League of Legends - Patch 7.23 Bug Megathread |
- Patch 7.23 Bug Megathread
- SKT Faker: "It might be because we're still in the preseason, but Zoe seems pretty unbalanced right now"
- TSM Reginald: new roster, why he made changes, how TSM isn't just an NA team, expectations for 2018
- Peanut on signing with Longzhu - "The Longzhu Coach called me 4 minutes after I announced FA, and drove to arrive at my house 40 minutes later"
- 2018 Splyce EU LCS Roster: Odoamne
- Remove Death Recap, and replace it with Damage Chat.
- $teve offered Imaqtpie a spot on Team Liquid
- Crown: 'I wasn't satisfied with my performance at Worlds'
- [Interview] SKT Bengi: "kkOma called for me, and I responded. That's how I became a coach"
- UOL just released a guessing game that pretty much confirms that their new toplaner is WhiteKnight
- Why do people think that C9 did a bad job with signing Sven but they dont mention CLG?
- Bruisers do not have a Keystone
- GBM joins SuperMassive eSports
- C9 Svenskeren + C9 Jensen
- 11/29 PBE Update: Santa Draven Splash Art, Snowdown 2017 Login Theme
- Longzhu Gaming vs. Jin Air Green Wings / KeSPA Cup 2017 - Quarterfinals / Post-Match Discussion
- SKT PoohManDu: "Effort is an earnest player that has great synergy with the team"
- I'm getting tired of the lore updates changing grey, unique characters into evil bitches.
- SK Telecom T1 vs. Griffin / KeSPA Cup 2017 - Quarterfinals / Post-Match Discussion
- Ally (blue) versus Enemy (red) skill clarity has dropped
- Zven about Doublelift on his stream
- EU talent list by Blumigan (coach for Royal Bandits, previously with @DPGaming, @NiPGaming, @FNATIC @GiantsGamingENG @NatusVincere & @BJKEsports)
- Steve Arhancet on Team Liquid’s NA LCS franchise application, signing Doublelift to a 3 year deal
- Understanding Taliyah: 50+ Walls Examples and Tactics - In-depth discussion on ganking, teamfighting, objective-control and other strategies.
- We can't remake the match due to the Biscuit Delivery Rune
- What champs have you always hated since you first played against them
Posted: 21 Nov 2017 08:37 AM PST Greetings Summoners! With every new patch Riot introduces to balance out champions and items there are some unforeseen issues that creep up and cause disruption during gameplay. We have noticed that these issues which eventually get fixed clutter up the subreddit immediately following the patch. We want to avoid this by having a single Megathread which will be posted after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered. Note only bugs caused by the 7.23 Patch should be reported below. Pre-requisites to be noted before reporting a bug
Format when reporting a Bug: When reporting a bug, please provide as much information as you can about your computer. • Server: The server you encountered the bug (NA, EUW, EUNE, TR, RU, BR, LAS, LAN etc) • Type of Bug: Client Bug, In Game Bug etc • Description: Describe what was the bug that occoured. • Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occouring. • Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug. • Expected result: What should have been the result when you follow the steps mentioned above. • Observed result: What was the result you obtained when you followed the steps mentioned above. • Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time) • System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers. Example Bug: • Server: EUW • Type of Bug: In Game Bug etc • Description: Zeds R(Death mark) Does not apply secondary damage • Insert Video / Screenshot of the incident • Reproduction rate: 2/10 (happened 2 out of 10 times) • Steps to reproduce:
• Expected result: The damage should apply after a short delay, amplified by damage dealth during the effect. • Observed result: The damage will not apply properly. • System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc. If you don't know how to format comments on reddit Click here Copy paste the above code and fill in your details. From this megathread the list of bugs will not be summarized and put up up in the main body of the thread, however note that rioters will be going through the comments. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Nov 2017 09:55 AM PST
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TSM Reginald: new roster, why he made changes, how TSM isn't just an NA team, expectations for 2018 Posted: 29 Nov 2017 12:02 PM PST
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Posted: 29 Nov 2017 01:09 AM PST Source: OSEN's Interview with Peanut OSEN has published an interesting interview with Peanut, where Peanut talks about the series of events that has led him to sign up with Longzhu. We all know that Peanut signed with Longzhu, to the joy of many LCK fans; but this is the first time that we got a glimpse of the events that led to Longzhu Peanut.
Hirai, Longzhu's current coach, is known for his knacking ability to win sponsors and acquire top players. Here we see a glimps of Hirai's talent; he is so dedicated and alert that he would drive 40 minutes to a players house in the middle of the night to strike a deal. This also reminds me of the time when Kkoma ran to the SKT team house to stop Peanut drunk streaming. Kinda goes to show the level of dedication Korean coaches have to their job and the team. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2018 Splyce EU LCS Roster: Odoamne Posted: 29 Nov 2017 11:28 AM PST
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Remove Death Recap, and replace it with Damage Chat. Posted: 29 Nov 2017 04:11 AM PST Basically the concept is as follows. Just outright remove death recap from the game. Then replace it with a 2nd chat box that we can toggle to that indicates all damage we are receiving and dealing just like in some MMO's and other games. Basically that the game doesn't have to randomly grab a "@!#$" load of data just before you die and figure out what happened. It's constantly calculating and populating the chat with what is going on to and from you. Proof of concept for the chat. Rengar Auto attack Dealt 58 AD Damage to (minion) Gromp (1:40) Gromp Auto Dealt 10000 AP Damage to Rengar (1:41) Rengar (Q) "ability name" Dealth 110 AD damage to X etc etc. You get the point. Basically if the system works like this players at anytime can be like let me check what happened that team fight. Oh ok I took X damage from Zoe, I took X damage from Trist and I took X to = my full HP bar. Wow looks like I need X. Later on we can even get fancy and add things like Jana Shielded for X, or naut cc'd for X in there. Anyways just my thoughts for it... anyone else have any thoughts? EDIT 1 : (formatting/newideas)So a lot of people love the idea and some hate it. There seems to be almost like a 70-30 split of like either it's too much data or it's perfect. So a concept to fix that would be the following. Players can have the ability to disable the chat all together. This would target mainly players who are looking to get the most fps out of a game or players who already have a general idea of what will be killing them in game. Next one is there should be a "Simplified" Death Chat, where basically it just shows you the Total AP and AD damage you took the last idk 5 seconds? So people who don't want all the info can be like oh ok I took 2385 AP damage that fight. Last one is the current proposed one the "Advanced" one. This will show everything, damage you dealt, who did what to you etc etc. To attempt to make the advanced one a bit cleaner it would be nice to have the ability to organise/sort through it via doing things like. Show only damage dealt, show only damage taken, show only champion damage, show only ability damage, show only cc, etc etc. Stuff like that. Anyways just some more thoughts on how to improve the Death Recap, hoping this gets some tracking as I love all the little data in a game when I play. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
$teve offered Imaqtpie a spot on Team Liquid Posted: 29 Nov 2017 05:42 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crown: 'I wasn't satisfied with my performance at Worlds' Posted: 29 Nov 2017 11:07 AM PST
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[Interview] SKT Bengi: "kkOma called for me, and I responded. That's how I became a coach" Posted: 29 Nov 2017 05:41 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
UOL just released a guessing game that pretty much confirms that their new toplaner is WhiteKnight Posted: 29 Nov 2017 10:06 AM PST So, UOL's facebook page just posted this. Basically the silhouette was cut form this picture, taken from the lol gamepedia article of White Knight. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why do people think that C9 did a bad job with signing Sven but they dont mention CLG? Posted: 29 Nov 2017 07:38 AM PST Reignover, who actually had a much worse year than Svenskeren, but i see no one talking about him. A lot of people will argue with "but Reignover has proven himself during the last couple of years" well so did Sven. His 2016 Worlds performance was amazing and we all know what he can do. Same goes for Reignover, they both had a rough year but we all know what they can do. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bruisers do not have a Keystone Posted: 29 Nov 2017 11:07 AM PST Hashinshin has been complaining a lot about how weak bruisers are this preseason, and I tend to agree with his basic points relating to that. Champions like Jax, Darius, Camille, Irelia, Kled, Aatrox, Renekton, and Fiora all feel like they lack a keystone that really works for them. Press the attack has basically been what they all resort to, but thats getting nerfed now and none of these champs were doing well with press the attack besides maybe Irelia (51% wr) to begin with. I think Riot should add a keystone to the game at some point that helps address this issue. Bruisers are my favorite class of champions by a mile, and it sucks that I feel so crappy in lane to things like Teemo, Panth, Ornn, Maokai. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GBM joins SuperMassive eSports Posted: 29 Nov 2017 08:03 AM PST
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Posted: 29 Nov 2017 09:13 AM PST I can't believe people are flaming C9 for their decision about getting Svenskeren. Just think about the Jensen+Svenskeren mid gang comobs. Oh loord [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11/29 PBE Update: Santa Draven Splash Art, Snowdown 2017 Login Theme Posted: 29 Nov 2017 11:24 AM PST
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Longzhu Gaming vs. Jin Air Green Wings / KeSPA Cup 2017 - Quarterfinals / Post-Match Discussion Posted: 29 Nov 2017 06:54 AM PST KESPA CUP 2017Official page | EsportsWikis | Event VODs | New to LoL Jin Air Green Wings 1-2 Longzhu GamingJAG | Wiki Page | Best.gg | Website | Twitter | Facebook MATCH 1: JAG vs LZWinner: Longzhu Gaming in 34m
MATCH 2: LZ vs JAGWinner: Jin Air Green Wings in 44m
MATCH 3: LZ vs JAGWinner: Longzhu Gaming in 28m
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SKT PoohManDu: "Effort is an earnest player that has great synergy with the team" Posted: 29 Nov 2017 05:49 AM PST
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I'm getting tired of the lore updates changing grey, unique characters into evil bitches. Posted: 29 Nov 2017 10:03 AM PST First, Vayne goes from a force that seeks out and destroys evil, to some bitch that hates people who use magic. (Vayne is Malygos confirmed) Then, Varus goes from a desperate guardian who sacrificed himself to bring justice on the people who slaughtered his people, to a carbon copy of Thresh except that he's a darkin. Also he's basically Rhaast. Now, Morgana is going from being forsaken for defying the laws of her people, an iconic example of free will vs oppressively strict law, to being an evil bitch that is just pure evil. If Riot wants more 100% evil characters and fewer grey characters, fine, but they need to be creating new characters with that kind of lore, not ruining old characters. I realize these are only the short summaries of their lore and it will be expanded on, but no amount of expanding can change the fact that these good/grey characters are now just pure evil, and a lot of people are not happy with that. I just don't understand why they are shifting unique characters into evil characters that are similar to other champions already in League. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SK Telecom T1 vs. Griffin / KeSPA Cup 2017 - Quarterfinals / Post-Match Discussion Posted: 29 Nov 2017 03:36 AM PST KESPA CUP 2017Official page | EsportsWikis | Event VODs | New to LoL Griffin 1-2 SK Telecom T1FIN | Wiki Page MATCH 1: FIN vs SKTWinner: SK Telecom T1 in 42m
MATCH 2: FIN vs SKTWinner: Griffin in 63m
MATCH 3: FIN vs SKTWinner: SK Telecom T1 in 47m
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Ally (blue) versus Enemy (red) skill clarity has dropped Posted: 29 Nov 2017 06:56 AM PST From what I understand clarity is a big priority (at least in writing) to Riot. I've noticed more and more recently that deciphering a friendly ally skill from a malicious enemy skill has become blurred for some spells and abilities in the game. I know it's preseason and some of these things will probably be addressed, but the first time I saw a Ghost Poro I was very confused as to whether or not it was friendly. For some reason a friendly Ghost Poro has a red aura.. shouldn't it have a blue aura if it is was dropped by a team member? I noticed in a clip for Zoe's E (this was viewed through the player's perspective) had neither a blue OR a red tint to it. (https://www.reddit.com/r/leagueoflegends/comments/7g712c/1128_pbe_update/dqhcd10/) I feel like these examples aren't the only cases of this happening and in the heat of a game being able to quickly decipher whether a spell is friendly or not is critical. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zven about Doublelift on his stream Posted: 29 Nov 2017 12:56 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Nov 2017 12:12 PM PST It's nice to see that someone from pro scene decided to create his talent list. https://docs.google.com/spreadsheets/d/1F0weCMvU8YaoE8QVV9xYEeg8k3I_ualmwoHv_Ojy6S0/edit#gid=0 Honestly I think this list isn't that far from mine created yesterday. The biggest differences are on adc position which was really problematic for me as I am not coach or analyst and it's always really hard to judge botlane. To be honenst I didn't add Sheriff to my list because I was sure he and Caedrel were officialy signed by H2k. I also compeletly forget about Bwipo on toplane and after rethinking it would also add Icebeasto for toplane and Abbedagge for midlane. The list also contains some UK scene talents which maybe personally I undervalue. PS. Blumigan decided also to order his list by talent level. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Steve Arhancet on Team Liquid’s NA LCS franchise application, signing Doublelift to a 3 year deal Posted: 29 Nov 2017 08:42 AM PST
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Posted: 29 Nov 2017 08:08 AM PST
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We can't remake the match due to the Biscuit Delivery Rune Posted: 28 Nov 2017 06:11 PM PST So, I had a game where our support was AFK for a while. After 3 minutes, she was still not moving, so we decided to remake. But the game didn't show an option to remake and I was curious about it. When I checked the scoreboard, she had a biscuit from her runes "The Biscuit Delivery", and that's probably why we can't remake the match. (I don't know if other peeps also had this kind of situation.) P.S. We still played it and stayed cool about it. Our support even came back after 30 minutes in the match. I felt like we don't even need him but yeah, we're not toxic about it because we were winning the match and somehow she was good for baiting out the enemy and kill them. This is the match, if it's relevant. https://matchhistory.ph.leagueoflegends.com/en/#match-details/PH/853287416/97985128?tab=overview [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What champs have you always hated since you first played against them Posted: 29 Nov 2017 06:19 AM PST For me it's Ryze. I started playing when Ryze top was pretty common and I absolutely hated the champ, also because I could never do any good IF I played him. I still hate Ryze (mid) nowadays. Ryze is literally the only champ I can remember hating to play against. Nothing comes close (maybe Leblanc) [link] [comments] |
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