Hearthstone - Theorycrafting Thursdays Weekly Discussion |
- Theorycrafting Thursdays Weekly Discussion
- [K&C] New Priest Legendary Card Reveal & Interview by Metabomb: Temporus
- [K&C] New Druid Rare Card Reveal by Pavel: Grizzled Guardian
- New Card Reveal: จินต์ผู้เมตตา
- New Shaman Legendary
- The newly revealed Paladin elemental made me realize something...
- New Legendary Card: King Togwaggle!
- Wild adventures and packs should be purchasable with gold.
- Exodia Shaman, Courtesy of the new Shaman legendary
- Just for style points
- Victoria has ruled that loot boxes are gambling
- Zola the Gorgon now allows for 3 Thaurissan Ticks in most decks
- vS Data Reaper Report #71
- [K&C] Rogue Secret revealed in China: After your hero is attacked, gain Stealth until your next turn.
- [NSFW] I just won the highlander lottery
- Possible use for Priest legendary
- New Paladin Card Reveal - Fluffy Genie
- [Hearthstone] Unidentified Maul Card Reveal!
- Shaman Legendary: Grumble, World Shaker
- Dear Hearthstone / Mr. Brode
- Found a complete knockoff of Hearthstone
- Hearthside Chat with Dave Kosak: Dungeon Runs
- Remember When Savjz said Never Lucky?
- We don't have Thanksgiving...
- Here is why Kibler changed my mind on Winterwisp
Theorycrafting Thursdays Weekly Discussion Posted: 22 Nov 2017 04:10 PM PST Hello members of the /r/hearthstone community, This is a weekly thread designed for more advanced discussion regarding the intricacies of Hearthstone. Questions and answers should be focused on high-level theory crafting, such as card synergy, efficient mana drafts, and the viability of cards in certain situations. Please keep it clean and try to add more than just a one or two word response. As the goal of this post is to increase the community's knowledge, the thought process matters as much as the answer! There is also a Newbie Tuesday weekly post, for those who wish to discuss the basics. Note: I am a bot. Questions or feedback regarding this thread? Message the moderators. [link] [comments] | ||
[K&C] New Priest Legendary Card Reveal & Interview by Metabomb: Temporus Posted: 23 Nov 2017 06:00 AM PST
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[K&C] New Druid Rare Card Reveal by Pavel: Grizzled Guardian Posted: 23 Nov 2017 07:00 AM PST
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New Card Reveal: จินต์ผู้เมตตา Posted: 23 Nov 2017 03:04 AM PST http://media-hearth.cursecdn.com/avatars/353/453/636470108769794266.png Name: Fluffy Genie Class: Paladin Type: Minion Tribe: Elemental Rarity: Common Mana: 3 Attack: 2 Defence: 4 Card Text: At the end of your turn, restore 3 health to your hero. Source: [link] [comments] | ||
Posted: 22 Nov 2017 07:05 PM PST thanks to /u/czhihong for the name 6 mana 7/7 elemental Battlecry:Return your other minions to your hand, make them cost (1) EDIT: formatting it with the standard Class: Shaman Card type: Minion Rarity: Legendary Tribe: Elemental Mana cost: 6 Card text: Battlecry:Return your other minions to your hand, make them cost (1) Attack: 7 HP: 7 [link] [comments] | ||
The newly revealed Paladin elemental made me realize something... Posted: 23 Nov 2017 07:00 AM PST Fire Fly is the Eevee of Hearthstone! https://twitter.com/FlyingDingoHS/status/933710821385035777 [link] [comments] | ||
New Legendary Card: King Togwaggle! Posted: 23 Nov 2017 10:06 AM PST
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Wild adventures and packs should be purchasable with gold. Posted: 23 Nov 2017 12:57 AM PST I'm a pretty new player, I started right after the release of KoFT. I am fully free to play, and intend to stay that way. However, recently I have wanted to switch over to wild, yet with the adventures and packs only being available with real money, I feel like I am being locked out, as I don't have much dust, and having to craft everything I need seems absurd to me. As a F2P player, I think that the adventures and wild packs should be available with gold. I would be interested to see what others think about this. [link] [comments] | ||
Exodia Shaman, Courtesy of the new Shaman legendary Posted: 22 Nov 2017 09:03 PM PST With the recently-revealed Grumble card, Shaman can now deal infinite damage in one turn. Requiring just 6 cards, 3 turns, and an inhuman amount of APM (but notably, no dependency on stuff living through the turn, and no RNG), this extremely simple and feasible combo is likely to dominate the meta. Turn 1 (Setup for Grumble):
Turn 2 (Acquire 2 Grumbles):
Turn 3 (Go infinite):
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Posted: 22 Nov 2017 02:55 PM PST
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Victoria has ruled that loot boxes are gambling Posted: 22 Nov 2017 10:09 PM PST
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Zola the Gorgon now allows for 3 Thaurissan Ticks in most decks Posted: 23 Nov 2017 06:17 AM PST Theorycrafting some stuff and realised this. 1 Tick from Thaurissan and then Zola'ing the Thaurissan. 2 Ticks from the Copied Thaurissan and Drakkari Enchanter Combo theorycrafters go nuts. [link] [comments] | ||
Posted: 23 Nov 2017 09:02 AM PST Greetings! The Vicious Syndicate Team is proud to present the 71st edition of the Data Reaper Report. As always, a special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance. This week our data is based off of over 4,000 contributors and over 70,000 games! In this week's report you will find:
The full article can be found at: vS Data Reaper Report #71 Data Reaper Live - After you're done with the Report, you can keep an eye on this up-to-date live Meta Tracker throughout the week! As always, thank you all for your fantastic feedback and support. We are looking forward to all the additional content we can provide everyone. Reminder
Thank you, The Vicious Syndicate Team [link] [comments] | ||
Posted: 23 Nov 2017 07:57 AM PST | ||
[NSFW] I just won the highlander lottery Posted: 22 Nov 2017 01:16 PM PST You could say this hand is one of a kind. EDIT: Thanks for front page guys, your the best. Here's how the game went [link] [comments] | ||
Possible use for Priest legendary Posted: 23 Nov 2017 07:42 AM PST The priest legendary could actually be really useful for the grindy control games. Imagine this. Both players hit fatigue, you play Temporous, your opponent takes two turns in which he doesn't do much since you're both really low on cards. This will result in the opponent drawing 2 cards. On your first turn you bounce Temporous back in your hand thanks to Youthful Brewmaster and play it again (not sure how that will work though). The same process then repeats. Your opponent will have drawn way more than you. I know it is a bit far fetched, but it could be something to try out. [link] [comments] | ||
New Paladin Card Reveal - Fluffy Genie Posted: 23 Nov 2017 03:14 AM PST
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[Hearthstone] Unidentified Maul Card Reveal! Posted: 22 Nov 2017 12:02 PM PST
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Shaman Legendary: Grumble, World Shaker Posted: 22 Nov 2017 07:25 PM PST Mana: 6 Attack: 7 Health: 7 Text: Return your other minions to your hand. They cost (1). [link] [comments] | ||
Posted: 23 Nov 2017 08:25 AM PST I just wanted to say, that this is THEE best way to do the card reveal.... a little bit each day. I love it. Thanks! [link] [comments] | ||
Found a complete knockoff of Hearthstone Posted: 22 Nov 2017 12:57 PM PST I was browsing the the Microsoft Store, trying to add Hearthstone and found "Tournament in Tavern". The game was an absolute copy of Hearthstone. There were no original cards in the game at all. It is produced by Tellurion Mobile which is based in Kiev, Ukraine. I just wanted to bring this blatant copyright infringement to everyone's and Blizzard's attention. Here is the game: tellurionmobile.com/games/tournament-in-tavern Here are some examples of Hearthstone cards and then "Tournament in Tavern" cards. Lord of the Arena: 6 mana, 6/5 Taunt Wasteland Warrior: 6 mana, 6/5 Defend Archmage: 6 mana, 4/7 Spell Damage + 1 Wizard of Frozen Wasteland: 6 mana, 4/7 + 1 Magic Damage Core Hound: 7 mana, 9/5 Lava Beast: 7 mana, 9/5 Stormwind Champion: 7 mana, 6/6 Your other minions have +1/+1 Steel Crusader: 7 mana, 6/6 Your other creatures have +1/+1 War Golem: 7 mana, 7/7 Stone Golem: 7 mana, 7/7 Abomination: 5 mana, 4/4 Taunt. Deathrattle: Deal 2 damage to ALL characters Swamp Ghoul: 5 mana, Defend. Decay: All characters lose 2 health Chillwind Yeti: 4 mana, 4/5 Frost Monster: 4 mana, 4/5 Ancient Watcher: 2 mana, 4/5 Can't attack Silent Guardian: 2 mana, 4/5 Unable to attack Young Priestess: 1 mana, 2/1 At the end of your turn, give another random friendly minion + 1 Health Twilight Healer: 1 mana, 2/1 Random ally creature gets + 1 Health, when your turn ends Slam: Warrior Spell: 2 mana, Deal 2 damage to a minion. If it survives, draw a card. Cleave: Barbarian Spell: 2 mana, Cause 2 damage to a creature. Draw a card if it survives. Cone of Cold: Mage Spell: 4 mana, Freeze a minion and the minions next to it, and deal 1 damage to them Touch of Cold: 4 mana, Mage Spell: Freeze a creature and neighbors, and cause 1 damage tl:dr A cheap Ukrainian company copied Hearthstone [link] [comments] | ||
Hearthside Chat with Dave Kosak: Dungeon Runs Posted: 23 Nov 2017 10:01 AM PST
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Remember When Savjz said Never Lucky? Posted: 22 Nov 2017 02:22 PM PST
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Posted: 22 Nov 2017 09:57 PM PST We don't have Thanksgiving in South Africa, but with the new expansion around the corner I'd like to say that I am thankful to Team 5 for ensuring that I will not be opening any duplicate Legendaries (especially with the expansion just around the corner). As someone who opened 3 Voraxx's on opening day with Ungoro's release I am really glad that this is no longer a possibility. PS: Oh, and thanks for giving us a FREE legendary before the expansion even released. (Hope I got that right) [link] [comments] | ||
Here is why Kibler changed my mind on Winterwisp Posted: 22 Nov 2017 08:48 PM PST First, here is the Omnistone video of them starting to discuss the Hunter cards and combos. [[Kathrena Winterwisp]] has a Battlecry and Deathrattle to summon a Beast from your deck. But what if the only Beasts were 7/7 or 8/8 Chargers? ([[Charged Devilsaur]]/[[King Krush]]) We've been talking about removing all early game beasts (Alley Cat, Razormaw, etc) to improve this but I think we've been neglecting some cool combos over just summoning more Highmanes. But wait, it gets better. With [[Seeping Oozling]] we can steal this Deathrattle, or another one that summons an 8 drop([[Silver Vanguard]]) to get our Charged Devilsaurs out of our 6 and 7 drops too. I'm not saying it is Tier 1 but I think there are still a lot of cool deckbuidling things to do here. You can even run [[Stitched Tracker]], a non-Beast, to increase the consistency of drawing the right minions. Or just run a Secret Package to fill out early game. [link] [comments] |
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