True Dota 2 - 7.07c Patch Discussion


7.07c Patch Discussion

Posted: 17 Nov 2017 01:49 PM PST

7.07c:

General

  • Bounty Runes: Base XP reduced from 50 to 25
  • Bounty Runes: XP Growth increased from 5/min to 7/Min

Items

  • TP Scroll: Initial cooldown increased to 10 seconds after creeps spawn
  • Bloodstone: Mana Regeneration per charge reduced from 0.4 to 0.35
  • Meteor Hammer: Impact stun duration increased from 1.75 to 2
  • Aeon Disk: The damage that triggers the item will no longer drop your health below 80% (So if you are 82% and take damage that would have made you 70% health, your health drops to 80% instead)
  • Aeon Disk: cost reduced from 1675 to 1600

Units

  • Neutral Troll Priest: Mana Regeneration aura reduced from 3 to 1.5

Hero Respawn

  • Hero respawn time adjustments (level 12-20)

    Level Old New Difference
    1 5 5 0
    2 7 7 0
    3 9 9 0
    4 13 13 0
    5 16 16 0
    6 26 26 0
    7 28 28 0
    8 30 30 0
    9 32 32 0
    10 34 34 0
    11 36 36 0
    12 46 48 2
    13 48 52 4
    14 50 54 4
    15 52 56 4
    16 54 58 4
    17 56 60 4
    18 66 70 4
    19 70 74 4
    20 74 76 2
    21 78 78 0
    22 82 82 0
    23 86 86 0
    24 90 90 0
    25 100 100 0

Heroes

Alchemist

  • Alchemist: Level 10 Talent changed from +5 Armor to -5s Unstable Concoction Cooldown
  • Alchemist: Level 15 Talent increased from +250 Health to +350 Health
  • Alchemist: Level 20 Talent increased from +200 Unstable Concoction Damage to +360
  • Alchemist: Level 25 Talent changed from -8s Unstable Concoction Cooldown to +30 Chemical Rage Regeneration

Anti-Mage

  • Anti-Mage: Mana Break damage reduced from 60% to 50%
  • Anti-Mage: Blink cooldown increased from 12/9/7/5 to 15/12/9/6
  • Anti-Mage: Level 15 Talent increased from -1s Blink Cooldown to -2s
  • Anti-Mage: Level 20 Talent illusion incoming damage increased from 300% to 350%

Bane

  • Bane: Nightmare cast range reduced from 500/550/600/650 to 425/500/575/650

Beastmaster

  • Beastmaster: Wild Axes damage reduced from 40/70/100/130 to 30/60/90/120
  • Beastmaster: Hawk movement speed reduced from 450 to 430

Brewmaster

  • Brewmaster: Earth Brewling armor reduced from 5 to 3

Broodmother

  • Broodmother: Level 10 Talent increased from +60 Spawn Spiderling Damage to +75
  • Broodmother: Level 20 Talent reduced from +60 Attack Speed to +50
  • Broodmother: Level 25 Talent reduced from +75 Insatiable Hunger Damage/Lifesteal to +60

Centaur Warrunner

  • Centaur: Agility gain reduced from 1.6 to 1.0

Chaos Knight

  • Chaos Knight: Phantasm cooldown increased from 130 to 145

Chen

  • Chen: Holy Persuasion manacost reduced from 100/110/120/130 to 70/90/110/130
  • Chen: Level 10 Talent increased from +20% XP Gain to +35%
  • Chen: Level 10 Talent increased from +125 Cast Range to +200

Clockwerk

  • Clockwerk: Power Cogs attacks to kill rescaled from 2/2/2/3 to 2

Drow Ranger

  • Drow Ranger: Precision Aura reduced damage from 16/22/28/34% to 10/18/26/34%
  • Drow Ranger: Level 15 Talent increased from +300 Gust Distance/Knockback to +400

Earth Spirit

  • Earth Spirit: Geomagnetic Grip silence duration reduced from 2.5/3/3.5/4 to 2/2.5/3/3.5

Ember Spirit

  • Ember Spirit: Level 10 Talent increased from +150 Flame Guard Absorption to +200
  • Ember Spirit: Level 10 Talent increased from +20 Damage to +25
  • Ember Spirit: Level 15 Talent increased from +30 Flame Guard DPS to +50

Huskar

  • Huskar: Base movement speed reduced by 5

Lone Druid

  • Lone Druid: Spirit Bear Health increased from 1400/1800/2300/2700 to 1500/2000/2500/3000

Luna

  • Luna: Strength gain reduced from 2.5 to 2.2
  • Luna: Lucent Beam cast point reduced from 0.5 to 0.4
  • Luna: Level 10 Talent increased from +150 Cast Range to +200
  • Luna: Level 15 Talent increased from -2s Lucent Beam cooldown to -3s

Meepo

  • Meepo: Base magic resistance reduced from 35% to 25%
  • Meepo: Level 10 Talent changed from +10% Lifesteal to +7 Strength
  • Meepo: Level 10 Talent changed from +30 Movement Speed to +20 Damage
  • Meepo: Level 15 Talent changed from +10 Strength to +10% Lifesteal
  • Meepo: Level 20 Talent changed from +40 Damage to -4s Earthbind Cooldown
  • Meepo: Level 25 Talent increased from -4s Poof Cooldown to -5s
  • Meepo: Level 25 Talent reduced from +700 Health to +600

Morphling

  • Morphling: Morphing back to your hero sets you back to the same percentage Health and Mana you originally had before you morphed (so if you are low health after taking damage in a Morph, morphing back effectively heals you)
  • Morphling: Morph now changes your primary attribute to the target's one
  • Morphling: Morph duration reduced from 30 to 20 seconds
  • Morphling: Level 20 Talent changed from -25s Morph Cooldown to +15s Morph Duration

Naga Siren

  • Naga Siren: Agility gain increased from 2.75 to 3.2
  • Naga Siren: Level 10 Talent changed from +175 Health to +10% Mirror Image Damage

Nightstalker

  • Nightstalker: Darkness vision limit against buildings and wards changed from 675 to 800
  • Nightstalker: Hunter in the Night Flight Vision reduced from 1200 to 1000

Omniknight

  • Omniknight: Base intelligence reduced by 2
  • Omniknight: Degen Aura AoE reduced from 350 to 300
  • Omniknight: Level 20 Talent reduced from +6 Mana Regen to +4

Shadow Fiend

  • Shadow Fiend: Shadow Raze bonus stacking damage increased from 60 to 80

Sniper

  • Sniper: Strength gain reduced from 2.0 to 1.7
  • Sniper: Level 10 Talent increased from +12% Cooldown Reduction to +15%
  • Sniper: Level 15 Talent increased from +20 Shrapnel DPS to +25

Spectre

  • Spectre: Desolate damage reduced from 20/35/50/65 to 20/30/40/50
  • Spectre: Desolate now pierces Spell Immunity

Spirit Breaker

  • Spirit Breaker: Level 15 Talent increased from +30 to +40 Damage
  • Spirit Breaker: Empowering Haste now has seperate values for your hero and your team
  • Spirit Breaker: Empowering Haste on self increased from 6/10/14/18% to 8/12/16/20%
  • Spirit Breaker: Empowering Haste on allies reduced from 6/10/14/18% to 4/6/8/10%

Storm Spirit

  • Storm Spirit: Agility gain reduced from 1.8 to 1.5
  • Storm Spirit: Level 20 Talent reduced from +40 Attack Speed to +30

Templar Assassin

  • Templar Assassin: Level 10 Talent changed from +250 Health to +3 Psionic Traps
  • Templar Assassin: Psionic Trap damage increased from 175/250/325 to 250/350/450
  • Templar Assassin: Psionic Trap max charge time reduced from 6s to 4s

Terrorblade

  • Terrorblade: Intelligence gain from 1.75 to 1.6
  • Terrorblade: Metamorphosis cooldown increased from 140 to 155
  • Terrorblade: Metamorphosis movement speed reduction from -30 to -25
  • Terrorblade: Level 20 Talent increased from -8s Reflection Cooldown to -10s

Tiny

  • Tiny: Grow now grants +5/10/15 Armor
  • Tiny: Grow no longer increases movement speed
  • Tiny: Grow bonus base damage reduced from 40/80/120 to 30/45/60
  • Tiny: Tree Grab bonus building damage rescaled from 75% to 60/80/100/120%
  • Tiny: Tree Grab unit damage rescaled from 30% to 10/20/30/40%
  • Tiny: Tree Grab attack count rescaled from 2/3/4/6 to 5
  • Tiny: Tree Grab cooldown rescaled from 15 to 18/16/14/12
  • Tiny: Level 20 Talent reduced from -10s Tree Grab Cooldown to -7s
  • Tiny: Toss no longer throws Spell Immune enemies

Tusk

  • Tusk: Strength gain increased from 2.6 to 3.0

Underlord

  • Underlord: Level 20 Talent reduced from +30 Health Regen to +20

Vengeful Spirit

  • Vengeful Spirit: Level 20 Talent increased from -4s Magic Missile Cooldown to -5s
  • Vengeful Spirit: Vengeance Aura attack damage rescaled from 10/18/25/34% to 12/18/24/30%

Windranger

  • Windranger: Turn rate improved from 0.6 to 0.8
  • Windranger: Windrun movement speed bonus increased from 50% to 60%
  • Windranger: Level 15 increased from +75 Attack Range to +100
  • Windranger: Level 15 increased from +90 Powershot Damage to +100
  • Windranger: Level 20 changed from +25% Cooldown Reduction to +1 Shackleshot Target
  • Windranger: Level 25 changed from +1 Shackleshot Target to +30% Cooldown Reduction
  • Windranger: Level 25 increased from +20% Ministun Focus Fire to +30%

Winter Wyvern

  • Winter Wyvern: Arctic Burn damage reduced from 9% to 7.5/8/8.5/9%
  • Winter Wyvern: Base damage reduced by 3
  • Winter Wyvern: Level 15 Talent reduced from +600 Night Vision to +500
submitted by /u/freelance_fox
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Dota 7.07c

Posted: 17 Nov 2017 01:38 PM PST

I take back everything bad I said about Pango.

Posted: 17 Nov 2017 01:32 AM PST

This hero is awesome, fun, and refreshing. He's just not a carry. His Q pairs well enough with items that the damage can be substantial, even in lategame. Rolling thunder is amazing in teamfights or ganking. O.K., his passive hasn't won me over - I don't think it will, but the hero is far from weak provided you have another core, and some disable. I also love the variety of things you can build on him and make it work.

submitted by /u/sunofagundota
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Why are AM players getting Linken's instead of Aghs this patch?

Posted: 17 Nov 2017 04:17 AM PST

Aether lens in 7.07

Posted: 17 Nov 2017 02:18 AM PST

No one seems to talk about the change for this item, but imo al is a lot of better now for supports. * So the first change was deleting the spell dmg amp. It was nice bonus, but it wasnt much, especially for supports(bigger nerf for magic cores) * I didnt do the math about the mana regen change, but I might add it later. Anyway i dont think that the change is big in this aspect. * Range is now 250 instead 220. Its no a lot but sometimes can make a difrence. * The bigest part is that mana went from 200 to 400. I thing its hudge, a lot of supports has 3 spell with ~100 cost and even more expensive ultimate. The provide enough mana pool to spam it all in fights. * The last thing i want to talk about is spell range telents for supports. Now a lot of them has this type of talent at level 10/15(bane, cm, ogre, worlock, lion, rubick, dazzle, ss, disruptor, oracle ect) and thismakes aether lens even better. Firstly it can catch enemys of the guard(they dont expect that lion can use hex from that far). Secondly supports can stay far back in the safe position even if they have one spell with close range cast. The item has also realy good build up from arcane boots. Your thoughts?

submitted by /u/irosReddit
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Juggernaut is weak this patch

Posted: 17 Nov 2017 09:56 AM PST

Am I alone, who thinks, that he is really weak this patch? And not because he got dumpstered by IceFrog, but because all other carrys got stronger.

submitted by /u/Witson1991
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Tiny

Posted: 17 Nov 2017 03:06 PM PST

What is his role this meta? How do you play him? Lanes?

submitted by /u/Uberrrr
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Complexity.Moo's Sand King

Posted: 16 Nov 2017 05:32 PM PST

I've been digging the way Moo has been playing Sand King in the Offlane lately, shutting down melee safelaners and not really prioritizing Blink Dagger until the midgame.

He tends to go like 4-0-3-1 and use SK's power spike to bully lanes and be a tanky, speedy nuisance.

Tranquils - Drum/Veil, urn, force staff - blink later on

What do you guys think? Could it work in pubs?

submitted by /u/roboconcept
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How to counter Omni offlane

Posted: 16 Nov 2017 09:17 PM PST

I hate nothing more than omni offlane. With the new meta and not being able to pull as much how do you counter this hero? Can anyone 1v1 him? what supports work well against him?

Really any help is appreciated. I'm around 4k and simply don't know how to beat him.

submitted by /u/pierce768
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What does the star next to pick number in the post game screen mean? Pics in link

Posted: 16 Nov 2017 10:48 PM PST

In one game I had a star next to the pick number in the post game scoreboard, but I didn't in the game before. Any ideas? Link has pics

https://imgur.com/a/e0HZp

submitted by /u/AlchiManche
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Let's talk about the Glory of the new crystal maiden support: Wraith King

Posted: 16 Nov 2017 06:01 PM PST

WK's mortal strike effectively gives him a 10% chance to insta kill creeps. He lifesteals off of this. This effectively means that a WK with mortal strike and tangos can jungle to get his lifesteal talent, and that a WK with lifesteal can jungle forever. How do we apply this to a 5 position WK?

At level 1, you maybe gank the offlane and zone him with a stun and right clicks. Then, you go and pull creeps and get level 2. Now, the choose your own adventure starts. Maybe it is worth your while to gank some lanes with your stun. Maybe your lanes are good and you can jungle your team some strong and richass support who can afford all the support items. Crystal Maiden can do this sequence too!

submitted by /u/Navebippzy
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