Dark and Light Dark and Light 11/30 Update - Patch Notes


Dark and Light 11/30 Update - Patch Notes

Posted: 30 Nov 2017 04:54 PM PST

Greetings Adventurers! We're going to be rolling out a patch at 1:00AM~ PST on Friday, 12/1. This week, we're making some improvements to offhand shields and adding attribute bonuses to Knowledge unlocks, as well as a few other small additions, changes, and bug fixes.

As always, be sure to finish up your tames and log out before the update hits to reduce the risk of data loss!

Patch Notes

General Updates

Shield Improvements: We noticed that shields weren't offering the kind of defense you'd expect from a thick sheet of reinforced metal, and players would almost always choose 2-handed weapons or completely avoid investing in crafting shields, so they're getting some much-needed buffs and QoL improvements in this patch.
  • Shields now completely nullify damage from frontal attacks when active (holding RMB). Damage is now dealt to shield durability instead.
  • When a shield reaches 0 durability while equipped, it is automatically replaced by a shield with durability remaining from your inventory / hotbar.

Knowledge Attribute Bonuses: This patch introduces new way to specialize and improve your character through percentage-based stat bonuses associated with each Knowledge node. As you increase the rank of a Knowledge node, you'll earn a small percentage bonus for one or more attributes. With this new system, you can even earn bonuses to attributes that weren't upgradeable before! For example, reaching higher ranks in Air Magic will grant a bonus to Movement Speed. Check out the list below for a complete look at what ranking up each Knowledge node will give you:

Adventuring
  • Survival - Health
  • Melee Crafting - Attack
  • Ranged Crafting - Attack
  • Offhand - Stamina
  • Armor Crafting - Health
  • Tailoring - Mana
  • Cooking - Hunger + Thirst
  • Farming - Weight
  • Taming - Constitution
  • Riding - Movement Speed
  • Forging - Weight

Magic
  • Staffs - Mana
  • Alchemy - Health
  • Light Magic - Focus
  • Dark Magic - Focus
  • Fire Magic - Cold Resist
  • Water Magic - Thirst + Heat Resist
  • Earth Magic - Weight
  • Air Magic - Movement Speed
  • Shapeshifter Magic - Stamina
  • Thaumaturgy - Mana
  • Enchanting - Mana
  • Goblin Engineering - Constitution

Architecture
  • Strawwork - Health
  • Woodwork - Health
  • Stonework - Health
  • Ironwork - Health
  • Framework - Mana
  • Human Manor - Health
  • Elven Manor - Health
  • Dwarven Manor - Health
  • Manor Framework - Mana
  • Decor - Focus
  • House - Health

New Furnishings: We're going to be focusing on adding a few more customization options in the near future to help make your Adventurer and their homes feel unique. In December, we're planning on adding dyes for both structures and tamed creatures, as well as a few more furnishings for your home!
  • Decor Knowledge Rank 5 added - High-Backed Chair and Oil Lamp Schemas added.

City Restructuring: In our last few patches, we moved a few locations from within Estel, Talos, and Ironfast to outside of the city, including the stables. In this patch, we're continuing to improve these small villages to help make them feel a little more alive.
  • Added Guards and Villagers to small villages / stables outside of the city.
  • Winding Roots Spell: Now has a delayed activation after 1.5 seconds instead of rooting the target immediately.
  • Wheat Fields: Further optimized performance while harvesting in the field.
  • Bytorg's Toolbox: Increased the number of item slots in the workbench to allow for larger number of items to be crafted at once.
  • Updated several item icons.

Bug Fixes
  • Fixed a bug where certain vendors in Estel weren't spawning.
  • Fixed a bug where Wraith projectile sound effects would play even when far away from the source of the sound.
  • Fixed a bug where Pegasi weren't tameable.
  • Fixed a bug with incorrect damage values on Wheat Field Goblins.
  • Fixed a bug where some areas of the Hot Springs water wasn't functioning as intended.
  • Fixed a bug where Infernus Dragon fire breath (RMB while riding) wasn't dealing any damage.
  • Fixed a bug on Chaos Servers where House Rankings weren't showing up properly on city billboards.
  • Fixed a bug where some Schemas in a Cyclops Workbench were displaying incorrect crafting requirements.

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