Destiny - [D2] Weekly Reset Thread [2017-12-19]


[D2] Weekly Reset Thread [2017-12-19]

Posted: 19 Dec 2017 09:03 AM PST

Nightfall: The Arms Dealer

European Dead Zone Shut down the operations of an ironmonger providing weapons to the Red Legion.

Modifiers

  • Torrent: Boundless power erupts from within. Your abilities recharge much faster.
  • Timewarp: Zero Hour: The mission timer cannot be extended. Choose your battles carefully.

Challenges

  • Speed Of Dark: Complete the Nightfall with at least 5 minutes remaining.
  • Unbroken: Complete the Nightfall with fewer than 3 deaths.
  • Trash The Thresher: Shoot down a Thresher while fighting Bracus Zahn.

Flashpoint: Titan

Don't forget to buy the Treasure Maps from Cayde-6 as well.


Meditations

  • Six: A crashed colony ship, an interspecies war... Cayde-6 got that adventure he wanted. Go save him from it.
  • Looped: No one's heard from Cayde-6 since the Hunter took off for an uncharted world. Track him down.

Shaxx Milestone

You may need to visit Shaxx at The Tower to pick this up.

Data provided by DestinyTracker

submitted by /u/DTG_Bot
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[D2] Daily Reset Thread [2017-12-19]

Posted: 19 Dec 2017 09:05 AM PST

Note: At this time, the Destiny 2 API does not provide any of the info below. We have put placeholder data until the API is available and it is grabbed automatically. In the meantime, please feel free to post in the comments and we'll update the thread.


Planetary Challenges

Planet Challenge 1 Challenge 2 Challenge 3
Earth
Titan
Nessus
IO

Strike Challenges

Challenge 1 Challenge 2 Challenge 3

Crucible Challenges

Mode Challenge 1 Challenge 2 Challenge 3
Quickplay
Competitive
submitted by /u/DTG_Bot
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Mayhem is amazing and Bungie should never get rid of it again

Posted: 19 Dec 2017 09:19 AM PST

Title. I loaded up my first mayhem match in a long time today, I saw my super charge faster than I ever thought possible. Every time I turned a corner I used a super, or someone used a super on me. This is what Destiny 2 should be, it's the biggest step in the right direction Bungie has taken since launch. And I love it

Edit: This has proven to be the ultimate stress relief as well, I don't even care about wasted supers or teammates screwing me over

submitted by /u/MalTheLucario
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Please stop asking for easier reward systems

Posted: 19 Dec 2017 04:50 AM PST

There are different topics on this issue like how we should get tokens for raid lair or how we should get couple of masterwork cores per loot sector. These kind of requests are basically what ruined the end game of Destiny 2.

Having every item/weapon in week 3 with 2-3 hrs of playing per week won't get you anywhere. It is frustrating to get only a single piece of item from a complete raid. But the solution is not suggesting to get things faster.

What we need is deeper itemisation system in this game. We used to have artifacts, ghosts with stats, armour with stats, weapons with random perks. We need rich loot tables, more slots, meaningful rewards from these events. Getting a full set of armour in 3-4 weeks should not be a problem. There should be something to look forward to. Otherwise noone will be doing raids, strikes or whatever in 3 weeks.

submitted by /u/ozberk
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Dawning shaders only available for a limited time... and they're consumable...

Posted: 19 Dec 2017 10:28 AM PST

So.... if I like the dawning shaders and apply them to my gear, I basically can't change them until next year because I wont be able to get more of them.

Hope I don't get bored of the color.

Bungie are you fucking kidding me?

submitted by /u/Kinkybobo
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Amongst the many warranted criticisms in D2, the designers of the Argos boss fight deserve praise.

Posted: 19 Dec 2017 06:01 AM PST

More than masterworks and mild sandbox tweaks, this is the one thing that gives me hope that Destiny can be great again. It's the only encounter in D2 where I feel like I'm playing a better D1.

Sure, we can break it down as we will and point out what might be better, but damn if it's the only place in this game where I can feel "like legend" again. Listening to the many frantic call outs while players are whizzing past each other, while still others are fighting a relentless onslaught of adds, all while trying to sync for a common goal... BRA-VO raid lair Devs. This is a proper boss fight that's as fun and exciting to play as it is to look at.

Systematically I love that the new gear is locked behind only this content. No tokens, no freebies, just a reason to log in and play this exciting fight on a weekly basis. In fact when I see the complaint posts about Benedict not giving raid lair loot, or the lair not having its own tokens, I think, ahhh we're on the right track.

As many problems as this game has, that we need to let Bungie know we don't like, I have to say this is what I do. Great job raid lair team, this isn't a flash in the pan that I expected, and in fact is the one reset I find myself looking forward to play every week in D2.

submitted by /u/Golandrinas
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Love the new Dawning loot Bungie, too bad it doesn't fit in my vault!

Posted: 19 Dec 2017 09:34 AM PST

Rare Blue Mods have been taken out of the Eververse loot pool

Posted: 19 Dec 2017 09:28 AM PST

Besides transmat effects. But those I've never minded. Gives me a reason to visit Amanda every now and then.

Thank the Lord of Dawning. And ya know, I guess Bungie too.

Edit: Appears Illuminated Engrams still have them. Only applies to the new Dawning Engrams.

Edit 2: When it says removed from the loot pool, it meant they just don't drop anymore. Not that they do nor have they ever affected the actual drop rate chance. You just don't get them as drops now.

submitted by /u/OryxsLoveChild
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I love you, Bungie

Posted: 19 Dec 2017 09:49 AM PST

The Dawning = Black Friday in the Tower

Posted: 19 Dec 2017 09:19 AM PST

Just spawned in and witnessed pandemonium. I'd say "Poor Tess" but.......

https://youtu.be/D0hmzU4s5-4

submitted by /u/Mbenner40
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When applying shaders.. can we uh.. zoom out so we can see how it looks on the whole character?

Posted: 19 Dec 2017 05:47 AM PST

Having trouble deciding on certain shaders cause I can't see the rest of my outfit - I know if you preview a single shader it'll show the whole character but I'm using different ones.. unless there is a way then please tell me lol

submitted by /u/nickwithtea93
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Bungie please keep the same strike from playing two times in a row

Posted: 19 Dec 2017 08:23 AM PST

When playing Exodus Crash twice in a row, that is one additional time too many. The strike playlist should constantly rotate the strike you are on and should not repeat that way. I get that its a lottery but seriously.

submitted by /u/succeededcoma
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Bungie plz: change the preview of Hunter cloaks-so the hood can be seen!

Posted: 18 Dec 2017 10:40 PM PST

Pretty self explanatory. Please change the preview-view on Hunter cloaks so the hood can be seen! A perspective similar to the chest armor preview would be great: full body!

submitted by /u/vivereFerrari
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Use A Snowball On Thaviks The Depraved And He Won't Be Invisible

Posted: 19 Dec 2017 11:34 AM PST

Finally have fun with that magician

submitted by /u/pastuleo23
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My brother did a Destiny painting for my birthday.

Posted: 19 Dec 2017 05:29 AM PST

My brother is an artist, so for my birthday this year he painted me a 3 piece painting for my gaming den/mancave. I main a hunter and he mains a Titan. Turned out great and looks awesome in my room. Size totals 72in x 36in.

https://imgur.com/gallery/Zywml

submitted by /u/mane7777
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I miss Strike Scoring. Can we have it back now too?

Posted: 19 Dec 2017 10:40 AM PST

Now that Heroic Strikes are the new activity on the block can we have Strike scoring back? Not sure why it was removed in the first place.

submitted by /u/hypersquirrels
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Mayhem should stay forever.

Posted: 19 Dec 2017 10:16 AM PST

I shot someone and heavy ammo popped out like candy. I shit you not. In the immortal words of shaxx, THIS IS AMAZING.

submitted by /u/Noxxro
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ALL Verses Turned In Rewards!

Posted: 19 Dec 2017 09:58 AM PST

As I thought as soon as you turn in all of the verse weapons you get an Exotic Ghost shell and an Emblem showing your kills with Verse weapons.

Reaction Video: https://youtu.be/hLwfAOy5LC0

Ghost Shell: https://imgur.com/a/ryuly

Emblem: https://imgur.com/a/ZnvMr

Hope you all have an amazing Dawning! <3

Edit: As soon as you turned in all of them the things required to get the verse weapons disappear from you inventory so enjoy the space.

Edit 2: FRONT PAGE GUARDIANS!

submitted by /u/KaotikZx
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Dawning Engram Cosmetics Gallery

Posted: 19 Dec 2017 09:07 AM PST

Uploading some pics for those at work.

For those that want to see them all on one page: http://dulfy.net/2017/12/19/destiny-2-the-dawning-engram-armor-cosmetics-gallery/

Bright Dust Purchase Prices


  • Armor: 1200 for chest, 800 for rest (each)
  • Exotic sparrow: 2500
  • Legendary ship: 500
  • Legendary shell: 400
  • Common emote: 400
  • Common transmat effect: 450
  • Shaders Pack: 150

Armor


Ships & Sparrows


Ghost Shells & Emotes


Shaders & Transmat Effects


submitted by /u/dulfy
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Leviathan phone backgrounds

Posted: 19 Dec 2017 07:28 AM PST

Hey it's your friendly neighborhood background-maker. This time I have a couple of Leviathan themed ones to share. Enjoy.

https://imgur.com/a/5gBQ1

submitted by /u/Ze_AwEsOmE_Hobo
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Weekly Nightfall: PLEASE NOT SAVATHUN' SONG..

Posted: 19 Dec 2017 05:20 AM PST

Seriously. It has been there FOUR times in the last 7 weeks. Its a very annoying modificator set aswell since Momentum is a very poor modifier.

Didnt even complete the nightfall this week because this is getting so tired to play the same nightfall more than 50% of the time in 2 months

anythin else and i'm happy

submitted by /u/iitzandre
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People Who Use Watermelon Shader

Posted: 18 Dec 2017 11:20 PM PST

Why are you the way you are?

submitted by /u/Policenaut
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There are gangs of guardians ambushing people in the tower with snowballs

Posted: 19 Dec 2017 09:10 AM PST

Groups of guardians are waiting with snowballs when you fly in and are pelting new arrivals. It's great. People get so confused!

You can also pelt people while they sit at TheEndGame Eververse. Snowy protest!

submitted by /u/djcotton
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Reminder: The first thing to do after weekly reset is grab a new verse from Brother Vance. This will ensure you get components for any activities you complete.

Posted: 19 Dec 2017 09:31 AM PST

If you don't have a verse in your inventory, you won't get new components from any activity.

More Info: There are two new verses this week. If you've been completing all of them every week, these are the last two we need.

submitted by /u/Doomsaw616
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Massive Breakdown of the Lost Prophecy Weapons

Posted: 19 Dec 2017 11:39 AM PST

If you're wondering where the numbers and full list of guns are, the Weapon Stats Spreadsheet has you covered.

Several things to note:

  • This breakdown is for Lost Prophecy weapons only.

  • Classes are broken down into Impact sub-classes.

  • These are strictly my opinions, so I'm very aware that a lot of people will probably disagree with them.

  • The Bolded Perk/Perks in each slot mean that I recommend using them. If there are no bolded perks, it means that I feel any of the listed perks are fine to use in the slot.

  • All Times-to-Kill are assuming Guardian has 200hp (9 Resiliency).

  • Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general, and not by only the weapons within the archetype. If you would like a different or more specific comparison than what I have listed, feel free to ask and I can provide one in the comments.

Auto Rifles

Adaptive

Null Calamity 9 - Energy

Pros - Above average range, aim assist, and mag size. Very high reload speed. High handling.

Neutral - None.

Cons - Very low stability and recoil direction.

  • Time-to-Kill: 1.10s (11 crit 1 body), 1.50s (16 body)
  • Rate of Fire: 600
  • Impact: 21 (17 crit, 13 body)
  • Range: 54
  • Stability: 36
  • Reload Speed: 60
  • Handling: 68
  • Mag Size: 44
  • Recoil Direction: 51
  • Aim Assist: 65

Perks:

  • Sights/Barrels - Chambered Compensator, Hammer-Forged Rifling, Smallbore
  • Magazine - Flared Magwell, Tactical Mag, Appended Mag
  • Set Perk - Zen Moment

Actually quite a nice auto rifle. Probably won't replace your Uriels (or any other Precision AR) as a mainstay because the range just can't compete, but the only real drawbacks to this weapon are the poor stability and aim assist, and Zen Moment (increases stability when you do damage with the weapon) and an energy counterbalance perk or two will more than cover that up. I personally find the Adaptive archetype ARs to be very manageable at close range, and their optimal TtK of 1.10 is pretty close to competitive with SMGs, while still out-ranging them. The minor nerf to Precision ARs has left me feeling more comfortable running Adaptive ARs in casual Crucible, so I give this gun an overall positive recommendation, even if it isn't a world-beater.


Pulse Rifles

High-Impact

Machina Dei 4 - Kinetic

Pros - Very high range. High recoil direction.

Neutral - Average reload speed.

Cons - Very low aim assist. Low handling and mag size. Below average stability.

  • Time-to-Kill: 1.20 (2.66 bursts, 8 crits), 2.27 (4.33 bursts, 13 body)
  • Rate of Fire: 320
  • Impact: 33 (26 crit, 16 body)
  • Range: 71
  • Stability: 54
  • Reload Speed: 45
  • Handling: 32
  • Mag Size: 30
  • Recoil Direction: 70
  • Aim Assist: 35

Perks:

  • Sights/Barrels - Extended Barrel, Chambered Compensator, Fluted Barrel
  • Magazine - High Caliber Rounds, Appended Mag, Tactical Mag
  • Set Perk - Ambitious Assassin

Unfortunately, High-Impact archetypes of almost every class of Kinetic and Energy weapon are borderline useless, and it takes a really great perk or stat loadout to overcome the slow times-to-kill, which sadly Machina Dei does not posses. I will give it two positives, in that it feels really great thanks to the super high range and recoil direction, and High Caliber Rounds definitely helps to flinch opponents, but the low aim assist, handling, and reload speed combined with lackluster perks just don't do it for me. Fortunately for anyone who still really wants to try the weapon out, the body shot TtK isn't actually as bad as it seems. Hitting 2.27s (the slowest body shot TtK of any weapon in game) requires you to not hit a single headshot, which is unlikely. Far more likely is you killing in 3 to 4 bursts, which plants the TtK between 1.20s and 1.83s. Not great (slower than MIDA and the 450 and 540 RPM Pulses), but close enough to be competitive as long as you aren't horribly inaccurate.

Lightweight

Infinite Paths 8 - Energy

Pros - Very high reload speed, handling, and aim assist. Above average stability.

Neutral - Average mag size.

Cons - Very low recoil direction. Low range.

  • Time-to-Kill: 1.33s (3.33 bursts, 10 crits), 1.73s (5 bursts, 15 body)
  • Rate of Fire: 450
  • Impact: 27 (20 crit, 14 body)
  • Range: 37
  • Stability: 55
  • Reload Speed: 64
  • Handling: 70
  • Mag Size: 33
  • Recoil Direction: 59
  • Aim Assist: 76

Perks:

  • Sights/Barrels - Arrowhead Brake, Corkscrew Rifling, Full Bore
  • Magazine - Alloy Magazine, Accurized Rounds, Drop Mag
  • Set Perk - Dragonfly

On the other hand, we have the Infinite Paths 8, which I am a pretty big fan of. I have to admit, I'm extremely biased towards guns that have Dragonfly on them, as I don't think there are many more rewarding feeling perks in the game, even if the overall usefulness isn't that high. I just love seeing someone who I killed with a headshot dissolve in an elemental explosion, and, if we're being honest here, I think it really helps to train newer players to aim for the critical spots of opponents. Stat-wise the only drawbacks are the low recoil direction, which can be negated with an Energy Counterbalance mod or two, and the low range, which can be negated with Accurized Rounds (or just accepted as a drawback of the Lightweight archetype). High aim assist, reload speed, and decent stability all combine to make this gun pretty forgiving when used correctly, even if it resides firmly outside of the current competitive meta. Definitely recommend it!


Hand Cannons

Lightweight

Jack Queen King 3 - Energy

Pros - Very high reload speed, handling, aim assist, recoil direction, and mag size.

Neutral - Average range.

Cons - Below average stability.

  • Time-to-Kill: 1.20s (2 crit 2 body), 1.60s (5 body)
  • Rate of Fire: 150
  • Impact: 78 (60 crit, 40 body)
  • Range: 45
  • Stability: 42
  • Reload Speed: 63
  • Handling: 73
  • Mag Size: 13
  • Recoil Direction: 100
  • Aim Assist: 91

Perks:

  • Sights/Barrels - Fastdraw HCS, TrueSight HCS, Hitmark HCS
  • Magazine - Ricochet Rounds, Tactical Mag, Accurized Rounds
  • Set Perk - Pulse Monitor

I want to like this gun, I truly do. I love the Lightweight archetype of hand cannons (they're especially potent on PC) and stat-wise across the board this thing looks like a monster. It even has Ricochet Rounds to boost the range, but then we face-plant into the wall that is Pulse Monitor, perhaps my second or third least favorite perk in the game. I understand what it is supposed to do in practice, but even when I actively look for it to activate in both PvP and PvE, I hardly ever run into a situation where it actually helps me, making it basically a wasted perk. As such, I think I'll stick to recommending Midnight Coup, Imset HC4, and Shattered Peace over it.

Precision

West of Sunfall 7 - Kinetic

Pros - Very high stability and recoil direction. High aim assist and mag size.

Neutral - Average range.

Cons - Low reload speed. Below average handling.

  • Time-to-Kill: 1.33s (3 crit 2 body), 2.00s (7 body)
  • Rate of Fire: 180
  • Impact: 78 (47 crit, 32 body)
  • Range: 45
  • Stability: 68
  • Reload Speed: 33
  • Handling: 42
  • Mag Size: 11
  • Recoil Direction: 100
  • Aim Assist: 79

Perks:

  • Sights/Barrels - Crossfire HCS, SteadyHand HCS, Sureshot HCS
  • Magazine - Accurized Rounds, Extended Mag, High-Caliber Rounds
  • Set Perk - Auto-Loading Holster

I like the way guns in this archetype feel in PvE, and in theory you would think that would transfer over to PvP. They feel crisp, accurate, and in general like you would think a hand cannon should, but when you get them into the Crucible, the amount of damage they do is almost insulting in its weakness. They take 1.33s to kill with 3 crits and 2 body shots, which is about as low as you can get for a primary weapon, and the body shot TtK on low resiliency targets is 1.66s, which is still slower than Lightweight HCs, and on high resiliency targets it goes up to 2.00s, which is almost 1/5th of a second outside of the competitive meta. Instead of adding in an HC archetype that feels great but in practice is useless, they should have just made all HCs feel like this and keep this impact archetype on the shelves.


Scout Rifles

High-Impact

Garden Progeny 1 - Kinetic

Pros - High range.

Neutral - None.

Cons - Low mag size and stability. Very low aim assist. Below average reload speed and handling.

  • Time-to-Kill: 1.20s (4 crit), 2.00s (6 body)
  • Rate of Fire: 150
  • Impact: 67 (52 crit, 37 body)
  • Range: 70
  • Stability: 33
  • Reload Speed: 42
  • Handling: 35
  • Mag Size: 14
  • Aim Assist: 38

Perks:

  • Sights/Barrels - Extended Barrel, Polygonal Rifling, Arrowhead Brake
  • Magazine - Tactical Mag, Steady Rounds, Armor-Piercing Rounds
  • Set Perk - Outlaw

Once again we run into another victim of the High-Impact archetypes plague of uselessness. Garden Progeny simply doesn't do enough damage, in either PvE or PvP, to justify the slow rate of fire. It takes a higher percentage of headshots to kill than MIDA, but yet it kills in the same time, and the body shot TtK is slower. How does that make sense? Which is a shame too, because I loved the high risk high reward feeling that High-Impact scouts like Chaos Dogma had in D1, and we've now got high risk low reward options instead. In PvE you're better off running a hand cannon which can one shot most red-bar enemies. Perk-wise I love Outlaw for both Crucibe and PvE, but again, plain and simple this gun just isn't worth using.


Sidearm

Adaptive Burst

Traveler's Judgment 5 - Energy

Pros - Very high mag size and stability. High range. Above average reload speed, handling, and aim assist.

Neutral - None.

Cons - Low recoil direction.

  • Time-to-Kill: 0.80s (2.66 bursts, 7 crit 1 body), 1.13s (3.33 bursts, 10 body)
  • Rate of Fire: 491
  • Impact: 75 (26 crit, 20 body)
  • Range: 45
  • Stability: 84
  • Reload Speed: 40
  • Handling: 56
  • Mag Size: 30
  • Recoil Direction: 89
  • Aim Assist: 70

Perks:

  • Sights/Barrels - Tactic SAS, Target SAS, FarPoint SAS
  • Magazine - Armor-Piercing Rounds, Accurized Rounds, Steady Rounds
  • Set Perk - Headseeker

This is perhaps the gun I am most excited to get my hands on from the set. It's the first Adaptive Burst sidearm we have seen that doesn't come from the Omolon Foundry, although it still retains the 491 RPM and functionality that we're used to from popular weapons like Last Hope. Stat-wise the gun is straight up competitive with Last Hope, boasting higher base stability and range, a larger mag size, and the same aim assist, with the only real drawback being a worse recoil direction. Honestly. I don't think most people will notice the difference, but if you do, just chuck an Energy Counterbalance perk on your armor and you'll be good to go. Perk-wise, although it doesn't have Zen Moment or Moving Target like Last Hope and The Last Dance, it has Headseeker, which is my opinion is even better. It increases the amount of damage done by headshots within a burst that follow a body shot, almost guaranteeing that the will will be more forgiving in any situation other than hitting all crits (which you'll probably never do with these type of weapons). This gun is perhaps my most highly recommended weapon out of the bunch!


Sub-Machine Guns

Adaptive

The Conqueror 2 - Kinetic

Pros - Above average range. High stability and recoil direction. Very high reload speed.

Neutral - Average aim assist.

Cons - Low handling. Below average mag size.

  • Time-to-Kill: 1.00s (8 crit 8 body), 1.07s (17 body)
  • Rate of Fire: 900
  • Impact: 20 (13 crit, 12 body)
  • Range: 47
  • Stability: 52
  • Reload Speed: 60
  • Handling: 56
  • Mag Size: 34
  • Recoil Direction: 94
  • Aim Assist: 50

Perks:

  • Sights/Barrels - Hammer-Forged Rifling, Polygonal Rifling, Fluted Barrel
  • Magazine - Steady Rounds, Extended Mag, Tactical Mag
  • Set Perk - Kill Clip

I've said it before, but I'm not really a fan of 900 RPM SMGs. I think outside of PC they are just simply too hard to control, and they don't do enough damage to counteract how quickly they burn through ammo. That being said, if I did have to pick some to use, they would almost all come from the Adaptive archetype. The fact that there is only two frames difference between the optimal time to kill (which only requires 50% headshots) and the body shot time to kill means aiming for crit spots is basically optional, and they're still competitive with some of the fastest killing weapons in the game. On top of that, perk-wise Kill Clip is tier-1 for me in both PvE and PvP, so if you haven't gotten an Antiope yet, this may hold you over until you do.

Lightweight

Sol Pariah 6 - Energy

Pros - High stability. Very high mag size.

Neutral - Average handling and aim assist.

Cons - Below average range and reload speed. Low recoil direction.

  • Time-to-Kill: 0.93s (12 crit 3 body), 1.20s (19 body)
  • Rate of Fire: 900
  • Impact: 15 (14 crit, 11 body)
  • Range: 38
  • Stability: 53
  • Reload Speed: 36
  • Handling: 61
  • Mag Size: 37
  • Recoil Direction: 89
  • Aim Assist: 50

Perks:

  • Sights/Barrels - Arrowhead Brake, Chambered Compensator, Smallbore
  • Magazine - Flared Magwell, Phase Magazine, Ricochet Rounds
  • Set Perk - Grave Robber

Sol Pariah is one of those weird Omolon brand Lightweight SMGs that comes with the Phase Clip perk, which enables it to switch over to a 600 RPM SMG at the cost of some rounds from the magazine. In theory this would give everyone the much sought after option of an Energy 600 RPM SMG, but in practice this isn't your best choice. Not only does the range still not compete with the Adjudicator or Antiope, but the perks here are borderline worthless. Grave Robber is point blank my least favorite perk in the game, and if you really want to use an Energy SMG for this roll, Phosphorous is much better, with Phase Mag and Dynamic Sway Reduction as the set perk, which boosts accuracy as you maintain fire. Not to mention it has better aim assist, recoil direction, and handling. Not a fan of this gun.


Sword

Adaptive

Future Safe 10

Pros - None

Neutral - Average inventory, speed, impact, range, efficiency, and ammo capacity.

Cons - Below average defense.

  • Inventory - 50
  • Speed - 46
  • Impact - 62
  • Range - 46
  • Efficiency - 55
  • Defense - 46
  • Ammo Capacity - 25

Perks:

  • Blade - Jagged Edge, Hungry Edge
  • Guard - Balanced, Burst
  • Set Perk - En Garde

I'm not a huge sword guy myself, so I pretty much just stick to one of the three class swords or a sword that can give me back ammo on hits, and unfortunately this sword is neither of those things. Average across the board, but with slightly weaker defense, the set perk is situational at best, simply doing bonus damage on hits that come quickly after drawing the sword, and doesn't provide enough motivation to place this sword above any others. Pass.

submitted by /u/Mercules904
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Destiny 2's Raid & Raid Lair vs Destiny 1's Raid & Glorified Strike - Loot table comparison.

Posted: 19 Dec 2017 03:34 AM PST

Leviathan - Weapon loot table (9)

  • Legend of Acrius (Prestige mode only for Ornament)

  • Midnight Coup (Normal mode only)

  • Inaugural Address (Any mode/Tokens)

  • Alone as a God (Any mode/Tokens)

  • Conspirator (Any mode/Tokens)

  • Ghost Primus (Any mode/Tokens)

  • It Stared Back (Any mode/Tokens)

  • Mob Justice (Any mode/Tokens)

  • Sins of the Past (Any mode/Tokens)

 

Raid Lair: Eater of Worlds - Weapon loot table (2)

  • I am Alive (Any mode)

  • Zenith of Your Kind (Any mode)

 


  (11 Total) - 1 Exotic; 10 Legendaries


 

Vault of Glass - Weapon loot table (10)

  • Vex Mythoclast (Hard mode only)

  • Fatebringer (Hard mode only)

  • Praedyths Timepiece (Hard mode only)

  • Praetorian Foil (Hard mode only)

  • Atheons Epilogue (Any mode)

  • Vision of Confluence (Any mode)

  • Corrective Measure (Any mode)

  • Found Verdict (Any mode)

  • Hezen Vengence (Any mode)

  • Praedyths Revenge (Any mode)

 

Crota's End - Weapon loot table (10)

  • Necrochasm (Hard mode only)

  • Word of Crota (Hard mode only)

  • Abyss Defiant (Hard mode only)

  • Oversoul Edict (Hard mode only)

  • Fang of Ir Yut (Hard mode only)

  • Black Hammer (Normal mode only)

  • Hunger of Crota (Normal mode only)

  • Swordbreaker (Normal mode only)

  • Song of Ir Yut (Normal mode only)

  • Light of the Abyss (Normal mode only)

 


  (20 Total) - 2 Exotics; 18 Legendaries; 9 Hard Mode Exclusives; 5 Normal Mode Exclusives


 

Cosmetics


 

Crota//VOG:

  • Cryptographic - Shader

  • Glowhoo - Shader

  • Light in the Abyss - Ship

  • Bane of Dark Gods - Ship

  • S-13 Graverobber - Sparrow

  • Chatterwhite - Shader

  • Glass Minuet - Ship

  • Aspect of Glass - Ship

  • XVO "Timebreaker" - Sparrow

 


(9 Total) - 3 Shaders; 4 Ships; 2 Sparrows


 

Leviathan:

  • Embrace His Name - Emblem (Normal mode)

  • Glory to the Emperor - Emblem (Prestige Raid)

  • Two Enter, One Leaves - Emblem - The Gauntlet (Challenge)

  • Good Dog - Emblem - Pleasure Gardens (Challenge)

  • Take the Throne - Emblem - Calus (Challenge)

  • Splish Splash - Emblem - Bath House (Challenge)

  • Calus's Selected (Shader)

  • Calus's Treasured (Shader)

  • Hunter Feltroc Armor Set

  • Titan Nohr Armor Set

  • Warlock Sekris Armor Set

 


(11 Total) - 6 Emblems; 2 Shaders; 3 Prestige Armor Sets


 

Remember folks, be sure to check out Eververse's diverse and dynamic -cutting edge- wares for your optional endgame pursuits.

submitted by /u/discourge
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Transmat Effect Preview

Posted: 19 Dec 2017 11:39 AM PST

Why is this not a thing? We can preview emotes and shaders, but not Transmat Effects?

submitted by /u/HyarionCelenar
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