Civilization - I think Jadwiga is trying to find something... |
- I think Jadwiga is trying to find something...
- Civ VI 30 Day Fitness Challenge - Body By Gilgamesh
- This seems like a balanced start...
- Transport District
- Civ 6 is nominated for the "Haunts My Dreams" category in today's Steam Awards!
- The Iroquois Suck! Now They Don't! Have fun!
- Rome has conquered a lost city?
- These guys have been trapped here for like two thousands years now
- I heard y'all like canal cities
- Just in time
- CMV: I'm afraid the R&F Alliance changes will not fix the CIV VI issue that ruins many of my games.
- TIL a "star" (instead of a number) is used to indicate the yield if it is high enough
- Life is a cabaret, o chum!
- Is there some type of revolution mechanic in this game?
- 3 Continents and a Natural Wonder for Victoria's First City
- Has Nuclear Gandhi Appeared in Civ VI?
- What are some Civs/Leaders you know aren't gonna be in RnF, but want to see in the game anyway?
- Trust noone, not even your declared friends
- MOAR Units-esque Mod for Civ 5?
- Eliminating lengthy bombing animation?
- Civilization VI Amenities
- every civ thinks I'm a warmonger
- Breeding like rabbits
I think Jadwiga is trying to find something... Posted: 29 Dec 2017 12:58 AM PST
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Civ VI 30 Day Fitness Challenge - Body By Gilgamesh Posted: 29 Dec 2017 09:08 AM PST Forward: I work for a startup that is experimenting with approaches to inspire healthier decision making in people's daily lives - more specifically the effects of monetary rewards on these decisions and methods of gamifying health and fitness in general. We give out free stuff to people who make healthy choices and we're encouraged to come up with creative and engaging ways to fit exercise into people's daily lives. My idea was to create a challenge that leveraged Civ's notorious "just one more turn" gameplay into an intense "just one more rep" fitness regimen. Thus this challenge was born! I'm planning on starting it January 1st (because new year, new me or whatever). Let me know what you think (ways to keep it balanced throughout, better exercises to do, more interesting mechanics) and please upvote to help me convince my boss to give me free stuff for coming up/following through with it :) Rules:
Exercises: Base Exercises (You do these after every turn):
Activity Bonuses (Doing on of these during your turn adds to your Base Exercises):
Era Multipliers (Multiply the Base Exercise reps based on what era you are in):
District Sets (also do an additional set per improvement and a double set per corresponding great person):
Turn Formula: (Base Exercises + Activity Bonuses) * Era Multiplier + District Sets Additional Notes 1 When seizing a city from an opposing civ, do 1 set of district exercises for each corresponding district, but do not do building sets. This bonus is not effected by era multiplier 2 Purchasing an Apostle also requires +1 additional set Update: I'm really excited by people's feedback on this - mostly that people are legitimately talking about doing it too! Because a lot of people commented on being able to count the exercises better, I figured i'd make a spreadsheet to help people know what exercises to do after each turn. I'm working on it now :D [link] [comments] | ||
This seems like a balanced start... Posted: 29 Dec 2017 12:05 PM PST
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Posted: 29 Dec 2017 10:54 AM PST Transport District This should replace the Aerodrome district and arrive earlier in the tech tree. One of the issues I have with the Aerodrome is that it arrives too late for me to bother building. I propose that the transport district become available with the Steam Power tech. Tier 0: (Base district) Reduces resource requirement for planes in this city to 1 aluminium. Additionally, it automatically builds railways between all cities in your empire with Transport Districts, which would work like roads but allow units to move twice as fast along them as your current road level allows (e.g. modern road is 0.5 movement point, modern railway is 0.25). Tier 1: Railway station: Provides a tourism boost to all sources of tourism (i.e. wonders, theatre squares etc.) within a 2 tile radius (+25% Tourism, stackable bonus. This could also provide a trade route (too powerful?) or, it could simply add gold to internal/international trade routes originating in/going to this city. Tier 2: Airport: As I've seen suggested by /u/goboking , have the 2nd tier building be a choice between a commercial airport and a military airport. Military airports provide production towards air units and grant them bonus XP, whereas a commercial airport provides gold (and culture), as well as expanding the tourism boost radius to 3 tiles (from the railway station's 2 tiles). Tier 3: Hotel: Let the hotel provide gold and housing (and maybe even a little bit extra tourism), since hotels and the like always spring up around transport centres. For railways, take Australia as an example: I build a transport district in Perth and one in Canberra – the road connecting them gets a railway put alongside it (as in this would appear on the map, while the road would essentially become replaced by the railway in terms of unit movement). I build one more transport district in Adelaide (A) and now there's a railway connecting Adelaide to Perth (P) and Canberra (C) to Perth, as well as the original Perth-Canberra railway. Now I build one in my last city (Brisbane (B)). Now I have the following railways: A-B, A-C, A-P; B-C, B-P; C-P. (As a side idea, the 'armoured train' unit could be added, unlocked with Steam Power, which could only move along railroads and requires iron to be built – this might make military engineers a bit more useful since they could build railways too. In the same way that a plane must return to base to heal, these trains must also return to their Transport District to heal. They could even be extra effective against Heavy Cavalry i.e. Tanks, since they effectively have big shell-firing guns on the side.) Finally, add in a new wonder – the London Underground: Doubles all extra tourism bonus from transport districts (unlocked with Steel tech?) What do you think of the Transport District idea and the buildings that go inside of it? Would these changes be for the better, or is the Aerodrome fine as it is? [link] [comments] | ||
Civ 6 is nominated for the "Haunts My Dreams" category in today's Steam Awards! Posted: 29 Dec 2017 10:07 AM PST
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The Iroquois Suck! Now They Don't! Have fun! Posted: 29 Dec 2017 01:42 PM PST
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Rome has conquered a lost city? Posted: 29 Dec 2017 06:41 AM PST
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These guys have been trapped here for like two thousands years now Posted: 29 Dec 2017 06:42 AM PST
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I heard y'all like canal cities Posted: 28 Dec 2017 10:02 PM PST
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Posted: 29 Dec 2017 05:53 PM PST
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CMV: I'm afraid the R&F Alliance changes will not fix the CIV VI issue that ruins many of my games. Posted: 29 Dec 2017 02:15 AM PST To start off with, I love the game, and both the full conquest and full peaceful games work fine for me. However, if you want to do any conquest during a science/culture/religion game, relations with other powers become so unrealistic, I feel myself getting annoyed and not finishing the game. And my problem is in alliances. In my current game, I'm going for a religious victory with the new religious units. I'm next to Saladin and Pericles who obviously hate me for liking religion and city states respectively (also a dumb mechanic, but not the current subject). So they declare joint wars on me, Japan and Australia. So I'm allied with Hojo and John, and it's a 3v2.We're winning. So now I expect Pericles and Saladin to hate me, but I'm also at -20 and -32 warmongering with Australia and Japan. This is just rubbish. I'm dutch IRL, and when the US/Canada came to save our assess in WW2, we didn't think they were warmongers, but heroic saviors. There should be no warmonger points if you're allies both at war with someone. If any you should get a positive modifier. Now if I attack Australia, ofcourse I expect Japan to be pissed, but Saladin and Pericles? The axis of evil? And now in rise and fall the only change to alliances is that they will be giving bonuses for long standing alliances, and you can define economic and scientific alliances. But they are omitting fixing the glaring issues that arise from warmongering and agenda's, which dominate all inter-empire relationships and make diplomacy a redundant one-dimensional bore, which is a direct result of the limited options that are available to the player and the victory type the player is working towards. I need diplomacy in Civ, more than dark ages. I think this expansion focused and risig and fallign empires is a bit superfluous. A nice bonus for when they have their basic game working well. I need city states that give envoys based on trade relations, military might and proximity, I need to be able to really negotiate a religious stand-off or no forward settling. I need the option to say: If you attack this city state, I will declare war on you. If you settle this land, I will denounce you. Denouncements need to mean something. I need more complex agenda's. I hate that Pericles, Pedro, Frederick and Montezuma always, 100% of the time hate me. And I need realistic world wars, where relations between AI's influence their response to the player/other AI's warmongering. Rise and fall simply does not address these issues at all, and I'm very afraid the devs think this small addition to alliances will be enough. My only hope is that they are working on a second expansion to fix all diplomacy, they realise how big of an influence on game enjoyment it is, but it is simply too complex to fix in time for the first expansion. But I'm pessimistic. How about you guys? Anyone know of any devs commenting on further expansions, or the state of diplomacy in the base game? [link] [comments] | ||
TIL a "star" (instead of a number) is used to indicate the yield if it is high enough Posted: 29 Dec 2017 04:15 PM PST
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Posted: 29 Dec 2017 11:56 AM PST
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Is there some type of revolution mechanic in this game? Posted: 29 Dec 2017 02:43 PM PST I'm contemplating purchasing the game and I wanted to know if there was some kind of revolution mechanic, where cities/colonies that are far from your capitol can end up "revolting" and then becoming their own kind of country or something like that. If not that's fine, I'm probably gonna end up buying it anyway. If this doesn't already exist in the game, is there maybe a mod that makes this happen? Thanks! [link] [comments] | ||
3 Continents and a Natural Wonder for Victoria's First City Posted: 29 Dec 2017 01:42 AM PST
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Has Nuclear Gandhi Appeared in Civ VI? Posted: 29 Dec 2017 10:26 AM PST When I first got the game, I wanted it because I liked watching Drew Durnil playing, he used to make jokes about Gandhi and Nukes. But whenever I go to the late game, it is just pressing next turn up until you have enough tourists to win the game, not gandhi nuking anyone in fact. Is it just a meme or does it occur in Civ VI. EDIT: has any AI ever used nukes, never seen it happen to me. [link] [comments] | ||
What are some Civs/Leaders you know aren't gonna be in RnF, but want to see in the game anyway? Posted: 29 Dec 2017 09:38 AM PST I'm gonna start modding Civ VI, and I'm curious what are some of the civs and leaders people want to see in the game (that people think aren't gonna be in Rise and Fall). UPDATE: Started working on Attila. Just finished the leader art. Anyone know how to recreate the First Look box thingy? [link] [comments] | ||
Trust noone, not even your declared friends Posted: 29 Dec 2017 07:18 PM PST Ok, so I just started a game as Russia, and my first neighbors were Kongo and Persia. I sent Kongo my religion and they were happy, we became friends, Persia declared war on me later but I wasn't too surprised. What DID surprise me though, was that very same turn, one of Kongo's CS'es DoWed me! I made peace with them and thought nothing of it. Then, Kongo forward settles right on my border, but in Diplomacy screen I have no option to ask him to stop, even though we're friends! The "Past Ten Turns" bit even says "Rumor has it Kongo declared war on Russia" even though I never saw that! And now, Kongo sent heavy chariots to my cities and I'm able to bombard them! No sign of Persia in sight, by the way! Has anyone seen this before? I wanted to be buds with Kongo! Is Cyrus mind controlling him or something? Idk what to do! [link] [comments] | ||
MOAR Units-esque Mod for Civ 5? Posted: 29 Dec 2017 07:08 PM PST Title kind of explains my question, but what I am looking for is a mod for V that is like the MOAR Units mod pack for VI, essentially giving each civilization more unique units to play with. Thank you ahead of time for your suggestions! [link] [comments] | ||
Eliminating lengthy bombing animation? Posted: 29 Dec 2017 01:08 PM PST I looked for some mods or settings to make aircraft faster, but didn't find any for civ 6, only 5. I'm getting really frustrated with how long aircraft animations take. Is there a solution? Thanks. [link] [comments] | ||
Posted: 29 Dec 2017 12:57 PM PST Where do I check my amenities? It says my city is unhappy, but I can't tell how many amenities I have [link] [comments] | ||
every civ thinks I'm a warmonger Posted: 29 Dec 2017 06:36 PM PST This happened to me a few times, but it's...strange. For example, India and England both suddenly declare a formal war on me, and immediately after i make peace with them everyone else denounces me of warmongery. I hadn't started any wars before that, and I don't know if this is a glitch or just part of the game. [link] [comments] | ||
Posted: 29 Dec 2017 01:42 AM PST
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