Destiny - [D2] Daily Reset Thread [2017-12-24] |
- [D2] Daily Reset Thread [2017-12-24]
- How the Eververse Stole Christmas
- It's ok to stop playing the game without telling this subreddit
- Bungie: You spent time and effort creating tanks for a couple of campaign missions. Where are these vehicles in the end game??
- Destiny used to be a universe, now it's becoming (became) "just another game".
- Tess eververse sells more ships and sparrows than amanda holiday... the actual shipwright.
- The thing I hate most about about the game is not eververse.
- Can the cryptarch shut the f*** up while im looking in my vault??
- 186 items in Eververse...
- Entering Ward of Dawn should recharge all teammates abilities. Or at least fast reducing all cooldowns while inside the bubble.
- People complain that heroic strikes don't have modifiers.
- The Complete Lore of Destiny - From Fundament to Late City Age
- You're A Mean One, Eververse (Credit to Dr. Seuss)
- At this point, there should be an emblem that tracks how much silver you’ve wasted.
- Since tomorrow is Christmas I thought I would give you Guardians an early present. Enjoy!
- Spinfoil-Hat Theory: Bungie removed perks from armor and dumbed down other aspects to make Eververse seem more appealing and keep their promise of "Not being pay-to-win"
- "Enjoy the festivities"
- Is Eververse really the problem or is it the lackluster gear and lackluster activities outside of Eververse?
- Refill All Ammo between Raid Wipes
- Aiming down sights with burst sidearms is less accurate than hipfire
- My idea of how shader storage should be handled (Picture included)
- Destiny could've been one of the best games of the last few years.. If it was not for their DLC system/ Perks and content.
- Despite everything negative going on, you have to admit the snowball mechanic is just plain fun
- Weapons From Raid Tokens Do Not Have a Higher Chance to Roll Masterwork
- Mayhem has decided it for me , power ammo should drop when I defeat an enemy in normal crucible
| [D2] Daily Reset Thread [2017-12-24] Posted: 24 Dec 2017 09:05 AM PST Note: At this time, the Destiny 2 API does not provide any of the info below. We have put placeholder data until the API is available and it is grabbed automatically. In the meantime, please feel free to post in the comments and we'll update the thread. Planetary Challenges
Strike Challenges
Crucible Challenges
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| How the Eververse Stole Christmas Posted: 24 Dec 2017 06:30 AM PST edit 2: Thanks for the gold! Every guardian in the tower liked The Dawning a lot...
Everis hated the Dawning! The whole Dawning season!
It could be her hair was not cut just right.
But I think that the most likely reason of all,
Whatever the reason scheming under that awning,
Staring from her storefront with a sour, awoken frown,
For she knew every guardian down Tower across,
"And they're throwing snowballs!" she snarled with a sneer,
Then she growled, blue fingers nervously drumming,
For Tomorrow, she knew, all the guardian girls and boys,
And then! Oh, the loot! Oh, the loot!
Then the Voidwalkers, young and old, would mayhem their novas.
They would novabomb all day, until the loot is released.
And THEN They'd do something she liked least of all!
Would stand close together, with Dawning bells ringing.
They'd dance! And they'd dance! And they'd DANCE!
And the more the Everis thought of un-dust paid dancing,
"Why, for fifty-three years I've put up with it now!"
Then she got an idea! An awful idea!
"I know just what to do!" The Tess laughed in her throat.
And she chuckled, and clucked, "What a great Tessy trick!"
"All I need is good loot..." The Tess looked around.
Did that stop the old Tess? No! The Tess simply said,
So she summoned her blue sparrow and shaded it gold.
THEN she loaded some engrams and level ten gear,
Then the Tess said, "Giddap!" her intentions to assault,
All their windows were dark. Quiet snow filled the air.
"This is stop number one," Tess Everis hissed,
Ready to take them for more or for less
She saw few rooms over the glow of a light,
"I'll make them pay for it and cleverly so.
Then she slithered and slunk, with a smile most unpleasant,
Intellect! Discipline! Strength! T12! RNG!
And she stuffed them in bags. Then the Tess, very nimbly,
Now passing the station where playlists would tumble,
She cleaned out the playlists so quick and so fast,
Then she sparrowed away on her speeder with glee.
And Tess stocked her shelves without worry or halt,
She turned around fast and saw such a crowd,
They stared at the Tess and said, "Blue lady, why,"
But, you know, smooth tongue Tess was so smart and so slick,
"Why, my sweet guardians," said Tess with reply,
"So I'm making the endgame better, my dear."
And her free gift exotic fooled all of that lot.
And when all the guardians entered the raid,
To sweeten her pot she took random gun roll,
So she looked at all other things she could claim,
Her motive to make all players bump to a wall,
She thought of a new and splendid technique,
She lined them all up for the chumps to obtain,
"GG to the players!" she was greedily humming.
"That's a noise," grinned miss Tess, "That I simply MUST hear!"
And she did hear a sound ringing out through snow.
But the sound wasn't money! Why, this sound sounded merry!
She stared out the Tower! Miss Tess popped her eyes!
Every guardian there present, the tall and the small,
She HADN'T stopped veterans playing! THEY PLAYED!
And Tess, with her loot shone bright in her store,
And she puzzled three hours, till her puzzler was sore.
"Maybe the Dawning," she thought, "doesn't come from a store."
And what happened then? Well...in The Tower they say,
And the minute her heart didn't feel quite so tight,
She put up her loot in public events to do, (edit: formatting) [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| It's ok to stop playing the game without telling this subreddit Posted: 24 Dec 2017 09:58 AM PST | ||||||||||||||||||||||||||||||||||||||
| Posted: 24 Dec 2017 07:41 AM PST The tank levels were a great change of pace to the game. I was excited to see this variation in the campaign. But where are these vehicles in the end game? Why don't we have random vehicles transmatted during heroic public events or during strikes? We see these in a few missions and then never gain. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Destiny used to be a universe, now it's becoming (became) "just another game". Posted: 23 Dec 2017 08:33 PM PST I've been reading through the grimoire again, reliving the dark path of Dredgen Yor and deciphering the Hive's nightmare sword-logic through the Books of Sorrow. And it's the most fun I've had since the first week of Destiny 2 when everything was new and innocent. Before the release, Bungie said that they were going to remove the Grimoire and put the story in the game itself, but the story in the game is so limited. The Cabal came for the light, they got the light, we got it back too (how convenient!) and we kicked the Cabal's ass. But that's it. We have virtually no understanding of what happened when Ghaul got all molten with Light and the Traveler woke up, just that it did. In Destiny 1, there were still questions, but the Grimoire offered the answers. The "new" Grimoire, the investigatable objects in the world of Destiny 2, were mostly there to remind us that Destiny 1 happened, but a lot of people are arguing that in Destiny 2, we ignore completely what happened in the first one, and those people are right. For example, we have no more "factions" of enemies such as the Dust Giants of the Cabal or the Spawn of Crota of the Hive. The Hive are Hive and Cabal are Red Leigon. The only one that makes sense is the integration of all other Fallen Houses into the House of Kings, because we kind of annihilated everyone else's chain of command. Another problem that's been coming up recently is the dialogue. There are too many characters that are there for the sole purpose of comedic relief and have no backstory. Destiny 1 had interesting backstory of every single character that appeared, but not in Destiny 2. Asher Mir is a crotchety old man with a vex arm and a stereotypical "you dim witted ignoramus!" personality. Brother Vance, who, in Destiny 1, was an interesting character who followed a mysterious Guardian, is now a stereotypical blubbering religious acolyte. And then there's the microtransactions. I don't think I need to say anything more about that. Finally is the Exotic gear. Exotics nowadays are nowhere near as powerful or exciting as Destiny 1 Exotics, except for maybe the Colony, which is bound to get nerfed eventually. Back in the days of Destiny 1, a lot of Exotics were obtainable only by quest, and obtaining them was fun. Now it's just handing in Exotic engram after Exotic engram hoping you don't get your fifth [insert recurring Exotic here] in a row. Personally, all I do for Exotics now is wait for Xur to sell his Fated Engram, I have lost all fun and interest in obtaining what used to be the best weapons in the game. All we can hope for now is for Bungie to actually start listening as they've said so many times already, and re-implement what made the first Destiny great. Which in my opinion, is Grimoire, strong weapons, actual choice in what abilities you have, and an actual possibility in getting Eververse gear. The new Dawning Sparrow that is ONLY achieveable by purchase with real money is a step in the wrong direction. We already had one EA crisis, I sincerely don't want the company that made the Halo series to go the same path, but it's looking like that's exactly the kick in the pants Bungie needs right now. Tl;dr: Destiny 2 has forgotten what it came from and it's hurting badly. Eververse is further injuring it, so are bland, stereotypical characters and a serious lack of anything interesting. I apologize for the length and inconsistency, this is really more of a rant than anything. I just feel it needs to be made aware (if it hasn't already, somehow) that Destiny 2 has some serious problems which need to be fixed. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Tess eververse sells more ships and sparrows than amanda holiday... the actual shipwright. Posted: 24 Dec 2017 11:46 AM PST I don't know... just a thought. Maybe we should be picking these up as rewards from amanda. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| The thing I hate most about about the game is not eververse. Posted: 24 Dec 2017 07:40 AM PST I hate the dialog. The voice acting. It's all just so wrong. It's like every line is forced but it's not even the voice actors. Just the lines. "Guess what WE did?" Or "Cayde, have anything to add?" Totally takes me out the game and makes me wonder why I am even playing it. The dialog is absolutely horrible. It's like it's directed at an 11 year old who constantly needs humor to keep attention... I'm a grown man. I played destiny 1 and loved how dark the hive were. I loved the first time I went into hellmouth alone. I love when I went to the dreadnaught. Everything was so dark and the urgency that created was better than whatever you call this that we have now. Now it's just all a joke. There's no urgency. There are lots of attempts at one liners. Most of them fail to hit the mark. The best dialog from any character in this game comes from our speechless neutered guardian. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Can the cryptarch shut the f*** up while im looking in my vault?? Posted: 24 Dec 2017 02:11 AM PST its a little more than mildly infuriating to hear him say the same thing 20 times while im trying to find a gun [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Posted: 24 Dec 2017 09:48 AM PST CoS Gaming going in-depth with just how much the eververse costs, the time it would take to get every item per season by grinding, and approximately how much it would cost out of pocket. It's 13 minutes, but very informative... And frustrating. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Posted: 24 Dec 2017 06:13 AM PST Something like abilities recharge 50% inside WoD. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| People complain that heroic strikes don't have modifiers. Posted: 24 Dec 2017 01:49 AM PST | ||||||||||||||||||||||||||||||||||||||
| The Complete Lore of Destiny - From Fundament to Late City Age Posted: 24 Dec 2017 02:00 AM PST The Complete Destiny Lore - From Fundament to Late City Age Hello Fellow guardians, after playing Destiny for 3+ years, making a lot of friends and watching a ton of Lore videos. I have compiled the complete Destiny Lore for you to read and fully understand what events took place before our ghost finds us. I know i might have made some mistakes in the LORE and your feedback would be greatly appreciated. This is the first time i have actually compiled a Lore so forgive all the grammar mistakes. Thank you have a nice day [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| You're A Mean One, Eververse (Credit to Dr. Seuss) Posted: 24 Dec 2017 09:22 AM PST You're a mean one, Eververse You're a monster, Eververse You're a foul one, Eververse You're a vile one, Eververse You're a rotter, Eververse You nauseate me, Eververse Credit goes to Dr. Seuss. Hope you liked it! [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| At this point, there should be an emblem that tracks how much silver you’ve wasted. Posted: 24 Dec 2017 04:43 AM PST | ||||||||||||||||||||||||||||||||||||||
| Since tomorrow is Christmas I thought I would give you Guardians an early present. Enjoy! Posted: 24 Dec 2017 11:54 AM PST I seriously hope everyone is having a great time over the holidays and if you aren't...maybe this will make you chuckle! [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Posted: 24 Dec 2017 10:55 AM PST Think about it, there's no reason to get rid of armor perks. All of it is deliberate. They intentionally make the earnable loot easy to obtain and largely all the same. Doing so devalues that loot. Then the eververse loot which is rarer and more time consuming to obtain gains increased value. They've very deliberately flipped the inherent value of items from destiny 1. Amour does nothing, all guns feel the same, power means nothing. The cosmetic EV stuff was cool but definitely not what people were striving for. How do they make the stuff jammed behind micro transactions be more desirable so people will spend more without gating progression or getting accused of having a pay to win model? By intentionally dropping the desirability of all the other stuff. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Posted: 24 Dec 2017 08:15 AM PST | ||||||||||||||||||||||||||||||||||||||
| Posted: 24 Dec 2017 10:56 AM PST I feel like Eververse wouldn't be a problem if the gear was more desirable outside the shop. It is without a doubt that Eververse has some of the best looking stuff. It's a business strategy, put all the best looking stuff in the store to encourage players to "grind" for the illuminated engrams and when the player realize that method doesnt work make them pay out of pockect. With the exception of some trials and iron banner stuff the gear you earn in game isn't really appealing. Especially within the raid which is the biggest event that can happen in Destiny. Not to mention the ornaments which doesn't do the gear any justice cosmetically. It's literally the same gear with a not so impressive glow effect. Gear aside what about those unique items like exotic ghost shells, Ships, and sparrows? Those are not attainable anywhere else besides Eververse which is another reason most players are displeased. In destiny 1 bungie made it clear that in order to have the best looking gear and weapons you had to grind for them in certain activities like raids, crucible, strikes, trials. How can they not follow their own ideals? You had vanguard shells that vanguard activities would give you, same with crucible and trials, raid specific ships and sparrows and ornaments. Heck the freakin strike specific gear was worth going for! It baffles me to this day why bungie gave up those things that worked! I didn't ask them to take it out did You? Eververse is probably not going anywhere, there's no way bungie would take out that whole system when it's making them money. It's clear where their efforts go because they made it so blatantly obvious! In destiny 1 at least for me tess was just another vendor but now she is the emphasizes of the whole game. Put it back to the way it was in Destiny 1 just make her less relevant and make playing the game actually worth it. It's cool that tess has her own unique style and the players who really want it will gladly pay but don't degrade or cut other gear from other activities. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Refill All Ammo between Raid Wipes Posted: 23 Dec 2017 09:58 PM PST When Bungie said that we'd die a lot in the raid I didn't think it was going to be due to having to wipe due to ammo runs every other round. Can we just be given full ammo whenever we start a new phase of a raid? Its not like players don't wipe and do ammo runs like we're already doing, it just artificially adds more time and there is almost always that one person that doesn't get power ammo. Plus in the raid lair is it too much to ask for a lip so that ammo and orbs don't roll off the map whenever they fall? [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Aiming down sights with burst sidearms is less accurate than hipfire Posted: 24 Dec 2017 02:51 AM PST Not sure if this is common knowledge or not. I was messing about in patrol and happened to notice that the tri shot side arms mostly don't hit where you aim if aiming down the sights, and are entirely more accurate with hipfire. I tried out all the sights as well and there wasn't any difference. Video showcasing Traveler's Judgement 5 and Last Hope. I'd always thought there was something wrong with the ADS but never gave it much thought. Advice to take away from this; don't ADS with the burst sidearms. Edit note: Bungo pls don't nerf the hipfire [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| My idea of how shader storage should be handled (Picture included) Posted: 24 Dec 2017 02:50 AM PST this is a quick edit of how i think bungie should change the shader storage (sorry for the bad edit skills i don't know how to use Photoshop very well) and i am welcoming all feedback on how this concept could be change and improved WORLD -World shaders are shaders that one can earn in destiny ranging from the ones you get from Devrim to the ones acquired for calus ALLEGIANCE -Allegiance shaders are ones earned from faction rallies, iron banner, trials and so on DLC -DLC sharders are you guessed it shaders from DLC EVENT -Event shaders are shaders earned from event like the dawning and festival of the lost [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Posted: 24 Dec 2017 04:44 AM PST I know generally, people dislike rants about their favourite games but hear me out if you will. I got to borrow Destiny 2 from a friend for 2 weeks while he went on holiday. He's been trying to get me to play Destiny 2 like he tried to get me into regular Destiny aswell. Regular Destiny had one huge flaw for me.. The content. How did a game based on , looting, leveling, grinding only had 20 levels? Why was the story cut short? BUt when the DLC arrived I understood why. Rise of Iron was maybe okay as DLC, the other DLC's were just part of the game that was cut out. The other DLC's belonged in the base game. I really felt that way during playing the game. But after Rise of Iron, Destiny still had it flaws but was an overall great game. You just needed 3 DLC's in order to make it one. Then came Destiny 2 and I heard they'd put more content in it. They 'listened' to fans. Marketing had me hyped, I download the demo and saw that level 20 was the cap again. The gameplay was so much better, but the same thing happened again. Their DLC's are not to add on to their game, they are to finish their games. The worst DLC system I have personally witnissed. A game that works with grinding, leveling and lotting needs more content! The base game right now is basically just a longer shooter campaign. The perks aren't done that well. Both in Destiny and Destiny 2 I never felt like changing my perks made a huge difference in gameplay. Maybe because it aren't that many or they aren't that different. Picking up a different class never felt really different aswell. It could be that I suck so bad that I can't see the differences, but I do okay on multiplayer and PvE so I just feel like the classes don't have too much differences. Don't be scared to lock certain guns out for certain classes to add to the gameplay. If you want the Titan to get into the fight, don't give him snipers. If you want the Hunter to stay out of the fight don't give her shotguns. These are exactly the same problems I had with Destiny. I don't feel like Destiny 2 changed the IP at it's core at all. I think alot of the issues I state here can be traced back to: Money, money, money. Which is weird because I never really felt that way with Bungie at Halo. But hey, it could just be me. But I see the potential of the game, it could be such an amazing game that I'd happily pay 60 bucks for. The problem is that it feels like a cashgrab to me, and there aren't many people that'd buy a game that feels like a cashgrab to them. If I saw some of the passion that I always felt in Halo this could be so amazing. Or maybe Bungie isn't the right studio for the IP. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Despite everything negative going on, you have to admit the snowball mechanic is just plain fun Posted: 23 Dec 2017 07:31 PM PST | ||||||||||||||||||||||||||||||||||||||
| Weapons From Raid Tokens Do Not Have a Higher Chance to Roll Masterwork Posted: 24 Dec 2017 12:35 PM PST I've hoarded a bunch of raid tokens, 1050 to be exact, to do a massive turn in and see how the raid tokens fared in the new Masterwork System. Unsurprisingly, given recent events, the tokens do not seem to get the increased chance for Masterworks like the true raid drops do. After using up all of my tokens, I was left with 30 armor pieces, and 22 weapons. Out of those, 0 were Masterworked. This is extra disappointing, since the new Raid Lair offers the same tokens as consolation prize for no loot. So, they can't be used to acquire new gear, or get Masterwork cores. All in all, pretty damn useless. [link] [comments] | ||||||||||||||||||||||||||||||||||||||
| Mayhem has decided it for me , power ammo should drop when I defeat an enemy in normal crucible Posted: 23 Dec 2017 05:39 PM PST If I am able to defeat that one guy with power ammo I think I should be rewarded with that ammo , they played poorly with the ammo and therefore I get to turn the match in my favour or at least the next two kills. I don't think this would break crucible but actually make it worthwhile to challenge an opponent with power ammo instead of the , well i need to run because my auto rifle ain't killing him before he can slide into me with a shottie . This would make trials way more interesting also if I kill that guy with power if I'm last man standing I could dare I say it make a play on the other team instead of being team shot by 4 Midas/uriels EDIT 1 : I am not saying any kill in crucible should drop heavy , i am saying that those who have picked up heavy and are then defeated whilst still having ammo should drop a brick of that power ammo to the person who defeated them to pick up (like mahem currently works) just added bit of clarity as some are just reading the title and not the text. [link] [comments] |
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