Hearthstone - Theorycrafting Thursdays Weekly Discussion


Theorycrafting Thursdays Weekly Discussion

Posted: 22 Nov 2017 04:10 PM PST

Hello members of the /r/hearthstone community,

This is a weekly thread designed for more advanced discussion regarding the intricacies of Hearthstone. Questions and answers should be focused on high-level theory crafting, such as card synergy, efficient mana drafts, and the viability of cards in certain situations.

Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a Newbie Tuesday weekly post, for those who wish to discuss the basics.

Note: I am a bot. Questions or feedback regarding this thread? Message the moderators.

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[K&C] New Priest Legendary Card Reveal & Interview by Metabomb: Temporus

Posted: 23 Nov 2017 06:00 AM PST

[K&C] New Druid Rare Card Reveal by Pavel: Grizzled Guardian

Posted: 23 Nov 2017 07:00 AM PST

New Card Reveal: จินต์ผู้เมตตา

Posted: 23 Nov 2017 03:04 AM PST

http://media-hearth.cursecdn.com/avatars/353/453/636470108769794266.png

Name: Fluffy Genie

Class: Paladin

Type: Minion

Tribe: Elemental

Rarity: Common

Mana: 3

Attack: 2

Defence: 4

Card Text: At the end of your turn, restore 3 health to your hero.

Source:

https://www.youtube.com/watch?v=ZyE7l0EgRc8

http://www.hearthpwn.com/cards/76892-fluffy-genie

submitted by /u/kdoasf
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New Shaman Legendary

Posted: 22 Nov 2017 07:05 PM PST

Grumble, World Shaker

thanks to /u/czhihong for the name

6 mana 7/7

elemental

Battlecry:Return your other minions to your hand, make them cost (1)

EDIT: formatting it with the standard

Class: Shaman

Card type: Minion

Rarity: Legendary

Tribe: Elemental

Mana cost: 6

Card text: Battlecry:Return your other minions to your hand, make them cost (1)

Attack: 7

HP: 7

submitted by /u/cookiemx
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The newly revealed Paladin elemental made me realize something...

Posted: 23 Nov 2017 07:00 AM PST

New Legendary Card: King Togwaggle!

Posted: 23 Nov 2017 10:06 AM PST

Wild adventures and packs should be purchasable with gold.

Posted: 23 Nov 2017 12:57 AM PST

I'm a pretty new player, I started right after the release of KoFT. I am fully free to play, and intend to stay that way.

However, recently I have wanted to switch over to wild, yet with the adventures and packs only being available with real money, I feel like I am being locked out, as I don't have much dust, and having to craft everything I need seems absurd to me.

As a F2P player, I think that the adventures and wild packs should be available with gold. I would be interested to see what others think about this.

submitted by /u/_Hey-Its-Me_
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Exodia Shaman, Courtesy of the new Shaman legendary

Posted: 22 Nov 2017 09:03 PM PST

With the recently-revealed Grumble card, Shaman can now deal infinite damage in one turn. Requiring just 6 cards, 3 turns, and an inhuman amount of APM (but notably, no dependency on stuff living through the turn, and no RNG), this extremely simple and feasible combo is likely to dominate the meta.

Turn 1 (Setup for Grumble):

  1. Play two Fire Plume Harbingers while Grumble is in your hand.

  2. Play Spirit Echo, to eventually return those Harbingers to your hand. This costs (7) mana and leaves you with a 4-Cost Grumble in hand.

Turn 2 (Acquire 2 Grumbles):

  1. Once your Fire Plume Harbingers have returned to your hand, play one of them. This leaves you with a 1-Cost Harbinger and a 3-Cost grumble, and 8 mana left.

  2. Play Grumble for (3) mana. This gives you a second 1-Cost Harbinger in hand, leaving you with 5 mana left.

  3. Play Zola on Grumble to get a copy of it, leaving you with 2 mana left.

  4. Play Brewmaster on that same Grumble to get it back into your hand. This leaves you with Two 1-Cost Harbingers, Two 6-Cost Grumbles, 0 mana left, and a 2/2 and 3/2 on board for some superb tempo.

Turn 3 (Go infinite):

  1. Play both of your 1-Cost fire plume Harbingers, costing only (1) mana since the first one reduces the second. You now have two 4-Cost grumbles, and 9 mana left.

  2. Play a 4-Cost Grumble, to get two new 1-Cost Harbingers in your hand. This leaves you with 5 mana left.

  3. Play your second 4-Cost Grumble, returning a 1-Cost Grumble and two 1-Cost Harbingers to your hand. This leaves you with 1 mana left.

  4. Play a 1-Cost Harbinger. This leaves you with 0 mana, but a Grumble and Harbinger in play, as well as a 0-Cost Grumble and 0-Cost Harbinger in your hand.

  5. Once you've reached this point, you can now play Grumble to get a 1-Cost Grumble and 1-Cost Fire Plume Harbinger, then play a Harbinger to reduce those both to (0). This cycles infinitely.

  6. Depending on how long your damage-dealing elemental (Fire Plume Phoenix, Fire Elemental, Blaze Caller, Al'Akir) has been in your hand, it will Cost some small amount of mana. Keep doing the Cycle until it costs (0), then add it into the cycle - playing it between each set of Grumble and Harbingers. Grumble returns it to your hand costing (1), and Harbinger makes it cost (0), so you can play it for free along with the cycle.

  7. Now, you have to scramble to play your damage-dealing elemental as many times as you can, hopefully getting enough damage in before the turn timer expires. This leaves you with infinite damage, and carpel tunnel.

submitted by /u/DKPaladinMDL
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Just for style points

Posted: 22 Nov 2017 02:55 PM PST

Victoria has ruled that loot boxes are gambling

Posted: 22 Nov 2017 10:09 PM PST

Zola the Gorgon now allows for 3 Thaurissan Ticks in most decks

Posted: 23 Nov 2017 06:17 AM PST

Theorycrafting some stuff and realised this.

1 Tick from Thaurissan and then Zola'ing the Thaurissan.

2 Ticks from the Copied Thaurissan and Drakkari Enchanter

Combo theorycrafters go nuts.

submitted by /u/TheToastGhostEUW
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vS Data Reaper Report #71

Posted: 23 Nov 2017 09:02 AM PST

Greetings!

The Vicious Syndicate Team is proud to present the 71st edition of the Data Reaper Report.

As always, a special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance.

This week our data is based off of over 4,000 contributors and over 70,000 games! In this week's report you will find:

  • Deck Library - Decklists & Class/Archetype Radars

  • Class/Archetype Distribution Over All Games

  • Class/Archetype Distribution "By Rank" Games

  • Class Frequency over previous 71 Weeks

  • Class Frequency by Day

  • Interactive Matchup Win-Rate Chart

  • vS Power Rankings

  • Analysis/Discussion of each Class

  • Meta Breaker of the Week

The full article can be found at: vS Data Reaper Report #71

Data Reaper Live - After you're done with the Report, you can keep an eye on this up-to-date live Meta Tracker throughout the week!

As always, thank you all for your fantastic feedback and support. We are looking forward to all the additional content we can provide everyone.

Reminder

  • If you haven't already, please sign up to contribute your game data! The more contributors we have the more accurate our data! More data will allow us to answer some more interesting questions. We can now track games with either Track-o-Bot or Hearthstone Deck Tracker. Sign up here, and follow the instructions.

Thank you,

The Vicious Syndicate Team

submitted by /u/ViciousSyndicate
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[K&C] Rogue Secret revealed in China: After your hero is attacked, gain Stealth until your next turn.

Posted: 23 Nov 2017 07:57 AM PST

[NSFW] I just won the highlander lottery

Posted: 22 Nov 2017 01:16 PM PST

You could say this hand is one of a kind.

EDIT: Thanks for front page guys, your the best. Here's how the game went

submitted by /u/Atoonix
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Possible use for Priest legendary

Posted: 23 Nov 2017 07:42 AM PST

The priest legendary could actually be really useful for the grindy control games. Imagine this. Both players hit fatigue, you play Temporous, your opponent takes two turns in which he doesn't do much since you're both really low on cards. This will result in the opponent drawing 2 cards. On your first turn you bounce Temporous back in your hand thanks to Youthful Brewmaster and play it again (not sure how that will work though). The same process then repeats. Your opponent will have drawn way more than you. I know it is a bit far fetched, but it could be something to try out.

submitted by /u/rode_13
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New Paladin Card Reveal - Fluffy Genie

Posted: 23 Nov 2017 03:14 AM PST

[Hearthstone] Unidentified Maul Card Reveal!

Posted: 22 Nov 2017 12:02 PM PST

Shaman Legendary: Grumble, World Shaker

Posted: 22 Nov 2017 07:25 PM PST

New Shaman Card Released

Mana: 6 Attack: 7 Health: 7 Text: Return your other minions to your hand. They cost (1).

submitted by /u/Evitenable
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Dear Hearthstone / Mr. Brode

Posted: 23 Nov 2017 08:25 AM PST

I just wanted to say, that this is THEE best way to do the card reveal.... a little bit each day. I love it.

Thanks!

submitted by /u/NickGraddy
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Found a complete knockoff of Hearthstone

Posted: 22 Nov 2017 12:57 PM PST

I was browsing the the Microsoft Store, trying to add Hearthstone and found "Tournament in Tavern". The game was an absolute copy of Hearthstone. There were no original cards in the game at all. It is produced by Tellurion Mobile which is based in Kiev, Ukraine. I just wanted to bring this blatant copyright infringement to everyone's and Blizzard's attention.

Here is the game: tellurionmobile.com/games/tournament-in-tavern

Here are some examples of Hearthstone cards and then "Tournament in Tavern" cards.

Lord of the Arena: 6 mana, 6/5 Taunt Wasteland Warrior: 6 mana, 6/5 Defend

Archmage: 6 mana, 4/7 Spell Damage + 1 Wizard of Frozen Wasteland: 6 mana, 4/7 + 1 Magic Damage

Core Hound: 7 mana, 9/5 Lava Beast: 7 mana, 9/5

Stormwind Champion: 7 mana, 6/6 Your other minions have +1/+1 Steel Crusader: 7 mana, 6/6 Your other creatures have +1/+1

War Golem: 7 mana, 7/7 Stone Golem: 7 mana, 7/7

Abomination: 5 mana, 4/4 Taunt. Deathrattle: Deal 2 damage to ALL characters Swamp Ghoul: 5 mana, Defend. Decay: All characters lose 2 health

Chillwind Yeti: 4 mana, 4/5 Frost Monster: 4 mana, 4/5

Ancient Watcher: 2 mana, 4/5 Can't attack Silent Guardian: 2 mana, 4/5 Unable to attack

Young Priestess: 1 mana, 2/1 At the end of your turn, give another random friendly minion + 1 Health Twilight Healer: 1 mana, 2/1 Random ally creature gets + 1 Health, when your turn ends

Slam: Warrior Spell: 2 mana, Deal 2 damage to a minion. If it survives, draw a card. Cleave: Barbarian Spell: 2 mana, Cause 2 damage to a creature. Draw a card if it survives.

Cone of Cold: Mage Spell: 4 mana, Freeze a minion and the minions next to it, and deal 1 damage to them Touch of Cold: 4 mana, Mage Spell: Freeze a creature and neighbors, and cause 1 damage

tl:dr A cheap Ukrainian company copied Hearthstone

submitted by /u/Xcelsiorhs
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Hearthside Chat with Dave Kosak: Dungeon Runs

Posted: 23 Nov 2017 10:01 AM PST

Remember When Savjz said Never Lucky?

Posted: 22 Nov 2017 02:22 PM PST

We don't have Thanksgiving...

Posted: 22 Nov 2017 09:57 PM PST

We don't have Thanksgiving in South Africa, but with the new expansion around the corner I'd like to say that I am thankful to Team 5 for ensuring that I will not be opening any duplicate Legendaries (especially with the expansion just around the corner). As someone who opened 3 Voraxx's on opening day with Ungoro's release I am really glad that this is no longer a possibility.

PS: Oh, and thanks for giving us a FREE legendary before the expansion even released.

(Hope I got that right)

submitted by /u/Gammbitt
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Here is why Kibler changed my mind on Winterwisp

Posted: 22 Nov 2017 08:48 PM PST

First, here is the Omnistone video of them starting to discuss the Hunter cards and combos.


[[Kathrena Winterwisp]] has a Battlecry and Deathrattle to summon a Beast from your deck. But what if the only Beasts were 7/7 or 8/8 Chargers? ([[Charged Devilsaur]]/[[King Krush]]) We've been talking about removing all early game beasts (Alley Cat, Razormaw, etc) to improve this but I think we've been neglecting some cool combos over just summoning more Highmanes.

But wait, it gets better. With [[Seeping Oozling]] we can steal this Deathrattle, or another one that summons an 8 drop([[Silver Vanguard]]) to get our Charged Devilsaurs out of our 6 and 7 drops too.

I'm not saying it is Tier 1 but I think there are still a lot of cool deckbuidling things to do here. You can even run [[Stitched Tracker]], a non-Beast, to increase the consistency of drawing the right minions. Or just run a Secret Package to fill out early game.

submitted by /u/cgmcnama
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