Civilization - Civs are going to be revealed next week


Civs are going to be revealed next week

Posted: 03 Dec 2017 06:07 AM PST

I edited 32 historical epics together into a trailer for Civilization the movie.

Posted: 03 Dec 2017 06:16 AM PST

I bought it 2 hours ago...

Posted: 03 Dec 2017 11:24 AM PST

What's wrong with you, Enrico?

Posted: 03 Dec 2017 10:34 AM PST

I don't think that's how an enclosure works...

Posted: 03 Dec 2017 06:19 AM PST

I just found Atlantis before the flood

Posted: 03 Dec 2017 02:48 AM PST

Liberating a city should by default give you open borders with that city for at least 10 turns.

Posted: 03 Dec 2017 10:31 AM PST

Liberated Brazil's capital from the Aztecs and brought them back into the game in an heroic act of friendship, only to have all of my best military units thrust out of the city borders and into the midst of the Aztec army where they were swiftly destroyed in the next turn. What's the point in liberating cities if you're going to be seemingly randomly punished for doing so?

This was on my first game of Civ VI by the way where I thought perhaps logical changes would've been made to this mechanic.

submitted by /u/IncredibleBert
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A Most Wonderful Theater Square

Posted: 03 Dec 2017 09:07 AM PST

Dear Firaxis: If you give a civ any sort of production bonus, I will use it for wonder-whoring, regardless of your original intention.

Posted: 03 Dec 2017 05:59 PM PST

Alexander is SO last (last, last) Millennium - bring your Greece Games into the Modern World with Eleftherios Venizelos' Kingdom of Greece - a coastal tourism powerhouse with bonuses to archaeology! Just released for Civilisation V!

Posted: 03 Dec 2017 10:03 AM PST

I started an inca game by accident and got what I think might be a god tier petra start

Posted: 03 Dec 2017 08:07 AM PST

Just a Friendly reminder that the r/CivBattleRoyale is 100% alive and kicking - and it isn't going to stop!

Posted: 03 Dec 2017 04:44 PM PST

Yes, I can see the CivBattleRoyale link in the sidebar, but I think its time people paid more attention to the BR.

Starting from humble beginnings around 2 years ago, the Civ Battle Royale MK2 has been mostly going strong since then, currently holding 94 parts and over 800 turns. Before a large, almost 200 days long hiatus, r/CivBattleRoyale was a thriving place, full of memes, fanfics, OC... If you can name it, it was there, all focused on one single game. However, a devastating crash left the CBRMKII almost dead, requiring a full recreation to get it back to its part 83 state.

In the time between the crash and the release of Mk2.1, the CBR, unfortunately, lost most of its momentum, only regaining some of its strength at the announcement of a new MKIII, although plans for the MKIII fell through after a key member of the MKIII left, leaving the new CBR dead in the water. Most of the CBR team left.

However, some of the original team remained, forming BlueCassette out of the ashes of the old team. Together, they finally finished recreating the CBRMKII, releasing part 84 of the CBRMKII almost 3 months ago. With weekly, on time updates, the CBR itself is going strong. However, the difference in the community is... noticeable.

The CBR posts themselves only reach a fraction of the views/upvotes it did before the hiatus. Shitpost and meme production is at an all-time low. I fear even the giant link on the sidebar barely remembers people of whats happening on 'the cylinder'.

So just, check it out, maybe leave a shitpost or two. Updates on Tuesday.

submitted by /u/ImpaleUponLighthouse
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what is this

Posted: 03 Dec 2017 06:05 PM PST

Introducing the Sassanid Empire as led by Kawad I—with more leaders to come!

Posted: 03 Dec 2017 03:52 PM PST

Become the Bretwalda in my latest mod for Civilization VI. Adds the Anglo-Saxons and two leaders.

Posted: 03 Dec 2017 04:22 PM PST

Which vanilla Civ 6 leader or civ needs overhaul for Rise&Fall? (Anton Strenger wants us to tell..)

Posted: 03 Dec 2017 11:16 AM PST

"We are not afraid to go back to leaders we have already finalized and rework their bonus entirely – so keep telling us what you think about leaders. We are always listening." - Rise and Fall lead designer Anton Strenger

So which leader has a bland ability or which civ could use some of the new expansion mechanics?

I think America's civilization bonus 'Founding Fathers' could be changed. The legacy bonuses itselves arent so easy to follow so America's bonus could be changed or something added into it.

(also: nerf Nubia and Scythia!)

submitted by /u/Harmonia5
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Balanced Start: The Odyssey

Posted: 03 Dec 2017 01:21 AM PST

Geez Louise I got outplayed

Posted: 03 Dec 2017 08:45 AM PST

What does it mean underneath this spy where it says “Computers”?

Posted: 03 Dec 2017 05:39 PM PST

What is the 2:1 option I'm seeing in the game creation options?

Posted: 03 Dec 2017 05:26 PM PST

https://i.imgur.com/aaacd4u.png

Can someone tell me what the 2:1 options mean? I think it's from the YNAM mod or something.

submitted by /u/paupsers
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Strawpoll for Predictions on the New Leader for Rise and Fall

Posted: 03 Dec 2017 02:19 PM PST

Play as Aung San Suu Kyi in my latest modded release for Civ VI!

Posted: 03 Dec 2017 04:11 PM PST

First try with the Soviets mod and I gotta say that my Soviet Russia is looking pretty accurate so far

Posted: 03 Dec 2017 02:16 AM PST

Found a fairly game-breaking bug regarding double-output and seized cities

Posted: 03 Dec 2017 11:32 AM PST

If you have double-output civics (faith, science, culture) enabled and take over a city, it breaks that city's outputs. I've been testing it for a while now, and this is what I've found:

Enabled when city is taken over:

City already has the district: No boost

City doesn't have district: When built, the buildings will have the standard output

You disable civics: Buildings lose all output. Buildings not yet built won't give any output

Basically, if you have any double-output enabled when you take over a city, then you have to keep it in place otherwise the district output becomes useless.

I also noticed that boosts from Great Scientists don't apply to cities you've taken over. My universities have +10 (+2, then +4). New universities get this too. But if they're built in a city that I seized, it doesn't apply them to it.

This is a pretty massive bug! Cities you've taken over, even that were ceded to you, become useless if you happened to have double-output enabled when taking them

submitted by /u/Nandy-bear
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