Dota 2 - Nov 16 Competitive Matches - North America |
- Nov 16 Competitive Matches - North America
- Nov 16 Competitive Matches - Europe & CIS
- The side shop feels useless
- ty valve - just had a game where 9/10 players spoke the same language
- Remove picking phase from Turbo
- Valve is such a generous company!
- The addition of a pick phase to Turbo mode adds an extra 5 minutes to what are supposed to be 'quick' games
- What does the offlane and communism have in common?
- [Bug] A Morph who ults Terrorblade and uses Metamorphosis permanently turns into a melee hero
- "Come over" "Can't, playing competitive" "I'm home alone" Reso:
- Today at VP's
- We need calendar like this as Dota viewers and observers
- Congratz to Bulldog for reaching 7k mmr Krappa 123
- Dota 2 Update - MAIN CLIENT - November 16, 2017
- Reso Rampage
- Na`vi twitter guy LUL
- Why do I get the feeling that Kuroky will not win eSports Player of the year? [Video Game Awards]
- All 115 Heroes Talents Bugs
- Anyone felt not playing dota just to wait for the MMR Medal update?
- Mirana knows what she's riding on.
- Resolut1on's incentive
- I drew juggernaut!!!!
- Magic Immunity / The Yellow Glow is no longer a useful visual indicator.
- Rubick - One Shot ft. Morphling and The Napalm Band
- Valve can you add icons for the Tower Buffs?
- After 145 games on Enigma, I landed the blackhole of my dreams!
| Nov 16 Competitive Matches - North America Posted: 16 Nov 2017 10:22 AM PST MDL Macau Qualifier: North America
DOTA Summit 8 Qualifier: North America
RosterscompLexity Gaming: Chessie, Limmp, Moo, Zfreek, Kyle Digital Chaos: mason, qojqva, MSS, BuLba, DeMoN Immortals: QO, MP, Forev, Febby, DuBu, Coach: March VGJ.Storm: Yawar, Ryoya, Sneyking, FrancisLee, Stan King Schedule
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| Nov 16 Competitive Matches - Europe & CIS Posted: 16 Nov 2017 08:18 AM PST DreamLeague Season 8 Europe & CIS Qualifier
RostersCISNatus Vincere: Crystallize, Dendi, GeneRaL, RodjER, SoNNeikO EuropeMidOrFeed: Timado , canceL, KheZu, w33, syndereN OG: N0tail, Resolut1on, s4, JerAx, Fly, Coach: 7ckngMad Schedule
Countdown times are in CET. All times are subject to change based on the length of matches and delays. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 16 Nov 2017 04:54 AM PST So many items got stripped away from the side shop.. You could amost remove the shop -_- [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ty valve - just had a game where 9/10 players spoke the same language Posted: 16 Nov 2017 06:28 AM PST except the other player was me... who speaks English... who queued up US East... with English preference... and no secondary preference something something mierda [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Remove picking phase from Turbo Posted: 16 Nov 2017 03:19 AM PST This is the only gamemode I and many other people play. I don't need an extra 5 minutes for the ban/pick stage before the match starts. It was fine the way it was before. Make Turbo great again [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Valve is such a generous company! Posted: 15 Nov 2017 11:30 PM PST Valve said they will give us only two weeks to prepare for the new ranked system. But they give us much more time to fully prepare! Generosity! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 16 Nov 2017 01:04 AM PST Just completely unnecessary. Nobody was complaining about Turbo mode needing a drafting phase. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| What does the offlane and communism have in common? Posted: 16 Nov 2017 06:03 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| [Bug] A Morph who ults Terrorblade and uses Metamorphosis permanently turns into a melee hero Posted: 16 Nov 2017 08:09 AM PST ... who happens to have Morph's regular attack range, an instant projectile, and can now purchase and use 'melee only' items. ty SingSing+Gorgcc [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| "Come over" "Can't, playing competitive" "I'm home alone" Reso: Posted: 16 Nov 2017 10:48 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 16 Nov 2017 05:32 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| We need calendar like this as Dota viewers and observers Posted: 16 Nov 2017 06:45 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Congratz to Bulldog for reaching 7k mmr Krappa 123 Posted: 16 Nov 2017 03:15 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Dota 2 Update - MAIN CLIENT - November 16, 2017 Posted: 16 Nov 2017 11:35 AM PST A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done. Patch Overview
Official Changelog
Economy UpdatesOther
UI UpdatesRich Presence
Audio Updates
Network Updates
Misc
Console UpdatesRemoved
Patch Size: 66.8 MB (with Tools) [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 16 Nov 2017 10:15 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 16 Nov 2017 07:31 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Why do I get the feeling that Kuroky will not win eSports Player of the year? [Video Game Awards] Posted: 16 Nov 2017 03:51 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 15 Nov 2017 11:26 PM PST Talents that do not work as intended and do not modify ability tooltips as well are as follows: Nyx
Windranger
Shadow Demon
Talents that work properly as intended but do not modify ability tooltips are as follows: Axe
Beastmaster
Clockwerk
Doom
Io
Lycan
Magnus
Pheonix
Pudge
Sand King
Slardar
Treant Protector
Tusk
Clinkz
Drow Ranger
Ember Spirit
Lone Druid
Luna
Medusa
Monkey King
Morphling
Naga Siren
Razor
Riki
Slark
Sniper
Templar Assassin
Terrorblade
Ursa
Vengeful Spirit
Venomancer
Weaver
Batrider
Crystal Maiden
Dark Willow
Invoker
Jakiro
Lion
Nature's Prophet
Oracle
Shadow Demon
Shadow Shaman
Silencer
Storm Spirit
Tinker
Visage
Warlock
Winter Wyvern
Witch Doctor
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| Anyone felt not playing dota just to wait for the MMR Medal update? Posted: 16 Nov 2017 05:33 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mirana knows what she's riding on. Posted: 16 Nov 2017 12:50 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 16 Nov 2017 10:17 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 16 Nov 2017 04:35 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Magic Immunity / The Yellow Glow is no longer a useful visual indicator. Posted: 16 Nov 2017 10:54 AM PST What's happening in this image? Since the last patch replaced the current magic immunity buff icon with this, it seems decided that a yellow glow = magic immunity. However, many units can get the same particle effects as magic immunity, but are actually getting an entirely different buff, and for different reasons. This makes it confusing for new players, and can even mess with the ability for experienced players to immediately recognise what it means. Currently the yellow glow means: 1) A hero using Black King Bar. This provides magic immunity. This signifies they have used the item, thus you will calculate what the duration is and that it has been put on cooldown. 2) LD's ultimate combined with this Talent. This provides magic immunity. Did he use Battlecry or BKB? Currently there's an icon floating above its head but in a big fight, indicators like that can get buried in the confusion. 3) LD's ultimate on creeps. Battlecry doesn't just apply to the Bear or LD, it applies also to units under his control, which can include Dominated creeps. This makes them magic immune, but then they shares the same visual indicator as... 4) Glyph protection on creeps. Immunity to physical, magical and pure damage, but still vulnerable to any kind of debuff and disable. It makes them look like they have magic immunity but they're actually just immune to damage and can still be disabled. This is two very similar effects, that do entirely different things. 5) Glyph protection on towers. It gives them the same swirly glow as BKB, but they are not immune to magic, they are just impervious to all damage and can still be affected by some debuffs. 6) The courier gets this for its "shield" active. This is where things get silly because the courier is ALREADY magic immune, so it's a symbol of magic immunity for an already magic immune unit that represents something that is not actually magic immunity. What makes this even sillier is that in Source 1 the courier already had a custom effect that looked like a shield, which was fine. 7) Legion Commancer Scepter effect. This is already a pre-existing problem that has been compounded further. It gives her magic immunity, but doesn't signify its from the scepter, so you don't know if Duel is Scepter-based or LC just used BKB and a regular Duel. Especially, this should be a pretty important distinction when you consider that this one yellow glow effect is the only immediate indicator that the Duel is affected by Aghs, and thus influences how other players react. Does LC have Aghs, or did she just use BKB? This lack of clarity can cost seconds when it comes to reacting properly. 8) Golems with a Level 25 talent. They have the golden swirly effect, and like you would expect it means they are magic immune; but unlike Avatar, they are not golden/bigger. What they have is the same effect that is given to creeps/couriers to represent total damage immunity, but it's actually just regular magic immunity. Essentially the same effect means "immunity", but it radically differs as to what from and why. What makes little sense is that Avatar, the active of BKB makes the hero all big, golden and glowy to signify immunity to spells and one type of damage, this is more flashy than the buffs that indicate complete immunity to damage, which is obviously far more powerful. Keep in mind that Omniknight's Repel is White, and the Guardian Angel effect on towers is White. Omniknight's effects are from a different source with different rules, ergo they look different because they have different rules, but not so radically altered that they are completely unfamiliar - this is sensible visual design. This is the same for Lifestealer, who has a unique swirly effect on Rage to indicate that it is Rage, and not just BKB. Fixing this should be simple, really:
There could also be an argument for adding an effect to Blade Fury, Lifebreak and Rolling Thunder, but these are all distinct abilities with obvious telegraphs, so I don't think it's as important. If Valve is willing to change placeholder icons, they need to go the whole way and have some consistency across the whole area of visual recognition. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Rubick - One Shot ft. Morphling and The Napalm Band Posted: 16 Nov 2017 09:08 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Valve can you add icons for the Tower Buffs? Posted: 15 Nov 2017 11:47 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| After 145 games on Enigma, I landed the blackhole of my dreams! Posted: 15 Nov 2017 05:36 PM PST |
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