted updates and improvements

Duplication protection will be added for Exotics in the New Year via The State of Destiny 2 - Nov. 29th

HDR ON PS4

Shortly after launch, an issue was discovered that impacts the functionality of HDR settings for PlayStation 4 and PlayStation 4 Pro. When enabling HDR settings through platform or in-game settings, changes are not properly applied by the Destiny 2 application. We are seeking to address this issue with Destiny Update 1.1.1, which we have targeted to become available next week. via TWAB 12/07/2017

THE DAWNING

No word on when The Dawning is scheduled for but expect some information on it soon. Here is a preview of the new armor from Destiny 2's The Dawning 2017

SOURCE: The State of Destiny 2 - Nov. 29th

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Bungie: Loot is more fun and interesting when it is associated with a specific event, boss, or encounter.

Posted: 11 Dec 2017 10:01 AM PST

Currently there is very little loot that is associated with an event or source. Outside of Faction and Iron Banner gear, the I couldn't tell you where most loot comes from. This is an issue, it makes the gear shallow and mundane.

Raid loot comes from the raid, sure, but from which boss/encounter? none, it comes from tokens. Loot is more fun when you have specific loot tables tied to each boss. This can of course be supplemented with a token system, but the loot pool system of raids from D1 was much better. Each boss had specific loot pools. Golgoroth for instance could drop boots, chest, gloves, shotgun, or fusion rifle whereas Oryx dropped the helmet and primary weapons.

When loot is tied to a source it gives you fond memories of the time you downed Oryx and he dropped the Doom of Chelchis. This can (and should) be expanded back into strikes as well. Back in TTK we had strike specific guns and armor. It gives people incentive to replay certain activities for loot all without having to actually expand the loot table.

Please consider reimplementing this system in the future.

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The real endgame is trying to find a new way to word a "complaint" so it makes it to the front page.

Posted: 11 Dec 2017 07:11 AM PST

"Wow Bungo, it's really difficult to enjoy the "Infinite" Forest when can't even access it whenever you want! And also it should lead to the old raids coming back, because that will definitely NOT be met with complaints about running out of ideas"

Curse if Osiris is bad! Where are the changes "we've" requested since day one!?!??

I can't believe you can't patrol the infinite Forest

we should really be able to go to the infinite Forest

Datto Said, I mean whoops there's a horde mode basically in the game already! Horde mode is the most fun hot can have in an FPS obviously.


Edit: ROUND 2

I DO, want to hear how Zavala and Shaxx hunted an Ahamkara, STOP TALKING FOR ME GHOST!

it feels so wrong that our guardian never speaks.

It feels awkward, more than ever that our guardian never speaks to anyone

The whole "Silent" protagonist thing isn't working Bungo


ROUND 3. (Based on the front page)

It's bullshit that Bungie said two weeks ago that they were going to they were going to communicate more, but I ONLY hear from them in the WEEKLY update. I want them to call my cell phone every time they decide to put something in!

what happened to communicating more Bungo?

is Bungie just IMMUNE to our complaints now? Why aren't they sending out a daily personalized apology to all players?

Overwatch Devs form polyamorous relationships with all of their players, and send handwritten patch notes 6 months in advance to the players entire family. Good job art team!

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Why don't you tie Season 1 Eververse rewards to gameplay now that they aren't available?

Posted: 11 Dec 2017 02:25 AM PST

Hey Bungie, why don't you introduce a weekly milestone that has us getting rewarded with Eververse season 1 ships, sparrows, armour now that they aren't available in the season 2 loot pool? It would make much more sense... even reward us with a shader or two. It would also be a good way of building some bridges between you and the fanbase.

For me logically this makes the most sense and is an incentive for people to grind for that side of the content and if they missed out on anything from last season.

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Bungie’s communication seriously is lacking compared to the competition.

Posted: 11 Dec 2017 07:22 AM PST

Almost everyone can agree that Bungie's communication is effectively non existent. DE and Blizzard communicate almost constantly about fixes and future ideas, and their communities thrive. This is what Destiny needs.

Bungie, stop being so tight lipped and talk with us the fans on outlets and don't be afraid to talk about future concepts or fixes or anything. The TWAB is too sugar coated and we're not willing to deal with it anymore. Other devs have shown that constant communication helps the community thrive. Being tight lipped about changes until they're ready can only worsen the salt.

Skill Up said it best himself:

Times change, expectations change, new situations require different approaches.

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Screenshots of Saint-14

Posted: 11 Dec 2017 07:15 AM PST

So 2 days ago, I made a post about getting into Saint-14's Tomb, and a few people asked me for close-up screenshots of his body/tomb for..reasons.

OP always delivers.


XIV

The Tomb

Saint-14 Far

Saint-14 Close Left

Saint-14 Close Right

Door behind Saint-14?


You're welcome to use these for whatever you want. They're screenshots from Xbox, so sorry they're not super-high-res. :/

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Mercury is so small they could only give us Kill and Collect patrols

Posted: 11 Dec 2017 03:53 AM PST

The environment is too small for the other patrol types. Either that or they didn't have time to record the 3 lines of dialogue.

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Extra Credits video on "Losing Players Trust" hits waaaay too close to home on what is going on with D2

Posted: 11 Dec 2017 08:50 AM PST

Link

For those who can't watch, the video talks about data, and how that data can be misleading from the eyes of the developer (D1 complaints of how the game was too grindy = less grindy D2). It covers micro-transactions, and how introducing more and more can wear players out over a period of time (cosmetic emotes to ships, sparrows, and ghosts.) Lastly and more importantly, company trust and respect.

Bungie, we waited 3 years for Destiny 1 to realize it's potential, the potential that all of us fans knew was in there somewhere. Just when we finally thought it was at its peak, D1 Y3, you had us all by our wallets. If D2 could surpass what we had then, it would be the best game ever... and yet, here we are.

I'm sad that we can't enjoy the game we used to.

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Blog Post Today about Locking out Old Content

Posted: 11 Dec 2017 12:13 PM PST

If you dont own the DLC, DEEJ just said they will address it today:

https://twitter.com/DeeJ_BNG/status/940313165958496256

"I just came from a meeting with the dev team where we talked about access to base game content when the overall experience expands. Stay tuned for a blog update later today in which we talk about changes to the current system.

Coming soon..."

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Gotta hand it to Bungie, grinding for Forge weapon mats, feels kinda like D1

Posted: 11 Dec 2017 05:06 AM PST

Not necessarily in the best way, but it gives me something to do when I log on since there is no way to improve my gear from any actual activities (after the powerful rewards are completed for the week).

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As an Xbox Player, Today was Finally the Day.

Posted: 11 Dec 2017 11:14 AM PST

Finally, the day has come where I got full Grimoire as an Xbox Player.
I farmed for the last few days for Zen Meteor and got it on my last Exotic engram. It's a proud day for my Destiny 1 Guardian. Be Brave.

https://imgur.com/a/MtWuC -Lord High

http://xboxclips.com/XII+Alpha+IIIXx/screenshots/859c19ca-cced-4404-a639-e0f710ce9255 -Grasp

(It took 3718 hours to finally do this)

Edit: Lord High- Sureshot-Outlaw, Rifled Barrel, Reactive Reload. Grasp of Malok -Dot Ores, Counter Balance, Braced frame, Feeding Frenzy (my gauntlets are Pulse Reload as well.)

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Big News!! DIM has added "move from postmaster" functionality!

Posted: 10 Dec 2017 10:27 PM PST

game changer.

obligatory front page edit: hey guys, if you're like me and love the way DIM has made/makes your life in D1/D2 better, may i suggest leaving the devs a donation via their PayPal portal on their website.

rather than buying a package of silver and seeing that money go to Bungie, let's give some (literal) credit where credit is due to these awesome guys at DIM!

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Suggestion to make Mercury feel bigger; Add two portals on either side that take you to past and future Mercury, and build Public Events for each

Posted: 11 Dec 2017 09:57 AM PST

Title.

Giving players the ability to visit 3 versions of Mercury, all unique and on different timelines, would help tremendously with adding variety.

While on the subject of Mercury, why don't we add in a hoarde mode/court of Oryx type mode to the Infinite Forest? Put in a relic/sacrifice to open the portal, lead to harder and harder (and actually INTERESTING) levels that randos can jump in on, having unique loot/high(ish) level loot drop

Just a suggestion and a random thought

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Deej tweets about access to base game in light of expansion

Posted: 11 Dec 2017 12:17 PM PST

https://twitter.com/DeeJ_BNG/status/940313165958496256

"I just came from a meeting with the dev team where we talked about access to base game content when the overall experience expands. Stay tuned for a blog update later today in which we talk about changes to the current system.

Coming soon..."

[Discussion]

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WHERE ARE THE FLIPPY SPARROWS?! I MISS THEM

Posted: 11 Dec 2017 09:54 AM PST

Having to re-grind for exotics that I still have in my Destiny 1 vault is getting kind of old...

Posted: 10 Dec 2017 08:53 PM PST

I honestly enjoy Destiny 2, but the fact that the Red Legion conveniently wiped out our vaults to start Destiny 2 fresh contradicts the fact that Bungie is re-introducing these exotics back into the game (and at a price!).

I already HAVE these items in my Destiny 1 vault. Why can't I just have them already unlocked in Destiny 2 with their updated perks?

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The Original Raid Armor Set should have gotten ornaments.

Posted: 11 Dec 2017 02:53 AM PST

Trials armor got some, crucible armor got some, strike armor got some, IB armor got some, Even the raid lair's new armor got ornaments for some reason?

It's like Bungie forgot about a set of armor when planning out the ornaments. Without ornaments, redoing the regular raid (one of the longest activities) feels way less rewarding compared to all the activities that now have much better replay value (good job Bungie on that).

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Please let us dismantle shaders faster.

Posted: 11 Dec 2017 04:19 AM PST

Especially now with the additional season 2 shaders, I have completely run out of space. I have stacks of hundreds of rare (green) shaders I will never use. I also, don't feel like spending an hour dismantling them all. Please create some way of dismantling shaders faster - either by turning them in in bulk to some vendor (like eververse), similar to turning in tokens, or by a quick-dismantle system

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Alternate strategy for Argos: it allows more damage per cycle if done correctly

Posted: 11 Dec 2017 04:15 AM PST

Let me preface this by saying I do not claim this should be THE default strategy for everyone. The fun thing about this Lair is that different strategies are possible when you don't have to stand on plates all the time. But I felt this was worth pointing out because every major guide omits mechanics present in the encounter and seemingly doesn't know they exist. I'm just here to inform to give you a choice.

The basic strategy everyone uses is: dump appropriate and extra skulls > break shield > dps > wipe counter > reset. This leads to 4 damage phases and even the best groups I have seen need all 4, leading to Argos almost enraging.

The encounter is designed on allowing you to: dump appropriate skulls > break shield > dps > break shield > dps > wipe counter > reset. This leads to 8 damage phases and most groups will clear it in three cycles never needing the fourth. Good groups can even do it in only two. This means to me that this is more efficient for dpa purposes.

Here is how we did it, though you can change some things if you want:

We have 6 runners. 2 people are standing by where the skulls spawn. We start the encounter when the first three pick up there skulls. We wait for a callout done by one of these three. For example: Void, Void, Solar at Void plate. This means for us that the first three runners will dump their skulls in these elements. We don't need to talk about who dumps what where, because the person at Void dumps it in Void, the person at Solar dumps it in Solar, so the person at Arc knows to dump it in Void. If you need to communicate this, you don't have the logistics down yet. There is only one correct plate you can go for. The first set of three runners wait until their skull is cooked, then pick it up and take it to the appropriate plate to break the shield.

The thing most people do not seem to know is that the elements are in a set rotation. Any current orb that is Void will be Solar on the second shield. Solar will be Arc and Arc will be Void.

Void > Solar > Arc >

Like that.

So in this case of the first callout being Void, Void, Solar, that means the second set will be Solar, Solar, Arc. For us, this means the second set of three runners pick up the second set of skulls immediately after they spawn, which should be around 5 seconds after the first team picked up theirs. They will take theirs to Solar, Solar, Arc and after dumping them, immediately go to the correct plate for the first shield break to clear adds.

Because the first team has to wait for their skulls to be cooked, the second team gets to the plate first anyway, so they clear the adds with Supers. Once the first team gets in position to break the shield, the second team clears the Harpies as soon as they break the shield since they do not respawn after his shield is broken.

We dodge the first net, then group up in center for dps using rally barricade and empowering rift. We stop dps for about 3 seconds to kill the kamikaze Harpies, then continue dps. His shield shuts and the second team immediately go to the cooked skulls they dumped, pick them up and rally to the next plate to break his shield from. The first team moves to the second plate and picks up any skulls they come across and dumps them into the plate to break his shield from. The first team clears adds with their Supers this time, again killing the Harpies just before his shield is broken. A second dps phase occurs, same strategy as before, except there are one or two extra skulls for dps there now. After this, Argos should trigger his wipe mechanic and you break that as usual.

We usually do one side instead of bodyparts. So we do right arm and right head, then left arm left head and finally his back. Most people seem to do both arms then both sides of his head which is fine too. Just a preference thing.

Then you reset and do it again. Remember to pick up Heavy from Minotaurs frequently. Our group struggled with killing Argos using the one damage phase. In our best run he still had around 5% health left when he enraged, which was demoralizing because we had no idea how to possibly deal more damage without getting lucky Power drops (by the way, a little offtopic but I hate how bosses assume you have plenty Power Ammo all the time when those orange bars just don't drop anything almost half the time).

You can call us scrubs, we probably are. But with these two damage phases we got him down over a third of his health in a single cycle (two damage phases) so for us this works really well.

Note that you will likely get worse results at first because you have to practice the timing of this for about an hour.

In the end I would say two damage phase is tighter on timing, but definitely allows more dps. You have three extra skulls for the one phase for dps, you have 1 or two extra skulls for two phase, but also just double the time for rockets and Coldheart/Sweet Business. So you lose one or two skulls, but you gain so much of the other stuff that it just deals more damage overall.

So out of these two strategies, pick the one that covers your weakness. We coordinate pretty well and we're fast, but we lack some dps so for us this method is perfect. Consider trying it.

Edit: To clarify, the second set of orbs of a cycle is predictable going Void > Solar > Arc. After the wipe mechanic, it resets to being random. So the first set of a cycle is always random, but the second set is always predictable based on the first.

TL;DR For detail read the entire post. Two damage phase allows more dps flat. 6 runners, split in two teams of three. One at each element for both teams. Team 1 calls out Solar, Arc, Arc and dumps their skulls there, team two knows second callout will be Arc, Void, Void and dumps theirs. Team 2 clears adds, team 1 breaks shield. Dps. Team two grabs their skulls and breaks second shield, dps again. Repeat.

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More raid bosses like Argos!

Posted: 11 Dec 2017 08:07 AM PST

With all the crap that is wrong with the game right now, Bungie needs to know that the raid lair encounters were fantastic! Keep creating fights like that in the future. Fights that are dynamic, keep you moving, and interesting mechanics are fun!

The boss was also the most fun boss because it wasn't just a big guy that shoots at you and has a wipe mechanic. My favorite part of the boss are his nets. Getting trapped in a net that floats you away is amazing! Also, the exploding sentinels that he throws at you are fantastic as well. Gave me a real matrix vibe in that setting.

So while you go about your business in fixing the shitshow that is the rest of your game, please know that these are the kinds of fights that are fun!

submitted by /u/Notorious813
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Game breaking trials glitch that can put a loss on your ticket even if you don’t lose has existed since launch without a fix

Posted: 11 Dec 2017 04:52 AM PST

This is how it works: you get matched against a team and they all leave together just before the match starts. When the match starts, the game sees only 4 players in the lobby so it counts two players from your team as part of the enemy team. When the match ends, those two players get a loss on their cards. This has happened to me a couple of times. Happened to people I know and happened to people on streams I've watched. Bungie this is one of your most popular end game activities. A bug like this should not exist this long without anyone on your team noticing and fixing it.

submitted by /u/Axxx31
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Mercury is small, but not being able to use your sparrow is annoying

Posted: 11 Dec 2017 09:20 AM PST

It's a repeat of what Bungie did with the D2 campaign. You didn't get a sparrow until you beat the campaign so not being able to use a sparrow gave us the illusion that the campaign was long. Itsy the same thing with Mercury. They want to give us the illusion that Mercury is big because we can't use our sparrows

submitted by /u/ClydelFrog
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If I was a billionaire, I would totally pay to port D1 Year 3 to PC

Posted: 10 Dec 2017 10:35 PM PST

I think the only way they're going to fix this mess is to integrate all D1 content into D2, and give a free expansion. It won't happen, but with the state of the subreddit at this time, I honestly think it's going to be the only thing that gets rid of all the salt.

submitted by /u/TinySpaceships
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