Civilization - Weekly Questions Thread - November 22, 2017 |
- Weekly Questions Thread - November 22, 2017
- My boyfriend has a MAC, I have a PC. Here’s how we solved the cross-platform compatibility issue.
- The Great Firewall is not a useful wonder IRL. Help keep our culture production positive.
- Something is coming... (28.11.2017)
- India is ridiculous
- Okay so I legit thought Civ 6 got an expansion for a second
- Possible expansion announcement, or another Revolution game?
- The time has come to establish a new and great empire in the east.
- All Canals Lead To Rome
- Found this cleaning out the storage
- Suggestion for a new expansion: A "Politics" overhaul, feat. ideologies, new yield type, government/policies reworks, etc.
- I guess Poland likes rabbits
- As a new Civ player, is there a reason to go back to games before V? Unique gameplay systems not present in later games?
- Why did Firaxis throw out amenities from multiple copies of luxuries last minute?
- Is spain situationally the strongest civ in the entire game? (Civ V)
- Hardly seams fair
- Civ V taught me how to run a country just like America.
- When is next expansion realistically coming?
- Looking for some advice on EU4 vs Civ 5.
- [Civ6] House Rules For Friendly MP Games?
- Can't buy Civ V
- What ever you say Gandhi...
- Long Time Civ5 Issue
- Battleship and Minas Geraes in the same game
Weekly Questions Thread - November 22, 2017 Posted: 22 Nov 2017 02:38 AM PST Greetings r/Civ. Welcome to the Weekly Questions thread. Got any questions you've been keeping in your chest? Need some advice from more seasoned players? Conversely, do you have in-game knowledge that might help your peers out? Then come and post in this thread. Don't be afraid to ask. Post it here no matter how silly sounding it gets. To help avoid confusion, please state for which game you are playing.In addition to the above, we have a few other ground rules to keep in mind when posting in this thread:
Finally, if you wish to read the previous Weekly Questions threads, you can now view them here. [link] [comments] | ||
My boyfriend has a MAC, I have a PC. Here’s how we solved the cross-platform compatibility issue. Posted: 22 Nov 2017 06:47 AM PST
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The Great Firewall is not a useful wonder IRL. Help keep our culture production positive. Posted: 22 Nov 2017 10:24 AM PST
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Something is coming... (28.11.2017) Posted: 22 Nov 2017 10:08 AM PST
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Posted: 22 Nov 2017 03:40 PM PST
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Okay so I legit thought Civ 6 got an expansion for a second Posted: 21 Nov 2017 08:38 PM PST
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Possible expansion announcement, or another Revolution game? Posted: 22 Nov 2017 10:08 AM PST
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The time has come to establish a new and great empire in the east. Posted: 22 Nov 2017 11:18 AM PST
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Posted: 21 Nov 2017 11:19 PM PST
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Found this cleaning out the storage Posted: 22 Nov 2017 09:38 AM PST
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Posted: 22 Nov 2017 08:16 AM PST One area of Civ 6 I feel could be built upon heavily is the government/policies bit. It's certainly an improvement from the system in Civ 5 (not counting BNW changes), but it really needs some work IMO. With this in mind, I'd like to suggest the following changes that would be perfect for an expansion. A "Politics" Yield TypeFirst and foremost, I feel that "Culture" isn't quite suited for attaining political progress. Sure, it makes sense to have Culture lead to civics and stuff, but I also feel Culture is better suited for developing a personality for your society, not the political framework. With this in mind, I'd like to suggest adding a seventh core yield type to the game: "Politics"! This yield type would presumably help acquire Civics, replace Culture as the "spending" aspect of government and policies, and provide other features that I'll expand upon later. You can earn Politics from the following:
I've even gone ahead and whipped up a sort of "what-if" icon for a Politics yield type, using one of the textures used for some civics. This should give an idea of what you'd be seeing from some buildings and policies. IdeologiesFor Civ 5, the "Brave New World" expansion introduced ideologies to the late game: "Freedom", "Order", and "Autocracy". It certainly helped spurn gameplay in an ideological (duh) direction! I feel like a similar concept should be introduced to Civ 6, but in a larger format. So here's what I had in mind: six ideologies to be introduced over the course of the game, which form a new system that replaces the simple government one currently in place. The ideologies are as follows
With these ideologies, you can:
GovernmentsWith the introduction of ideologies, I want to suggest a total overhaul of how governments are selected in the game. Through the new Ideology system, government types are set to specific ideologies. Each one plays into a "theme" for their ideology. Tribalism is the earliest-available ideology. Tribal governments provide simple bonuses generally for early development. Those who pursue simplicity and general amicability will find great enjoyment with Tribalism. The governments available here are as follows:
Monarchism is an ideological option based on classical notions of authority, royal heritage, and divine right. The governments here work best for making the most out of your culture, and developing hardy traits to be passed on through the ages. It contains the following government types:
Republicanism is an ideology based on representation. The governments here are somewhat varied, but each focus on particular traits that can be useful for the kind of society you wish to build.
Communism is the ideology of revolution and ideals. Those who wish to shape the world of tomorrow will choose this one! Governments are as follows:
Autocracy is the ideology of absolutism, where governments are swift and immediate in action. Domination lurks in the eyes of those who choose this ideology! Your government options are:
Theocracy is the ideology of those who hold true to the faith. Divinity and grace come with this ideology - but so to come consequences for those who do not believe! Your most holy governments are:
All civilizations and city-states, under this system, are able to adopt governments and ideologies. Bonuses apply to everyone involved. Government BonusesI want to split this from the above section because, while each ideology gets different governments, all governments will have the same bonus types (just different effects). Think of the current Legacy system in place now. In this new system, all governments provide:
In this new system, governments wouldn't exactly hold specific numbers of policies, but would instead acquire... Constitutions!A new system attached to governments, to (sort of) replace the policy card system. Constitutions would be a sort of evolving model where policies and actions related to your government are set in stone, going from mere tribal laws to mandates to fully-developed constitutions. Here are the basic functions of constitutions:
You receive a new constitution whenever you adopt a new government. Diplomacy and InfluenceI've never been quite happy with the way you accrue Envoys and Influence via government. I mean, it's okay to be getting it from your government, it just isn't cool for those who choose governments of later eras to have more influence than those of older ones. I guess I can understand why in-universe that would be the case (new governments are more relevant than old ones?), but then there's the trope of the ancient mighty empire whose influence is already well established. ...point is, let's change things a bit. I suggest influence shouldn't come from government "levels", but rather in the following ways:
This, I think, adds a little more weight and variety to getting city-state influence. FactionsFor those of you who have played Hearts of Iron 4, y'all will probably know what I'm talking about here. Basically, through this, you can found or join an organization of nations. Think of the IRL Third International/Comintern, or the IRL Axis of WWII. The functions of these would be to provide swift action and organization between different players. Through factions, you'd be able to:
Civilization ChangesOf course, if we're reorganizing the way governments work, then we should consider changing certain civilizations, too! I feel like plenty would face consideration for change:
These are just a couple of possible changes that could be made to specific civilizations. I imagine that a bunch of civs/leaders would be released with the first expansion so there would certainly be options for new civs too! Ideological VictoryA proposed victory type based on ideologies. Basically an ideological crusade to prove your system to be the best. To win this victory type, you must meet the following conditions:
Modding OptionsOf course, I feel that modding capabilities should be made a very high priority for these changes. At present, it is rather difficult to change the government system - some options are even hardcoded into the game (looking at you, legacy bonuses)! Any expansion that adds these changes should at least allow the following options for modding:
TL;DRBasically, governments need an overhaul. I feel the establishment of a wide array of ideologies and government types would be beneficial, and offer some decent immersion and variety to gameplay. [link] [comments] | ||
Posted: 22 Nov 2017 07:36 AM PST
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Posted: 22 Nov 2017 03:04 PM PST I recently got Civ 5 and I've been enjoying it a lot, but I'm a little weird when it comes to jumping into a series halfway through. I know there are leaders, civilizations, units, and gameplay systems that didn't return for 5. I'd like to experience those too. I was wondering how far back I need to go. I don't know a whole lot about the Civ series beyond the basics, but I do know that it was Civ 3 that made the different civilizations unique. I also know that Civilization 2 had terraforming which (unless I'm mistaken) is unique to that Civ game. I'm not sure if Civ 1 had any features that didn't make it into later games. Can anyone elucidate me as to how far back I need to go to get the full Civ experience? I've heard Civ 2 described as basically having everything from Civ 1 and more, but I don't know if that's hyperbole. [link] [comments] | ||
Why did Firaxis throw out amenities from multiple copies of luxuries last minute? Posted: 22 Nov 2017 04:30 PM PST If I remember correctly, the civilopedia in CIV6 at release showed that luxuries worked beyond the first copy, i.e. that multiple luxuries of the same kind would result in more amenities. People have been speculating and claiming that this was a last minute change for Firaxis. I've been thinking about this, and the more I think about it, the more sense it makes. After all, why do districts and their buildings seem to open for super tall builds with a lot larger population than is seen in the game currently? If one was able to keep more people happy, I think putting people to work in districts would make more sense. So, the question is simple, really. Why did Firaxis make it harder to keep a larger population happy? [link] [comments] | ||
Is spain situationally the strongest civ in the entire game? (Civ V) Posted: 22 Nov 2017 12:19 PM PST Example: If you get lucky and find 2 faith wonders, you can buy 2 settlers and with the "one with nature" pantheon have 30-45 faith per turn and an enhanced religion before turn 50. Pretty insane if you ask me [link] [comments] | ||
Posted: 22 Nov 2017 08:41 AM PST
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Civ V taught me how to run a country just like America. Posted: 22 Nov 2017 08:15 AM PST | ||
When is next expansion realistically coming? Posted: 22 Nov 2017 01:47 AM PST And how many patches/DLC will be released before it? We've had 6 patches/DLC in 13 months of civ 6. Will the dlc schedule be similar to civ 5? [link] [comments] | ||
Looking for some advice on EU4 vs Civ 5. Posted: 22 Nov 2017 07:48 PM PST I am into AP World and world history and was wondering which is more historically accurate. Also, which is easier for a new strategy player to get into? Thanks! [link] [comments] | ||
[Civ6] House Rules For Friendly MP Games? Posted: 22 Nov 2017 07:28 PM PST I love playing games with friends. The only problem with competitive RTS games is that people can get knocked out quite quickly and thus feel left out because RTS games can take so long. Several friends and myself are looking into playing Civ 6 soon and I thought it may spice things up a bit to instead of us vs. the AI, to do a FFA type game. I have a few questions regarding this type of game: 1.) What are the best map settings for this? 2.) What are the best house rules so that someone isn't waiting around for days (because our sessions would rarely take only one day) That's actually it lol. Just the two. Any tips or suggestions would be great! [link] [comments] | ||
Posted: 22 Nov 2017 03:41 PM PST My roomie is trying to get Civ V Complete, but apparently the page in steam doesn't exist. I don't know if this is a glitch on the steam page. When you click the page via google or in the searchbox, it redirects you towards the steam frontpage. [link] [comments] | ||
Posted: 22 Nov 2017 07:13 PM PST
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Posted: 22 Nov 2017 07:12 PM PST I've had an issue with my Civ5 for a while now, I used to be really into it when I got it. I racked up something like 300 hours offline and online. But recently I haven't been able to launch it, it gets through the intro video and then crashed. I used the visual studio debugger but I'm not familiar with it and all I've gathered is it breaks at "6F941F87 jmp 6F941FBE ". I've attempted verifying game files, updating drivers, reinstalling the game and then all of Steam. I updated directx, but it is on version 12 and I'm not sure how to have directx 11. I'm not sure what else to try, any help is appreciated. [link] [comments] | ||
Battleship and Minas Geraes in the same game Posted: 22 Nov 2017 12:12 PM PST
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