Minecraft - The new Debug Stick is Great


The new Debug Stick is Great

Posted: 22 Nov 2017 07:02 AM PST

17w47a lets you place regular chests next to and in-between each other!

Posted: 22 Nov 2017 07:53 AM PST

With the new trapdoors we can have water barrels!

Posted: 22 Nov 2017 08:44 AM PST

The naturally spawned pumpkins now don't have a face!

Posted: 22 Nov 2017 08:20 AM PST

Please Mojang - let us keep the debug stick! It has so many creative uses!

Posted: 22 Nov 2017 08:14 AM PST

New blocks in 17w47a!

Posted: 22 Nov 2017 05:43 AM PST

Using the Debug stick you can make interesting things with blocks that have several states (functioning blockless ladder, old fence behaviour, a fancy stool, make an empty brewing stand appear full and so much more)

Posted: 22 Nov 2017 07:41 AM PST

Something doesn´t feel right... on snapshot 17w47a

Posted: 22 Nov 2017 01:12 PM PST

17w47a lets you place pumpkins & fence-gates in mid-air at last! Goodbye, limitation left over from Alpha/Beta!

Posted: 22 Nov 2017 10:09 AM PST

Ever since pumpkins were added in Alpha 1.2, you could only place them in a spot where there would be a block under them. You could then break the block underneath them, but you couldn't just place pumpkins in mid-air by right-clicking on the side of a block. Fences also had this limitation, if I remember correctly, though they were later changed to act like any other block. The same thing also happened with fence gates, which were added in Beta 1.8, but they never got changed like fences.

But now, in 17w47a, you can finally place pumpkins and fence gates in mid-air just like any other block! Woo-hoo!

submitted by /u/SuperGeniusZeb
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SURPRISE! Silverfish "Infected" Monster Eggs now break instantly in Snapshot 17w47a

Posted: 22 Nov 2017 01:54 PM PST

Mojang should turn the debug stick into a wrench and make it a proper feature of the game. (even if only in creative)

Posted: 22 Nov 2017 11:32 AM PST

Snapshot 17w47a has been released!

Posted: 22 Nov 2017 04:55 AM PST

Mushroom Man Eating Chocolate

Posted: 22 Nov 2017 10:57 AM PST

New floor design

Posted: 22 Nov 2017 10:09 AM PST

How to change your mushroom blocks to the porous interior variant in 17w47a

Posted: 22 Nov 2017 12:48 PM PST

Snapshot 17w47a appreciation thread

Posted: 22 Nov 2017 12:07 PM PST

Let me start by saying that I've been playing this game for well over 5 years now, and I don't remember when was the last time I was enjoying a single snapshot, let alone update that much. I learned to accept all these little quirks, such as "why are there hidden blocks from the creative game menu?", "why can't I place 3 chests next to each other while pocket edition has this feature for ages?", "why is the creative menu so illegible?" and hundreds of other little details. You wouldn't notice them as a new player; no, these kinds of features or bugs are expected to just not be there since the beginning. But I know how it is, and I won't be that person to unappreciate features just because of that "lol I'd add that sooner".

Honestly, the amount of the little additions to the game is overwhelming. Of those most important and noticeable ones, we have:

  • trapdoors, pressure plates and buttons added for all types of blocks, together with ability to rotate the latter(-est?);
  • an absolutely massive amount of blocks missing were added to the creative inventory, which means the unholy smooth double slab blocks are now canon, mushroom blocks obtainable in survival can be obtained in creative mode as well now (ironic, isn't it?), pumpkin family found its long-lost Slenderman brother etc.
  • debug stick, which I honestly love and sincerely hope is not an accidental "whoops-we-forgot-to-remove-it-I-guess-we'll-do-it-next-week"-type of feature;
  • all 3 above block changes create insane amounts of possibilities when it comes to detailing and building, making them substantially easier and more varied. Me likey.
  • new commands & command syntax helper, which is awesome, but could use a few small tweaks, such as bringing back the autocompletion of relative coordinates (when not looking at any surface (~ ~ ~)) and other commands with the TAB button, instead of space bar. Also, the only thing I dislike - some simple commands are now REALLY difficult, space & time consuming even to write out, and laggy when executed. Several functionalities were removed a bit needlessly and it's a big deal for me, as a part of mapmaking community - we have to relearn most of what we already know, simple things became needlessly complicated and old maps got broken

... alright that didn't sound that positive. But I do enjoy the changes, and hope for commands to get even better as soon as possible.

So, dear Mojang developers, I'm grateful for all these features. This consistency update was really needed for a long time, and when the time finally came, the game just felt a bit better.

Edit: Spelling & typos

submitted by /u/MrKukurykpl
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17w47a Dark Oak Trapdoor looks like chocolate

Posted: 22 Nov 2017 04:06 PM PST

May I Present: The CUBE

Posted: 22 Nov 2017 05:24 PM PST

So the new Debug_Stick is fun :D

Posted: 22 Nov 2017 02:33 PM PST

Dear Mojang: PLEASE change teleportation back to how it was in 1.12! [17w46a] [Explanation in comments]

Posted: 22 Nov 2017 05:50 AM PST

The water and lava are overlapping each other

Posted: 22 Nov 2017 08:58 AM PST

For those wondering about the new petrified wood in 17w47a...

Posted: 22 Nov 2017 12:03 PM PST

Using the Debug Stick on two-tall plants can make them into even better ones (or weirder)

Posted: 22 Nov 2017 07:26 AM PST

Snapshot 17w47a lets us spruce up furniture and interior design

Posted: 22 Nov 2017 06:49 PM PST

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