Destiny 2 The State of Destiny 2


The State of Destiny 2

Posted: 29 Nov 2017 03:27 PM PST

Hey guardians, I wanted to get you guys the latest and greatest from Bungie! Hope it has something that makes you happy! (source: https://www.bungie.net/en/News/Article/46504)


Upcoming Updates Overview

We previously published a list of upcoming Destiny 2 improvements we want to deliver. Some of these updates will be introduced on December 5 and December 12. Others will land in the New Year.

New systems and rewards to give our most engaged players additional, optional pursuits, including:
1. A new Weapon Tier: Masterworks, which will feature stat trackers, random, re-rollable stat bonuses, unique item tooltips, and item details screens (see the December Update Details section below for more info)
2. Improved vendor rewards, adding ways for people to purchase items directly with their Legendary Shards and Tokens (see the December Update Details section below for more info)
3. Adding Armor Ornaments that grant visual permutations of armor as players complete specific Challenges (see the December Update Details section below for more info)

Better incentives for players who complete challenging Prestige activities
We're targeting a January update to provide better incentives to complete Prestige activities

Better rewards and replay value for Strikes, Adventures, and Lost Sectors
In December, we will be introducing a Heroic Strikes playlist and more generous Strike rewards Rewards for Adventures and Lost Sectors are still on our radar, but will not be delivered for our December updates

Private matches for the Crucible
Still targeting early 2018 and expect to have better insight into exact timing in the New Year We are also moving Ranked PVP to the top of our priority list for next year to support the competitive community

Crucible tuning like adjusted Supremacy scoring and better spawning rules
In December, we will introduce additional updates and bug-fixes intended to improve these areas of the Crucible

Better incentives for completing Crucible matches (and penalties for quitting competitive games)
A "Quitter Penalty" system is currently in development, and you can expect an update on the deployment of this system in the New Year

Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards
The next Iron Banner and Faction Rally will introduce improvements in both these areas (see the December Update Details section below for more info)

Changes to make the mod economy more interesting and impactful
The Gunsmith will have some updates to how Mods are acquired (see the December Update Details section below for more info)
We are exploring more updates to this system in the New Year

Ongoing improvements to Exotics, including adjustments to reduce instances of duplication
We plan to tune under-performing Exotics and will continue to make targeted updates and improvements
Duplication protection will be added for Exotics in the New Year

New ways to spend surplus currency and materials (looking at you Legendary Shards)
Players will be able to spend Tokens and Legendary Shards on Vendor inventory (see the December Update Details section below for more info)
Xur will have new items, as well (see the December Update Details section below for more info)

An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time
Emote interface improvements are still on the list, and you can expect an update on the development of this system in the New Year

We will continue to revisit and update this list in the weeks and months ahead to keep you up to speed on what we're working on. Below, you'll find more specific detail about each of the features and updates you can expect to land in December.


December Update Details

There are four key areas we're targeting for improvements in December. Some of these updates will arrive with the December 5 update, and some additional updates will be included in a patch that will be deployed the following week on December 12.

Both updates combined include improvements set against the following goals:
1. Deepen Rewards for advanced players
2. Provide More Player Control over obtaining rewards
3. Make Shards Useful by adding things to use them for
4. Provide General Quality fixes wherever possible

The following changes are the first steps towards achieving these goals, with more planned for our next release in January. Here is a preview of impending changes to Destiny 2. Each category is marked with a forecast delivery date.

Masterworks

[DEC 12] Legendary Weapons will drop as or be upgraded to become Masterworks versions
Masterworks will have a few advantages over the baseline Legendary weapon:
1. Track and display the number of kills with that weapon (with choice between total count or Crucible-only count)
2. Generate orbs for you and your allies on multi-kills
3. Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable

Masterworks drop from any source of Legendary weapons for characters above 250 Power
1. Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork
2. Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks

We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen)

Armor Ornaments

[DEC 5] Armor Ornaments will be added to some existing Armor sets for more visual customization without losing your Shaders or Mods

These ornaments will be unlocked by completing objectives specific to each set, and are permanently unlocked account-wide, just like Exotic Weapon ornaments

They will be applied to the base pieces that you may already have collected, and can now unlock on Vendors if not

In Season 2, the following sets have ornaments unlocked in their respective activities: Vanguard Faction Armor
Crucible Faction Armor
Trials of the Nine Armor
Iron Banner Armor
Dead Orbit Armor
Future War Cult Armor
New Monarchy Armor
Eater of Worlds Raid Lair Armor

[DEC 12] Faction Armor and Weapons will be unlocked for purchase for Legendary Shards and Faction Tokens on most Faction Vendors

All five Armor Slots will always be present, and Weapons will rotate weekly on Factions that have them

Slots will be unlocked by claiming Reward Engrams from the respective Faction
You will get credit for engrams you may have already claimed since launch

Xur

[DEC 12] Xur has some new offerings for players collecting Exotics: Every week, you'll be able to acquire one of the new Fated Engrams using Legendary Shards that will decrypt as Exotics that aren't already in your collection

A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours

No obscure stacking mechanics or need to re-apply before every boss

These cost Legendary Shards and you can have as many as you like

General Investment

[DEC 5] Banshee has some updates on the Weapon and Armor Mod front:
For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components

For players chasing specific Legendary Mods (including Legendary Kinetic Mods), Banshee will offer a selection of specific Legendary Mods for direct purchase, with a selection that will rotate daily and cost Legendary Shards and Mod Components

[DEC 5] For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards

[DEC 12] Commander Zavala and Lord Shaxx will sell Gift consumables for Legendary Shards that can be used during a Strike or Crucible Match that will serve the following functions:
Grant bonus rewards to everyone in that activity upon completion, friend or foe alike
Award anything from Faction Tokens to a round of Exotics for everyone in the match

[DEC 12] Exploit safeguards on Chests and Resource Nodes are greatly relaxed and players should encounter them less frequently
Even if they do, drop rates for Tokens is only reduced to 30% instead of 0%, and Glimmer will be unaffected
We want to associate a visual indicator with this in a future update, but we weren't able to pull that off in this update (but we hear you!)

[DEC 12] Vendors will now beckon you to hand in your Reputation Tokens only when you're carrying enough to earn a Reward Engram

[DEC 5] Changes affecting Reputation Tokens:
1. Daily Challenges will have Reputation Token awards increased across the board
2. Cayde's Treasure Chests still offer variable rewards, but now guarantee (at minimum) a payout of destination appropriate Reputation Tokens
Strikes will drop a larger number of Vanguard Reputation Tokens
3. Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens)
4. On the balance, Reputation required per Reward Engram will increase for Destination Factions (+37%) and Gunsmith (+50%)
5. Leviathan Raid Tokens will be redeemed at Benedict immediately upon obtaining a Token, instead of requiring a full clear before unlocking

With the launch of Curse of Osiris, and the beginning of Season 2, you can expect to see a full suite of patch notes that will document all of the changes outlined above, as well as additional gameplay and sandbox tuning changes the team is making to improve Destiny 2. We'll also soon be providing pre-load and launch day details, as well as a roadmap for our Season 2 content, which includes The Dawning in mid-December.

XP Mechanics

Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI. Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.

We were able to disable the system with a server-side change, but a new solution is now needed to rebalance XP in Destiny 2. We have begun that work, and will continue to provide updates to you about timelines and specifics. The values coded into our website API are being updated today (and may already have been as you read this post) to reflect the removal of this scaling mechanism. In a future update, we intend to link these internal and display-only values together for greater consistency, and to ensure that when changes are made they are accurately reflected everywhere we report them.

We already see that the newly adjusted 160K XP per level value means that leveling is too slow for some activities, and we have begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible.

XP boosts, including both consumable items and passive bonuses like the Well Rested 300% bonus, were always applied after this system and never resulted in early slowing of XP. They should be unchanged by the disabling of this system and will continue to provide their stated increase in XP gain.

Expect to see a lot of conversation from our team on this front, as XP rewards are updated and brought back in-line with player expectations.


The Future

Going forward, we plan to continue this dialog as openly and frequently as possible. This will be an ongoing process, but one that we are committed to.

This week we'll be publishing a new episode of the Bungie Podcast where we will sound off on the current state of Destiny 2, how we think about our communication challenges, and what it takes to update the game in the wild. You'll be able to listen on both Apple and Android devices.

Thank you for playing, for being passionate about the Destiny 2 experience, and for working with us as we look to continuously improve our game and studio communication.

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Chilling in the Sunken Isles with my dog

Posted: 03 Dec 2017 12:05 AM PST

My life in a nutshell

Posted: 03 Dec 2017 02:41 AM PST

Destiny 2 may have saved my life

Posted: 02 Dec 2017 11:38 PM PST

I know Destiny 2 is not what a lot of us hardcore players want it to be, but this game and its community have changed my life in miraculous ways. When I was 16 I fractured my spine and required extensive surgeries that never fully repaired it. Over the following decade I was prescribed increasing amounts of potent opioid painkillers to take around the clock, everyday. After they ceased to work I moved to harder opioid drugs, like heroin. Seeing many of my friends die and losing a great deal personally, I chose to quit. That was 134 days ago, and it has been worse than anything I could have imagined. Amazingly though, I found something to keep me busy, connect me with good people, and push pain to the back of my mind. Collecting every exotic across three characters, having a set day that I meet my raid group, and hope that Destiny 2's future will improve and give me more to do have provided me invaluable tools. I can't know if I had not picked up Destiny 2 if I could have stayed clean or if I would be dead, but I am sure it has helped. So, thank you bungie for this amazing gift, and please keep making necessary improvements to keep this game and its community forever improving.

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Just wanted to share my progress on this fan poster for Destiny I’m currently working on

Posted: 03 Dec 2017 07:54 AM PST

Season 2 What are you hype about?

Posted: 02 Dec 2017 05:39 PM PST

Group picture after first Prestige Raid clear

Posted: 03 Dec 2017 01:42 AM PST

Received an Arcology token for defeating Calus

Posted: 03 Dec 2017 07:01 AM PST

With the new Ghost Skill for Alexa, I figured it was time to decorate my echo dot accordingly

Posted: 03 Dec 2017 08:34 AM PST

My Titan constantly thinks he's a Warlock for some reason?

Posted: 03 Dec 2017 07:16 AM PST

Update’s soon and still don’t have my full raid set.

Posted: 03 Dec 2017 12:42 AM PST

From whom are you supposed to get this reward? Or is this just the potential reward?

Posted: 03 Dec 2017 04:34 AM PST

Here's another example of sweet business being ridiculous in PVP

Posted: 02 Dec 2017 04:03 PM PST

FYI : Raid keys wiping December 5th

Posted: 03 Dec 2017 01:24 AM PST

So I found out that raid keys are apparently wiping on this day . Not sure if the whole community knows about this so I thought I'd put it out there in case there's some of you like me with 25+ keys sitting in there inventory.

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I’d wanted the Sweet Business since I saw it in a promo pic and now, courtesy of Cthulhu, it’s finally mine and it’s everything I hoped it’d be!

Posted: 03 Dec 2017 08:18 AM PST

Please for the love of god let me rejoin my trials team if i DC for like 5 seconds

Posted: 03 Dec 2017 03:01 AM PST

The least you can do is give me a loss, but then make it so that if we win, the loss gets replaced with a win.

The fact that i can dc for like 2 seconds and ruin my entire card is ridiculous. Not my fault Timewarner is one of the biggest piles of trash in existence.

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Achieved my Goal before the DLC!

Posted: 03 Dec 2017 07:04 AM PST

R/DTG redditors right now.

Posted: 02 Dec 2017 01:58 PM PST

Anyone try an ironman run?

Posted: 03 Dec 2017 08:38 AM PST

I was just killing time reading the lore, when I thought about how to kill a guardian, and using that as an ironman run. Create a character, then play through as normal, reviving in areas where you can. BUT, if you die in an area where it says your ghost is restricted, thats it, new character time. I think I'll try it out on my third character slot. Has anyone else tried this?

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My Husband’s Hunter

Posted: 02 Dec 2017 01:43 PM PST

Merry Christmas to my fellow Guardians!!!

Posted: 03 Dec 2017 08:52 AM PST

Trials is hard enough when your bullets actually cause damage...

Posted: 02 Dec 2017 05:09 PM PST

My god the raid is so much fun.

Posted: 03 Dec 2017 12:46 AM PST

Been doing the raid with my clanmates for the past two days. Took about 6 hours to get past Gauntlet and Baths and had a couple of switchouts, but the whole experience was so fun, and with a bunch of friends it was endless laughs, like when we starts up a run of a Gauntlet and got into the first cycle before we realized that our quietest friend had disappeared.

We've yet to beat Calus and might not have the raw DPS to bring him down, but the teamwork and raw fun of the experience has been the best time of the game to date. Thanks a ton, Bungie!

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I had my first Raid experience and it was terrible.

Posted: 02 Dec 2017 06:52 PM PST

I'm 31 years old and don't have tons of chances to try the Raid due to having a busy work schedule. I finally got a chance to sit down and play the Raid. During my first time I had a couple people try to help me out but the rest of the team just got me annoyed. With sayings like "How could you not know how to play the Raid, the game has been out for a long time" and every synonym to the word dumbass, it really got to me.

The whole point of a Raid is team work. Not going to lie, the whole Raid looks overwhelming when looking through YouTube walkthroughs. I just hope I find a good team of veterans willing to have patience and be respectful.

UPDATE: Found some random newbies and we have been playing for hours and learning as we go. Great group of guys!

Thanks for all the wisdom guardians!

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