Diablo - In light of recent posts, I present The Crusader.


In light of recent posts, I present The Crusader.

Posted: 04 Jul 2017 03:32 PM PDT

No, both of you are wrong. I found it and I will reign the Leaderboards with it!

Posted: 04 Jul 2017 12:54 PM PDT

No, I found that which transcends diablo, and will reach the TOP of /all with it!

Posted: 04 Jul 2017 02:14 PM PDT

Inarius Speed Nova Necromancer | Season 11 T13 Speedfarm Build (Patch 2.6)

Posted: 04 Jul 2017 02:36 PM PDT

Hmm just found a legacy barber today, what's going on blizzard?

Posted: 04 Jul 2017 12:22 PM PDT

Just found this while on my necro:

http://imgur.com/a/07k7T

submitted by /u/csxcsx
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No, I found it. What's a Weapon without....

Posted: 04 Jul 2017 03:47 AM PDT

Faith smiles upon you

Posted: 04 Jul 2017 02:56 PM PDT

Blizz should let us buy mat's with gold.

Posted: 04 Jul 2017 07:08 PM PDT

I think it would be nice if blizz let us buy forgotten souls and deaths breath with gold since it seems useless to me later on and the mats might be nice. What do you think?

submitted by /u/MuffinMan1992
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Anyone here have the balls to cosplay as Kadala on the next blizcon.

Posted: 04 Jul 2017 04:29 PM PDT

Please post photos, I got the game a week ago and I already think she is a bit of a cunt.

submitted by /u/xevba
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May have just made a useful table

Posted: 04 Jul 2017 01:21 PM PDT

I'd like to preface this with, I don't know if this has been done before, I couldn't find it anywhere, so I assume it hasn't. I have no idea how someone might use this.

So I was bored as all great accomplishments start, and I decided to try and find the equation for GR monster health % increases as well as damage % increases for each tier. There are already known %s for set tiers (corresponding to Torment difficulties) that I used from the website www.d3resource.com.

This is the math portion and an explanation of how I got the table, so if you want to skip it, the table you will want is at the end.

The math: So I started by making an excel table with the GR difficulty and it's corresponding health and damage increases. I took the two that were nearest each other that we have a definitive value for (for instance GR 4 and GR 7) and took the numbers as an x and a f(x) value (4,320 and 7,512). I then took the exponential regression equation f(x)=a⋅bx and plugged the numbers in to an online calculator I found to get a value for a and b. The result was that it varies, but only slightly and only at set points. The following is the table I came up with.

GR Level % Health A B % Damage A B
0 100 100 2 100 100 1.3
1 200 170.997595 1.169607095 130 114.754714 1.132851065
4 320 170.997595 1.169607095 189 115.751692 1.130403814
7 512 171.09505 1.1695119 273 114.618149 1.131994143
10 819 170.69518 1.16978558 396 114.23162 1.1323766
13 1311 171.2463 1.16949557 575 115.37193 1.13151171
16 2097 171.03957 1.16958386 833 114.7435 1.13189805
19 3355 170.7734 1.16967972 1208 114.66782 1.131937347
22 5369 171.0653 1.1695889 1752 114.9927 1.13179179
25 8590 162.8943 1.17188093 2540 441.6502 1.0724825
30 18985 170.9026 1.1700072 3604 450.4076 1.07178079
35 41625 170.95064 1.169998335 5097 450.6233 1.07176613
40 91260 170.9464 1.169999906 7208 450.37676 1.071780794
45 200082 170.94157 1.169999979 10194 450.6541 1.071766131
50 438669 170.94 1.17 14416 450.567 1.07177028
55 961759 170.9397 1.1700004 20387 450.4197 1.07177665
60 2108607 - - 28832 - -

Now what does this mean? So from the % Health increase side of the house, it shows a VERY strong correlation to the equation being %Increase=171⋅1.17GRLevel. There were some minor outliers, most notable 25 to 30, but I attribute that to the change at that difficulty from being every 3 levels to an increase in regular difficulty, to every 5 levels being an increase in regular difficulty. Noting that I would say its a safe bet that this is the real equation for GR monster health. Now as far as the damage side of the house, it looks as though there are 2 equations being used. One for prior to GR25, and one for after. The one for prior to 25 looks to be %Increase=125⋅1.132GRLevel. The one for after looks to be %Increase=450.5⋅1.072GRLevel. Now for both values we see a lot of variation on the a and b values, and I have no idea how to account for that other than blizzard trying to hide the equation they use, or rounding numbers up, but I would say that since they follow so closely to those equation that we can infer the percentages in between difficulties and at even higher rifts. So without further ado, the table (after 100 I did increments of 5):

GR Level %Health %Damage
1 200.07 130.18
2 234.08 147.36
3 273.87 166.81
4 320.43 188.83
5 374.91 213.76
6 438.64 241.97
7 513.21 273.91
8 600.45 310.07
9 702.53 351
10 821.97 397.33
11 961.71 449.78
12 1125.2 509.16
13 1316 576.37
14 1540 652.45
15 1802 738.57
16 2108 936.06
17 2467 946.42
18 2887 1071
19 3377 1212
20 3951 1372
21 4622 1554
22 5408 1759
23 6328 1991
24 7403 2254
25 8662 2544
26 10135 2726
27 11858 2921
28 13873 3131
29 16232 3355
30 18992 3596
31 22220 3854
32 25998 4130
33 30417 4427
34 35588 4744
35 41639 5084
36 48717 5449
37 56999 5839
38 66689 6258
39 78026 6707
40 91291 7188
41 106811 7703
42 124969 8256
43 146213 8847
44 171070 9482
45 200151 10162
46 234177 10890
47 273988 11671
48 320566 12508
49 375062 13405
50 438822 14366
51 513422 15396
52 600704 16500
53 702824 17683
54 822304 18951
55 962096 20310
56 1125652 21766
57 1317013 23327
58 1540905 25000
59 1802859 26792
60 2109345 28713
61 2467934 30772
62 2887483 32978
63 3378355 35343
64 3952676 37877
65 4624631 40593
66 5410818 43503
67 6330657 46623
68 7406869 49965
69 8666037 53548
70 10139264 57387
71 11862938 61502
72 13879638 65912
73 16239177 70638
74 18999837 75703
75 22229809 81131
76 26008877 86948
77 30430386 93182
78 35603551 99863
79 41656155 107023
80 48737702 114697
81 57023111 122921
82 66717040 131734
83 78058937 141179
84 91328956 151302
85 106854879 162150
86 125020208 173777
87 146273644 186236
88 171140164 199590
89 200233991 213900
90 234273770 229237
91 274100311 245673
92 320697364 263288
93 375215916 282166
94 439002622 302397
95 513633068 324079
96 600950689 347316
97 703112307 372218
98 822641399 398906
99 962490437 427508
100 1126113811 458160
105 2468946013 647715
110 5413035838 915693
115 11867799791 1294542
120 26019534340 1830132
125 57046476955 2587310
130 125071436343 3657756
135 274212624933 5171076
140 601196930900 7310500
145 1318093030220 10335065
150 2889850474977 14610981
submitted by /u/jefersonakl
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Astonishing Necromancer fanart by AlexHorley

Posted: 04 Jul 2017 03:45 AM PDT

Astonishing fanart with all current heroes (including necromancer), fighting Diablo - Horley Key Art

Download: JPEG ~5MB | PNG ~60MB

Source: Necromancer Press Kit

Author: AlexHorley

submitted by /u/reddit_Dimcho
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134 clear with sup Necro on EU leaderboards

Posted: 04 Jul 2017 08:53 AM PDT

So, seems that the Frailty + Marked for Death Grim Reaper interaction/bug/exploit has catched on, 134 clear in 11:25 with support Necromancer with various legendary items and two piece Pestilence.

Wonder how long until they are banned...

Edit: Video showing 128 clear. This is just so broken

submitted by /u/WarriorNN
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Exploiting has already cleared GR 132

Posted: 04 Jul 2017 07:27 AM PDT

The new DH exploit has already pushed GR clears to 132. Wonder how long until they hotfix it and don't ban anyone/reset leaderboards?

submitted by /u/adania_
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[EU]LF clan, nonseason and season play

Posted: 04 Jul 2017 11:40 AM PDT

Hey i am looking for an active clan for playing now in the offseason, and maybe playing season later (non-season only would also be fine) i am on a pretty low paragon of 1100 and play basically any class and look to farm grifts 90+

submitted by /u/gAmeAmoebe
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EU NS Leaderboards 1 day after DH+necro exploit was discovered

Posted: 04 Jul 2017 08:11 AM PDT

Here you can see how the exploit affected leaderboards, at this point they HAVE TO rollback eveyone involved, /u/TravisDay /u/Nevalistis, please save NS leaderboards

submitted by /u/IMariachi
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Gem of Effacious Toxin?

Posted: 04 Jul 2017 07:53 PM PDT

What level should I stop leveling this at?

submitted by /u/Kbdiggity
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Progression questions

Posted: 04 Jul 2017 11:37 AM PDT

I posted this on the PS4 side and got no response so I'm reposting here.

So I'm restarting D3 on the PS4 after playing on the PC after RoS came out. Want to make sure I'm doing it correctly, as practice for seasons.

So I am either doing Rifts or GRifts at about T3 and doing about 5-8 minutes per rift. Getting 10+ keys then doing GRs.

Then gambling shards and DBs for gear. Starting with main armor slots and DBs on weapons and rings.

Am I doing it right? I know I'm a filthy casual but it seems so slow have 3/6 for one set and 1/2 weapons.

Anything I can do differently anything I missed?

submitted by /u/xer01982
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Any way to skip campaign?

Posted: 04 Jul 2017 05:29 PM PDT

Haven't played D3 in quite some time now, bought it way back during vanilla release on PC then got vanilla D3 on the 360 when that came out and haven't played it until rise of the necromancer was released with the Eternal Collection on Xbox One.

Long story short, I hate campaigns and don't feel like playing through it to unlock adventure mode for softcore and hardcore... Is there any way to skip this on Xbox one or must I speed run through this?

submitted by /u/Pecker_Face
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Returned to D3 after a long absence. What items are pretty much Kunai Cube "only" items?

Posted: 04 Jul 2017 07:17 PM PDT

Are there any items that aren't used by any build(s) and should be cubed? Is Unity an example of an item that should be cubed since no one should wear it?

The last time I played was when the game capped at T6 and rift challenges existed to get tokens.

submitted by /u/HadoukenYourFace
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Haven't played since the RoS release - Best way to level Necro as 140 Paragon?

Posted: 04 Jul 2017 04:07 PM PDT

No real gear to speak of, is there any "general consensus" about the best way to go about leveling up a new character if you don't have XP gear or power leveling strats available to you?

submitted by /u/ABearDrinkingScotch
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PSA: Challenge Rifts (as they stand) will make the Avarice conquest modestly less annoying!

Posted: 04 Jul 2017 09:47 PM PDT

For those who haven't done it before, the main strategies for Avarice are to wear lots of gold find/avarice band/boon of hoarder, and then do one of the following:

  • Run high-Torment speed Neph rifts until you hit high enough density to combo 50,000,000
  • Run high-Torment speed Neph rifts until you hit a good gold combo AND find a Gilded Baron
  • Find a goblin pack in a high-Torment Neph rift and kill multiple Gilded Barons
  • Find a Goblin shrine on high-Torment difficulties and kill a few gilded barons
  • Run through Ruins of Corvus without killing anything, opening doors and spawning all the little mobs, THEN equip gold find and run back through, killing everything.
  • Ignore gold find entirely and open 50 T10+ bounty caches in succession (or ~46 T13 bounty caches)
  • Combinations of the above (e.g., carry bounty caches in inventory and open them all when you kill a Gilded Baron)

For anybody expecting to employ the bounty cache strategy, I'd note that challenge rift caches currently seem to drop 4 million gold, making them worth nearly a full game of bounties while taking less time to earn and using up less of your inventory space. If you're thinking about doing Avarice for Season 11, I'd advise saving up your seasonal challenge rift reward caches :)

submitted by /u/eltrebek
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Rathma's Would Be Awesome if Mages Had 5 Yard AoE Splash

Posted: 04 Jul 2017 09:30 PM PDT

Subject says it all. Blizzard: Make it so.

Seriously tho, the only thing I hate about Rathma is how all the damage is single target + more or less randomly assigned (even if you use Jesseth Arms your squad will bounce around randomly). If the Mages were still unable to be targeted, but at least did a moderate splash, clearing would be less awkward and faster.

It is just bizarre when I need 10 minutes to summon a Rift Guardian because my damage is distributed really weirdly to packs and said RG dies in 3 seconds because when focused Rathma's really has huge output.

PS: I have 100%+ AoE dmg on hit enchants, it doesn't matter, the splash from that is way too small to make a difference & it doesn't proc often enough to solve this.

submitted by /u/LowenGlam
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But why do we have those weapons and gear?

Posted: 04 Jul 2017 08:46 PM PDT

It's so we can find...This

submitted by /u/Marius_de_Romanus
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So has any one discovered a build to challenge the one every one and their mom is using in Hardcore?

Posted: 04 Jul 2017 08:32 PM PDT

I've tried a few builds but none really do more than the current one that every one is using to push GRs in hardcore. Any one have any luck?

submitted by /u/Zyras_Bush
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