Dota 2 - Nov 17 Competitive Matches - Southeast Asia


Nov 17 Competitive Matches - Southeast Asia

Posted: 16 Nov 2017 10:16 PM PST

DreamLeague Season 8 Southeast Asia Qualifier

  • Three invited teams and one open qualifier team
    • Mineski
    • Fnatic
    • TNC Pro Team
    • HappyFeet
  • Double elimination bracket
  • All matches are Bo3
  • Winner qualifiers to DreamLeague Season 8 Finals (Major)
  • Streams: English

Rosters

Fnatic: EternaLEnVy, Abed, Ohaiyo, DJ, pieliedie, Coach: Adam

HappyFeet: Rapy, Benhur, Yaj, Julz, JessieVash

Mineski: NaNa, Mushi, iceiceice, Jabz, Ninjaboogie, Coach: Solace50

TNC Pro Team: Raven, Kuku, Sam_H, Tims, 1437


Schedule

ID Team vs Team Result Cntdwn (SGT) PST EST GMT CET AEST Stream
SF1 vs. 16:00 0:00 3:00 8:00 9:00 19:00 DL
SF2 vs. 18:30 2:30 5:30 10:30 11:30 21:30 DL
L1 vs. 21:30 5:30 8:30 13:30 16:30 2:30 DL

submitted by /u/D2TournamentThreads
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Midas Mode Survival Guide

Posted: 17 Nov 2017 07:46 AM PST

Midas Mode

Presented by Moonduck

Sponsored by Antlion, ggbet, Bomb Sauce, Kennedy Space Center, Ginxtv

Attention Dota 2 fans, it is I, Mr. Midas, the billionaire cut throat businessman/bleeding heart philanthropist/living severed hand of a god king. If you are anything like me, you have grown bored and tired of the same old things; Dota 2 players picking the same old heroes, the staleness of captains mode, and the screams of creatures as they are magically transformed into money. But fear not! For unlike you, powerless to change the world around one's self like a talentless plebeian, everything Mr. Midas touches turns to gold, and this time metaphorically rather than agonizingly physically. So, to you dear viewer, I present...MIDAS MODE!



Talent

Jake "SirActionSlacks" Kanner

Kevin "Purge" Godec

Shannon "SUNSfan" Scotten

Trent "TrentPax" MacKenzie

Braxton "Brax" Paulson

Andrew "Zyori" Campbell

Travis "Maut" Bueno

Shane "Shaneomad" Clarke


Prizes

The prize pool is $60k split between the two regions

  • 1st: $18k
  • 2nd: $7.5k
  • 3rd: $4.5k
  • 4th: $0

Teams

North America

Evil Geniuses: Arteezy, Suma1L, UNiVeRsE, Cr1t-, Fear, Coach: SVG

Immortals: QO, MP, Forev, Febby, DuBu, Coach: March

VGJ.Storm: Ritsu, Ryoya, Sneyking, FrancisLee, Stan King

OpTic Gaming: Pajkatt, CCnC, zai, MiSeRy, PPD

Europe

Team Liquid: MATUMBAMAN, Miracle-, MinD_ContRoL, GH, KuroKy, Coach: Heen

OG: N0tail, Resolut1on, s4, JerAx, Fly, Coach: 7ckngMad

Natus Vincere: Crystallize, Dendi, GeneRaL, RodjER, SoNNeikO, Coach: XBOCT

MidOrFeed: Timado , canceL, KheZu, w33, syndereN


Format

  • Each team starts the tournament with 7500 Moonbucks or M.
  • Things that cost Moonbucks:
    • Drafting & banning heroes - each hero has a unique cost related to their popularity in the current meta.
    • Pausing
    • Picking Sides - blind auction
  • Things that give Moonbucks

    • Randoming
    • Passing on Bans
    • Completing bounties
    • Betting
  • Four teams from each region will play Bo3 round robin.

  • The team with the least points will be eliminated

  • The team that placed the highest will move straight onto the finals

  • Two other remaining teams fight in a lower bracket Bo3 semifinal.

  • Ties will be determined by number of games won, matchups, and then number of Moonbucks.


Day 1 (Saturday Nov 18)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT
M1 vs 11:00 8:00 16:00 17:00 1:00 4:00
M2 vs MoF 14:00 11:00 19:00 20:00 4:00 7:00

Day 2 (Sunday Nov 19)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT
M3 vs MoF 11:00 8:00 16:00 17:00 1:00 4:00
M4 vs 14:00 11:00 19:00 20:00 4:00 7:00

Day 3 (Monday Nov 20)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT
M1 vs 10:00 7:00 15:00 16:00 0:00 6:00
M5 vs 11:00 8:00 16:00 17:00 1:00 4:00
M6 vs MoF 14:00 11:00 19:00 20:00 4:00 7:00

Day 4 (Tuesday Nov 21)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT
M2 vs 13:00 10:00 18:00 19:00 3:00 9:00
M3 vs 16:00 13:00 21:00 22:00 6:00 12:00

Day 5 (Wednesday Nov 22)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT
M4 vs 13:00 10:00 18:00 19:00 3:00 9:00
M5 vs 16:00 13:00 21:00 22:00 6:00 12:00

Day 6 (Thursday Nov 23)

ID Team vs. Team Result Cntdwn (EST) PST GMT CET SGT AEDT
M6 vs 13:00 10:00 18:00 19:00 3:00 9:00

Nov 24-27

Finals, TBA!


Countdown times are in EST. Second series will start 30 minutes after end of first series. All times are subject to change based on the length of matches and delays.

submitted by /u/D2TournamentThreads
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When you love your captain

Posted: 17 Nov 2017 07:24 AM PST

When Monkey King use voice chat and using his ult

Posted: 17 Nov 2017 04:49 AM PST

Official Midas Mode Community Bounty Suggestions: Day 1

Posted: 17 Nov 2017 07:21 AM PST

Welcome to Midas Mode!

This is the official thread to submit your bounties for teams to complete to earn themselves additional Moonbucks for the tournament.

Don't know whats going on? click here!

Bounties are created by you to influence the way the pros will approach the game. They can be centered around the draft, in game actions, anything you can manage to come up with!

How it works

we will submit a thread just like this one 24 hours before the start of the next tournament day, just like this one. You will have until the end of the broadcast day to submit your bounty ideas. (any submitted after the broadcast ends will be ignored, please put them in the new thread!) At the beginning of each broadcast day, we will announce our 10 chosen bounties from the previous day.

The teams are given this list, and are able to complete any bounty they see fit at any time. If a bounty is completed in game 1, it cannot be completed again for game 2 and 3. However, if a bounty is completed in series 1, it is refreshed for series 2.

Special Note: if a bounty is completed, the team will receive moon-bucks immediately. If a bounty is completed and the team wins, the bounty pays double.

Tips and Tricks For Creating Successful Bounties

Here are some guidelines to have the best chance at having your bounty selected. By all means, feel free to not follow these suggestions, but these are the general things we will be looking for.

  1. Make your bounty easy to quantify and observe. We must award Moonbucks for the bounties completion, so we need to make sure we can know for sure that a bounty was completed both intentionally and completely .

Example Bad Bounty: Kill Roshan without clicking off it once you click on it (this bounty is confusing, and very hard for us to check to ensure that it was completed till after the match)

Good Bounty: Deny an Aegis (this is easy to identify, its either they deny it or not, despite the circumstance).

Great Bounty: A hero with the Aegis in their inventory must die in the enemy fountain. (creative, easy to identify, and would be fun to watch teams attempt to do).

  1. Be Creative, and make it entertaining. we dont want to do the same bounty twice, and we dont want bounties that are similar to older bounties or are just boring for our spectators to watch.

Bad bounty: Play a 120 minute game (the only way this will happen is if one team is stomping, then makes the game last super long. no one at home wants to watch this and the players dont want to do this)

Good Bounty: Win in under 20 minutes (one team will attempt to end as fast as possible, and the other team wont want to gg out in fear of giving the enemy the bounty. This creates fun and interesting game-play for us to watch)

Great bounty: Win a Game without losing a tower (fun, interesting game-play which creates a creative new meta for a certain game and would be exciting to watch).

  1. Hedge your Bets. Each day we will select some bounties that can be completed in the draft, some that must be done in game, some that will require you to win, and some that can be done even if you lose. If there is a day without many draft bounties, think of a fun one to suggest, and visa versa. We will be looking for at least one of each.

Follow these simple guidelines, and you may just see your favorite pro player attempting to complete your bounty! Was your bounty not picked? Well, you can try again the next day, and make a new one as well. There is no limit to how many bounties you can submit.

Happy Contract writing, we at Midas Mode can't wait to see what you come up with!

submitted by /u/SirActionSlacks-
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Ingame features at the ESL ONE Hamburg Major – layerth

Posted: 17 Nov 2017 06:00 AM PST

Midas Mode Courier - Volvo PLZ

Posted: 17 Nov 2017 06:08 AM PST

So is there any way we can get some more traction to get Valve to put this incredibly silly thing into the game for Midas Mode?!?!

http://steamcommunity.com/sharedfiles/filedetails/?id=1187193551

submitted by /u/cogdiz
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Snow Brawl (dota 2 custom game) getting attacked by phantom downvotes. Valve please help

Posted: 16 Nov 2017 07:01 PM PST

Our development team has spent the last two months hard at work building and testing our game Snow Brawl for the Frostivus entry. Whether we win or lose we really just want people to enjoy and play our game. We released our game on Monday and currently have 368 subscribers, prior to today had an approval rating of 80% and a 4 out of 5 stars which is a huge success in our minds. However, sometime between last night and today our game has received over 500 additional negative votes against us. Which seems impossible since we've only had 400 unique subscribers in total.

We have already submitted a ticket to Valve's Support but have yet to get a response. However, I know Valve frequently reads /r/dota2, So we are hoping this post can get up voted enough to get Valve's attention. Even if you didn't like our game, or even custom games in general, it shouldn't matter.

All were asking is to simply up vote this post so we can be heard and are game to be judged fairly, and not buried behind these phantom votes.

https://imgur.com/a/plhhp (stats of our game 9:40pm est 11/16) https://imgur.com/a/EceaD (graph of the ratings)

Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=1200619594

submitted by /u/Cazora4
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The Rogue Knight. This is a part of our comic project

Posted: 17 Nov 2017 09:10 AM PST

Midas Mode begins tomorrow.

Posted: 17 Nov 2017 06:01 AM PST

One more day until we get the clownfest to keep us busy while we wait for new ranked system.

submitted by /u/lumamaster
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Female heroes by Chinese artist GL

Posted: 17 Nov 2017 02:38 AM PST

Hoho, you found me!

Posted: 17 Nov 2017 01:50 AM PST

Do this kind of meme acceptable on reddit?

Posted: 16 Nov 2017 05:06 PM PST

EG surprise Summit 8 invite

Posted: 17 Nov 2017 10:01 AM PST

Why is still there bottle if it's not purchasable?

Posted: 17 Nov 2017 06:22 AM PST

I painted Pangolier in Photoshop. Absolutely love him! Took about 3 days in total. Hope you guys like.

Posted: 16 Nov 2017 11:27 PM PST

My 15-year old brother made this out of play-doh

Posted: 16 Nov 2017 02:08 PM PST

The first season of our new matchmaking system will begin on November 22nd.

Posted: 16 Nov 2017 02:21 PM PST

From someone who never plays it: Thanks for Turbo

Posted: 17 Nov 2017 05:50 AM PST

I've played Turbomode like 3 or 4 times, but I can't get warm with it. On top I am in control of my own schedule enough that I can set aside enough time to play full length matches.
With that being said: Turbo is the best thing that happened to my pubs.

In regular matches:

  • people aren't so focused on getting a core (because if you want to play a core you just go play Turbo, where it's 4 and half cores anyways)

  • people are now more patient, waiting for pauses etc. (because the impatient ones play Turbo)

  • less likely to join with comments like "noob team feeding in my last game. mid or feed. yaddayaddayadda" (because if you are tilting, you want that instant gratification: Turbo)

It's not for me, but it's done wonders for my in-game experience.

Thank you, Mr. Cold Frog.

submitted by /u/chillhelm
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Hero counter in 7.07

Posted: 17 Nov 2017 08:27 AM PST

Dota 2 Update - MAIN CLIENT - November 17, 2017

Posted: 17 Nov 2017 11:14 AM PST

A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch.


Analysis Status: On-Going


Patch Overview


UI Updates

  • Small backend change to the styling code of the Player Pics on the TI pod images so they are controlled by a different class.

String Updates

Tooltip Updates

  • Fixed Viper's talent reading "+6 Corrosive Skin DPS" to "+6 Corrosive Skin Stats".

Audio Updates

  • Added Arcane Rune responses for Queen of Pain, Razor, Riki and Sand King.

Console Updates

Added

  • dota_ti_onstage_pods_during_draft
  • dota_ti_onstage_pods_player_pics

Patch Size: 120.1 MB (with Tools)

submitted by /u/SirBelvedere
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[FANART] Cold wings, warm heart.

Posted: 17 Nov 2017 09:39 AM PST

I was sure somebody would have done this already.

Posted: 17 Nov 2017 08:41 AM PST

PW Minor groups

Posted: 17 Nov 2017 03:43 AM PST

Did I just break the game?

Posted: 16 Nov 2017 07:56 PM PST

Detailed streams stats DreamLeague Season 8 Europe & CIS Qualifier

Posted: 17 Nov 2017 05:51 AM PST

VP's General Manager: "Extra slot for EG at @BeyondTheSummit @LDeeep while putting us at the qualifiers is a spit in our face."

Posted: 17 Nov 2017 11:12 AM PST

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