Dota 2 - The True MMR distribution |
- The True MMR distribution
- Something must change about Custom Games and Dedicated Servers
- Make Predictions Via App
- Virtus.pro Dota 2 roster’s contracts extended until the end of 2018
- when someone asks what you did over the summer
- The International 7: Heroes To Watch Out For (Part 1)
- List of current Dota 2 Immortals for Heroes
- Gorgcc Child with the insane reactions
- Will Battle pass owners get gift(s) for reaching TI6 prize pool?
- A bit of history.
- We all play in 7.06, this guy plays in 8.06
- Weird Morphling/Drow Ranger interaction
- Your Dota 2 worst nightmare.
- Enemy PA be like...
- Purge Remodel.
- I think these PPD podcast videos are exactly what the dota community was missing.
- Only a few weeks left until TI - can we PLEASE get a fix for the Illusion stuttering when watching games?
- VP manager's interview about their Dota 2 team and TI prep
- Whoever voted for Earthshaker over WK in the arcana vote is an enemy of the One True King
- when people ask what you think of the current meta
- Which heroes most likely will receive an immortal in the Treasure III?
- Peter Dager Podcast: Episode 2 - Jake "SirActionSlacks" Kanner
- Dota 2 Update - MAIN CLIENT - July 12, 2017
| Posted: 13 Jul 2017 07:10 AM PDT |
| Something must change about Custom Games and Dedicated Servers Posted: 13 Jul 2017 05:18 AM PDT This is absolutely unacceptable. A current top2 custom game doesn't have dedicated servers. Which means game is over when the host leaves. Which means lags. In fact not a single custom game has received dedicated server support since October 2016. More than half of a year ago. Open Angel Arena had to resort to taking servers from another game - Pimp My Peon, the creator of which has agreed to help OAA. Something HAS to change. There is absolutely zero incentive to create a new custom game because it will simply get trampled by other games with dedicated servers. Nobody wants to rely on a host, nobody wants to play with lags. Why do we have a separate tab for a thing which valve ignore? /rant [link] [comments] |
| Posted: 13 Jul 2017 05:05 AM PDT Nowadays its rly shit, that u need to be in the client for the Predictions. I mean, so many timezones etc. Many people work at the main Events. I Heard, there was a future but biuggy. Why they cant make it good? Pls let valve know! [link] [comments] |
| Virtus.pro Dota 2 roster’s contracts extended until the end of 2018 Posted: 13 Jul 2017 06:44 AM PDT Source Link: https://virtus.pro/en/articles/sostav-po-dota-2-prodlil-kontrakty-s-virtus-pro-do-konca-2018-goda TL;DR: With their existing contracts set to expire this year, the players and coach of Virtus.pro's Dota 2 roster have signed new ones that will last through 2018. Alexey "Solo" Berezin commented, "The decision was made by the whole team. The longer we play together, the better we'll get. We appreciate VIrtus.pro giving us this opportunity. All our thoughts are now on The International 2017." [link] [comments] |
| when someone asks what you did over the summer Posted: 12 Jul 2017 03:27 PM PDT |
| The International 7: Heroes To Watch Out For (Part 1) Posted: 13 Jul 2017 04:43 AM PDT The International 7 is right around the corner. Valve tournaments, and especially The International have always been known for it's unique meta that starts to build up and progress through the group stage all the way to the Grand Finals. So what heroes should you be ready to see at the biggest tournament of the year, and, most importantly, why? BloodseekerVersatility is the name of the game here. What makes this hero so amazing?
SkillsBloodrageAn incredible spell with a number of different uses. Those include:
Those are just 3 examples of big combinations possible with the spell: Blood RiteNot too much, just an AoE 6 second pure damage (can be amplified) silence. An alright spell. Not so good without a supporting stun, since it's relatively easy for an enemy to go out of the radius. ThirstProbably his biggest spell. Makes you hate the game if you are on the opposite side. Can't farm with low hp, goodbye jukes, sayonara invis escapes. Chasing heroes have never been easier. No need to spend bonus gold on dust for supports (and for others). Seeker loves when his teammates harass other heroes. A hero below 50% hp (lvl4 Thirst) gives Bloodseeker ~60ms [With Brown Boots]. The ultimate bully. 5 heroes below 10% hp grant 1000ms (wroom wroom) to Bloodseeker with Brown Boots. RupturePure damage, moving not recommended. Makes life really hard for enemy heroes that rely highly on positioning; makes Force Staff purchases less effective (not for you). Kotl, Disruptor, Earth Spirit, Venge, Tusk, Kunkka, Magnus and Rubick are very welcome. Don't forget about your friends Tony and Pudga. Countered by Linken's or Lotus Orb (Not really countered, but does a lot of bad to Seeker himself). TalentsThis segment will have a lot of comparison with the same-level talents of other heroes. 2 important keywords: A [Average Value] and RAV [Real Average Value]. Some heroes like Lion (lvl10 +60 dmg) and Tidehunter (lvl10 +50 dmg) can not be seriously juxtaposed to other heroes that really do rely on right clicks and therefore will not be accounted in the RA numbers. LVL10
LVL15
LVL20
LVL25
Premium Event StatisticsBloodseeker have been picked 42 times in 7.06 with overall winrate of 52,38%. Unfortunately, I have not been able to find more advanced statistics (Regions, Teams, What phase has he been picked in etc.) Help in this direction will be appreciated.
TL;DR OSfrog Edit1: Added Linken's braking part to Bloodrage (thanks u/sh4gun) Edit2: Added the Rosh part to Bloodrage (thanks u/Phunwithscissors) Edit3: Corrected a silly calculation mistake for lvl25 Bloodrite talent (thanks u/Nikthas) Edit4: Added Pro-games section with number of games and winrate [from datdota] (thanks u/BangdatAnkle) [link] [comments] |
| List of current Dota 2 Immortals for Heroes Posted: 13 Jul 2017 06:39 AM PDT |
| Gorgcc Child with the insane reactions Posted: 13 Jul 2017 05:10 AM PDT |
| Will Battle pass owners get gift(s) for reaching TI6 prize pool? Posted: 13 Jul 2017 06:52 AM PDT |
| Posted: 13 Jul 2017 07:01 AM PDT Hello I'm NoBottle and I still have acess to Source 1 client which allows me to watch some replays from epic tournaments (TI2-TI5, ESL, G-1 Championship, DAC 2015, etc.) As a thanks to Gaben for giving me this great opportunity, here's something from my production. What kind of Source 1 videos would you like to see next guys? Let me know, I'll be more than happy to make more of this. [link] [comments] |
| We all play in 7.06, this guy plays in 8.06 Posted: 13 Jul 2017 10:07 AM PDT |
| Weird Morphling/Drow Ranger interaction Posted: 13 Jul 2017 07:34 AM PDT Bug 1 Since 7.00, Drow's illuions emit Precision Aura. Morpling can create a Hybrid of allied Drow if he obtains Aghanim's Scepter. Hybrid illusion is created with Morphling's, not target's, stats. If Morphling uses Hybrid on allied Drow, creates illusion should grant bonus damage to allies, overriding already existing buff from Drow herself in case if illusion's agility is higher than Drow's. However, the aura does not give any bonus damage at all, not even when the real Drow is dead. BUT activating it will give non-hero units correct amount of bonus damage. This is a weird behaviour and it kills any potential of interesting strats with aghs morphling. tl;dr:Morph with Aghs creates a hybrid illusion of allied Drow. Morph has more agility than Drow, so does the illusion (hybrid illusions use morph's stats rather than the target's). Expected behaviour: Precision Aura buff from original Drow should be overridden by more powerful, illusion-provided buff for as long as the illusion is alive&has more agility than Drow. Current behaviour: Illusion does not provide Precision Aura buff to heroes at all, even if original Drow dies while Hybrid is still alive. Activating Hybrid aura grants correct amount of bonus damage to creeps, though. Bug 2 It gets weirder when it comes to activating Precision aura to affect non-hero units. As I already stated above, simply activating hybrid's aura works properly and gives correct amount of damage to creeps. And if hybrid dies, the buff is removed. However, if original Drow activates her aura while creeps are already affected by buff from hybrid, and then hybrid dies (while drow is still alive), aura buff stops giving ANY bonus damage at all (tooltip says 0 damage). I'll be playing around with this more to test all possible interactions and will edit this post with additional info about bug 2. [link] [comments] |
| Posted: 12 Jul 2017 12:12 PM PDT ISP: "Thank you for calling Comcast/yourISP, how can I help you?" You: "Yes I'm trying to play Dota 2 but I keep getting a error each time I try to connect to the service, but I can get to other websites just fine, can you help me?" ISP: "Oh that's because you haven't subscribed to our gaming package! If you want to connect to popular gaming services, you need to pay an extra 20 bucks a month on top of your monthly charge!" Arguing with ISP but it doesn't go anywhere because you don't have a choice in ISP so they won't budge You: "Fine add the package." click Still can't connect to Dota 2 servers and call back You: "Hi, I just bought the gaming package but I still can't connect to Dota 2 servers." ISP: "Oh, I see the issue here, Dota 2 isn't included in your Gaming package." You: "Then how do I play my game?!" ISP: Well you could subscribe to the unlimited internet package which is only an extra hundred dollars a month, or I see here in my database that League of Legends is a popular "mooo-bah", that is included in your package, you could play that instead. It says here it's the most popular one with over 100 million players, wouldn't you rather play that?" TRIGGERED Don't be a casual League player, fight for your right to Dotes. [link] [comments] |
| Posted: 13 Jul 2017 10:53 AM PDT |
| Posted: 12 Jul 2017 01:13 PM PDT |
| I think these PPD podcast videos are exactly what the dota community was missing. Posted: 12 Jul 2017 06:52 PM PDT Something about the just relaxed structure of this is a lot more fun than the formalized planned content. While I love the planned content, the nice chill format going on of just screwing around and jokes adds some much needed community interaction. [link] [comments] |
| Posted: 13 Jul 2017 12:22 AM PDT Title says it all. Valve PLEASE fix this. It is super annoying to watch a game where Illusion heroes / Heroes that frequently buy Manta are present. I am looking at you Monkey King, Naga, Alchemist, PL, Terrorblade, AM, Juggernaut, CK,... [link] [comments] |
| VP manager's interview about their Dota 2 team and TI prep Posted: 13 Jul 2017 02:33 AM PDT Virtus.pro GM Roman Dvoryakin gave an interview to cyber.sports.ru on all things VP. Translating the Dota 2-related part for you. Original (full interview also talking about LoL and CSGO teams) - What you felt after losing to Liquid at Epicenter?
- It was about to fall apart.
It's sad that few people would actually understand what was going on. We might've suffered a bit due to the Russian Esports cup (a week before Epicenter - note). Though we agreed to take part in it back in the winter, the LAN final overlapped a bit with our other plans. We only had a few days to prepare for Epicenter, and then the new patch came out and we simply didn't have enough time to go through it. I take all responsibility for the screwup, even though it was simply a disappointing sporting result and nothing more. It happens. - After the Kiev Major it felt like the gys were mentally broken and tired, after Epicenter - more, I'd say angry. Did you like how they reacted to losses?
After Kiev Pasha and Solo went to vacations, Lil tried to drink away his sorrows with round-the-clock Dota. We rested well, got a bit of warmup at the Russian Cup and everything was great. I think the main strength of the team is that they get over losses really well. The toughest moment was probably at the Summit when we lost to LGD and dropped to the lower bracket. Lil and Ramzes thought "we had to win every game at all costs, why are we even doing this all-hero bullshit?". And me and Solo tried to convince them that out goal is not to win every game but to perform well in Seattle. That's the main objective. If we can accomplish something else along the way - great. That's why we won the Summit in the end. Because in game 5 of the finals it came down to a simple thing: pick heroes you're guaranteed to beat Secret with - and that's it. We knew we were going to win with the pick we had, but didn't expect Puppey to get confused and fall for the bait. Again, taking losses in stride. How exactly top6 at Epicenter cancels out top2 at a Major? How did the Summit victory change anything? I mean, if we just played our standard picks and won the tournament, what would it prove? But winning with 81 unique heroes picked - that's cool. - Did you get flak from opponents at the Summit for doing this?
- What do you think, are they ready for TI?
................................. (Just an interesting titbit from later in the interview - note) We wanted to take the trophy with Ukrainian and Russian flags if we won (to prove sports transcend politics), so after game 3 of the Kiev finals our manager went to some semi-underground shop to buy these. Just for perspective, the simplest way to get a Russian flag in Kiev is say you want to burn it down. So it wasn't easy :) They're still somewhere backstage at Palace Ukraine, just lying there. [link] [comments] |
| Whoever voted for Earthshaker over WK in the arcana vote is an enemy of the One True King Posted: 13 Jul 2017 11:04 AM PDT It was our best hope of getting Skeleton King back! [link] [comments] |
| when people ask what you think of the current meta Posted: 12 Jul 2017 04:00 PM PDT |
| Which heroes most likely will receive an immortal in the Treasure III? Posted: 13 Jul 2017 12:04 AM PDT I strongly believe Tidehunter and Medusa will be among them [link] [comments] |
| Peter Dager Podcast: Episode 2 - Jake "SirActionSlacks" Kanner Posted: 12 Jul 2017 10:56 PM PDT |
| Dota 2 Update - MAIN CLIENT - July 12, 2017 Posted: 12 Jul 2017 02:40 PM PDT A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done Official Changelog
UI UpdatesBroadcaster
Dashboard
TI7 Compendium
String UpdatesTooltip Updates
Console UpdatesNew
Update 2
Related Links
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