Overwatch - Reminder: The OW World Cup returns tomorrow with the Katowice Qualifier! |
- Reminder: The OW World Cup returns tomorrow with the Katowice Qualifier!
- Mei so Bloody I thought i was playing Splatoon
- Competitive LúcioBall will give you competitive points
- Kicked for inactivity while playing Bastion in sentry mode
- DoomFist is enabled in Competitive... Yeah!....
- OVERWATCH NOIR (Fan animation)
- I thought everyone hated Roadhog?
- Jeff Kaplan talks about the state of Orisa
- Ana Needs to be buffed on Console
- The best sleep ill ever hit
- How to steal POTG from Mercy
- Yet another useless exploit thing...
- I drew a little kid Tracer
- Shouldn't talon operatives/characters start with the talon spray rather than the overwatch spray?
- Ana needs two new hero specific options on console: "Ally aim assist strength" and " Ally aim assist window size"
- Congratulations to Carolina Ravessa and her channel 'Hispanglosaxon' on winning the web-series 'Imagen' award!
- Tips to Playing a Consistent Widow without God Aim
- Supports are wild...
- Was I supposed to obey gravity?
- B.va and Bee Mei [TacoheadShark]
- I couldn't have done this without you guys
- How is this even allowed?
- My cat loves to watch me play Overwatch
- What are the most interesting Overwatch theories?
- Lego Doomfist
- Doomfist is my new favorite hero.
Reminder: The OW World Cup returns tomorrow with the Katowice Qualifier! Posted: 03 Aug 2017 02:56 PM PDT This qualifier runs August 4th - 6th. Tomorrow's matches begin at 14:00 CEST (8 AM EDT).
Schedule: https://worldcup.playoverwatch.com/en-us/#group-stage [link] [comments] | ||||||||||
Mei so Bloody I thought i was playing Splatoon Posted: 03 Aug 2017 07:25 AM PDT
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Competitive LúcioBall will give you competitive points Posted: 03 Aug 2017 11:30 AM PDT | ||||||||||
Kicked for inactivity while playing Bastion in sentry mode Posted: 03 Aug 2017 06:05 AM PDT
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DoomFist is enabled in Competitive... Yeah!.... Posted: 03 Aug 2017 10:51 AM PDT | ||||||||||
OVERWATCH NOIR (Fan animation) Posted: 03 Aug 2017 11:46 AM PDT
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I thought everyone hated Roadhog? Posted: 03 Aug 2017 09:28 AM PDT Back before Roadhog got nerfed, this subreddit was full of people massively upvoting threads talking about things like "Roadhog's oneshot is broken and here's why" and "A tank shouldn't be able to oneshot!" being oblivious to the fact that his one shot was literally all that made him a hero. Why is it now that people are calling it Blizzard's fault for nerfing him as per request? You guys asked for no one shot from him and after he was nerfed now some people think it was unfair and that nobody asked for it? That kind of mindset is really dangerous in terms of hero balancing due to community feedback always changing for no clear reason. Stop blaming Blizzard it's not as if they just randomly woke up one day and said that Roadhog needed to die, we all "wanted" it apparently. EDIT: this got more upvotes than intended so for people newly commenting; I understand now that there are multiple vocal majorities. I just wish things were a bit more one sided to make community opinions easier to read but that's selfish of me. EDIT2: i get it, I get it omg this has hundreds of comments. There are several opinions on this subreddit, one of which was that Roadhog had to go and now that he is gone they're content and quiet. The reason why the new opinion seems so loud is because of that and they aren't the same crowd. I don't need any more reaffirming, I'm pretty sure the top comment replied to my original comment nicely! [link] [comments] | ||||||||||
Jeff Kaplan talks about the state of Orisa Posted: 03 Aug 2017 09:51 AM PDT | ||||||||||
Ana Needs to be buffed on Console Posted: 03 Aug 2017 10:46 AM PDT Currently she has a winrate on PS4 and Xbox One of 39% according to overbuff. In addition to that he pickrate is almost non existent and the game already has so few healers. If torbjorn and Sym have nerfed turrets because console players can't aim why doesn't Ana have buffed stats for the same reason. [link] [comments] | ||||||||||
Posted: 02 Aug 2017 08:26 PM PDT
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Posted: 03 Aug 2017 09:00 AM PDT
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Yet another useless exploit thing... Posted: 03 Aug 2017 08:48 AM PDT
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Posted: 03 Aug 2017 10:46 AM PDT Since I got good feedback on my previous drawing, I drew Tracer this time. Here she is! :) [link] [comments] | ||||||||||
Shouldn't talon operatives/characters start with the talon spray rather than the overwatch spray? Posted: 03 Aug 2017 05:39 PM PDT I know the base spray is just the basic OW logo, but I feel it'd be a bit cooler and make more sense if Doomfist, Reaper, Widow, and Sombra started with the talon spray as their base spray. [link] [comments] | ||||||||||
Posted: 03 Aug 2017 04:04 PM PDT I play on both console and PC and, like many have been saying, Ana is significantly more useful on PC due to the fact that the accuracy of the mouse allows her to reliably heal her teammates. While the devs have been adding in new aiming options on console, none have really helped Ana. As seen in another thread, Ana's win rate on console is at 39% according to Overbuff. I know the devs stated a while ago that they would balance heroes on console and PC seperately, and with the exception of Symmetra and Torbjorn, they haven't really done that. The reason maybe that they have gone back on that statement in hopes of keeping balance consistent across platforms. Regardless, she is in a bad place on console and while I have seen some amazing Ana players (who may or may not have been using MKB), Ana herself desperately needs help. The console community has repeatedly asked for her healing to be buffed on console, but I don't think the devs are gonna go through with that, nor do I think that's the right decision to go for (my opinion, don't attack me). I think a reasonable alternative would be to give Ana two new hero specific settings on console: "Ally aim assist strength" and "Ally aim assist window size." Currently, Ana has a wider hitbox on teammates, but no aim assist on teammates on console, which is drastically hurting her and preventing her from being as reliable of a healer as she is on PC. If consoles were given the option to customize aim assist strength and window size on teammates for Ana, she would become a much better pick on console and would definitely help her win rate and pick rate. TL;DR Give Ana two new hero specific options on console ("Ally aim assist strength" and "Ally aim assist window size") to help her be more viable on the console platforms. Edit #1: I would also like to mention the fact that the lack of a proper aiming system on console is hurting precision heroes like Ana. Devs, please fix linear ramp. Edit #2: I am by no means saying that Ana is a bad hero, she's perfectly balanced. The main reason she's been struggling lately is because of the dive comp meta, however she struggles more so on console due to the fact that the controllers and aiming system don't allow players to be as accurate as they can be in other console FPS. I think that adding in these two new hero specfic settings to console will help Ana a great deal. Edit #3: Spelling, grammar, and punctuation. [link] [comments] | ||||||||||
Posted: 03 Aug 2017 10:27 AM PDT For those of us who follow the channel and have voted for her, an e-mail was received announcing the winners for this years' competition. Thought i'd share the news with everyone! [link] [comments] | ||||||||||
Tips to Playing a Consistent Widow without God Aim Posted: 03 Aug 2017 12:32 AM PDT Hello, I'm Pwadigy. I've been playing PC fps games for less than a half year. I have been playing hitscans in Overwatch for about 3 months now. As you can imagine, I don't have the best of aim. But I made it to Master playing what is supposedly the most aim-intensive character in the game. And I did in Dive meta, which supposedly consists of characters that naturally counter Widow. So what I'm getting at, is you can probably play Widow too without being Kephrii and derping an entire team. Tip 1 Maximize whatever aiming skills you do haveWhile it isn't required to have God aim to be good at Widow, you may as well do every single thing you can to maximize what you've got Lower your sensitivity as low as you can stand. Trust me, it's lower than you think. I play 1.38 on a 1600dpi mouse. This will definitely require you to get used to playing with all of your mouse pad. If you have a tiny mouse pad, get a bigger mouse pad. If your mouse is too heavy, invest in an FPS mouse like a Zowie or a Logitech G Pro (I use this, it's like a feather). It's a solid investment no matter what character you play, as it's way easier on your arm. Use 38% relative aim sense while zoomed. This is the closest you can get to having the scoped reticle flick to the same distance on screen with the same mouse movements as the unscoped reticle. Sit with Good posture. Widow requires finely tuned movements that other heroes simply don't. No slouching. You have to be able to use your arm, your wrist and your finger tips. Decrease your input lag as much as possible using basic settings. Put your FPS past your monitor refresh rate if your GPU/APU can handle it. Minimize your graphics settings and maximize framerate (you've probably already done this if you're competitive). Turn off V-synch and triple-buffering. Turn your "Maximum pre-rendered frames" settings in your gpu control panel to "1." Check to see if you can disable HPET in your MOBO Bios. Check "reduce buffering." If you really want to go HAM and have some money, invest in a higher HZ monitor. I've used a 60, 144 and a 240. 60 to 144 is a very noticeable difference that will translate to better performance. 240 (The latest monitors) is a luxury, and mostly makes your eye-fatigue and general concentration fatigue lower when predicting enemy motion. You can check your input lag by hitting cntrl+shift+N in the training ring. Look at the numbers next to "SIM" under 15 is alright, under 10 is nice, under 5 is exceptional. Also, Widow is a really demanding hero on your eyes and arm. Try not to play too many hours, as your performance can drop without you noticing. Playing after you're fatigued won't make you better. When I first started playing her, I could only do it for 2 hours. You can also do aiming drills, and there are many out there that you can look up. But it is important to do some kind of warm-up. When you are in your spawn room, literally spend the whole time scoped, and moving your mouse around the farthest edges of your mouse pad as fast as you can. GameplayBody shots for daysI have a 9% crit rate, This is drastically lower than average. I have a 62% scoped accuracy, which is past top 1%. But I also have above average eliminations, final blows, and hero damage. Do not worry about your crit-rate. It doesn't matter. Yes, your team-mates will pick on you. The only stats that matter to gauge your performance are your finals blows eliminations, and the time you spend alive (Widow is unique in that she doesn't actually even have to get kills to do her job) This is very important, because everyone thinks that widow is all about making nutty headshot plays on squishies. It's not. It's making kills happen, just like it is on every other hero. Always take the optimal shot for your situation. You need to be able to identify when a body-shot is necessary, and when a headshot is necessary. Why? because bodyshots are really easy to hit, and they take less time to aim. If you can get two bodyshots in the time it takes to make a headshot, then you should obviously pick the bodyshot. Basically, the number of headshots you need to able to take in the heat of the moment is usually far fewer than you'd think. Compound this to the fact that often times, headshots simply aren't a guarantee no matter how good you are. A target moving fast enough at a high rotational velocity with a small enough head hitbox is essentially going to make any headshot attempt a coin toss due to guaranteed minimums of input lag and Ping. Overwatch has no movement acceleration, so targets can turn your headshots into 50/50s simply by ADADing. So, here's a quick list of scenarios for when you'd take body-shots: Bodyshots
Headshots
AnglingMore than half of the point of being a consistent widow is zoning. And Zoning is entirely having the most optimal angle at the right time. I refer to it as cutting the cheese wheel. This occurs when opening a team-fight, where picks haven't happened, and your tanks are still pestering eachother. If your opponent's view to your team-mates is the top of the cheese wheel, you're aiming to make a slice with your Field of Vision that makes that cheese wheel as close to a quarter as possible. Why? because being past a quarter is where you start getting into "hey could you take care of that widow that's by herself" territory. Being at a quarter means the enemy team has to look the farthest away to deal with you, meaning if you're putting any pressure at all on them (see: bodyshots) you can viably escape into your heals/dps. Often times you won't get this ideal angle. Get as close to it as possible. Even in Dive vs Dive, at some point, a good portion of your team is going to be staring at the eyes of your enemy team. You want to be staring at the side of their heads. You will also gain an appreciation of Blizzard's head designs. Anyways, once you've sliced the cheese wheel, you're waiting for something to happen. It doesn't have to be a pick, it could be a simple turn of advantage. This can be as abstract as a bunch of your enemies having their escapes and immunes on cooldowns. Or you having more ults than they do. You'll be able to tell, because the staring-contest-line of sight we talked about earlier will either move, or be entirely broken. Anything that's going to make you and your team-mates more threatening when you zone them at a more ambitious angle will generally cause this to happen. Try to cut into where their line of sight was beforehand. You and your team-mates are going to slowly edge the "bulk of their team" into spaces that aren't ideal. Sometimes, the enemy team just decides to rambo your team when everything's even. This is where you cut the cheese in half. Hook behind them and have your way with their healers, or their anchor tanks. You seen the rule 34's of widow-mercy? make that happen. Usually, cutting into more ambitious angles is where you get your nutty headshot plays. Again, these aren't important, but if they're going to happen, they're probably going to happen here. This is the part where the enemy team comms are basically "HOLY SHIT [Genji-Tracer-Winston-Diva] WhY ArEn'T yoU CoUnTerInG thEIr WiDoW?" And also, this is when your team-mates might stop telling you to switch off widow. YMMV. Positioning, Dealing with "counters," and hook managementWe're playing in Dive meta. Everyone thinks they can fuck with you. Get used to keeping track of every cool-down your enemy team has. Always be in a position where a Genji, Winston, Diva, Tracer (I'm going to call them GWDT for now on) have to go far enough to get to you with their dives that they'll be further away from your team-mates than you are from their. Their presence to you should essentially be as far as they can dive. Don't back up when the GWDT actually uses their dive abilities. Back up the second they start moving in your direction. The key to not getting dove, is to be as annoying as fuck to dive as possible. Here's a list of things you can do to be annoying as fuck:
In this current meta, your ability to climb with widow is how well you convert your "counters" into free advantage. There's going to be at least one of GWDT in every match you play. And probably more. Your team-mates are going to tell you you're being countered. You be the judge of your own game-play. If you're dealing with divers in a way that gives advantage moreso than you are dying to divers, then you aren't getting countered. Let your team-mates know what's going. Let them know well before hand when a diver is going to approach you. And they'll be ready to help you hard-punish. And congratulations, if you killed a diver, you got "a pick." Yeah, it wasn't that "open-the team-fight with a headshot," but same difference. Also, the last resort against dive before you swap is to simply play directly on point like you're a McCree. Widow really can play like a conventional DPS. The advantage is that once the team-fight breaks out, you can slip-hook away, and start shooting back into point. Bonus points if you've left a mine there. This is especially useful if your team plays bunched up (Heavy hide-behind-the-rein comps) To dive you, they literally have to go into your entire team. and Once they're there, they sure as fuck aren't worried about you right away. (Yes, I just told you to play on point as a sniper, again, deal). Team-matesSometimes your team-mates just aren't cool. Sometimes you have the most damage, the most elims, the most final blows, and no deaths. Sometimes you will get that nutty widow play with 3+ headshots, and your team still won't convert that into a team-fight win. And they'll be screaming in your ear anyways. Mute any of them that are so loud that you can't hear/concentrate. Otherwise, just ignore them. Switching up your DPS when you aren't winning team-fights with an advantage isn't going to suddenly generate more advantage so that you suddenly win more team-fights. At least not more than what you're already doing, and especially if you've been widow-maining for a while. If you're opening every team-fight with a kill before the enemy team gains advantage, you have no reason to switch. If you're still losing, either hope you go off harder on widow, or take the free practice. If your team-mates are toxic, "prefer" the entire enemy team, queue again right after the match, and enjoy headshotting your previous team-mates. Sometimes your team-mates are cool. Your mercy gets the whole concept of you being bait, and is ready to glide to you and help you win single, and even double dives. your DPS is ready to insta-kill shit that goes balls-deep. Often times, your healers ignore that you're there because you're playing widow, and they're likely to give up on you if you get dove. But 20 health can be the difference between converting an enemy dive into advantage, and dying. So make sure to keep track of when it's convenient for your healers to heal you. If a team-fight has broken out, and the enemy divers are occupied, don't ask for heals. Just do your shit. I go by the 6-second rule. You can be at low health in a really deep position in the middle of a chaotic team-fight for about six seconds before the divers start getting off their cooldowns and finally finish you off. Let your healers know where you are well before-hand so you can floof away right before your time is up. Widow overall is better at finishing team-fights, and keeping advantage than getting initial advantage. Once a team-fight breaks out with advantage, a Widow is nearly impossible to contest. Keep ripping out body-shots and headshots. This is especially the case for third-point of payload maps. And second-point Assault. Shot-callingYou are the shotcaller. Deal. If you don't have a mic, or don't like to talk. Pick a different hero. You can almost always see most of the map. You have a wall-hack while being in the position to see heroes that your team maybe can't see simply because they aren't in your team-mates field of view. Call those out. Call out every target you kill, so your team-mates know when to push. Make it quick and easy. "Ana Down." This is especially important for Widow because sometimes you have the highest chance of your kills not being noticed by your team-mates. Nothing sucks more than getting two kills, and then having 5 team-mates not push. It's your job to make that not happen by giving information. Ask your team-mates the exact position of enemy targets. Basically, ask lots of questions. Knowing the exact position of a widow or a healer is basically a wall-hack. With information, you can confidently take angles, and not waste your time checking angles. Tell your team-mates who you're trying to kill, and who you're putting pressure on. Speak from their point of view. Don't just say that a target is weak. Learn the names of your DPS, so you can say stuff like, "Pwadigy, Zenyatta weak, to your left," You got exactly one person's attention, you motivated them to do something, and you told them where they have to be to do it. Keep track of the big picture. It's your job to constantly check your team's ult status. Also, keep track of your enemy team's ult cycle. You should be the first to know if the enemy team has a mercy rez. Your most important job is to tell your team-mates when a fight is won or lost. A single wasted ult when you have double advantage is the difference between holding a point, and having it blown out with four minutes to spare. Plan between team-fights. Tell your team-mates what the enemy team is likely to do, and what ults they'll use at what times. Tell your team-mates when to use what ults. Especially let your healers know what order they should go in. Make sure each healer is trading ults with at least one DPS. To consistently win games, you have to do everything you can to plan ahead so that your team can trade 2 enemy ults for 0 or 1. Enemy team Zarya + Reaper/Genjis, your Zen knows instantly to go. Enemy team follows up with another single ult, that's when your DPS's go off. Enemy team does another combo, get their mercy, and then go off. The whole time while the ults are going off, this is when you're most likely to get your kills in. As widow, you can turn fewer ults into more advantage. Also, make sure you're keeping track of your team's hard CC's. As widow, you don't need an ult to turn a graviton or an earthshatter into 2-3 kills. random-ass widow tips
Dealing with Toxicity and switching
Anyways, hope you enjoyed-Pwadigy EDIT: And also, my deepest, darkest secret is that I play with a controller instead of a keyboard alongside my mouse. I hold it in my lap and only use the left half. And it makes it really easy to aim with a mouse, because I don't have to hold RMB while aiming, and I can have any posture any any mousepad position without having to account for a keyboard. [link] [comments] | ||||||||||
Posted: 03 Aug 2017 08:27 AM PDT
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Was I supposed to obey gravity? Posted: 03 Aug 2017 11:21 AM PDT
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B.va and Bee Mei [TacoheadShark] Posted: 03 Aug 2017 02:36 PM PDT
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I couldn't have done this without you guys Posted: 03 Aug 2017 08:23 AM PDT
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Posted: 03 Aug 2017 03:58 AM PDT http://imgur.com/a/8iAmZ Title. He was boosting his friend. We got destroyed. Shouldn't this person get banned for throwing so many games? I'm at ~2700sr if anyone is wondering :/ edit: I'm not saying there should be an instant ban for dropping a lot of sr, but there should be like a manual check(real person i mean) to see if someone is tilted and playing bad or throwing. edit2: I know decay exist but, someone who reached 4.3 sr and decayed to 3k should probably stay at 3k if he only plays like few games a week and not lose enough to get to 2k. edit3: sr edit4: People been saying that when you decay only your sr decays and not mmr, so even if you decay to 3k you still get matched with your mmr people, so this isnt just a decay+bad losing streak. edit5: This is on PC and EU. [link] [comments] | ||||||||||
My cat loves to watch me play Overwatch Posted: 03 Aug 2017 03:41 PM PDT https://imgur.com/gallery/i4rfo This is my new kitty, Jesse. I adopted him two weeks ago and since then, almost everytime I play Overwatch he sits on the desk to watch the game. Jes also tries to catch Ganymede every now and then (which leads to rushed photos while I try to stop him from stepping on the keyboard). My friends tell me he's just distracted by the amounts of action going on-screen, but I like to believe Jesse just loves the game. [link] [comments] | ||||||||||
What are the most interesting Overwatch theories? Posted: 03 Aug 2017 09:02 AM PDT Hey, so I've seen a few around, including those listed here http://www.dbltap.com/posts/4709196-top-5-overwatch-fan-theories-we-hope-are-true or here http://www.ranker.com/list/overwatch-fan-theories/taeyura?var=3&utm_expid=16418821-311.AAszGoDYQ7WZsue0Bhz6ww.2&utm_referrer=https%3A%2F%2Fwww.google.ro%2F Apart from those or including them, what are your favorite and consider to be the most interesting theories? :D [link] [comments] | ||||||||||
Posted: 03 Aug 2017 12:19 PM PDT
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Doomfist is my new favorite hero. Posted: 02 Aug 2017 11:26 PM PDT
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