Smite - New, horrific torture (MS Paint) |
- New, horrific torture (MS Paint)
- Just your average Solo Sylvanus clip
- Mercury and Awilix by Karulox
- Remember when Amanda gave so much emphasis on how they made 3 non-exclusive skins in Da Ji's release patch? Well, they did not continue that, and it got worse, because it seems now we can only get T2 skins for direct purchase.
- When you win a game and it freezes on the victory screen you don't get a Triumphant chest
- Feng Meng (apprentice and murder of Huo Yi )
- New Level Up Rewards
- Why is the party bar so small now?
- I made a Nu Wa background
- There is no windup on a god's ult, who would be SSS+ tier?
- Is Daji the only god to have an ability (1k cuts) that at rank 1 does less damage than the damage increase it gives per rank?
- Infographic | SPL Summer Split Finals
- New Ne Zha skin Confirmed!??
- [God Concept] Palaestra, Goddess of Wrestling
- QOL change: let us refund ability ranks in base before starting.
- Ra Mastering Teleportation
- Type of players you hate most in each individual game modes.
- In your opinion, which two gods complement each other the best?
- When your team synergy is on point.
- Odin's Dancing With The Stars Submission
- Have junglers really lost out in 4.13?
- Possible DX11 + Hi Res Textures + Raijin + Nemesis Issue Avoid if you can.
- Matches are just awful since patch
- Freya in 4.13
- Gmod... but with Smite gods! eh? eh? no ok...
New, horrific torture (MS Paint) Posted: 22 Jul 2017 12:26 PM PDT | |||
Just your average Solo Sylvanus clip Posted: 22 Jul 2017 03:10 PM PDT | |||
Posted: 22 Jul 2017 11:06 AM PDT | |||
Posted: 22 Jul 2017 02:44 PM PDT In the Patch Notes show for patch 4.9, the patch that introduced Da Ji, Amanda made some emphasis on the fact that three skins (Nebula Medusa, Shino-bo Kuzenbo and Storm Raven Jing Wei) were all direct purchases and are not exclusive in any way shape or form. Looking now, though, after that patch, they got back to the good old way of making lots and lots of skins exclusive/limited. Patch 4.10 had two limited skins (for Hercules and Poseidon) and one exclusive (for Rama), with two regular purchases (Da Ji and Ravana). Patch 4.11 (Trials of Hercules) had SEVEN skins, only one of which was a direct purchase, which happened to be just a T2 (Camazotz). Patch 4.12 (Chibi Ra) had five skins, only one of which is a direct purchase, which is, again, a T2 (Izanami). And now, in the mid season patch, we have five more skins, only one of which is a direct purchase, which is, guess what? ANOTHER TIER 2 (Cernunnos). Weren't the complaints enough before? Once Amanda pointed out how 3 skins on patch 4.9 were not exclusive, it was obviously a response to the playerbase being unsatisfied with the insanely large ammount of exclusive/limited skins. But after that patch, nothing changed, they got back to it, and now, even worse: they are only leaving T2 skins as their regular purchases (the only exception being Ravana's Mortal Kombat skin). Hell, is this even necessary? How many MOBAs out there can sustain themselves with skins mostly being regular purchases? League of Legends is the top MOBA and releases lots of skins every patch, and if you go there, right now, you'll see skins that they released ten patches ago available to be bought. Even Heroes of the Storm is giving away more stuff now because their business method was horribly flawed without in-game coins and requiring levels to unlock stuff. Why is it taking so long for Smite to realize that its not a good thing? Summer of Smite could have easily been done in another way, for example: if you buy now, you get one of the bonuses they've shown, but if the event ends, you can still buy the skins as regular purchases without getting the bonus stuff. Its simple, right? And it is an incentive for people to buy ASAP. But no, HiRez seems to prefer to frustrate the playerbase, and just that, because I cannot see this as being profitable when all other MOBAs do in a very different way, since they make most of their content available, not locked behind a chest that may come one day. I think HiRez needs to give us a break with all the exclusive stuff. Its getting annoying, specially because T2s are the only things that are not exclusive right now, it seems. Anyone else agrees? TL;DR: HiRez seemed like they cared about people's complaints, but now all we have as non-exclusives is a bunch of T2s. [link] [comments] | |||
When you win a game and it freezes on the victory screen you don't get a Triumphant chest Posted: 22 Jul 2017 09:25 AM PDT This bug has been in the game for 3 years now, you think they'd have fixed it, but now it ruins their new triumphant chest system completely. [link] [comments] | |||
Feng Meng (apprentice and murder of Huo Yi ) Posted: 22 Jul 2017 01:23 PM PDT I really liked the concept of a sniper style hunter as a kit so I thought I try a rough design. Art: http://cromoart.de/wordpress/wp-content/uploads/2011/05/archer_by_youxiandaxia-d30fwa2.jpg (Not OC) Basic Attack: Feng Meng charges his basics prior to firing. He attacks at a 2.0 modifier. (Twice as slow, double damage) Passive: (Steady Aim) If Feng Meng enters combat by firing a shot it will always crit. {must exit combat to reactivate, won't activate if attacked first, can be used with Killing Blow} Ability 1: (Killing Blow) Feng Meng become rooted as he charges a long range penetrating shot that can travel through walls and enemies. This ability may crit. (leveling increases damage) {Charging this ability does not reveal you from stealth} Ability 2: (Deceitful Tactic) Feng Meng marks his current location, after 3 seconds Feng Meng will teleport back to the marked spot in stealth, leaving a decoy of himself behind. If the decoy is hit with a basic attack or Killing Blow it will detonate, dealing damage equal to its detonating hit in a 30 radius around it. This ability may be fired again to teleport to the mark early.( Leveling increases decoy health, and stealth duration) {Decoy moves in the same direction as the player prior to teleporting} Ability 3: (Grappling Hook) Feng Meng fires a projectile forward, the first wall, minion, or god it comes into contact with will pull Feng Meng to the targets location. (Leveling decreases cooldown and/or projectile range) {interruptible movement ability, projectile must come in contact with a target prior to the dash ability firing} {Firing this ability on friendly targets or walls does not reveal you from stealth} Ultimate: (Enhanced skillset) Feng Meng enhances the next ability cast. (only goes on cooldown if an enhance ability is cast) (Leveling decreases cooldown) {starts with global range cooldown of 120-100} Enhanced Killing Blow now fires at a global range. {Loud verbal indicator is given during charge, a mercury ult like warning line shows just prior to the shot hitting} Enhanced Deceitful Tactic now creates a visual aura around Feng Meng viewable only by team mates. Any team mates inside the 30 radius aura will also be teleported and stealth to the marked spot with decoys left behind. {multiple decoy detonations do not stack damage but can increase radius} Enhanced Grappling Hook now has double the range, increased projectile speed, and passes through minions. If an enemy god is hit they will be pulled to Feng Meng's location instead. The kit of a more in and out hunter who isn't really trying to box sounded like a cool idea to me. That and the enhanced mechanic on an ultimate would essentially give a kit 3 ults to choose from providing a fun utility. Edits: For ability wording clarity. [link] [comments] | |||
Posted: 22 Jul 2017 04:24 AM PDT As we got new levels implemented, we should have more level up rewards like we got to level 30, for 160 level we should get the divine chest as reaching level 160 shows commitment and that someone is a long time player. every 10 levels or so you`d get reward of skin, chest, favour gems etc. Just an idea of how to reward players. [link] [comments] | |||
Why is the party bar so small now? Posted: 22 Jul 2017 02:33 PM PDT I can't even tell who is in my party half the time honestly. [link] [comments] | |||
Posted: 22 Jul 2017 09:03 PM PDT | |||
There is no windup on a god's ult, who would be SSS+ tier? Posted: 22 Jul 2017 07:12 PM PDT Ra ftw instant 700 dmg sunder that pass thru everything lol Not so much on Thoth as it still has a travel time but ra's ult doesnt [link] [comments] | |||
Posted: 22 Jul 2017 01:23 PM PDT So Daji's 2 at rank 1 does 15 damage per cut for 4 cuts totalling 60 damage. Everytime you rank it up, you increase the ability damage by 100. Edit: Totally forgot about her passive, but on the subject of abilities damaging less than they can be increased through ranking up, I think she is the first. [link] [comments] | |||
Infographic | SPL Summer Split Finals Posted: 22 Jul 2017 12:07 PM PDT Apologies on how late this one is, but here is the infographic for Dreamhack Valencia 2017.
You may have noticed that a good amount of statistics are missing; unfortunately the match ID's for the games from Dreamhack were not made available to the public (which is why I waited a week to post this). Otherwise, I hope you enjoyed this little recap. If there are any mistakes or feedback that you'd like to leave, please do so. [link] [comments] | |||
Posted: 22 Jul 2017 08:37 PM PDT | |||
[God Concept] Palaestra, Goddess of Wrestling Posted: 22 Jul 2017 07:43 AM PDT God concept #252! Primary List of Concepts Pantheon: Greek LOREIn Greek mythology, Palaestra is the spirit or goddess of wrestling. She is the daughter of Hermes and is credited with inventing the sport to give men something to do between war. She is described as boyish and headstrong, and asks Helios to tan her so that she does not look as pale as other goddesses. In Smite she is a close-range Warrior who uses her wrestling prowess to take down enemies her style. Palaestra is extremely strong when she's in your face, using her signature grabs and throws to bring you down. She does however lack range and most of her abilities require you to be within a certain area. Palaestra, just like her lore, is strong and hates the way that other goddesses carry themselves. She prides herself on her tall stature, muscled body, and strength to defeat others. She goes by the nickname "The Rooster" after her father's signature animal. She is constantly doused in olive oil, always reapplying it when out of battle. Her voice is somewhat deeper than other goddesses and she scoffs at the sight of someone like Aphrodite. She uses her muscled arms to swing, mimicking pankration in a way, without an attack chain. APPEARANCEPalaestra has been on my list for quite a while because she was quite hard to design. I had to figure out a way to make her interesting, since Greek wrestling on its own in Smite would look boring and bland. Not only that but her visual design had to match and make sense. She couldn't have flowing hair and a slim waist because that would be boring and against her lore, so I went with a muscle-headed woman who cares only for her strength and skill. As for her abilities I looked for classic Greek wrestling techniques and put a spin on them, as well as incorporated minor fantasy elements such as her auras. The theme of the rooster, her father's animal, didn't come until last minute when I decided it would be a good trait to add to her design. Passive - Wrestling Prowess
Ability I - Flying HenAbility Type: Dash/Grab
Damage: 70/120/170/220/270 (+55% of your physical power) Ability II - Rising SunAbility Type: Grab
Damage: 45/90/135/180/225 (+60% of your physical power) Ability III - Headless ChickenAbility Type: Grab
Wall Damage/Minion Fly Damage: 55/95/135/175/215 (+45% of your physical power) Ultimate - Wrestling RingAbility Type: Grab
Heal: 250 (+5% of her max health) Please note that all my concepts are a WIP and will be updated constantly. Any constructive criticism, questions, and feedback is appreciated. Enjoy! [link] [comments] | |||
QOL change: let us refund ability ranks in base before starting. Posted: 22 Jul 2017 07:59 AM PDT | |||
Posted: 22 Jul 2017 12:26 PM PDT | |||
Type of players you hate most in each individual game modes. Posted: 22 Jul 2017 05:38 PM PDT THIS IS A BITCHING/SPEAKING YOUR MIND POST. Casual Joust- 3 man pre made pub stomp team playing s tiers god comp. Arena- um don't play it so I can't have an input. Assault- 5 man pre made pub stomp team that gets the better draft and spam taunts at the end. Clash- Trolls that never use Vgs when no one is in there lane. Meaning the only other side has a 5v4 or 5v3 team fight, while that's or those dip shits are clearing lane. No rotations ever take place. Casual Conquest- well really just people not having fun but just trolling to get a rise out of someone. Ranked Joust/Conguest- HIREZ terrible matching Ranked Duel- Again spamming or sending messages bec you won when you're playing s tier and the other play is playing c. [link] [comments] | |||
In your opinion, which two gods complement each other the best? Posted: 22 Jul 2017 05:32 PM PDT I'm a fan of Hou Yi and Chang'e just based on their lore. [link] [comments] | |||
When your team synergy is on point. Posted: 22 Jul 2017 03:53 PM PDT | |||
Odin's Dancing With The Stars Submission Posted: 22 Jul 2017 08:53 PM PDT | |||
Have junglers really lost out in 4.13? Posted: 22 Jul 2017 06:57 AM PDT | |||
Possible DX11 + Hi Res Textures + Raijin + Nemesis Issue Avoid if you can. Posted: 22 Jul 2017 08:03 AM PDT I've never had a complete unreal crash on smite before but this happened 3 times in 10mins. Everytime I got into combat with Nemesis, my game just completely crashed. Now I've submitted the unreal report 3 times. I was running DX11 + new textures + 200% scaling. Raijin using the heavy metal skin, nemesis using leona. Not sure if theyre factors or not but this repeated everytime we was in combat. I think nemesis was dashing each time. Moderator Note: This has been reported, but if this is a repeatable issue that I'm not willing to test as it cost me a ranked match, I'm making it aware to other players here. JUST INCASE. Not complaining, moaning, reported, its awareness. [link] [comments] | |||
Matches are just awful since patch Posted: 22 Jul 2017 06:08 PM PDT Is anyone else having issues with MM since the patch came out? It seems like ever since the patch, I only get teamed with people who don't know how to play the game. I've lost every game since patch day besides 4. ALL in the range of 4-26 or along those lines. It is the most frustrating thing. Anyone else having there issues? [link] [comments] | |||
Posted: 22 Jul 2017 05:25 PM PDT So, I really enjoy Freya. I only just got her to mastery 3, but I have like 400 kills on her, and I just have so much fun on her. Now in 4.13, everyone knows that Fatalis was butchered, and the mage replacement is a joke. So... What are some new builds that people have been trying to attempt to keep her viable? Maybe the new rings for added movement speed? Idk.. Been trying to brainstorm.. Anyone have any ideas? [link] [comments] | |||
Gmod... but with Smite gods! eh? eh? no ok... Posted: 22 Jul 2017 04:08 AM PDT |
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