Destiny - [D2] Xûr Megathread [2017-11-17] |
- [D2] Xûr Megathread [2017-11-17]
- [D2] Trials of the Nine Megathread [2017-11-17]
- What do you call a hobgoblin that's filled with blood instead of vex milk?
- I am become shooting star
- We might have won the war against the Red Legion and killed Ghaul, but he got the last word, because it was in my vault
- Buy the Karnstein Armlets if You’re a Stormcaller
- Curse of Osiris's campaign is about 2-3 hours long according to early impressions. Again, how does this resolve years of story-telling and lay out the Vex's big master plan?
- [D2] Xûr Inventory Infographic [11-17-2017]
- Destiny Research: Are we in a teamshot meta? Are gun battles happening from further away? (answers and data inside)
- I'm really looking forward to Iron Banner. Only Clash. Every time.
- Hole in One
- This Week on Engrams Comic 11/17/17
- Am I the only one who can’t wait for the Dreadnaught to return?
- Can we fix the cloak of Optimacy please?
- To Cozmo
- [D2 CONCEPT] Exotic Trace Rifle Concept: Vulcan by Joe_Fishstick_McGee
- I think Ghauls cage actually helped hasten the travelers healing.
- Thanks, Titan!
- The Art of Bungie's Destiny and Destiny 2
- Suggestion - Clan Shaders
- Shooting off a Hobgoblins head will stop them from being able to go immune and heal.
- We don't know if raid lairs will be good or not. Please do not throw out blind hate.
- Synthoceps and Winter's Guile damage values (also, knockout/defender strike)
- Close call during Beasts in my Sherpa last night.
- Yes Bungie, we need more of this!
| [D2] Xûr Megathread [2017-11-17] Posted: 17 Nov 2017 01:02 AM PST Agent of the Nine, Xûr Description: Xûr comes and goes freely, his strange curios too valuable to risk. Location: Titan, The Rig
What's a Xûr? Xûr, Agent of the Nine is a strange vendor who randomly appears in a Public Sector in each of the four Worlds, depending on planetary alignments and Bungie's whim. Xur sells Exotic equipment and only takes Legendary Shards in exchange for them. TL;DR: He's the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it's coal. When does Xûr visit? Xûr visits every Friday at 9:00AM UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here. Sort comments by New to join the conversation! Data provided by DestinyTracker [link] [comments] | ||||||||||||||||||||
| [D2] Trials of the Nine Megathread [2017-11-17] Posted: 17 Nov 2017 09:14 AM PST This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of the Nine. When does Trials of the Nine end?
Trials of the Nine MapAltar of Flame Game ModeSurvival 7 Win Options
Flawless Options
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| What do you call a hobgoblin that's filled with blood instead of vex milk? Posted: 17 Nov 2017 12:34 AM PST | ||||||||||||||||||||
| Posted: 17 Nov 2017 02:55 AM PST Edit: WTF!!! I posted this went to bed and woke up to front page. Feelsgoodman.jpeg [link] [comments] | ||||||||||||||||||||
| Posted: 17 Nov 2017 04:13 AM PST | ||||||||||||||||||||
| Buy the Karnstein Armlets if You’re a Stormcaller Posted: 17 Nov 2017 07:17 AM PST Zapping enemies in stormtrance triggers the healing perk, making it much harder to kill you. [link] [comments] | ||||||||||||||||||||
| Posted: 17 Nov 2017 02:38 AM PST This isn't taking the Adventures into account or what happens in the new raid lair. But with the campaign in the DLC being roughly six missions plus two Strikes and only offering 2 to 3 hours of gameplay, this just feels like Rise of Iron all over again. We have Osiris, who we've been wanting to meet for years now and unravel the mystery of his disappearance. We have the Vex who have been planning "something". By Bungie's own account, Curse of Osiris will finally show us what they've been masterminding all these years and which only became possible when the Traveler woke up. That's all going to be solved in 2 to 3 hours (and you just know there's going to be some Patrols involved)? Yeah, I don't think so and I don't count on Bungie adding something akin to the Book of Sorrows to flesh out the lore behind all this. Who knows, the new raid lair and missions could be amazing but what is Bungie's obsession with reducing the iconic lore and mysteries of the Destiny universe into glorified Saturday morning cartoons where everything's hunky dory by the end? Even for a game targeted at more casual players, shouldn't there be a lot more by way of actual story-telling if you're going to introduce them to the Vex and Osiris and then conveniently wrap everything up in time for Activision's next shareholder meeting? Maybe it's just me but this approach to story-telling by Bungie, that too without adequate lore to back it up, is getting boring. Edit: It's probably not the best comparison but when I think of World of Warcraft's Legion, that wasn't a story that was wrapped up within the expansion first dropping. Blizzard released numerous content drops after that (which you had to pay for thanks to monthly subscriptions) which expanded on the tale. It was only really concluded a year later with Shadow of Argus. Why can't Bungie take the same approach with its story-telling? [link] [comments] | ||||||||||||||||||||
| [D2] Xûr Inventory Infographic [11-17-2017] Posted: 17 Nov 2017 05:59 AM PST Would ya look at this! Xûr with items he hasn't sold yet?! It appears that this week is for our melee-happy Guardians. Additionally, if you guys are looking for an easier way (maybe?) to catch these graphics I do on a weekly basis, and you're on Discord, I've created a server with dedicated channels to the Weekly and Xûr. I'm also hoping it will turn into a dope little community to talk about cool shit with cool humans. (and maybe help my stream out a bit too 😉) Join up if that's something that interests you or even if you're just looking for an easier notification as to when these are posted! - https://discord.gg/AG8XEwh image link - https://i.imgur.com/gENohUZ.jpg EDIT: it appears that I now need to include a body of text after the image link in order for it to work on the reddit app ¯_(ツ)_/¯ [link] [comments] | ||||||||||||||||||||
| Posted: 17 Nov 2017 06:51 AM PST A week ago I posted a study trying to figure out if Destiny 1 PvP is all that different from Destiny 2 PvP. While the general reception of that study was positive; there were a few people who brought up pretty legit criticisms. Namely 1) That I didn't use a good enough sample size. I had only used 41 total people. 2) That my data mostly focused on average players. The argument was made that if I looked at "higher skilled" players I'd most likely observe a larger difference. To address those 2 concerns. I decided to sample 450 players this time (450 players for D1, and 450 players for D2.) I also decided to get an even mix of players from .8 K/D to 3.5 K/D. I have decided to break the data into 3 groups.
Please note these labels were only created to find a home for each section of the data. I have no opinion about your personal skills in PvP. Also note: There's more Elite level PvPers in D2 than in D1; this is despite D1 having over double the PvP population (over 3 years). The best explanation I can come up with for this is that an elite level PvPer is harder to take down for the Typical PvPer now since they have less high powered options at their disposal. 1) Is Destiny 2 PvP more of a Teamshot meta than Destiny 1? How to find this: The best stats that can find the answer are K/D and KA/D, If we are in more of a teamshot meta, we should see a wider gap between K/D and KA/D than occurred in Destiny 1 (this would be from people getting more assists).
Takeaway: Well, there's been a clear increase in the amount of assists people are getting. This points to an increase in teamshooting. You're far more likely to be a teamshooter if you're at a high to elite level of ability, and you're far more likely to play against teamshooters if you're playing against players at a high to elite level of ability (who mostly stick to trials). However, this data suggests that the vast majority of players have not changed their style of play as much as the high skill+ players have. This could explain why some people don't feel D2 PvP is much different from D1 and why others feel like they're playing vastly different games. 2) Is Destiny 2 PvP more of a long range game than Destiny 1? How to find this: Destiny tracker tracks range on your kills. So this is as simple as comparing the ranges each player's kills occur at.
Takeaway: Both High and Elite skill level PvPers have barely changed the range they do business at. Only typical PvPers have. Most of this can be attributed to the lack of shotgun spam. Shotguns were the #1 way people killed opponents in PvP in D1 and most of them had 9-10 meters of effective range. How you can find your own stats and compare: Destiny 2: http://www.destinytracker.com/ K/D and KA/D are listed on the first page you see after you search your name. From there – clicking on the "Detailed (New)" Tab will bring you to the page where you can see your "average kill distance". Destiny 1: http://www.destinytracker.com/d1 K/D and KA/D are both listed in the box on the left hand side on the first page after you search your name. Clicking on the "crucible" tab will bring you to the detailed data section; this is where you can find the average kill distance. You can find out if you're really playing much different in D2 than D1. Final Note: On Apples to Oranges I had a few people also say, "this data is cool but comparing D1 and D2 is like comparing apples to oranges." I would say it's more like comparing one type of apple (gala) to another type of apple (granny smith). While there are differences (namely 4v4, less supers, and shotguns/snipers being heavies now); the games aren't so different that they should be considered separate types of games. Most of the mechanics in D1 are present in D2 (just weakened). [link] [comments] | ||||||||||||||||||||
| I'm really looking forward to Iron Banner. Only Clash. Every time. Posted: 17 Nov 2017 11:03 AM PST | ||||||||||||||||||||
| Posted: 17 Nov 2017 07:57 AM PST | ||||||||||||||||||||
| This Week on Engrams Comic 11/17/17 Posted: 17 Nov 2017 10:14 AM PST New Week! New Looks! New Laughs! Get Involved! Monday Design Process Wednesday Wishful Thinking Friday Resilience See you space guardians… [link] [comments] | ||||||||||||||||||||
| Am I the only one who can’t wait for the Dreadnaught to return? Posted: 17 Nov 2017 07:18 AM PST My favorite area in Destiny 1 was the Dreadnaught. Despite being one of the smaller locations, the area had so many secrets and hidden areas that it felt so alive. I'm hoping for an later expansion, preferably the one with Savathun, we get an expanded Titan that goes into the biosphere, and the return of the Dreadnaught, which is expanded to fit the size of maybe Nessus, but retains the secrets and mysteries of the old Dreadnaught. Like, the Cabal ship crashed inside of the ship can be all covered in Hive crap, and full of Taken Cabal. That would be sweet. [link] [comments] | ||||||||||||||||||||
| Can we fix the cloak of Optimacy please? Posted: 17 Nov 2017 10:07 AM PST The game has been out for 2 and a half months now. From the start the cloak of Optimacy has gone flying off my screen, just never shown up, and it just really annoys me. It's the only one of two cloaks I like in Destiny 2, as well as the only full length and full sized cloak as well. Examples: XBOX https://i.imgur.com/U8EhmK7.gifv [link] [comments] | ||||||||||||||||||||
| Posted: 16 Nov 2017 09:05 PM PST You are now the Ghost for your own Guardian. You must lead your little Hunter through her own journey. Even though Gary took our light, you have your own to bring you back. Sincerely, All of us. [link] [comments] | ||||||||||||||||||||
| [D2 CONCEPT] Exotic Trace Rifle Concept: Vulcan by Joe_Fishstick_McGee Posted: 17 Nov 2017 05:20 AM PST "Multiple tests have found that this weapon reaches heat levels equal to our sun." Lore Tab: "After the successful tests and release of the Borealis Sniper Rifle we decided to use the knowledge and systems from that weapon and decided to focus on a single element instead of three." "So how has the experiments with this weapon been going?" "Excellent. The weapon has been shown to have great capabilities of sustained fire with the fusion-core systems." "So... what is the problem with this one?" "Sustained Fire starts to create exponentially rising heat levels that have reached the level of our sun." "Make sure to put a warning label about this." Intrinsic Perk: Heat Rising (Sustained fire with this weapon inflicts a burning debuff that increases further damage by 30%. The debuff lasts 8 seconds. The beam itself 15% extra damage. Barrel: Hammer-Forged Rifling / Durable ranged barrel. • Increases range Magazine Perk: Projection Fuse / Distance optimizations. • Increases range Exotic Trait: Eruption (Dealing enough damage with this weapon's beam triggers a bomb that can be manually fired, but consumes your grenade slot. The bomb leaves a large pool of flames upon detonation.) Stock: Hand-Laid Stock / This weapon is optimized for recoil control. • Increases stability What do you Guardians think? [link] [comments] | ||||||||||||||||||||
| I think Ghauls cage actually helped hasten the travelers healing. Posted: 17 Nov 2017 09:32 AM PST Maybe this has already been pointed out, and maybe it hasn't, I'm not sure as I haven't seen anything on it, but I'm not on this sub 24/7. I should also say that I'm not a Destiny 1 vet. I only played D1 enough to see if I'd be interested in D2(which I obviously was) but the only bit of the lore I know is from YouTube lore videos and combing the Wikipedia pages. Here's why I think that Ghauls cage actually helped the Traveler heal more quickly: When Ghaul placed the cage on the traveler it effectively cut off the light from all the guardians that had a connection. To me that says that the traveler was constantly EMITTING light to EVERY Guardian, rather than just throwing some light in a Ghost/Guardian, giving them a pat and sending them on their way. Now, with Ghauls cage in place, there is no more light being emitted for a number of months while the cage is completed. So now, instead of using that power to emit the light to all the guardians, the traveler has the time to use that power to heal itself more efficiently. But what about us and our re-connection to the light? Well, let's think of the shard in the EDZs dark forest as a battery of sorts. It has a charge, but is not directly connected to the main power source anymore, which is why it only calls to "us" as opposed to trying to empower as many other guardians as it can. It only has enough charge/power to empower one guardian. But isn't Ghaul sucking out ALL of the travelers light with his cage? It is implied that Ghaul is sucking out all of the travelers light, or rather, sucking out as much as he can. Throughout the campaign, Ghaul admits to studying the traveler extensively (Hence the creation of the cage) but still doesn't fully understand anything about the traveler. I theorize that the cage is fulfilling its purpose, but that it is also serving as a bottle neck. So Ghaul is getting as much light as he possibly can pumped into himself with his machine but it's not nearly the same magnitude of light that the traveler was previously emitting to ALL the Guardians before. This is why you're able to go toe to toe with Ghaul at the end. Your connection to the battery light, plus the extra power you get from the "Light exhaust" from his ship gives you the edge needed to bring him down. Due to all of this, the traveler is able to re-awaken AS WELL as restoring the light to all of the guardians after it breaks the cage and destroys Ghaul. Now, this part is a bit of a reach, but I think that the actions of the Red Legion and Ghaul during the Red War will actually lead to the traveler, and the light, finally winning the Eons old battle against the darkness. The traveler is now re-awoken WITH the guardians, which wasn't the case during the collapse. Again, I'm not a Destiny Vet, so maybe there's some information I missed somewhere that makes everything I've just typed absolutely wrong. But I figured it was still worth sharing. EDIT: Guess you're wrong when your post is downvoted 3 minutes after you post it. lol [link] [comments] | ||||||||||||||||||||
| Posted: 17 Nov 2017 06:28 AM PST Seriously, brothaman: I HAAAAAAAATE wasting tethers. My dude. EDIT: Gifv version by the incredible, prolific, does-he-ever-sleep /u/Mblim771_Kyle. [link] [comments] | ||||||||||||||||||||
| The Art of Bungie's Destiny and Destiny 2 Posted: 17 Nov 2017 06:07 AM PST This awesome Kotaku compilation is just a reminder of how awesome and beautiful this game is, no matter how much shit we have with it. Destiny 2: https://kotaku.com/the-art-of-bungies-destiny-2-1818642231 Destiny 1: https://kotaku.com/the-beautiful-concept-art-of-bungies-destiny-updated-1635150686 [link] [comments] | ||||||||||||||||||||
| Posted: 16 Nov 2017 06:26 PM PST I think it'd be really cool if clan founders can create a custom shader ( in line with the clan banner editor ) for clan members. Perhaps give them a chance to drop from weekly clan engrams or outright buy them from eververse with bright dust. [link] [comments] | ||||||||||||||||||||
| Shooting off a Hobgoblins head will stop them from being able to go immune and heal. Posted: 16 Nov 2017 06:23 PM PST I noticed this a few weeks ago and didn't see anything about it anywhere so I thought I should mention it considering the next DLC will be centred around the Vex. [link] [comments] | ||||||||||||||||||||
| We don't know if raid lairs will be good or not. Please do not throw out blind hate. Posted: 16 Nov 2017 10:06 PM PST Seriously, all I see in New is people complaining that "we aren't getting a new raid" and that "raid lairs are seriously disappointing". We HAVEN'T even seen or gotten access to them yet. They could be some of the best content that we've ever seen in a shorter format or it could be a disaster like Crota's End. We don't know yet. I don't know why people complain that we aren't getting a raid anyways, like Datto said: The Dark Below set up an expectation that we'd receive a raid each DLC - that's why when HoW rolled around, everyone was disappointed. We need to drop the expectation that we will receive a fully fleshed raid every 3 months. We can expect a raid every year, with raid lairs every 3 months for two instances after that. That's fair, considering it's expanding upon the current raid location and adding NEW encounters with NEW gear and incentive to run these encounters. It's better than receiving a buggy, short raid like Crota's End and receiving something like Prison of Elders. Maintain your expectations, don't put them too high or too low. Don't be toxic. EDIT: Okay, clearly people have a hard time comprehending what this post is for so I'll explain it for them: I'm not telling you to praise them or not be skeptical. Not in the slightest. I'm telling you to simply stay neutral and let them release NEW content that we HAVEN'T seen before instead of instantly bashing it. I'm not expecting people to praise them, I'm simply saying that we shouldn't be negative about something that we haven't seen yet. [link] [comments] | ||||||||||||||||||||
| Synthoceps and Winter's Guile damage values (also, knockout/defender strike) Posted: 17 Nov 2017 11:49 AM PST edit: As Hessper pointed out Synthoceps is definitely working on static dmg increase instead of %. Heading to Leviathan to see if it's the same value or increases with level (hopefully it does). Leviathan Update: So it definitely (thank god) scales with power. At 270 orange bars at the entrance where increasing dmg by 769 per target past the second (so starting with third). It's odd because the 2nd enemy barely increases your damage, but then it starts being a static value increase. Nessus Example 355 base, 404 with 2 targets - that's only 49 more dmg. But then 3 targets 650 is 246 which stays true for all other targets for increased dmg. Same holds true in Leviathan except much larger numbers. 1130 base, then 1261 (for only 2 targets in range) for 131 increase. Then it kicks up to that 769 increase for 3rd, 4th and so on probably to infinity. Sword damage, btw, was 2016 so that whole bit stays true as well. Just disregard all that confusing percent crap. 3+ and your doing sword or better dmg. That's based off the Titan Sword remember, so any other swords well under. Again thanks to Hessper for seeing what I wasn't seeing with those numbers. Sometimes you just get to focused on what you expect and ignore the obvious. Alright I did a bunch of testing to try and figure out the % damage increase of Winter's Guile (did it awhile ago) and Synchoceps today to see how it compares, or well see how it works in general. Fair warning I tend to ramble, but I'll try to keep this as small as possible. Oh also base damage is 355 across the board in this specific lost sector due to whatever level it is. Also, I did it in the same lost sector for ALL of these test, hence them all being the same base. I mean otherwise that'd just be a confusing mess. Anyways... Let's get Winter's Guile outa the way first. Cause, frankly, it's the simplest. Basically it's 50% per stack, multiplicatively which results in each stack being a greater increase then the last. That's basically why it gets so crazy, and it does as we all know cap at x5. Base: 355 That's about it, buff lasts 5 seconds. Resets each time you get a melee kill with it up, increases up to x5 blah blah. Pretty powerful, easy to manipulate if the opportunity presents it's self. Works with Devour build like peanut butter and chocolate and just about as tasty. Synthoceps on the other hand, holy hell this one gets weird. So it doesn't seem to have a cap at all? Maybe it does but I haven't managed to reach it in all my tests. Oh and I also tested with knockout dmg for base, and Defensive Strike to see damage value changes, it's pretty consistent for those 2 perks. Base Damage: 355 Defensive is basically 50% increase, Knockout is 25%. Knock out isn't consistent though as if you punch a high HP enemy, it'll trigger, then you get the bonus on the next melee. Follow up melee after that wont have the bonus dmg, which will then re-trigger knockout, which then gets the 25% bonus again. It results in and up and down %dmg bonus so I just didn't test it out for long but it showed to always increase 25% like Defensive Strikes 50%. Point is, I have more dmg values for defensive strike so I'll actually share those. Oh also these % values are based off the last dmg value, not the original base (since Winter's Guile was multiplicative I just figured it's easier). So 14% over base, then 61% over 2 enemies and so on. 2 Enemies: 404 : About 14% - DF DMG: 605 So yeah, that 3266 value was with OUT Defensive Strike. No bonus dmg but Synthoceps and a lotta Vex. I think all the stars aligned and I had either 9 or 10 Vex being counted on that punch. Now, considering the % starts small, skyrockets, then starts winding down it COULD be that once you get to 9 enemies you get another 60% spike, but I ultimately have no idea. So all that out there whats all that crap mean? Well, Winters Guile gets its max damage much easier as you just chain 5 melee kills then slap a orange/yellow bar. Synthoceps have a higher potential damage output. That 3266 I saw, with Defensive Strike dmg bonus would of been 4899 freakin' damage, which is absurd. So if your a Synthocep Titan like me, and you see an orange or yellow bar surrounded by enemies - to punch it first. You might just one or 2 shot that bastard. Oh also, last bit. I also tested my sword out both to confirm it gets no bonus dmg from Synthoceps and Defensive Strike and to see it's dmg to see how much higher we get. Sword dmg was 673 vs vex in that area. Which means at base, 3 enemies will result in near-sword dmg, 4 enemies will out dmg your sword (least for that 1 strike which probably kills the target). If you see a yellow bar surrounded be a sea of enemies, that punch will outdmg any heavy weapon. And last, but not least, is the actual videos I took so I could more easily see the numbers. All videos (theres a bunch): http://xboxclips.com/AdhinJT That's all I got on this, that I can remember, might be forgetting something. Maybe. I dunno. [link] [comments] | ||||||||||||||||||||
| Close call during Beasts in my Sherpa last night. Posted: 17 Nov 2017 09:41 AM PST Was Sherpa last night running a few new clan mates and one died with his dog only having a sliver of hp left. [link] [comments] | ||||||||||||||||||||
| Yes Bungie, we need more of this! Posted: 17 Nov 2017 10:15 AM PST I know it's unlikely we will see more of this kind of milestone reward because those items are tied to microtransactions, but I'm very happy to see it in the game. Having Bright Engrams be a reward for completing activities is a great reason to log in. No one wants to log in and get the same legendaries over and over again especially since they are useless with the same perks, but now I'm definitely going to be playing to try and collect all those exotic ships, sparrows, and emotes I don't have. Nightfall should reward a Bright Engram, and Heroic Strikes should reward a Bright Engram for completing 3, once a week, account wide. Or maybe lower the requirement of 80,000xp each week so they're more obtainable. Seems silly that you gotta have a 3x multiplier just to really get them anymore. In a perfect world, we'd be able to direct purchase Everse items with legendary shards. 150 for ghosts and shaders. 300 shards for emotes, 500 for armor, 700 for exotic ships and sparrows, etc. But sadly this isn't the case and will probably never be. [link] [comments] |
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