Overwatch - Reminder: The OW World Cup returns tomorrow with the Katowice Qualifier!


Reminder: The OW World Cup returns tomorrow with the Katowice Qualifier!

Posted: 03 Aug 2017 02:56 PM PDT

This qualifier runs August 4th - 6th. Tomorrow's matches begin at 14:00 CEST (8 AM EDT).

Group E Group F
South Korea Canada
Netherlands Russia
Poland Singapore
Austria Turkey

Schedule: https://worldcup.playoverwatch.com/en-us/#group-stage

Stream: https://www.twitch.tv/playoverwatch

submitted by /u/SpriteGuy_000
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Mei so Bloody I thought i was playing Splatoon

Posted: 03 Aug 2017 07:25 AM PDT

Competitive LúcioBall will give you competitive points

Posted: 03 Aug 2017 11:30 AM PDT

Kicked for inactivity while playing Bastion in sentry mode

Posted: 03 Aug 2017 06:05 AM PDT

DoomFist is enabled in Competitive... Yeah!....

Posted: 03 Aug 2017 10:51 AM PDT

OVERWATCH NOIR (Fan animation)

Posted: 03 Aug 2017 11:46 AM PDT

I thought everyone hated Roadhog?

Posted: 03 Aug 2017 09:28 AM PDT

Back before Roadhog got nerfed, this subreddit was full of people massively upvoting threads talking about things like "Roadhog's oneshot is broken and here's why" and "A tank shouldn't be able to oneshot!" being oblivious to the fact that his one shot was literally all that made him a hero. Why is it now that people are calling it Blizzard's fault for nerfing him as per request? You guys asked for no one shot from him and after he was nerfed now some people think it was unfair and that nobody asked for it? That kind of mindset is really dangerous in terms of hero balancing due to community feedback always changing for no clear reason. Stop blaming Blizzard it's not as if they just randomly woke up one day and said that Roadhog needed to die, we all "wanted" it apparently.

EDIT: this got more upvotes than intended so for people newly commenting; I understand now that there are multiple vocal majorities. I just wish things were a bit more one sided to make community opinions easier to read but that's selfish of me.

EDIT2: i get it, I get it omg this has hundreds of comments. There are several opinions on this subreddit, one of which was that Roadhog had to go and now that he is gone they're content and quiet. The reason why the new opinion seems so loud is because of that and they aren't the same crowd. I don't need any more reaffirming, I'm pretty sure the top comment replied to my original comment nicely!

submitted by /u/Kawaiiomnitron
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Jeff Kaplan talks about the state of Orisa

Posted: 03 Aug 2017 09:51 AM PDT

Ana Needs to be buffed on Console

Posted: 03 Aug 2017 10:46 AM PDT

Currently she has a winrate on PS4 and Xbox One of 39% according to overbuff. In addition to that he pickrate is almost non existent and the game already has so few healers. If torbjorn and Sym have nerfed turrets because console players can't aim why doesn't Ana have buffed stats for the same reason.

submitted by /u/palukcard
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The best sleep ill ever hit

Posted: 02 Aug 2017 08:26 PM PDT

How to steal POTG from Mercy

Posted: 03 Aug 2017 09:00 AM PDT

Yet another useless exploit thing...

Posted: 03 Aug 2017 08:48 AM PDT

I drew a little kid Tracer

Posted: 03 Aug 2017 10:46 AM PDT

Since I got good feedback on my previous drawing, I drew Tracer this time. Here she is! :)

submitted by /u/eternalchaos12
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Shouldn't talon operatives/characters start with the talon spray rather than the overwatch spray?

Posted: 03 Aug 2017 05:39 PM PDT

I know the base spray is just the basic OW logo, but I feel it'd be a bit cooler and make more sense if Doomfist, Reaper, Widow, and Sombra started with the talon spray as their base spray.

submitted by /u/Bigfoop
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Ana needs two new hero specific options on console: "Ally aim assist strength" and " Ally aim assist window size"

Posted: 03 Aug 2017 04:04 PM PDT

I play on both console and PC and, like many have been saying, Ana is significantly more useful on PC due to the fact that the accuracy of the mouse allows her to reliably heal her teammates. While the devs have been adding in new aiming options on console, none have really helped Ana. As seen in another thread, Ana's win rate on console is at 39% according to Overbuff. I know the devs stated a while ago that they would balance heroes on console and PC seperately, and with the exception of Symmetra and Torbjorn, they haven't really done that. The reason maybe that they have gone back on that statement in hopes of keeping balance consistent across platforms. Regardless, she is in a bad place on console and while I have seen some amazing Ana players (who may or may not have been using MKB), Ana herself desperately needs help.

The console community has repeatedly asked for her healing to be buffed on console, but I don't think the devs are gonna go through with that, nor do I think that's the right decision to go for (my opinion, don't attack me). I think a reasonable alternative would be to give Ana two new hero specific settings on console: "Ally aim assist strength" and "Ally aim assist window size." Currently, Ana has a wider hitbox on teammates, but no aim assist on teammates on console, which is drastically hurting her and preventing her from being as reliable of a healer as she is on PC. If consoles were given the option to customize aim assist strength and window size on teammates for Ana, she would become a much better pick on console and would definitely help her win rate and pick rate.

TL;DR Give Ana two new hero specific options on console ("Ally aim assist strength" and "Ally aim assist window size") to help her be more viable on the console platforms.

Edit #1: I would also like to mention the fact that the lack of a proper aiming system on console is hurting precision heroes like Ana. Devs, please fix linear ramp.

Edit #2: I am by no means saying that Ana is a bad hero, she's perfectly balanced. The main reason she's been struggling lately is because of the dive comp meta, however she struggles more so on console due to the fact that the controllers and aiming system don't allow players to be as accurate as they can be in other console FPS. I think that adding in these two new hero specfic settings to console will help Ana a great deal.

Edit #3: Spelling, grammar, and punctuation.

submitted by /u/Nabzoom
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Congratulations to Carolina Ravessa and her channel 'Hispanglosaxon' on winning the web-series 'Imagen' award!

Posted: 03 Aug 2017 10:27 AM PDT

For those of us who follow the channel and have voted for her, an e-mail was received announcing the winners for this years' competition. Thought i'd share the news with everyone!

submitted by /u/Opaque274
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Tips to Playing a Consistent Widow without God Aim

Posted: 03 Aug 2017 12:32 AM PDT

Hello, I'm Pwadigy. I've been playing PC fps games for less than a half year. I have been playing hitscans in Overwatch for about 3 months now.

As you can imagine, I don't have the best of aim. But I made it to Master playing what is supposedly the most aim-intensive character in the game. And I did in Dive meta, which supposedly consists of characters that naturally counter Widow.

So what I'm getting at, is you can probably play Widow too without being Kephrii and derping an entire team.

Tip 1 Maximize whatever aiming skills you do have

While it isn't required to have God aim to be good at Widow, you may as well do every single thing you can to maximize what you've got

Lower your sensitivity as low as you can stand. Trust me, it's lower than you think. I play 1.38 on a 1600dpi mouse. This will definitely require you to get used to playing with all of your mouse pad. If you have a tiny mouse pad, get a bigger mouse pad. If your mouse is too heavy, invest in an FPS mouse like a Zowie or a Logitech G Pro (I use this, it's like a feather). It's a solid investment no matter what character you play, as it's way easier on your arm.

Use 38% relative aim sense while zoomed. This is the closest you can get to having the scoped reticle flick to the same distance on screen with the same mouse movements as the unscoped reticle.

Sit with Good posture. Widow requires finely tuned movements that other heroes simply don't. No slouching. You have to be able to use your arm, your wrist and your finger tips.

Decrease your input lag as much as possible using basic settings. Put your FPS past your monitor refresh rate if your GPU/APU can handle it. Minimize your graphics settings and maximize framerate (you've probably already done this if you're competitive). Turn off V-synch and triple-buffering. Turn your "Maximum pre-rendered frames" settings in your gpu control panel to "1." Check to see if you can disable HPET in your MOBO Bios. Check "reduce buffering." If you really want to go HAM and have some money, invest in a higher HZ monitor. I've used a 60, 144 and a 240. 60 to 144 is a very noticeable difference that will translate to better performance. 240 (The latest monitors) is a luxury, and mostly makes your eye-fatigue and general concentration fatigue lower when predicting enemy motion.

You can check your input lag by hitting cntrl+shift+N in the training ring. Look at the numbers next to "SIM" under 15 is alright, under 10 is nice, under 5 is exceptional.

Also, Widow is a really demanding hero on your eyes and arm. Try not to play too many hours, as your performance can drop without you noticing. Playing after you're fatigued won't make you better. When I first started playing her, I could only do it for 2 hours.

You can also do aiming drills, and there are many out there that you can look up. But it is important to do some kind of warm-up.

When you are in your spawn room, literally spend the whole time scoped, and moving your mouse around the farthest edges of your mouse pad as fast as you can.

Gameplay

Body shots for days

I have a 9% crit rate, This is drastically lower than average. I have a 62% scoped accuracy, which is past top 1%. But I also have above average eliminations, final blows, and hero damage. Do not worry about your crit-rate. It doesn't matter. Yes, your team-mates will pick on you. The only stats that matter to gauge your performance are your finals blows eliminations, and the time you spend alive (Widow is unique in that she doesn't actually even have to get kills to do her job)

This is very important, because everyone thinks that widow is all about making nutty headshot plays on squishies. It's not. It's making kills happen, just like it is on every other hero. Always take the optimal shot for your situation. You need to be able to identify when a body-shot is necessary, and when a headshot is necessary. Why? because bodyshots are really easy to hit, and they take less time to aim. If you can get two bodyshots in the time it takes to make a headshot, then you should obviously pick the bodyshot. Basically, the number of headshots you need to able to take in the heat of the moment is usually far fewer than you'd think. Compound this to the fact that often times, headshots simply aren't a guarantee no matter how good you are. A target moving fast enough at a high rotational velocity with a small enough head hitbox is essentially going to make any headshot attempt a coin toss due to guaranteed minimums of input lag and Ping. Overwatch has no movement acceleration, so targets can turn your headshots into 50/50s simply by ADADing. So, here's a quick list of scenarios for when you'd take body-shots:

Bodyshots

  • You are aiming at enemies that are in a skirmish with your team-mates. This is because you can put in as much damage as possible, while having the highest probability of having a team-mate finish a kill. By putting body-shots on enemy targets (preferably switching targets), you're forcing the enemy team to deal with you. Their comms are going to light up as each player gets tagged by your body shot spams. This gives your team the chance to get better positioning, finish your tags, etc... If you end up finishing your team-mates kills, good on you. Essentially, as long as a player on the enemy team dies, and nobody on your team dies, you did your job. You can spend 2 minutes having a soldier flinch-aim you as you try to line-up that juicy long-range headshot, or you can use your team-mates to pick up fast body-shot team-kills.

  • You're flicking at a fast-moving target at the edge of your vision that are not an immediate threat to you, but could be to your team-mates. Tracer and Genji, etc are basically crippled if you bodyshot them. They can't dive into your team-mates without getting easily killed. Even the lowest DPS character can finish off an 80 HP Genji, or a 30 HP Tracer (If she recalls, just keep trolling her with bodyshots till she goes away)

  • You're aiming at a 200hp- hero with no escapes, no quick self-heal, and no pockets. McCree, Pharah, Symmetra, Zenyatta, etc...

  • You're staring at the back-side of a reinhardt. or a Winston/Diva that's diving away from you. Taking out a tank is a big deal. Eventually, a rein is going to have to deal with you by turning his shield around. Or, you can just keep hammering him until he's dead. Bullying tanks can often times be better than bullying squishies. If you bully a tank in such away that it has to change up what it's doing to compensate for your presence, then your team-mates will have an easy time with their squishies. This one is kind of obvious because you can't really hit a lot of tanks when they are facing you, but I guess what I'm trying to get at is that this can often times be a high priority. It's really easy to unload body-shots into a tank, and getting a tank out of position is as good as killing the tank.

  • Any time you really aren't feeling that headshot and nothing is going to immediately kill you if you don't get a headshot, or if winning the round (taking control of the obj) is entirely dependent on you whipping out headshots. Always go for the safer play.

Headshots

  • When you absolutely have to get a headshot to not die, or when you have to get a headshot to prevent imminent round loss (you have to 2v1 an objective at the end of a round or something). Essentially, hail-mary shots.

  • Torbjorn and Bastion, because their headshot hitboxes are massive, and missing has an almost guaranteed chance of hitting their shoulders.

  • Pocketed DPS that aren't low health. Don't feed the enemy healer's ult. Pretty simple.

  • When you're taking your first shot and the enemy team hasn't figured out your position. Often times, the enemy team will be lax on their movement patterns if they don't know you're there. Take all the time in the world if you think you can take advantage of not being seen.

  • Mei and Reaper at more than half health. Ice block and Wraith form. Don't waste your time. Headshotting a Mei is big because no other DPS can just take out a Mei easily from range without having to deal with her fucking ice-block/wall. Even hanzo can be iffy with his projectiles.

  • Ulting targets when they have limited mobility. (reaper, pharah, McCree, roadhog). Also, Anything under the effect Zenyatta.

  • Tanks with their heads exposed. This doesn't require much aiming-skill, and tanks soak up so much damage, that a headshot from widow can quickly convert into a kill. This is just about the most important time when you really should be hitting headshots. Mainly because body-shots on tanks just don't do much. Also, because you can entirely ruin your two "counters" simply by headshotting them on the dive (Winston and Diva). If you can hit two headshots on a moving Zarya pretty consistently, congratulations, you're just as good if not better at aiming than I am.

  • Enemy snipers. Why? Because they'll kill you if you don't. Pretty self explanatory. Ana is 50/50, keep track of her and be ready to flick-shot her in the head if she for some reason wants to scope-in and force herself to move slowly while a widow is scoping her.

  • Taking pot-shots on divers as they dive you and you have some form of escape route. You often times see Esports and top-of-the-ladder players flick insane distances onto headshots. Really, anyone can and should at least try to do this regardless of skill, because while it looks impressive to cqc snipe like that, you'll often times hit it more often than you'd expect. Mainly because close headshot hitboxes are fucking massive. Worst case-scenario, you escape into a healer. Best case-scenario, their DPS wasted their time going balls-deep just to get sent back to spawn. And now they're scared of your pretty little french ass.

  • A jumping target. Eventually, you'll get the hang of flicking to a jumping target. You'll learn this over time. A player that jumps is easier to track, because they're limiting their ability to change direction. Knowing where their head is going to be when your reticle approaches is easy.

Angling

More than half of the point of being a consistent widow is zoning. And Zoning is entirely having the most optimal angle at the right time. I refer to it as cutting the cheese wheel. This occurs when opening a team-fight, where picks haven't happened, and your tanks are still pestering eachother. If your opponent's view to your team-mates is the top of the cheese wheel, you're aiming to make a slice with your Field of Vision that makes that cheese wheel as close to a quarter as possible. Why? because being past a quarter is where you start getting into "hey could you take care of that widow that's by herself" territory. Being at a quarter means the enemy team has to look the farthest away to deal with you, meaning if you're putting any pressure at all on them (see: bodyshots) you can viably escape into your heals/dps. Often times you won't get this ideal angle. Get as close to it as possible. Even in Dive vs Dive, at some point, a good portion of your team is going to be staring at the eyes of your enemy team. You want to be staring at the side of their heads. You will also gain an appreciation of Blizzard's head designs.

Anyways, once you've sliced the cheese wheel, you're waiting for something to happen. It doesn't have to be a pick, it could be a simple turn of advantage. This can be as abstract as a bunch of your enemies having their escapes and immunes on cooldowns. Or you having more ults than they do. You'll be able to tell, because the staring-contest-line of sight we talked about earlier will either move, or be entirely broken. Anything that's going to make you and your team-mates more threatening when you zone them at a more ambitious angle will generally cause this to happen. Try to cut into where their line of sight was beforehand. You and your team-mates are going to slowly edge the "bulk of their team" into spaces that aren't ideal.

Sometimes, the enemy team just decides to rambo your team when everything's even. This is where you cut the cheese in half. Hook behind them and have your way with their healers, or their anchor tanks. You seen the rule 34's of widow-mercy? make that happen.

Usually, cutting into more ambitious angles is where you get your nutty headshot plays. Again, these aren't important, but if they're going to happen, they're probably going to happen here.

This is the part where the enemy team comms are basically "HOLY SHIT [Genji-Tracer-Winston-Diva] WhY ArEn'T yoU CoUnTerInG thEIr WiDoW?"

And also, this is when your team-mates might stop telling you to switch off widow. YMMV.

Positioning, Dealing with "counters," and hook management

We're playing in Dive meta. Everyone thinks they can fuck with you. Get used to keeping track of every cool-down your enemy team has. Always be in a position where a Genji, Winston, Diva, Tracer (I'm going to call them GWDT for now on) have to go far enough to get to you with their dives that they'll be further away from your team-mates than you are from their.

Their presence to you should essentially be as far as they can dive. Don't back up when the GWDT actually uses their dive abilities. Back up the second they start moving in your direction.

The key to not getting dove, is to be as annoying as fuck to dive as possible. Here's a list of things you can do to be annoying as fuck:

  • Bodyshot squishes/headshot tanks just before or after they commit. You've already backed up to the point where the enemy GWDT has to be inconveniently out of position to dive you. If they don't have a healer, you can easily win the AR 1v1. Get good with the AR. Honestly, the AR can make or break your widow gameplay. Getting scoped snipes is going to help you gain advantage from a neutral game-state. Getting AR kills on a diver is going to give you advantage out of a disadvantaged game-state.

  • Always have hook/mine available. Sometimes people waste their hook/mine when they really don't need to. Only use your hook/mine when you have plenty of time to get it back. On defense, I usually put my mine as close to the enemy team as I can in a position where they will definitely walk past it, but also won't hear me place it. You'll get your mine back, before the round starts. Instead of hard aiming, get ready to insta-toss a second mine in another spot where an enemy stepping into it has to deal with your team-mates. In general, always put your mines in a spot where the enemy team will already be committing to a team-fight. Or in a flank route that you want to keep tabs on. And only place your mine when you are absolutely sure you will have it back before you're threatened.

  • If a Winston Dives you, put your mine high on a wall, or one tier below you (where you intend to drop down to) so his landing won't destroy it. If it's Diva, put it on a wall where won't break it while rocket-thrusting you. For Genji-tracer, take your scoped pot-shot, and instantly drop that shit at your feet. Spam AR. A successful mine can make the difference between getting hard countered, and making it out barely alive (but still winning) literally any time the enemy dives you.

  • Sometimes you have to retreat. If you're on high-ground, you almost never have to worry about tracer. But if the enemy team is running two of Diva, Winston, Genji, even on high-ground, you'll have to deal with double-dives. This is where shit gets fun. Widow actually has a really decent escape (again, be extra conservative with your hooks, these are precious gifts from Jeff Kaplan, make red-team rue the day he lowers its cool-down), and blue-balling two or more divers gives you a natural advantage. If you can convince your team that you're not being "hard-countered by GWTD (OMG PLZ SWITCH!!!!111), tell them to use you as bait. Have a soldier or a McCree ready to pound damage into blue-balled divers. If you're really lucky, you can convince your healer to prioritize peeling you. This is going to make or break whether or not you're actually going to have to switch or not. Drop back into your healers, and finish off divers as they retreat. It should be fairly easy of your dps is in on it. Hitting a diver in the ass on their way out is an easy way to grab a kill.

  • So basically, be the shark-bait. Dive doesn't counter widow as hard as you'd think. Ideally, as widow, you're in a position that Dive has to drastically over-commit to threaten you (to the point where they're difficult to support with heals and damage from their back-line) But you're also in the position to harass the fuck out of Dive when they're off on your team-mates.

In this current meta, your ability to climb with widow is how well you convert your "counters" into free advantage.

There's going to be at least one of GWDT in every match you play. And probably more. Your team-mates are going to tell you you're being countered. You be the judge of your own game-play. If you're dealing with divers in a way that gives advantage moreso than you are dying to divers, then you aren't getting countered. Let your team-mates know what's going. Let them know well before hand when a diver is going to approach you. And they'll be ready to help you hard-punish.

And congratulations, if you killed a diver, you got "a pick." Yeah, it wasn't that "open-the team-fight with a headshot," but same difference.

Also, the last resort against dive before you swap is to simply play directly on point like you're a McCree. Widow really can play like a conventional DPS. The advantage is that once the team-fight breaks out, you can slip-hook away, and start shooting back into point. Bonus points if you've left a mine there. This is especially useful if your team plays bunched up (Heavy hide-behind-the-rein comps) To dive you, they literally have to go into your entire team. and Once they're there, they sure as fuck aren't worried about you right away. (Yes, I just told you to play on point as a sniper, again, deal).

Team-mates

Sometimes your team-mates just aren't cool. Sometimes you have the most damage, the most elims, the most final blows, and no deaths. Sometimes you will get that nutty widow play with 3+ headshots, and your team still won't convert that into a team-fight win. And they'll be screaming in your ear anyways. Mute any of them that are so loud that you can't hear/concentrate. Otherwise, just ignore them. Switching up your DPS when you aren't winning team-fights with an advantage isn't going to suddenly generate more advantage so that you suddenly win more team-fights. At least not more than what you're already doing, and especially if you've been widow-maining for a while. If you're opening every team-fight with a kill before the enemy team gains advantage, you have no reason to switch. If you're still losing, either hope you go off harder on widow, or take the free practice. If your team-mates are toxic, "prefer" the entire enemy team, queue again right after the match, and enjoy headshotting your previous team-mates.

Sometimes your team-mates are cool. Your mercy gets the whole concept of you being bait, and is ready to glide to you and help you win single, and even double dives. your DPS is ready to insta-kill shit that goes balls-deep. Often times, your healers ignore that you're there because you're playing widow, and they're likely to give up on you if you get dove. But 20 health can be the difference between converting an enemy dive into advantage, and dying. So make sure to keep track of when it's convenient for your healers to heal you. If a team-fight has broken out, and the enemy divers are occupied, don't ask for heals. Just do your shit. I go by the 6-second rule. You can be at low health in a really deep position in the middle of a chaotic team-fight for about six seconds before the divers start getting off their cooldowns and finally finish you off. Let your healers know where you are well before-hand so you can floof away right before your time is up.

Widow overall is better at finishing team-fights, and keeping advantage than getting initial advantage. Once a team-fight breaks out with advantage, a Widow is nearly impossible to contest. Keep ripping out body-shots and headshots. This is especially the case for third-point of payload maps. And second-point Assault.

Shot-calling

You are the shotcaller. Deal. If you don't have a mic, or don't like to talk. Pick a different hero. You can almost always see most of the map. You have a wall-hack while being in the position to see heroes that your team maybe can't see simply because they aren't in your team-mates field of view. Call those out.

Call out every target you kill, so your team-mates know when to push. Make it quick and easy. "Ana Down." This is especially important for Widow because sometimes you have the highest chance of your kills not being noticed by your team-mates. Nothing sucks more than getting two kills, and then having 5 team-mates not push. It's your job to make that not happen by giving information.

Ask your team-mates the exact position of enemy targets. Basically, ask lots of questions. Knowing the exact position of a widow or a healer is basically a wall-hack. With information, you can confidently take angles, and not waste your time checking angles.

Tell your team-mates who you're trying to kill, and who you're putting pressure on. Speak from their point of view. Don't just say that a target is weak. Learn the names of your DPS, so you can say stuff like, "Pwadigy, Zenyatta weak, to your left," You got exactly one person's attention, you motivated them to do something, and you told them where they have to be to do it.

Keep track of the big picture. It's your job to constantly check your team's ult status. Also, keep track of your enemy team's ult cycle. You should be the first to know if the enemy team has a mercy rez. Your most important job is to tell your team-mates when a fight is won or lost. A single wasted ult when you have double advantage is the difference between holding a point, and having it blown out with four minutes to spare.

Plan between team-fights. Tell your team-mates what the enemy team is likely to do, and what ults they'll use at what times. Tell your team-mates when to use what ults. Especially let your healers know what order they should go in. Make sure each healer is trading ults with at least one DPS. To consistently win games, you have to do everything you can to plan ahead so that your team can trade 2 enemy ults for 0 or 1. Enemy team Zarya + Reaper/Genjis, your Zen knows instantly to go. Enemy team follows up with another single ult, that's when your DPS's go off. Enemy team does another combo, get their mercy, and then go off. The whole time while the ults are going off, this is when you're most likely to get your kills in. As widow, you can turn fewer ults into more advantage. Also, make sure you're keeping track of your team's hard CC's. As widow, you don't need an ult to turn a graviton or an earthshatter into 2-3 kills.

random-ass widow tips

  • You can scope slightly before you jump without animation cancelling. Practice this a lot. You'll win more of your counter-snipes. Also, you'll being annoying to hitscans. Get comfortable with doing this almost everytime you peak a corner.

  • Hanzo is your real counter. Those arrows are fucking massive, and he has to do 5x less work to kill you than you do him. Maybe you get a headshot ASAP? you still have a huge chance of already having an arrow flying at you that'll make it a trade.

  • Don't Widow v. Widow unless you have to. It's always better (if you can) to find a different angle where you can ignore their widow completely.

  • On defense, always switch positions between team-fights. Pick three really solid spots, and cycle through them, be willing to set-up in a less optimal spot if it means your enemy team doesn't have

  • Keep track of your other sniper's position. always form a 45-90 degree angle with them while taking an ideal line of sight to the enemy team. This is a nightmare. Hanzo-Widow is a thing. It's terrifying. Having widow zone will let a Hanzo rip into the enemy team's squishies.

  • Keep track of your long-range DPS in the same way

  • Keep track of all of your team's traps, health-packs and utility. There is always an asshole Sombra/Symm/Junk without a mic. Be ready to headshot into a JR trap, or body-shot finish symmetra turret targets. Callout where your team-mates are putting things if they don't do it for you. You sure as fuck aren't going to defend a teleporter, so assign someone to that duty (McReaper)

  • On that note, let your McReapers know that they can stand next to you and get free kills.

  • Soloqueue is basically a cheat-mode for widow because in Soloqueue, the enemy team is less likely to communicate and co-ordinate, and Widow is best at taking advantage of that. Duo-queue if you're really struggling with four-dps-autolock teams.

Dealing with Toxicity and switching

  • Be confident. If every fucking DPS swapped a minute into a game because one team-mate complained. Then nobody would ever be comfortable at any given time. Your team-mate likely isn't telling your soldier to switch. So if your entire team is losing team-fights, you're just as liable as any other member of your team. Widow has the propensity to go from 0-100 really fast. Every time you swap, you just threw away a lot of time. And what's worse is that as you play a match, you start warming up to the enemy team. I've gone from 0-2 KotH matches with 5 team-mates screaming at me, to 3-2, where the enemy team swapped to all four divers to counter. Once widow goes off, it changes the pace of the game.

  • Learn to play McCree passibly well for when your team-mates are literally throwing. As in, Mei walling your spawn, feeding etc. This is also useful when you realize that you're fatigued playing Widow, and you just swapped over defense. Quit playing for the night after that game. This is the case where your team-mates are right. As a Widow, you have to be confident that your Widow is your best DPS, and that you'll always get the best results with Widow. If you're fatigued, this is when you can definitely say that this is not the case. So flashbang-counter and derp some-flankers and hope for a lucky win.

  • If you don't have hours on Widow, get hours on Widow by swapping to her when you're playing a game that you're significantly winning. Also, pro-tip, winning and performing with Widow gives you more SR than other heroes, so swapping to her in the middle of a near-guaranteed win is basically free SR (thanks Daddy Kaplan). And also you get free practice with Widow. And you boost your win-rate, decreasing the chance of auto-toxicity at the beginning of a round once you're comfortable enough to main Widow (This is actually a measurable advantage to how your team will play with you on Widow). The average winrate of widow is below 50%. This is due to players who take out widow, try to make nutty plays all game instead of being consistent in such a way that you're more likely to win a competitive match. Be better than 50%.

  • Get a Gold Gun. For some reason this lowers the chance of team-mates being toxic in such a way that having a gold gun with other heroes doesn't. Also, go overkill by using the Patina Skin.

  • Just keep on shot-calling. Let that kid off in the corner hurl every last insult he wants at you. If they're distracting, tell them in a calm, slow voice, to kindly "shut up, please." Then when they are surprised, and take pause, simply say "thank you," and then keep on shot-calling, if they're still distracting, mute them. Being a calm-rational adult is going to make you sound competent. Competent=confidence. You're less likely to have your team-mates join in on roasting you.

  • If you literally won your team the game, and they were insulting you the whole time. Simply say "gg." The enemy team sure as fuck knows what you did, and that's all the matters.

  • If you lost, and you did badly the whole time, still say "gg." It happens. Even if you would have swapped, there's no guarantees it'd win you the game. Your team-mates will think that all that had to happen was you switching to reaper. But chances are, it was more than just a Winston that caused you to lose.

  • If you lost, and did really well, see earlier trick regarding the "prefer" system.

Anyways, hope you enjoyed

-Pwadigy

EDIT: And also, my deepest, darkest secret is that I play with a controller instead of a keyboard alongside my mouse. I hold it in my lap and only use the left half. And it makes it really easy to aim with a mouse, because I don't have to hold RMB while aiming, and I can have any posture any any mousepad position without having to account for a keyboard.

submitted by /u/Pwadigy
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Supports are wild...

Posted: 03 Aug 2017 08:27 AM PDT

Was I supposed to obey gravity?

Posted: 03 Aug 2017 11:21 AM PDT

B.va and Bee Mei [TacoheadShark]

Posted: 03 Aug 2017 02:36 PM PDT

I couldn't have done this without you guys

Posted: 03 Aug 2017 08:23 AM PDT

How is this even allowed?

Posted: 03 Aug 2017 03:58 AM PDT

http://imgur.com/a/8iAmZ Title. He was boosting his friend. We got destroyed. Shouldn't this person get banned for throwing so many games? I'm at ~2700sr if anyone is wondering :/

edit: I'm not saying there should be an instant ban for dropping a lot of sr, but there should be like a manual check(real person i mean) to see if someone is tilted and playing bad or throwing.

edit2: I know decay exist but, someone who reached 4.3 sr and decayed to 3k should probably stay at 3k if he only plays like few games a week and not lose enough to get to 2k.

edit3: sr

edit4: People been saying that when you decay only your sr decays and not mmr, so even if you decay to 3k you still get matched with your mmr people, so this isnt just a decay+bad losing streak.

edit5: This is on PC and EU.

submitted by /u/Klaustukast
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My cat loves to watch me play Overwatch

Posted: 03 Aug 2017 03:41 PM PDT

https://imgur.com/gallery/i4rfo

This is my new kitty, Jesse. I adopted him two weeks ago and since then, almost everytime I play Overwatch he sits on the desk to watch the game. Jes also tries to catch Ganymede every now and then (which leads to rushed photos while I try to stop him from stepping on the keyboard).

My friends tell me he's just distracted by the amounts of action going on-screen, but I like to believe Jesse just loves the game.

submitted by /u/Umbrasyl
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What are the most interesting Overwatch theories?

Posted: 03 Aug 2017 09:02 AM PDT

Hey, so I've seen a few around, including those listed here http://www.dbltap.com/posts/4709196-top-5-overwatch-fan-theories-we-hope-are-true or here http://www.ranker.com/list/overwatch-fan-theories/taeyura?var=3&utm_expid=16418821-311.AAszGoDYQ7WZsue0Bhz6ww.2&utm_referrer=https%3A%2F%2Fwww.google.ro%2F

Apart from those or including them, what are your favorite and consider to be the most interesting theories? :D

submitted by /u/RemusYT
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Lego Doomfist

Posted: 03 Aug 2017 12:19 PM PDT

Doomfist is my new favorite hero.

Posted: 02 Aug 2017 11:26 PM PDT

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