Destiny - [D2] Weekly Reset Thread [2017-12-19] |
- [D2] Weekly Reset Thread [2017-12-19]
- [D2] Daily Reset Thread [2017-12-19]
- Mayhem is amazing and Bungie should never get rid of it again
- Please stop asking for easier reward systems
- Dawning shaders only available for a limited time... and they're consumable...
- Amongst the many warranted criticisms in D2, the designers of the Argos boss fight deserve praise.
- Love the new Dawning loot Bungie, too bad it doesn't fit in my vault!
- Rare Blue Mods have been taken out of the Eververse loot pool
- I love you, Bungie
- The Dawning = Black Friday in the Tower
- When applying shaders.. can we uh.. zoom out so we can see how it looks on the whole character?
- Bungie please keep the same strike from playing two times in a row
- Bungie plz: change the preview of Hunter cloaks-so the hood can be seen!
- Use A Snowball On Thaviks The Depraved And He Won't Be Invisible
- My brother did a Destiny painting for my birthday.
- I miss Strike Scoring. Can we have it back now too?
- Mayhem should stay forever.
- ALL Verses Turned In Rewards!
- Dawning Engram Cosmetics Gallery
- Leviathan phone backgrounds
- Weekly Nightfall: PLEASE NOT SAVATHUN' SONG..
- People Who Use Watermelon Shader
- There are gangs of guardians ambushing people in the tower with snowballs
- Reminder: The first thing to do after weekly reset is grab a new verse from Brother Vance. This will ensure you get components for any activities you complete.
- Massive Breakdown of the Lost Prophecy Weapons
- Destiny 2's Raid & Raid Lair vs Destiny 1's Raid & Glorified Strike - Loot table comparison.
- Transmat Effect Preview
[D2] Weekly Reset Thread [2017-12-19] Posted: 19 Dec 2017 09:03 AM PST Nightfall: The Arms DealerEuropean Dead Zone Shut down the operations of an ironmonger providing weapons to the Red Legion. Modifiers
Challenges
Flashpoint: TitanDon't forget to buy the Treasure Maps from Cayde-6 as well. Meditations
Shaxx MilestoneYou may need to visit Shaxx at The Tower to pick this up. Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2017-12-19] Posted: 19 Dec 2017 09:05 AM PST Note: At this time, the Destiny 2 API does not provide any of the info below. We have put placeholder data until the API is available and it is grabbed automatically. In the meantime, please feel free to post in the comments and we'll update the thread. Planetary Challenges
Strike Challenges
Crucible Challenges
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Mayhem is amazing and Bungie should never get rid of it again Posted: 19 Dec 2017 09:19 AM PST Title. I loaded up my first mayhem match in a long time today, I saw my super charge faster than I ever thought possible. Every time I turned a corner I used a super, or someone used a super on me. This is what Destiny 2 should be, it's the biggest step in the right direction Bungie has taken since launch. And I love it Edit: This has proven to be the ultimate stress relief as well, I don't even care about wasted supers or teammates screwing me over [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Please stop asking for easier reward systems Posted: 19 Dec 2017 04:50 AM PST There are different topics on this issue like how we should get tokens for raid lair or how we should get couple of masterwork cores per loot sector. These kind of requests are basically what ruined the end game of Destiny 2. Having every item/weapon in week 3 with 2-3 hrs of playing per week won't get you anywhere. It is frustrating to get only a single piece of item from a complete raid. But the solution is not suggesting to get things faster. What we need is deeper itemisation system in this game. We used to have artifacts, ghosts with stats, armour with stats, weapons with random perks. We need rich loot tables, more slots, meaningful rewards from these events. Getting a full set of armour in 3-4 weeks should not be a problem. There should be something to look forward to. Otherwise noone will be doing raids, strikes or whatever in 3 weeks. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Dawning shaders only available for a limited time... and they're consumable... Posted: 19 Dec 2017 10:28 AM PST So.... if I like the dawning shaders and apply them to my gear, I basically can't change them until next year because I wont be able to get more of them. Hope I don't get bored of the color. Bungie are you fucking kidding me? [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Amongst the many warranted criticisms in D2, the designers of the Argos boss fight deserve praise. Posted: 19 Dec 2017 06:01 AM PST More than masterworks and mild sandbox tweaks, this is the one thing that gives me hope that Destiny can be great again. It's the only encounter in D2 where I feel like I'm playing a better D1. Sure, we can break it down as we will and point out what might be better, but damn if it's the only place in this game where I can feel "like legend" again. Listening to the many frantic call outs while players are whizzing past each other, while still others are fighting a relentless onslaught of adds, all while trying to sync for a common goal... BRA-VO raid lair Devs. This is a proper boss fight that's as fun and exciting to play as it is to look at. Systematically I love that the new gear is locked behind only this content. No tokens, no freebies, just a reason to log in and play this exciting fight on a weekly basis. In fact when I see the complaint posts about Benedict not giving raid lair loot, or the lair not having its own tokens, I think, ahhh we're on the right track. As many problems as this game has, that we need to let Bungie know we don't like, I have to say this is what I do. Great job raid lair team, this isn't a flash in the pan that I expected, and in fact is the one reset I find myself looking forward to play every week in D2. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Love the new Dawning loot Bungie, too bad it doesn't fit in my vault! Posted: 19 Dec 2017 09:34 AM PST | ||||||||||||||||||||||||||||||||||||||
Rare Blue Mods have been taken out of the Eververse loot pool Posted: 19 Dec 2017 09:28 AM PST Besides transmat effects. But those I've never minded. Gives me a reason to visit Amanda every now and then. Thank the Lord of Dawning. And ya know, I guess Bungie too. Edit: Appears Illuminated Engrams still have them. Only applies to the new Dawning Engrams. Edit 2: When it says removed from the loot pool, it meant they just don't drop anymore. Not that they do nor have they ever affected the actual drop rate chance. You just don't get them as drops now. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2017 09:49 AM PST | ||||||||||||||||||||||||||||||||||||||
The Dawning = Black Friday in the Tower Posted: 19 Dec 2017 09:19 AM PST Just spawned in and witnessed pandemonium. I'd say "Poor Tess" but....... [link] [comments] | ||||||||||||||||||||||||||||||||||||||
When applying shaders.. can we uh.. zoom out so we can see how it looks on the whole character? Posted: 19 Dec 2017 05:47 AM PST Having trouble deciding on certain shaders cause I can't see the rest of my outfit - I know if you preview a single shader it'll show the whole character but I'm using different ones.. unless there is a way then please tell me lol [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Bungie please keep the same strike from playing two times in a row Posted: 19 Dec 2017 08:23 AM PST When playing Exodus Crash twice in a row, that is one additional time too many. The strike playlist should constantly rotate the strike you are on and should not repeat that way. I get that its a lottery but seriously. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Bungie plz: change the preview of Hunter cloaks-so the hood can be seen! Posted: 18 Dec 2017 10:40 PM PST Pretty self explanatory. Please change the preview-view on Hunter cloaks so the hood can be seen! A perspective similar to the chest armor preview would be great: full body! [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Use A Snowball On Thaviks The Depraved And He Won't Be Invisible Posted: 19 Dec 2017 11:34 AM PST | ||||||||||||||||||||||||||||||||||||||
My brother did a Destiny painting for my birthday. Posted: 19 Dec 2017 05:29 AM PST My brother is an artist, so for my birthday this year he painted me a 3 piece painting for my gaming den/mancave. I main a hunter and he mains a Titan. Turned out great and looks awesome in my room. Size totals 72in x 36in. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
I miss Strike Scoring. Can we have it back now too? Posted: 19 Dec 2017 10:40 AM PST Now that Heroic Strikes are the new activity on the block can we have Strike scoring back? Not sure why it was removed in the first place. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2017 10:16 AM PST I shot someone and heavy ammo popped out like candy. I shit you not. In the immortal words of shaxx, THIS IS AMAZING. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2017 09:58 AM PST As I thought as soon as you turn in all of the verse weapons you get an Exotic Ghost shell and an Emblem showing your kills with Verse weapons. Reaction Video: https://youtu.be/hLwfAOy5LC0 Ghost Shell: https://imgur.com/a/ryuly Emblem: https://imgur.com/a/ZnvMr Hope you all have an amazing Dawning! <3 Edit: As soon as you turned in all of them the things required to get the verse weapons disappear from you inventory so enjoy the space. Edit 2: FRONT PAGE GUARDIANS! [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Dawning Engram Cosmetics Gallery Posted: 19 Dec 2017 09:07 AM PST Uploading some pics for those at work. For those that want to see them all on one page: http://dulfy.net/2017/12/19/destiny-2-the-dawning-engram-armor-cosmetics-gallery/ Bright Dust Purchase Prices
Armor
Ships & Sparrows
Ghost Shells & Emotes
Shaders & Transmat Effects
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Posted: 19 Dec 2017 07:28 AM PST Hey it's your friendly neighborhood background-maker. This time I have a couple of Leviathan themed ones to share. Enjoy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Weekly Nightfall: PLEASE NOT SAVATHUN' SONG.. Posted: 19 Dec 2017 05:20 AM PST Seriously. It has been there FOUR times in the last 7 weeks. Its a very annoying modificator set aswell since Momentum is a very poor modifier. Didnt even complete the nightfall this week because this is getting so tired to play the same nightfall more than 50% of the time in 2 months anythin else and i'm happy [link] [comments] | ||||||||||||||||||||||||||||||||||||||
People Who Use Watermelon Shader Posted: 18 Dec 2017 11:20 PM PST | ||||||||||||||||||||||||||||||||||||||
There are gangs of guardians ambushing people in the tower with snowballs Posted: 19 Dec 2017 09:10 AM PST Groups of guardians are waiting with snowballs when you fly in and are pelting new arrivals. It's great. People get so confused! You can also pelt people while they sit at [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2017 09:31 AM PST If you don't have a verse in your inventory, you won't get new components from any activity. More Info: There are two new verses this week. If you've been completing all of them every week, these are the last two we need. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Massive Breakdown of the Lost Prophecy Weapons Posted: 19 Dec 2017 11:39 AM PST If you're wondering where the numbers and full list of guns are, the Weapon Stats Spreadsheet has you covered. Several things to note:
Auto RiflesAdaptiveNull Calamity 9 - Energy
Perks:
Actually quite a nice auto rifle. Probably won't replace your Uriels (or any other Precision AR) as a mainstay because the range just can't compete, but the only real drawbacks to this weapon are the poor stability and aim assist, and Zen Moment (increases stability when you do damage with the weapon) and an energy counterbalance perk or two will more than cover that up. I personally find the Adaptive archetype ARs to be very manageable at close range, and their optimal TtK of 1.10 is pretty close to competitive with SMGs, while still out-ranging them. The minor nerf to Precision ARs has left me feeling more comfortable running Adaptive ARs in casual Crucible, so I give this gun an overall positive recommendation, even if it isn't a world-beater. Pulse RiflesHigh-ImpactMachina Dei 4 - Kinetic
Perks:
Unfortunately, High-Impact archetypes of almost every class of Kinetic and Energy weapon are borderline useless, and it takes a really great perk or stat loadout to overcome the slow times-to-kill, which sadly Machina Dei does not posses. I will give it two positives, in that it feels really great thanks to the super high range and recoil direction, and High Caliber Rounds definitely helps to flinch opponents, but the low aim assist, handling, and reload speed combined with lackluster perks just don't do it for me. Fortunately for anyone who still really wants to try the weapon out, the body shot TtK isn't actually as bad as it seems. Hitting 2.27s (the slowest body shot TtK of any weapon in game) requires you to not hit a single headshot, which is unlikely. Far more likely is you killing in 3 to 4 bursts, which plants the TtK between 1.20s and 1.83s. Not great (slower than MIDA and the 450 and 540 RPM Pulses), but close enough to be competitive as long as you aren't horribly inaccurate. LightweightInfinite Paths 8 - Energy
Perks:
On the other hand, we have the Infinite Paths 8, which I am a pretty big fan of. I have to admit, I'm extremely biased towards guns that have Dragonfly on them, as I don't think there are many more rewarding feeling perks in the game, even if the overall usefulness isn't that high. I just love seeing someone who I killed with a headshot dissolve in an elemental explosion, and, if we're being honest here, I think it really helps to train newer players to aim for the critical spots of opponents. Stat-wise the only drawbacks are the low recoil direction, which can be negated with an Energy Counterbalance mod or two, and the low range, which can be negated with Accurized Rounds (or just accepted as a drawback of the Lightweight archetype). High aim assist, reload speed, and decent stability all combine to make this gun pretty forgiving when used correctly, even if it resides firmly outside of the current competitive meta. Definitely recommend it! Hand CannonsLightweightJack Queen King 3 - Energy
Perks:
I want to like this gun, I truly do. I love the Lightweight archetype of hand cannons (they're especially potent on PC) and stat-wise across the board this thing looks like a monster. It even has Ricochet Rounds to boost the range, but then we face-plant into the wall that is Pulse Monitor, perhaps my second or third least favorite perk in the game. I understand what it is supposed to do in practice, but even when I actively look for it to activate in both PvP and PvE, I hardly ever run into a situation where it actually helps me, making it basically a wasted perk. As such, I think I'll stick to recommending Midnight Coup, Imset HC4, and Shattered Peace over it. PrecisionWest of Sunfall 7 - Kinetic
Perks:
I like the way guns in this archetype feel in PvE, and in theory you would think that would transfer over to PvP. They feel crisp, accurate, and in general like you would think a hand cannon should, but when you get them into the Crucible, the amount of damage they do is almost insulting in its weakness. They take 1.33s to kill with 3 crits and 2 body shots, which is about as low as you can get for a primary weapon, and the body shot TtK on low resiliency targets is 1.66s, which is still slower than Lightweight HCs, and on high resiliency targets it goes up to 2.00s, which is almost 1/5th of a second outside of the competitive meta. Instead of adding in an HC archetype that feels great but in practice is useless, they should have just made all HCs feel like this and keep this impact archetype on the shelves. Scout RiflesHigh-ImpactGarden Progeny 1 - Kinetic
Perks:
Once again we run into another victim of the High-Impact archetypes plague of uselessness. Garden Progeny simply doesn't do enough damage, in either PvE or PvP, to justify the slow rate of fire. It takes a higher percentage of headshots to kill than MIDA, but yet it kills in the same time, and the body shot TtK is slower. How does that make sense? Which is a shame too, because I loved the high risk high reward feeling that High-Impact scouts like Chaos Dogma had in D1, and we've now got high risk low reward options instead. In PvE you're better off running a hand cannon which can one shot most red-bar enemies. Perk-wise I love Outlaw for both Crucibe and PvE, but again, plain and simple this gun just isn't worth using. SidearmAdaptive BurstTraveler's Judgment 5 - Energy
Perks:
This is perhaps the gun I am most excited to get my hands on from the set. It's the first Adaptive Burst sidearm we have seen that doesn't come from the Omolon Foundry, although it still retains the 491 RPM and functionality that we're used to from popular weapons like Last Hope. Stat-wise the gun is straight up competitive with Last Hope, boasting higher base stability and range, a larger mag size, and the same aim assist, with the only real drawback being a worse recoil direction. Honestly. I don't think most people will notice the difference, but if you do, just chuck an Energy Counterbalance perk on your armor and you'll be good to go. Perk-wise, although it doesn't have Zen Moment or Moving Target like Last Hope and The Last Dance, it has Headseeker, which is my opinion is even better. It increases the amount of damage done by headshots within a burst that follow a body shot, almost guaranteeing that the will will be more forgiving in any situation other than hitting all crits (which you'll probably never do with these type of weapons). This gun is perhaps my most highly recommended weapon out of the bunch! Sub-Machine GunsAdaptiveThe Conqueror 2 - Kinetic
Perks:
I've said it before, but I'm not really a fan of 900 RPM SMGs. I think outside of PC they are just simply too hard to control, and they don't do enough damage to counteract how quickly they burn through ammo. That being said, if I did have to pick some to use, they would almost all come from the Adaptive archetype. The fact that there is only two frames difference between the optimal time to kill (which only requires 50% headshots) and the body shot time to kill means aiming for crit spots is basically optional, and they're still competitive with some of the fastest killing weapons in the game. On top of that, perk-wise Kill Clip is tier-1 for me in both PvE and PvP, so if you haven't gotten an Antiope yet, this may hold you over until you do. LightweightSol Pariah 6 - Energy
Perks:
Sol Pariah is one of those weird Omolon brand Lightweight SMGs that comes with the Phase Clip perk, which enables it to switch over to a 600 RPM SMG at the cost of some rounds from the magazine. In theory this would give everyone the much sought after option of an Energy 600 RPM SMG, but in practice this isn't your best choice. Not only does the range still not compete with the Adjudicator or Antiope, but the perks here are borderline worthless. Grave Robber is point blank my least favorite perk in the game, and if you really want to use an Energy SMG for this roll, Phosphorous is much better, with Phase Mag and Dynamic Sway Reduction as the set perk, which boosts accuracy as you maintain fire. Not to mention it has better aim assist, recoil direction, and handling. Not a fan of this gun. SwordAdaptiveFuture Safe 10
Perks:
I'm not a huge sword guy myself, so I pretty much just stick to one of the three class swords or a sword that can give me back ammo on hits, and unfortunately this sword is neither of those things. Average across the board, but with slightly weaker defense, the set perk is situational at best, simply doing bonus damage on hits that come quickly after drawing the sword, and doesn't provide enough motivation to place this sword above any others. Pass. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Destiny 2's Raid & Raid Lair vs Destiny 1's Raid & Glorified Strike - Loot table comparison. Posted: 19 Dec 2017 03:34 AM PST Leviathan - Weapon loot table (9)
Raid Lair: Eater of Worlds - Weapon loot table (2)
(11 Total) - 1 Exotic; 10 Legendaries
Vault of Glass - Weapon loot table (10)
Crota's End - Weapon loot table (10)
(20 Total) - 2 Exotics; 18 Legendaries; 9 Hard Mode Exclusives; 5 Normal Mode Exclusives
Cosmetics
Crota//VOG:
(9 Total) - 3 Shaders; 4 Ships; 2 Sparrows
Leviathan:
(11 Total) - 6 Emblems; 2 Shaders; 3 Prestige Armor Sets
Remember folks, be sure to check out Eververse's diverse and dynamic -cutting edge- wares for your optional endgame pursuits. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
Posted: 19 Dec 2017 11:39 AM PST Why is this not a thing? We can preview emotes and shaders, but not Transmat Effects? [link] [comments] |
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