True Dota 2 - PVGNA Oracle's Top 5 Factors to Climb From 2K to 3K |
- PVGNA Oracle's Top 5 Factors to Climb From 2K to 3K
- What have you learned from watching your own replays?
- Puck item build and general questions
- Tide Item Optimization. Was I Wrong? Being Tanky vs Initiation
- I was really bored and decided to make guides for my four favorite mid heroes, Invoker, Shadow Fiend, Queen of Pain and Templar Assassin
- Roamers list?
- Why did valve choose to hide other people's games?
- Why does underlord have the highest winrate right now? Tips for playing him?
- Is Dual Mid Feasible
- Chaos knight, the underrated hard carry.
- Why do people buy Vlads before Dagger on Ursa?
- midas on puck?
- How to use the left CTRL key (where your pinky sits) to activate items
- Binding Camera centered on top as a toggleable keypress
| PVGNA Oracle's Top 5 Factors to Climb From 2K to 3K Posted: 12 Jul 2017 01:15 PM PDT It is important to note in any discussion of the MMR system that every single game is matched with the intent to be fair. This means that the matchmaking algorithm is actively trying to keep you at a 50% winrate. In Dota, a small amount of efficiency can explode into a large advantage simply by the snowballing nature of the game. Get the items your team needs to fight just a few seconds before the other team and you will wipe them from the map with ease. However, you can play like a 10K god one game, feed relentlessly in game two and you will end up right where you started at whatever MMR you were. It doesn't matter how many times you Manta dodge a stun or how perfectly you last hit in lane. The MMR system only rewards one thing. Winning consistently. There are, of course, a number of factors that contribute to winning games of Dota and it is these we will explore when answering the question, how does one climb from 2K to 3K MMR? According to OpenDota.com almost a third of the Dota 2 population resides between 2K and 3K MMR so we hope this information proves useful. Everyone has different strengths and weaknesses but looking into what matters at this level of play in general, Oracle shows the five most important factors to winning are: Your Team's Creep Kills per Minute, Your Team's Neutral Creep Kills per Minute, Your Team's Smoke of Deceit Uses per Hour, Your Team's Observer Ward Purchases per Hour and Your Team's Observer Ward Kills per Hour. Creep Kills: Last hitting mechanics are obviously important, practicing a hero you'd like to play in a Demo Hero Lobby while queuing is one of the best way to warm up to the rhythm of last hitting and denying. As we mentioned earlier however, there is a time component to Dota. This means that actually clearing creeps efficiently through the use of spells and proper mana management is an even better way to improve this stat and your overall farm. Most people interpret "farm more" as spending more time away from the team hitting creeps when it actually means clear creeps faster. Neutral Kills See Creep Kills. Also remember that neutral creeps a secondary source of farm to lane creeps. Think of neutrals as a way to get from one part of the map to another without having to stop farming. If you team needs you immediately, make sure you can get there with mana and cooldowns available! Observer Wards Vision is underrated in it's importance. Having more vision is always a good thing. Think of each Observer Ward in the context of 6 minutes of vision on an important location and then realize that games average 35-40 minutes in length. At only 60 gold there is no excuse not to have vision on the map even if your mid or carry needs to buy a couple wards here or there. Dewarding Using the context of one Observer = 6 minutes of good vision it is easy to understand why dewarding can win you games. Not only does it allow you to fight better than the enemy team but simply denying them vision on the map means they will lose out on farm because they are too scared to go into the Fog of War areas. For 100 gold you can create a massive networth advantage. Smoke of Deceit Smoke is one of the most misused items in Dota. It is another way that you can control the vision game even against a team with good wards. This video essentially covers best use practices of Smoke of Deceit and why it is such a good item. At 2K Smoke is very rarely used so you will be surprised just how many easy pick offs you can get on players who are not used to experiencing it. TL;DR Win the vision game and farm more efficiently! [link] [comments] |
| What have you learned from watching your own replays? Posted: 12 Jul 2017 06:33 AM PDT As an additional question, what are some common things you recommend newer players look for in their replays? [link] [comments] |
| Puck item build and general questions Posted: 12 Jul 2017 01:42 PM PDT -I see sumail and other mid pucks go veil, blink, euls in that order. As a lower level player who obviously can't farm as fast as them, is it still worth it to go for veil, even if it delays blink/euls a bit? -What items do you consider on a late game puck besides going dagon/eblade -when to chose between orb speed or gpm? -Can puck be picked when your team needs a secondary initiator (normally pos 3 and 4 initiate, but of you get a 3 like omni or abaddon)? Also what other mids can do initiation? [link] [comments] |
| Tide Item Optimization. Was I Wrong? Being Tanky vs Initiation Posted: 12 Jul 2017 05:15 AM PDT https://www.dotabuff.com/matches/3308760864 So I just lost a game of dota, and of course there is a cancerous player on the team looking for someone to blame the loss on. In this game he was raging at me for my itemization. I'm trying to actively get better and see each game as a learning experience so I wanted to get the subs opinion on whether or not I itemized correctly. We were running a Drow strat and I was playing Tide. We built an early game lead and were looking to capitalize by taking objectives. I built my Tide kpii style in that I focused on being a front-liner to help take objectives instead of getting an early blink and being a big initiator. I went Hood-> Mek ->Pipe. In most games as Tide I would stay on Hood but they had a Mid Zeus that was causing issues for our squishy line up. I feel that with our line up we should be looking for them to fight into us by sieging towers and having the threat of ravage instead of me diving beyond tower with a blink. We also don't have a mobile line up so a blink is even less effective. I intended to go blink after Pipe but went force at the end because they were running over us and I felt a force staff was more versatile and didn't have to worry about Zeus cancelling blink. TL:DR Rager blamed me for the loss for going Pipe (claimed the team didn't need) instead of Blink. Give me your thoughts on itemization and playstyle as Tide in a Drow strat, thanks. [link] [comments] |
| Posted: 12 Jul 2017 08:02 AM PDT I tried to make them as simplistic as possible. You'll find no more than my recommended items as well as a couple of pointers during the laning stage. I don't go into skill builds or exact item builds because I'm a firm believer that both can vary greatly depending on enemy heroes, team composition as well as game progression. I'm a 5.1k rated mid player if that is of interest, let me know if this is at all useful and if I should make more or if it's just nonsense. [link] [comments] |
| Posted: 12 Jul 2017 07:05 AM PDT So I usually fill the gaps when i play solo. I just have no intention to fight with my teammates for any position. And it turns out that pos4 is the least contested but I suck myself at it except invisible heroes. So I usually end up making a list of heroes who can fit the role like this one below and sort them by my prefs or meta fitting etc to decide what to play https://docs.google.com/spreadsheets/d/1jh3abK6yPWmqO4Ci7GkBjn1lT6Jfu70W-U8ysKerST4/edit?usp=sharing And I want to understand what are the options in my roaming. For now its Tusk, ET, SB, riki, BH, Sand king, Earth spirit. Any suggestions? I would like to see even unconventional as maybe i like the hero or its worth to try. [link] [comments] |
| Why did valve choose to hide other people's games? Posted: 12 Jul 2017 01:23 AM PDT What are the benefits to this change made a few patches back? I know it i would be a huge nerf for hero spammers though with the current ban system [link] [comments] |
| Why does underlord have the highest winrate right now? Tips for playing him? Posted: 12 Jul 2017 08:53 AM PDT Basically what the title says, Underlord has the highest winrate right now and is above 50% across all brackets. [link] [comments] |
| Posted: 11 Jul 2017 10:16 PM PDT When playing against a better mid opponent, is it worth considering a dual mid with the extra XP available in the mid lane? If so, which supports would you recommend? [link] [comments] |
| Chaos knight, the underrated hard carry. Posted: 12 Jul 2017 11:15 AM PDT In the current pub meta if your lineup needs a hard carry people will probably lock a spectre or sven. I have been playing a ton of chaos knight lately and believe he can outperform those two in many lineups. CK absolutely deletes heroes in the late game. I enjoy the very early game as well with his base 66 damage, so he is one hero where i am comfortable starting with gloves & tangoes for a 5-7 minute midas. With a dedicated support your stun and reality rift give you strong kill potential. I have two builds on him. The first is to focus on getting your damage through strength stats and to build tankyness. His talent tree offers 22str in total, so if you stack treads, echo and similar items you have a strong hp pool around 18min when team fights start to really pick up. With midas you can nab a very early vanguard which makes you really hard to take down before stats. Heart is a big power spike. The second build is an absolutely disgusting meme build but I love it. Beg your team for 18 minutes of space, rush midas and like spectre or naga farm that radiance. Your hp pool is nonexistent but you do have the damage now to phantasm and delete heroes. BoTs come very quickly, and with the +20 move speed and your high base MS, CK is a very powerful split pusher who can farm up either side of the map. He is very difficult to catch because he runs at warp speed, and the enemy has to send multiple people because his kill potential is so high. If they dont respond a pushing phantasm will take towers. I really want a heart next to solve the hp pool problem, and from there it is very hard to stop you. CK is not a hero that typically hits 34k net worth in a game, but because he can delete anyone late if he gets slotted, playing CK this way is viable to other farming carries worthless for the first 20 minutes. He will crush a WK, spectre, etc in manfights even if their late game net worth is similarly high. [link] [comments] |
| Why do people buy Vlads before Dagger on Ursa? Posted: 12 Jul 2017 01:56 AM PDT In my 2k bracket, Ursas make Phase into Vlads into Dagger. But what I do is Phase into Morbid into Dagger then sometimes complete Vlads if it's needed. I consider Dagger on Ursa is like a Midas, the faster you get a Dagger the more you kill thus getting more gold than farming creeps. I was thinking it's 2k bracket, so people do whatever they wish. But yesterday, in Cancel's stream, I noticed an Ursa made Vlads first before buying Dagger. Why is that? If he needs mana regen he could simply buy Basi or a Raindrop. What is it I'm not seeing here? [link] [comments] |
| Posted: 12 Jul 2017 01:51 AM PDT Puck is a good farmer, he farms really well in fact, but he needs the space to do so, since if enemy is shoving the lanes and he isn't having a great game, he won't be able to nuke waves safely. Some games, he will have a hard time in lane, would it be wise to get midas those games? It would help you get levels, something puck really wants, gold safely, something thats never bad, and keep u in a fine position. Im not saying its a good pickup every game, but there are definetly some where a midas would really help you. You would prob get it right after boots, before a veil, so you get it within 10-12 mins depending on game. What do you think? [link] [comments] |
| How to use the left CTRL key (where your pinky sits) to activate items Posted: 11 Jul 2017 04:56 PM PDT If your like me then the five fingers of your left hand rest on .... the left CTRL, A, W, D and the space bar. It feels natural to use these 5 keys to quickly execute difficult combos like legion commander's W> Activate Blademail, Blink, Break linkens with HH, and cast duel. However DOTA does not let you bind the left CTRL key to any of these actions. I looked around for a program that would let me change the functionality of the left CTRL key and found a program called Sharp Keys and it worked perfectly on my windows 10 machine. Just wanted to share this program with you guys on the off chance others that also want to use their pinky finger to use spells and items. [link] [comments] |
| Binding Camera centered on top as a toggleable keypress Posted: 11 Jul 2017 07:58 PM PDT My roommate who comes from league is looking to learn to play Dota. One of the the things he's having a lot of trouble is having to hold down a key to center on top of hero instead of having a button to toggle it. So I was wondering if there is a console command that can bind the camera centered over top of hero to say the 'F1' key. [link] [comments] |
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