Fallout - TIL: mirelurks were originally designed to much more savage and human like, and would carry spiked clubs and fishnets filled with human skulls |
- TIL: mirelurks were originally designed to much more savage and human like, and would carry spiked clubs and fishnets filled with human skulls
- Todd Howard: They didn't want to be the developer that was just Elder Scrolls, Fallout, Elder Scrolls, Fallout for the rest of their development careers.
- What's your favourite quote in all of Fallout?
- TIL that you can actually meet the vault dwellers you saved back in Vault 34
- I just learned you can use spore plant spikes as thrown weapons in Fallout 2
- I just found out NV is backwards compatible so I'm asking is there a play through you recommend (I'm typically a survival sniper last time I played it)
- Confession: I Actually Kind of Liked Nuka World
- Best DLC out of all Fallout DLCs?
- Storytelling and Writing in Fallout 3
- New Vegas: Goodsprings Graveyard Murmurs
- What creature freaked you out the most
- Fallout NV Dlc not showing
- I Think Obsidian Dislikes the NCR.
- Fallout in the Great Lakes?
- What did Bethesda do right in Fallout 4?
- FALLOUT: THE WANDERER Part 2 Dead Man's Hand
- FNV: Vulpes Inculta & Ulysses
- Best unique items in fallout 3 and NV?
- Vault-Tec official website?
- I like how out of all the FNV DLC characters Joshua Graham who suffered unimaginable pain and is a former Mass Murdering Psychopath seems to be the most sane and rational out of the lot
- Caesar's Legion Stuff
Posted: 08 Jul 2017 08:04 AM PDT |
Posted: 08 Jul 2017 08:23 AM PDT In an interview Todd Howard confirmed TES is not even in development and the team are wrking on two other big titles. He went on to say "they didn't want to be the developer that was just Elder Scrolls, Fallout, Elder Scrolls, Fallout for the rest of their development careers." I can totally understand their decision for this but unfortunately, it means we won't see Fallout 5 for many years to come...if bethesda makes it. With how good the engine and gameplay was for Fallout 4 it would be a shame to not further use it. It would make a lot of sense to let another team, like obsidian, make another fallout spin off or spin off 5 or the reality is we won't maybe see it for a decade :( [link] [comments] |
What's your favourite quote in all of Fallout? Posted: 07 Jul 2017 07:25 PM PDT For me, it's easily the last panel of Dead Money's ending slideshow: "Finding it though, that's not the hard part. It's letting go." [link] [comments] |
TIL that you can actually meet the vault dwellers you saved back in Vault 34 Posted: 07 Jul 2017 11:41 PM PDT |
I just learned you can use spore plant spikes as thrown weapons in Fallout 2 Posted: 08 Jul 2017 08:12 AM PDT |
Posted: 08 Jul 2017 08:06 AM PDT |
Confession: I Actually Kind of Liked Nuka World Posted: 08 Jul 2017 12:13 AM PDT Sure, there were a lot of things that needed improving, but what I liked about it was the setting. It felt unique to me. The DLC (like many things in Fallout 4) could've been much better, but I (like Fallout 4) I still found a lot of enjoyment in it. [link] [comments] |
Best DLC out of all Fallout DLCs? Posted: 08 Jul 2017 08:58 AM PDT |
Storytelling and Writing in Fallout 3 Posted: 08 Jul 2017 04:47 AM PDT So the other day my friends and I were discussing what we all think is the best story in all of video gaming from a storytelling/writing perspective, and while my friends contended Far Cry 3 and Red Dead Redemption, I explained why Fallout 3 has the strongest story of any game I've ever played and figured I'd share my explanation with you all to get your ideas about it. The strength of the Fallout games as storytelling comes from a few points of strong tradition as far as literature goes. From the moment your character is born you are greeted with blinding light within the safety of the vault, followed immediately by the death of your mother. This establishes from the get go a world devoid of innate affection, tenderness and love. Your father raises you, and the only remaining memory of your mother passed down to you and taught to you by your father comes in the form of a quote from scripture, in the book of Revelation: "And He told me, "It is done! I am the Alpha and the Omega, the Beginning and the End. To the thirsty I will give freely from the spring of the water of life." This points to a loss of this innate hope in the form of your mother, and while your father tries his best to raise you and force you into the same path, eventually he has to leave and in order to fulfill this verse and mission, and you have to follow in order to find him. Then, from each point and major choice in the plot, you can choose whether or not to create life or death for various groups of downtrodden people across the wastelenad, literally choosing between being alpha or omega. In this, you choose to become an embodiment of hope and truth (Christ/Messiah figure) or an embodiment and manifestation of evil, seeking to kill, destroy and steal. (Satan) In between the two is to be a regular human, whose utter depravity and boundless potential for good are explored over and over again through the various factions of people one can run in to. Throughout the story, humankind and the wasteland itself become the two central character in the story symbolically. Humans and their trivial pursuits of power and wealth are the cause of the apocalypse in the first place, choosing themselves over the "water of life" initially through the Great War. The setting of the nation's capital drives this point further, as the ruins and piles of debris of symbols of a world superpower show what is reaped by the things the pursuit of power sowed. In this aspect the game also leans on the tradition of the American Gothic, which uses the faded architecture and symbols of hope and liberty and flip them into shadowy areas where people seek to hurt their fellow man, opposite of the American spirit of brotherhood. This idea is further pushed by flipping 50's culture, a period seen as idyllic and idealistic to most Americans as a point of great prosperity and joy, into a reminder of the excesses and ignorance that cause tension with other countries. These are not things lost due to the war, they are direct causes of it. This is also reflected in the storylines of slavery and abolition, as a repetition of what many consider to be one of the nation's greatest sins points to a sort of cyclical nature of man destroying himself and then fixing it before doing it over again, similar to the children of Israel in the Old Testament. Point after point you are forced to acknowledge both the good and bad in humanity, with all of it seeming futile with the amount of rape, murder and stealing going on around you reducing humanity to its basest form, especially when human error caused all of the death and pain in the first place. The final choice one must make is to take the Garden of Eden Creation Kit, which gives free clean water to all the people of the commonwealth, good and bad, and literally gives them the water of life. Upon finishing a final battle of epic proportions, you are forced with a choice of either suffering the radiation in the chamber to fix the water which would kill you or to let it explode (or possibly get someone else to do it). By taking on the radiation of the area (literally absorbing the sins of the people before that contaminate the world), you can restore Eden and become Alpha for good by dying to give others new life, you can let it explode and become the ultimate omega and damn the people all to sickness and rot of sin like they probably deserve, or you can join the ranks of most people in the game, probably decent at heart, but pretty selfish in the end. And that's the crux of this game: flawed humanity and what you wish to do with it. But if you give the water of life freely and give the GECK to the people of the capital wasteland? Check out what Revelation 22, the chapter after the verse your mom likes, says: "Then the angel showed me the river of the water of life, as clear as crystal, flowing from the throne of God and of the Lamb 2 down the middle of the great street of the city. On each side of the river stood the tree of life, bearing twelve crops of fruit, yielding its fruit every month. And the leaves of the tree are for the healing of the nations. 3 No longer will there be any curse. The throne of God and of the Lamb will be in the city, and his servants will serve him. 4 They will see his face, and his name will be on their foreheads. 5 There will be no more night. They will not need the light of a lamp or the light of the sun, for the Lord God will give them light. And they will reign for ever and ever." If you don't look forward to the future though, and remain focused on humanity in the present state and allow it to explode and doom the people of the capital, this is from the present (same chapter of revelation) "But the cowardly, the unbelieving, the vile, the murderers, the sexually immoral, those who practice magic arts, the idolaters and all liars—they will be consigned to the fiery lake of burning sulfur. This is the second death." That's storytelling and narrative creation at its finest, symbolically steeped and significant to think on. What do you guys make of Fallout 3's story from a writing prespecive? Do you love it like me, or do you actually dislike it? [link] [comments] |
New Vegas: Goodsprings Graveyard Murmurs Posted: 08 Jul 2017 05:41 AM PDT Okay, I've played NV 2-3 years ago and finished it. I also wanted to replay Fallout 3 and I saw Tale of Two Wastelands so I though "why not?". After finishing Fallout 3's storyline, I went to New Vegas. Because I was using a radio mod (R.A.C.E.) for the first time, I turned of the in-game music. As I was looting the graves with a shovel and a muted radio, I heard these creepy sounds. I thought it was just the tumbleweed/wind in the Wasteland but I kept hearing it. At first, I thought it was a mod. But when I checked the Fallout Wiki, those "whispers" were actually in the game! Anyways, I just wanted you guys to know about this. If you already do, were you scared sh*tless like I was when you discovered it? [link] [comments] |
What creature freaked you out the most Posted: 08 Jul 2017 03:24 PM PDT For me I have to say the Centaur. They look absolutely disgusting and make disgusting sounds. The concept art for what they would have looked like in fallout 4 creeps me out even more [link] [comments] |
Posted: 08 Jul 2017 11:25 AM PDT I'm trying to play Fallout NV on the XB1 and i got 2 of the 5 dlcs to download. The other 3 DLC are not showing up. How do i fix this? [link] [comments] |
I Think Obsidian Dislikes the NCR. Posted: 07 Jul 2017 08:44 PM PDT Just a random observation I noticed, but it seems like Obsidian isn't particularly fond of the NCR. I remember reading an interview from Chris Avellone where he said that he always felt they made the NCR too non-apocalyptic, and that they wanted to take them down a peg with another apocalypse. In New Vegas, there seems to be a lot of different people (Father Elijah, Caesar, Ulysses, etc.) saying that the NCR is dying. This is a random observation, but I just wanted to know if I'm not just grasping at straws. Edit: Father Elijah, not Father Sinclair. That's an embarrassing name mix-up. [link] [comments] |
Posted: 08 Jul 2017 02:56 PM PDT What if the next Fallout was centered around the Great Lakes area, specifically Lake Erie? There are two major cities near by each other (Toledo and Detroit) with a huge-ass lake right next to them. This could provide a very urban/suburban map with coastal sections. Taking inspiration from New Vegas's map, there would be two highways connecting the two cities. Sparse and small towns could be spread out along the coast. My idea of the factions included would be two major factions controlling each of the two major cities. This would be something along the lines of "The _____ of Detroit" or "The ____ of Toledo". A third faction could be included in the north near Canada, giving us lore about pre-war Canada in general. With the Enclave also being located in Chicago, which isn't so far from the Great Lakes, they could also play a role in the game as a minor faction just now arriving in the area. After the BOS victory in D.C., it is possible that they could expand west, although this may be unlikely since they have no real motivation besides chasing down the Enclave. Here's what my partially-completed idea for the plot: Two equally powerful nations (Detroit and Toledo) are locked in a stalemate over expansion into the area, leading to a WW1-type war. The player is tasked with either ending the war diplomatically between the two nations or helping one side ensure total domination. This is probably gonna end up being heavily inspired from F:NV, really. The map I used to base off my idea is here and Google Maps. Feel free to add onto this, as its all over the place and very incomplete. [link] [comments] |
What did Bethesda do right in Fallout 4? Posted: 08 Jul 2017 02:46 PM PDT I haven't played 3 or NV but based on videos I've seen I'd say the power armor change is good. What else? [link] [comments] |
FALLOUT: THE WANDERER Part 2 Dead Man's Hand Posted: 08 Jul 2017 02:44 PM PDT |
Posted: 08 Jul 2017 07:04 AM PDT Hello everyone. First time in this subreddit, but I did a search and I didn't find much information. I've been playing New Vegas recently. I'm aware that Vulpes Inculta betrayed the Ulysses' tribe, the Dry Wells, and that Ulysses hates him for that. But is there more to their relationship that I'm missing? Both of those characters (and Joshua Graham) fascinate me. I'd like to learn more about them, and especially their knowledge/opinions of each other. Any information is appreciated. Cheers. [link] [comments] |
Best unique items in fallout 3 and NV? Posted: 08 Jul 2017 10:33 AM PDT Weapons. Armor, clothes, or misc. Items, what was always awesome to you? [link] [comments] |
Posted: 08 Jul 2017 10:16 AM PDT I´ve gotten back to playing Fallout lately, and between visits to the Commonwealth an idea just randomly popped up in my head. Why don´t Bethesda make a sort of Vault-Tec official website? I think it´d be cool. [link] [comments] |
Posted: 08 Jul 2017 01:41 PM PDT |
Posted: 08 Jul 2017 01:32 PM PDT So, I'm playing Fallout NV for the first time. And I'm wondering, Why do some people pronounce Caesar as (Kai-sar) and others as (See-sar)? It's probably a stupid question, but still. [link] [comments] |
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