Hearthstone - For those wondering, we got an answer about the number of Patches summoned in last week's brawl.


For those wondering, we got an answer about the number of Patches summoned in last week's brawl.

Posted: 08 Jul 2017 04:35 AM PDT

[For-Lore-Noobs] Who's this Lich King guy ? What are those Hero cards based on ? And why is everyone a zombie with glowing eyes ?

Posted: 07 Jul 2017 01:29 PM PDT

Hello there, 

I'm seening alot of confused people in the New-posts section, people asking "Why Jaraxxus is not a Hero card too" and some weird stuff. 

So I will try clairify things as quick as possible, and will skip all the unnecessary details that have nothing to do with Hearthstone. 

 

1/ Who is the Lich King: 

He was a prince named Arthas. He used to be Paladin. He was a good friend with Uther, Jaina and Magni's brother Muradin. He was a good, strong young guy. 

 

The bad guys Kel'Thuzad and Mal'Ganis started doing some bad things around Arthas' kingdom. Our prince Arthas went after them. He managed to kill Kel'Thuzad, then followed Mal'Ganis to Northrend (a snowy place, that's where the snow theme is coming from). 

 

While searching for Mal'Ganis, Arthas became so consumed with revenge that he would do anything to gain power and defeat Mal'Ganis. 

Arthas found a very powerful and cursed blade called Frostmourne, and he used it to defeat Mal'Ganis. 

But from the moment he took that blade, Arthas began losing his sanity. And he was only guided by Frostmourne's whispers. 

 

He pretty much became a crazy bad guy following the whispers of his cursed blade. Later Arthas killed his father, killed Uther, killed Sylvanas, killed alot of his own man, resurrected Kel'Thuzad etc... 

After that, the whispers guided Arthas to a place called The Frozen Throne where he found a cursed helmet. And by wearing that helmet, he became The Lich King. 

(The helmet is not really cursed, but that alot of unnecessary info. Will link you to a video at the end if you really wanna know)  

 

The Lich King can raise the dead and make them fight for him. The Lich King is the master of all the Undead. He uses his minions to fight for him and do other stuff, like building his own city called Icecrown Citadel. His goal is to end all life in the world. 

 

2/ What are those Hero cards based on? 

First off, what is a Death Knight ? 

As I said, The Lich King can raise the dead and make them his soldiers. 

He raises the good fighters to become Death Knights, meaning they will keep their original form (but their skin looks alittle dead, and they have glowing eyes) and they gain great powers, and they still have a brain and all (exemple of a Death Knight). 

Those who are unworthy of becoming Death Knight will be raisen to become mindless Ghouls or be used to create Abominations

 

So in short, those Heros are the ones chosen by The Lich King to serve him as Death Knights. 

So you can call those Hero cards: The Death Knight cards. 

 

3/ Why is everyone a zombie with glowing eyes ? 

They are all Death Knights now. 

Let me explain some stuff first: 

As I said, The Lich King can raise the dead and make them his soldiers. 

So in battle, every time a good guy dies, The Lich King will raise him and make him an undead soldier that only follows his commands. 

 

Exemple: If you have 100 humans vs 100 undead. and 20 humans die: It becomes 80 humans vs 120 undead. 

 

Tirion decided that they have to fight The Lich King using as less people as possible. So he went with a small group of the best fighters to face The Lich King. Those great fighters are the players. 

 

  • In World Of Warcraft, we manage to defeat The Lich King and end this whole undead thing. 

  • But the theme of this Hearthstone expansion is: What if we couldn't defeat The Lich King, and he took control of everything, and raised everyone into Death Knights to serve him. We basicly get to see how would Jaina and the others be if they died and been raised as Death Knights. We never got to see that in World Of Warcraft. 

 

And there you have it. 

For more details, watch this 24 min video

I took hours to write this, drop some love please. 

Edit: Ty everyone. Fixed the Bronzebeard brothers names confusion I had.

submitted by /u/NoMoney98
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"Get ready to be out clevered"

Posted: 08 Jul 2017 12:05 AM PDT

Auchenai Soulpriest and Lifesteal Synergy Update

Posted: 07 Jul 2017 03:05 PM PDT

Greetings!

In Knights of the Frozen Throne, we're introducing a new keyword, Lifesteal, that summarizes the previously existing card text "damage dealt by this also heals your hero". We're looking forward to showing off more new cards with the Lifesteal keyword in the coming weeks.

Two cards currently exist with the Lifesteal ability in their text box: Wickerflame Burnbristle and Mistress of Pain. In Knights of the Frozen Throne, we'll be updating their card text to say "Lifesteal" rather than their current "damage dealt by this minion also heals your hero" text. You can check out what that will look like by clicking the links above!

Stop Hitting Yourself

Auchenai Soulpriest and Mistress of Pain have had a very interesting relationship. Their current interaction results in a continuous loop of healing and damage that results in a rather grisly end to the current game. In Knights of the Frozen Throne, we will be changing the interaction between Auchenai Soulpriest and all minions with Lifesteal so that the Auchenai Soulpriest ability will only trigger once.

We hope you are looking forward to our next chilling expansion!

submitted by /u/CM_Keganbe
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I just drafted 3 Black Knights in arena and am %100 positive will go 0-3.

Posted: 08 Jul 2017 06:51 AM PDT

I got offered my first against other pretty good legendaries such as the zombie flower and medivh. The second was up against that 3mana police chick and the voraxx. The third one I just picked because at that point, fuck it.

here's the decklist http://imgur.com/a/jL5Qy

Update: Ended up going 3-3. All those 3 wins came off of killing off pogcreepers and sunwalkers. All 3 losses against loss of tempo due to weak early and mid game.

PS: How I wish I'd recorded the draft process so you could see the cards I was forced to pick. Example: Humongous Razorleaf - Murloc Tidecaller - Assasinate. Nonetheless 't was fun.

submitted by /u/atabebe
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Prediction: Arthas is not the Lich King in KFT. Bolvar is, and this would be a last-minute plot twist by Blizz.

Posted: 08 Jul 2017 08:54 AM PDT

Arthas isn't mentioned at all in any of the KFT promotions. Given that he's such an important lore character, I don't believe Blizz will just forget to mention his name. Neither do I believe they would put all their eggs in one basket (with the introduction of Hero Cards and all).

My guess is that Bolvar will be revealed to be the true Lich King behind all the turmoil in this expansion.

Several points below:

  • Yes, it looks like Arthas' Lich King design in the promotional images. If they want to pull off a plot twist, they wouldn't use Bolvar, would they?

  • "He's a cheat." An interesting warning on behalf of Blizzard.

  • If they ever want to do a proper Death Knight class, I'm sure they would want to use Arthas for the main Legendary/Hero Character.

  • Of course I could be wrong, duh. It's just an interesting prediction on my behalf, I ain't saying "100% Arthas is NOT the Lich King".

submitted by /u/AvalancheMaster
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Kripp is number 1 in the arena leaderboards again

Posted: 07 Jul 2017 02:50 PM PDT

Midsummer Fire Festival and Play a Friend! Issue

Posted: 07 Jul 2017 02:16 PM PDT

The Midsummer Fire Festival is hot, hot, HOT! However, bugs are not, not, not. :(

Recently, we discovered an issue with the Midsummer Fire Festival's double gold feature not properly granting the friend participating in the "Play a Friend!" Quest double gold. We have rolled out a hotfix for this issue and the Quest is now working properly in all regions. Both the player that has the "Play a Friend!" Quest and the friend they are playing against will receive the Midsummer Fire Festival double gold bonus.

Friends that only received 80 gold from the "Play a Friend!" Quest rather than the intended 160 gold for the Midsummer Fire Festival event will receive their missing 80 gold. A pop-up will appear in-game that will notify the affected players that 80 gold has been added from outside the game.

Please note that the UI will still display that 80 gold has been awarded to the challenged friend, but the awarded gold will correctly be 160 gold. We apologize that we are unable to adjust the UI at this time.

Thank you for your understanding, and enjoy the Midsummer Fire Festivities!

submitted by /u/CM_Keganbe
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A late night bug that lead to my best Hearthstone experience

Posted: 08 Jul 2017 08:35 AM PDT

So, this happened.

Yesterday night me and my best friend came back from the club at around 6am in the morning and, wasted as we were, we decided to play some arena together. We won a couple of games that we clearly shouldn't have won and that hyped us up big time! And then this happened: the game strangely bugged, not allowing us to read the card text, neither track the stats on our minions or our opposing heroes health; our interface litterally looked like this for the entirety of the game!

At first we were triggered because of the bug, but then we decided to try and track the minions stats by writing it as good as we could (giving our altered physical state) on a piece of paper. Funniest thing of all was trying to guess the adaptations on the Volcanosaur (we got stealth and taunt, pretty good) remembering the stats and effects of all the minions and trade them efficiently.

We both never had so much fun in years while playing the game and this bug lead to a truly challenging and memorable experience!

And yeah, we won that game

submitted by /u/Euriclea
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Brode: I offer you charity money in exchange for a rap video

Posted: 07 Jul 2017 08:57 PM PDT

Dear Ben Brode,

How much money do we have to raise as a community for charity to get a rap video? We'll let you pick the charity, I'm betting we could raise quite a bit.

But your singing to good use. Be the man we need you to be.

submitted by /u/UTY543
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Tfw someone calls you useless

Posted: 07 Jul 2017 05:58 PM PDT

So, could we just change Drain Life to be "Lifesteal. Deal 2 Damage?"

Posted: 07 Jul 2017 05:54 PM PDT

I realize that this would be a slight buff to the card but it would make things so much.....cleaner. And it still wouldn't see play anyway, so why not do what's simple and consistent?

submitted by /u/Kartigan
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New Card Ability Idea: High Expense

Posted: 08 Jul 2017 06:03 AM PDT

The ability would be something around "If this card is higher than its original cost, <insert ability here>". Synergies would be cards such as Naga Sea Witch, Venture Co. Mercenary, Mana Wraith, Emerald High Queen, etc. May be really unbalanced, but I thought this or something similar might be a cool component that could be added.

submitted by /u/Olives08
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Creator of Magic: The Gathering, Richard Garfield, discusses addictive games and how they can manipulate the players into endless buying. Talks about whales, never ending payments, and how Hearthstone is not one of these types of games.

Posted: 07 Jul 2017 09:35 PM PDT

Infinite attack for Mini Rag setup

Posted: 08 Jul 2017 03:44 AM PDT

http://imgur.com/QonhvmU

This is the setup me and my mate came up with to get Mini Rag to infinite attack.

The Cho is there to make sure both players have Divine Spirits to keep the minions on high health. The Alleysmiths are there to attack each other to keep the player alive, the occasional 1 health patron that survives is ran into the opponents Alleysmith aswell. One high health patron is there to ensure that during the Mini Rag attack, your board fills up with 3/3 patrons that most likely all die during the attack, which feed the Mini Rag's attack.

With this setup, rag can (and usually does) gain 9 attack after both players had their turn. Since the amount of turns in a game is limited, it is totally fine to kill off the Cho and both Alleysmiths once both players have enough armor and both patrons have enough health. This would make rag gain 12 attack after both players had their turn.

The fastest setup would look something along the lines of this:

  • turn 1 - if your opponent drew an alleysmith or patron, try to get them with mind vision
  • turn 2 -
  • turn 3 Shadow visions -> Divine Favour
  • turn 4 Hero power
  • turn 5 Shadow visions -> Divine Favour
  • turn 6 Hero power
  • turn 7 -
  • turn 8 Coin -> Alleysmith
  • turn 9 Faceless -> Alleysmith If you were lucky enough to mind vision an alleysmith, just play that and keep the Faceless in case something dies
  • turn 10 Cho -> Hero power
  • turn 11 Divine Spirit Cho -> Hero power Alley -> Divine Spirit Alley
  • turn 12 Patron
  • turn 13 Heal Alley -> Patron

After the setup rags attack will still be 2, and you start playing Divine Spirit on the minion with the lowest health on the board. Once every minion has more health than rags attack, it becomes impossible for them to die in one turn. Not all the Patrons spawned by rag should die in one turn yet, so after both Alleysmiths have had a Inner Fire, run every spare Patron into your opponents alley smith.

Keep in mind that the game pretty much breaks as soon as rag nears 100 attack, as at this point the game and the players begin to desync. After 2-3 hours I fell asleep, but the game seems to have continued for roughly 6 hours, and my Mini Rag killcount seemed to have been increased by roughly 400

tl;dr This setup will both buff mini rag incredibly high, and completely break the game, enjoy the fire ;)

Side note: You could go for an Armorsmith instead of an Alleysmith, and although the setup would be faster, it would either take some more rng to make sure your armorsmith doesn't die, or you lose the speed by having to Divine spirit the Armorsmith. Also the animations of a patron trying to fill a board already filled with dead patrons 50x takes long enough as is ;)

EDITS This is my first wall of text like post, reddit formatting is weird

submitted by /u/GarryTheSquare
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Hearthstone Grimoire: A blog about Hearthstone's most notable decks.

Posted: 08 Jul 2017 05:54 AM PDT

Hello everyone!

I've been working for the past few weeks in a personal project regarding some research on the most original, creative and notable decks in the history of Hearthstone.

Some background: I'm a longtime (now retired,at some point I just couldn't keep up with it, just played Vintage to meet up with old friends) M:TG player and I found it fascinating how much thought and ideas went into the design of the decks, the concepts and game plans. Hearthstone, while a lot more limited in terms of deck building, has had some utterly brilliant ideas: Handlock, for example, is a deck that basically ran on controlling and managing three resources: mana, cards in hand and life, and using them proactively in order to unfold a very, very particular gameplan. The design of the deck is a group of synergies that are pretty ingenous. Water Rogue (at least in its original incarnation and its current wild form) is an aggro deck that generates a lot of card advantage via tempo, pulling cards out of the deck and good old value while staying aggresive. Then there is Face hunter, which is, uh, face through any means necesary and the deck design reflects that.

This is really cool in my opinion.

So, with that in mind, I decided to do some research, and with my own experience with these decks at hand, find what I though are the most interesting decks and decks designs in the short life Hearthstone has led, and put together a blog to talk about them.

Without further delay, you can find the blog here:

https://hearthstonegrimoire.wordpress.com/

This is a work in progress, though there are four articles already up. I aim to maintain and update these and the new articles in order to reflect the evolutions these decks might go through, which is the point of the articles, and what decks could be born from either radical shifts in the meta, new cards or nerfs to these decks might experience. Also, to keep the information as correct and updated as possible, and updates will be published once a week, on fridays)

So far, the decks covered are:

-Handlock -Math Warrior -Water Rogue -Combo/Midrange Druid (pre-standard) And many more to come! (feel free to suggest any deck you think it's intriguing enough!)

So, feel free to check it out, and any corrections, criticism, suggestions or anything you might want to share, I'll be very, very thankful and happy to read.

Cheers!

submitted by /u/monsterm1dget
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I hope Arthas is like Medivh's card.

Posted: 08 Jul 2017 03:17 AM PDT

Equips a cool looking Frostmourne, has a goofy intro line and is just overall a party dude.

submitted by /u/strebor2095
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Open your packs and do the prologue in any order. New duplicate rules apply to all sources for cards!

Posted: 07 Jul 2017 12:26 PM PDT

From

https://www.reddit.com/r/hearthstone/comments/6ltm3b/before_you_forget_complete_prologue_first_open/djwx90d

Not to worry! Non-pack rewards, such as those offered from the Welcome Bundle, Arena, or Heroic Tavern Brawl will follow the same duplication rules that will apply to opening card packs. The same will be true for the upcoming Prologue reward.

You won't need to obtain them in a specific order to avoid getting a duplicate Legendary.

Edit: Since it has been asked a few times, the dupe rules go into effect when Frozen throne goes live, so avoid opening packs until then.

submitted by /u/Dangerpaladin
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Toast interview about Knights of the Frozen Throne, playing PUBG with Reynad, and how he'll keep calling out Blizzard when they mess up.

Posted: 07 Jul 2017 08:54 PM PDT

Injured Blademaster is the "least neutral" non-class card

Posted: 07 Jul 2017 12:27 PM PDT

I was curious about how distributed the neutral cards were around the different classes, so I scraped some data from HSReplay and crunched some numbers. Class and tri-class cards were left out, so the only cards which were looked at are available to be used in any deck, and the stat which was looked at was the number of times played.

Injured Blademaster is the "least neutral" card, being played in Priest decks over 99% of the time, Shaman decks 0.219%, and the other seven classes even less. (Mathematically, this places Priest 2.7 standard deviations from the mean).

The rest of the top ten are:

Card Plays Class Usage
Injured Blademaster 100,000 Priest 99.341%
Lightwarden 91,000 Priest 98.900%
Bloodsail Raider 640,000 Warrior 98.074%
Doppelgangster 600,000 Shaman 97.933%
Southsea Captain 480,000 Warrior 96.986%
Youthful Brewmaster 750,000 Rogue 96.946%
Naga Corsair 280,000 Warrior 95.027%
Stonetusk Boar 720,000 Rogue 94.964%
Avian Watcher 14,000 Mage 93.384%
Wisp 56,000 Rogue 93.300%

It's pretty clear that cards end up super polarised either by being restricted by the access classes have to various features (healing, weapons, and secrets as shown here), or by being extremely reliant on synergy (hence a lot of quest rogue components).

The bottom 10 is a little less interesting, as it's mostly made up of cards which are too bad to put in any deck; with cards like Flesheating Ghoul and Arcane Golem being the bottom two. By filtering out all the cards with under 90,000 plays we can see some more useful information.

Card Plays Std. Dev
Sen'jin Shieldmasta 100,000 6.5%
Acidic Swamp Ooze 190,000 7.7%
C'Thun's Chosen 70,000 8.5%
Beckoner of Evil 110,000 9.1%
Disciple of C'Thun 98,000 9.3%
Stegodon 66,000 9.5%
Barnes 120,000 9.5%
Bog Creeper 65,000 10.5%
Tar Creeper 2,000,000 10.7%
Cairne Bloodhoof 110,000 10.9%

The cards which end up played evenly among classes tend to simply be strong taunts; as most classes lack these on their own, or fit into the C'Thun deck; which any class can play. Acidic Swamp Ooze also shows up due to universal strength in the current meta

submitted by /u/vzbx
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Eloise interviews the Hearthstone game designer Dave Kosak (some insides for the next expansion)

Posted: 08 Jul 2017 09:32 AM PDT

If during The Lich King fight we aren't killed I will be disappointed.

Posted: 07 Jul 2017 10:53 AM PDT

I want to see us lose the game and get the defeat screen and only after hear King Menethil scream RISE UP and than have to defeat The Lich King with ease just like in the real raid.

submitted by /u/gorck
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