Smite - [Console]Patch Day Discussion/Bug Report Megathread- "Shadows over Hercopolis" 4.21


[Console]Patch Day Discussion/Bug Report Megathread- "Shadows over Hercopolis" 4.21

Posted: 10 Nov 2017 06:04 AM PST

Watch the VOD Here

Patch Notes Found Here

New God Skins

Skin Skin Type How To Obtain
Cursed King Cernunnos Limited Adventure Gold Vault
Agent of Darkness Loki Limited Trickster Bundle
Primal Shaman Ganesha Exclusive Odyssey
Exterminator Kali Exclusive Odyssey
Vanquisher Nemesis Exclusive Chivalry Chest
Ma Chérie Arachne Exclusive Gothic Chest
Wasteland Cu Chulainn Exclusive Odyssey 2018 Chest
Rebellious Discordia Recolor Direct Purchase
Kali Mastery Updates Mastery Skins Direct Purchase

Item Balances

  • Blackthorn Hammer

    • Decreased Cost from 2300 to 2200 Gold
    • Increased HP Threshold for passive trigger from 30% to 40%
  • Stone of Fal

    • Decreased Cost from 2700 to 2500 Gold
  • Relic Dagger

    • Increased Health from 250 to 300

God Balances

  • Agni

    • Increase Attack Speed per level from .95 to 1.2
    • Rain of Fire: Increased Magical Power Scaling from 60% to 70% per Meteor, Decreased Cooldown from 20s to 18s per Meteor
  • Da Ji

    • Base Health increased from 425 to 440, Base Health Per Level increased from 74 to 76
    • Basic Attacks: Da Ji's Attack chain has been changed to 1/1/1 timing and damage
    • Horrible Burns: Da Ji now has Haste while Horrible Burns is active
    • Paolao: Decreased chain travel time from .5 to .3 seconds
  • Hou Yi

    • Ricochet: Ricochet Bonus Damage now only applies to gods
  • Isis

    • Circle of Protection: Increased base damage from 160/200/240/280/320 to 180/215/250/285/320
  • Janus

    • Unstable Vortex: Increased Base Damage from 90/150/210/270/330 to 100/165/230/295/360, Increased Magical Power Scaling from 70% to 80%, Decreased Double Hit bonus from 30% to 20%
    • Through Space and Time: Increased Base Damage and Scaling from 200/300/400/500/600(+50%) to 300/400/500/600/700(+75%), Decreased Scaling Damage per distance traveled cap at 100% additional Magical Power Scaling at 800 units down from 200% at 800 Units
  • Ullr

    • Weapon Master(Passive): Now Includes a Passive Meter that tracks cooldowns between stances
    • Bladed Arrow: Increased Physical Power Scaling from 70% to 80%
    • Thrown Axe: Decreased Casting Time from .4s to .2s, Increased Physical Power Scaling from 60% to 70%
    • Expose Weakness: Decreased mana cost from 60/65/70/75/70 to 50 at all ranks
    • Hail of Arrows: Updated targeter FX to make it more clear where this ability can hit, and when it is going to deal damage to an enemy
    • Glory Bound: Decreased mana cost from 70/75/80/85/90 to 60 at all ranks
    • Wield Axes(Wield Bow) Decreased Casting time from .3s to .2s

New Adventure: Shadows Over Hercopolis

HiRez is bringing back a fan favorite PVE style mode with Shadows Over Hercopolis. Fight side by side with your friends to save Hercopolis!

  • Trickster Bundle
    • Agent of Darkness Loki
    • Thief Avatar
    • Music Theme
    • Thief Loading Skin
    • Gold Key
    • If you have purchased all of the previous adventures you get a second gold key. This lets you purchase every skin in the Vault
    • Cursed King Cernunnos is added to the Vault

Patch Notes Found Here

submitted by /u/TripleCharged
[link] [comments]

Credens Justitiam Jing Wei

Posted: 10 Nov 2017 05:16 PM PST

Discordia concepts from 2 years ago made by @PTtim82, smite concept designer.

Posted: 10 Nov 2017 12:25 PM PST

Apparently I don’t own the normal Discordia skin

Posted: 10 Nov 2017 02:12 PM PST

What's Killing Conquest, it's fundamental flaws

Posted: 10 Nov 2017 01:13 PM PST

While Smite is a fun game that most of love, i think there are a few issues that people have brought up over the course of the year that needs to be looked at or addressed.

Base damage of tanks - to put it bluntly base damage across the board on most characters are too high. this is the biggest reason why everyone is playing tanks. Why would i play an assassin when i can play a tank and build tanky but still have crazy amounts of damage especially early game. Tankiness is not the problem, the problem is that a character like Ymir or Tyr can build low damage high tanking items and still hit for 400-500 on abilities. tanks should be forced to choose whether they want to be tanky with low damage or damage dealers but squishy. Possible solution - this would take a lot of work but reduce base damage across the board

hunters - The problem with hunters is they have no "bad" point in the game. Carries(hunters) were originally designed to be late game. the idea was they should be awful early game, needing protection and farm in order to come online late game. Smite for whatever reason has decided that hunters should do great damage at all points during the match.

Solution: weaken Hunters early clear and game across the board and increase the prices of good hunter items. force hunters to slowly scale up in power over the course of the game.

bumbas - Bumbas was originally created to be a jungler item, but as time went on and especially with the price reduction bumbas is being picked up by at least 2-3 and even sometimes 4 players in a matc ... on each team.

Solution: increase the price, give it more "benefits" in the jungle but hinders lane splitting. Have it give full exp/gold to the person using bumbas ONLY (meaning if the camp is split, those not wearing bumbas do NOT get ANY exp/gold) but the person wearing bumbas gets less exp/gold from lane minions.

levels - Having a level lead gives you too much advantage, even having one or two levels on your opponent makes you damn near unfightable. the most noticeable issue with this is ability levels. you simply gain too much power to quickly by having another level in an ability. for example if an Anhur A is fighting another Anhur B, and Anhur A has one extra point in impale they get 65 extra base damage. where as you look at a character like Vayne form LoL who has a similar ability they get 35 damage. Anhur B is basically screwed against Anhur A just from being one level behind, giving Anhur A the ability snowball.

Solution: tough one but it kinda goes back to the top and reduce the base damage and level curve of each characters abilities

early deaths - While obviously there should be punishment for dying early but in Smite its extra punishing. to the point where if you die early in Smite against a good player even once you will have to play extremely passive for the next 20-30 minutes. all the while that good player can pressure you, steal your camps and get further ahead without you being able to do much but watch ... or hope they make a mistake. its just not a fun game experience. while dying in other mobas hurts you never feel out of the game like you do in Smite.

the Bloat - it seems like every time a new character comes out the kit must "one up" the previous. look at characters like Ganesha, Artio, Cu Chulainn and even Discordia. characters do too much of everything and everything well, there is no downside to these characters.

Solution: re-examine how you create a new character and try to give them pluses and minuses.

While season 5 is exciting with a new map and a new meta i think these things need to be looked at as well to keep Smite conquest healthy.

submitted by /u/Quench222222
[link] [comments]

WHO LEFT CAPS LOCK AND BOLD ON IN THE NEW CONSOLE UPDATE FOR THE END OF MATCH DETAILS SCREEN?

Posted: 10 Nov 2017 04:54 PM PST

AND WHY ARE THE GOD IMAGES ON THE MAP SO BIG?

submitted by /u/DevGlow
[link] [comments]

Thank you console team!

Posted: 10 Nov 2017 06:32 AM PST

Really means a lot that you guys got this out early. Been looking forward to this patch!

submitted by /u/JuustChillin
[link] [comments]

SpaceStation Gaming picks up Xeno and the Bots

Posted: 10 Nov 2017 12:02 PM PST

Twitter giveth, and twitter taketh away: HirezDavid (@uglycatlady) has had his account suspended

Posted: 10 Nov 2017 06:58 PM PST

They give us back Hinduman's account, but take away David's.

R.I.P.

submitted by /u/Enrinkari
[link] [comments]

Somehow I got permanent beads for one life.

Posted: 10 Nov 2017 04:03 PM PST

SSG signs Xeno and the Bots!!

Posted: 10 Nov 2017 12:10 PM PST

We are excited to announce that we have taken the step into the SMITE challenger scene.

With the announcements of Season 5 we knew the challenger circuit was somewhere we wanted to be.

https://youtu.be/VFBTXLE7Ev0

submitted by /u/SpacestationGaming
[link] [comments]

TIL what happens when you achieve 50 deaths in the adventure

Posted: 10 Nov 2017 07:09 PM PST

Know Your Enemy

Posted: 10 Nov 2017 01:31 PM PST

Hey, just doing a post about "Know Your Enemy" a series that Trendkill did with HiRez earlier in Smite's history. It's a great series that talks about how God's kits work, and how to beat them when you go against them.

I know Trendkill had a falling out with HiRez, but would you guys be interested in getting this back on? I am looking for a project for the winter, and wanted to know if the community would be interested!

submitted by /u/drcoolb3ans
[link] [comments]

In season 5, give the support a reason to stick with the ADC.

Posted: 10 Nov 2017 03:04 AM PST

By this I mean, make the jungler have a reason to consistently be on that side of the map.

The only reason you would want to babysit and sap farm from your ADC, is if they would be camped if you were to leave. Hunters are an issue, due to the fact, that they have a free ride to late game. They get so much solo farm at no risk to themselves, that they reach late game way before anyone else. So you're left with a monster that shines in late game ON TOP of being ahead of everyone. This is why tanks think hunters are 3 shotting them, its obviously impossible for that to ever happen on even footing, but its NEVER on even footing at the moment. Hunters are snowballing by doing NOTHING. They sit on the side of the map that has almost no incentives for anyone that would gank the lane. The jungler stays on the solo side of the map, because it's where the speed buff resides, and most warriors need their blue buff to not lose lane. It also has more neutral farm than the duo side. The jungler doesn't give two shits about the purple buff, hell even the guardian tends to forget about it when it was MADE for them. The only worthwhile thing in duo is the gold fury pit.

I have a few ideas, that may or may not work, but I figured I would share them.

  1. Swap red buff with speed buff. This would give a reason for the jungler to be on that side of the map more often, therefore, you would lose less gold and time attempting a gank.

  2. Make purple buff more important. I don't exactly have an idea for it, but if it were as important as a blue buff or a speed buff, it might make an impact on what people want to invade, and what they want to secure. It might end up being important for the jungler to come and help out with purple invades, if the purple buff is strong enough to warrant that.

  3. Increase Bumbas Mask to 1300. Make Bumbas Mask give 10% movement speed while in the jungle and also increase gold spooling by 2, while in the jungle. So I'm actually really interested in this idea, I feel like increased gold spooling and movement speed would help make junglers have more leeway for ganking. They could rotate to duo much quicker and lose a lot less gold while rotating. The price increase is to keep this as a jungle ONLY item. It would take 11 minutes IN the jungle to pay for itself. Yes I am aware that this could be completely broken or absolute garbage. I am no balance designer, I was just brainstorming something that could be interesting, while simultaneously keeping junglers ganking instead of leeching farm from lanes. Another thing I would like to point out, is with the map confirmed getting larger, junglers are going to need more mobility if they want to compete with global ultimates. This could help gods like Hun Bats or Ne Zha that won't be able to gank like a Thor, Thanatos, Rat, etc...

In the end, solo lane at this moment is anything but, solo. Make duo lane duo again, and make solo lane solo again. Jungle shouldn't have a designated lane, they should start in the jungle and be a constant threat to ALL lanes in the game, not just two.

If you disagree with these changes, make sure you provide reasoning along with it. I would like to start a large discussion that goes beyond "hunters are op" or "tanks are op".

submitted by /u/Ullrrific
[link] [comments]

Discordia Fan art I just made

Posted: 10 Nov 2017 04:41 PM PST

VaporishCoast gets a pentakill to save the game at SCL Finals LAN

Posted: 10 Nov 2017 06:58 PM PST

Why is there no chest after boiler room?

Posted: 10 Nov 2017 07:24 PM PST

I have completed the boiler room 5 times now(with friends) but we have not been able to get past surtr. We have been searching for some decent items, but as far as we have come it seems we should stop after the draugr.

It would be nice to get at leats a rare item from the boiler room, it is hard to pass and even harder than the draugr. So i believe we should be rewarded at least equally as the draugr.

submitted by /u/RCX0dus
[link] [comments]

Free Nike Harbinger Skins (PC)(Xbox)(PS4)

Posted: 10 Nov 2017 12:07 PM PST

Reversing the Tyr nerf

Posted: 10 Nov 2017 11:39 AM PST

What would you guys think about reversing those Tyr nerfs that happened in 4.2 where he doesn't double heal off the first thing he hits. It made him a lot weaker and in my opinion, the nerf was entirely unnecessary considering he was in and out of the meta constantly even before the change. Now playing him is really just putting your self at a complete disadvantage and in high level ranked conquest I don't believe there's a worse warrior pick. What changes if any would you like to see to tyr?

submitted by /u/liam10xd
[link] [comments]

Know every role

Posted: 10 Nov 2017 07:27 PM PST

I've had in increase in losses because someone gets stuck with a role they don't know. I'd like to comment on that.

Firstly if you don't know how each role works and their overall purpose why are you playing ranked? Ranked is a mode for people competing at a more serious level than in casual conquest. Just had two games in a row where somebody gets stuck on support that doesn't play supp. And they ask us what to build, what does peel mean, where should I ward? How is it fair to other members of the team to play with someone in a try hard setting that doesn't know how to play the game.

"I don't like to play support, it's boring" yeah well now we lost because you don't know what peel means did you have fun losing and dying constantly? Knowing all roles should be essential before playing ranked because how can you expect what to look for from the enemy team and how to counter it, if you don't know the functions of all the team members? Just some thoughts.

submitted by /u/Liteboyy
[link] [comments]

[Discussion] Gods quit protecting the realms and instead are looking for a job, what god gets what job ?

Posted: 10 Nov 2017 04:56 AM PST

Simple.

Ganesha circus elephant.

Aphro is the star of Naked Afraid.

Hel Shoots rigged haunted house Recordings.


Edit: Holly damn. That's my Very first post that gets this much attention. Thanks for making my day Guys/Girls/Gods !

submitted by /u/XerXesKay
[link] [comments]

Celaeno "the dark one" for smite or "harpy queen" skin for kukulkan (art is not mine just a pic from hearthstone to get you guys thinking, I'll be doing my own soon)

Posted: 10 Nov 2017 11:26 AM PST

Five man siege on Titan with fire giant buff ends in a Raijin penta kill defense

Posted: 10 Nov 2017 06:39 AM PST

So i just had to deal with a troll in Adventures, (might be funnier to read than you would think)

Posted: 10 Nov 2017 07:25 AM PST

Alright so me and my friend started adventures easy mode as we wanted to grind T3 items. The random in our team said "we need ama" and tried to F6 right away. A quick note: me and my friend are full build. Throughout the match he kept spamming F6 and sabotaged us in every possible way (Pulled as much minions as possible, going on these falling platforms with me at the frozen gate, (he didnt actually kill me ever as i played anhur and had a jump lul) and things like that.), He was playing aphro and could have helped us. However he never healed us OR damaged any of the minions. Literally all he done was sabotaging us and dying.

Eventually we got to the Surtr, and killed it with just 2 people. Remember what he said? "we need ama", we didn't even need him! lmao... Also wanted to note that it doesn't make it any better that he was in the [Funny] clan.. not gonna say exactly why, most people will know what i mean.

https://i.imgur.com/XRtL1rQ.png

submitted by /u/Saviro101
[link] [comments]

Can you show us the numbers that caused you to determine Ullr needed all those buffs?

Posted: 10 Nov 2017 10:27 AM PST

We as the community ask for certain gods to get buffed / nerfed then you guys come back with well.... here are the numbers and X god is in a really good spot. But why the Ullr buffs?

Ullr has gone from one of the hardest gods in the game mechanically to mash buttons to get a kill. There is no skill to his axe throw anymore, his abilities hit super hard and the super fast stance switch allows him to drop his kit super fast.

I don't think anybody complained about Ullr being weak, he is seeing a lot of high level play, and in fact with his last couple of buffs they came as a surprise.

You say you do not buff gods that get skins, this is a chance to prove us wrong.

Ullr is my most worshipped god and I loved his kit. What attracted me to him in the first place was the skill it took to play him. Granted I like stomping people with him now, I just don't want him getting nerfed to oblivion because you decided to buff him to sell his T5.

submitted by /u/wellsdavidj
[link] [comments]

What kind of weapon do you most expect them to add in a god?

Posted: 10 Nov 2017 05:21 PM PST

I think we already have many gods with bow and spear
I hope they add something like Ring-blade, SAi, gourd and maybe a musical instrument as weapon
Japanese mythology has very amazing weapons

submitted by /u/lowtiergod7
[link] [comments]

Post a Comment

Powered by Blogger.