DayZ - DayZ PC PowerPlay 2012


DayZ PC PowerPlay 2012

Posted: 11 Jul 2017 03:04 AM PDT

DayZ Altarcast #6 - You're a nutter! - A DayZ Podcast by Barely Infected and Superftlol

Posted: 11 Jul 2017 05:03 AM PDT

FT and René answer a couple of questions about what severs we play on. We give tips about looting and of course we talk about the new 0.62 patch! In the end we also ask you a question, make sure to contact us if you have a nice answer!

You can find the Podcast in your favorite Podcast application (I use Podcast Addict). Just make sure to search for "DayZ Altarcast". You can also listen to the podcast on Soundcloud and YouTube.

submitted by /u/BarelyInfected0
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Speeed!

Posted: 11 Jul 2017 04:44 AM PDT

Some DayZ appreciation, DayZ is still special

Posted: 11 Jul 2017 07:45 AM PDT

While we wait for the Status Report, I want to take a moment to appreciate how complicated, multi-faceted and nuanced DayZ is as a game compared to many others.

In any (successful) game, players create "mental models". Let just look at one of them that we all use in DayZ – the loot it's probably the easiest to break down.

You are a fresh spawn, so far you've found a Bike helmet, empty Sporter and Shovel on the back. You're feeling pretty good right now…

You run into a house, within is a Damaged Pink Raincoat, a Warn Red and Grey Hoodie and a Pristine Green Checked Shirt, what do you do?

Subconsciously, we all have a mental loot model that is a simple hierarchy of items organised into how useful they are to you based on your current goals and play style. So far that would be quite standard for any survival game but other survival games don't go further than warmer or better condition so the model is a bit one dimensional, the decision is easy.

In DayZ

  • You are also looking at the current weather situation, has is rained, are the clouds looking like it may rain?

  • You are considering where you are and if you may need to blend in, have I heard any shots or zombie agro, could someone be around?

  • Do I need more pocket space right now?

  • You are asking yourself, if someone sees me in Pink, how will I look to them, can I pull off "fabulous", if I need to, will it make me a target?

Has anyone stopped to think that the developers who implemented the CLE and loot tables put a lot of effort into mixing up the attributes and drop rates of clothes so that we as players would be faced with more complex decisions. I wonder how much of motivation behind the weather system design was to generate nice graphics for atmosphere and how much was so the player was given input into their mental model to drive decision making?

TL;DR The harder the decision making the more engaging the game but it takes a lot of effort to implement subsystems that at first glance don't appear to be tied to the players mental model.

submitted by /u/five_seven_clown
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I played DayZ Standalone for the first time today and here are 6 of my thoughts

Posted: 10 Jul 2017 11:12 PM PDT

I bought the standalone after watching hours of gameplay I decided to take the dive. I booted up the game and it ran fairly well. I made sure to join a high pop server and began running around. Here's 6 things I noticed

  1. Progression - Progression is in a great spot! It takes a while to get started and that's good, this isn't pubg where every building holds a gun with ammo. Your building a character here after all, and this makes survival extremely important and I love it.

  2. Map size - the size of the map, in my opinion, is too large for how many people are on the map. I know people love the vast loneliness with a chance you may run into a person, but in the future I would love it if servers were allowed to increase the amount of slots so that people can cross paths more often.

  3. Ai - I don't know what I expected from the zombies but stunlocking all of the ones I run into made them a lot less of a threat

  4. Movement - I love the options the game has to offer for maneuvering your character but the way sidling left and right interacted with the other motions and how vaulting is, it felt a bit clunky I can't wait for beta when they address this.

  5. Fall damage - I died twice to fall damage, break my legs instead? :(

    There are so many options but they just need polishing, i guess that's why it's in early access then.

    I'm probably gonna get the arma 2 mod soon too so see you guys in game! (Maybe, the map is colossal)

submitted by /u/Tonnyn
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Struggling to enjoy the standalone

Posted: 10 Jul 2017 11:19 AM PDT

I've been playing Dayz a lot more since the latest patch, and I've been trying desperately to enjoy it more, but the game just feels at an all time low in terms of player interaction. I'm playing on either high or fully populated servers, and I don't think I've had one meaningful interaction after 10 or so hours of play. I can probably count the number of times I've seen another player on one hand, and this is after running all around the map, not just Elektro, Cherno etc.

The game in general feels devoid of life. Not just half an hour ago I was running around in Elektro, and I heard maybe 10 or so shots. Not a single zombie moved. What happened to shooting a gun being a risk/reward scenario? In the mod if you shot a gun at least zombies reacted, which allowed other players to get a general idea of where people were, creating interactions. It was a simple formula, but it always led to a ridiculous escalation of events. Now? Farts in the wind. I can't imagine the lack of guns and ammo helps in this area either, or binoculars. Why the fuck are they so rare?

Where are the vehicles too? I have fond memories of hearing a car in the distance and being forced to hide, or having shootouts with randomers at petrol stations, or tracking a car down in the hopes of them driving back to their base. I haven't even heard a car, let alone saw one.

Anyone else lonely as fuck? Game may as well be single player.

submitted by /u/MightyMorphin4s
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Do people actually enjoy the hyper-realism?

Posted: 11 Jul 2017 05:43 AM PDT

Am I the only one who thinks that the game might be beyond hyper-realism? I can understanding needing to eat and drink and stuff, which is mediated quite well but shit like being cold, wet, sore feet, ingesting the wrong thing, none of that shit kills fully grown adults as easily as it does in DayZ.

I feel like they should stick to one end of the fence and include these things as inconveniences over time, but leading to certain death in most cases is just ridiculous.

When a consumer turns off the game because they are more afraid of the rain, than the militarized opposing players, then that's a serious issue with the product!

submitted by /u/one_white_russian
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Never trust random people - Story

Posted: 11 Jul 2017 08:15 AM PDT

Soo, some time ago me and my friend (which is currently in flight to USA, that's why I decided to share this story) were playing DayZ to chill and talk about things. Important to remember- we are usually bad guys, we just want to have fun, kill something, loot something and then die, we don't tryhard.

We were heading to West, it was few moments after leaving Berezino. We met one guy on road, he had some melee wep, no gun. We talked about our directions and he suggested to join us in our trip, but he wanted us to change direction and go straight to Gorka, without looting Dubrovka, which made us think he was fishy. Although we both had guns, we were suspicious about him but we followed him and went to Gorka.

During the trip, we heard some shots coming from Gorka, we decided to split up and enter the village from different directions. In the center we found ourselves and after looting few houses saw one guy in the middle of street. He stated he was friendly, so we approached him. He told us he is waiting for his friend which died (probably that was the result of shots we heard before).

We talked for some time, and suddenly our first companion said he needs to restart DayZ because of some lags. That was the moment when me and my friend suspended trap. After few moments when that guy logged out we pulled out rifles and fired few bullets into head of that guy. Looted him and waited for our companion to log in. He had no chance to react, we shot him immediately after spawning.

This is why you should never trust random guys with guns. And never lead them to place they can find suspicious. Oh, and thanks for Yellow Armband, those were most interesting things in your inventory XD

submitted by /u/greku_cs
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Fuck Server Hoppers - Private Hive Recommendations Please

Posted: 11 Jul 2017 07:44 AM PDT

I got wrecked on a server with 3 people on it. After being shot at I added all the players and one guy fessed up to killing me. Says he just camps the shipping containers and hops from server to server to find people to shoot at and gets more loot. I understand people do that for looting, but to engage in PvP in that method is scummy as fuck.

What's your favorite private hive? I've applied to a Dayzunderground and Dayzcolony but haven't heard anything back.

submitted by /u/thatsnogood
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What is DayZ?

Posted: 11 Jul 2017 03:43 AM PDT

So what is DayZ? What should DayZ be? Or What does the community want it to be?

These are all questions that are very hard to answer because DayZ is a sandbox experience where you, the player decides that DayZ is. I have seen quite a few opinions floating about in this sub on this subject. So I'll try and summarize the most common ones:

  • direct PvP, fighting wars over resource nodes
  • interaction with other players (talking, fighting wars, ganking new players, bandits,...)
  • surviving and living off the land, trying to make ends meet and barely come by with the little resources you find.
  • Building bases & doing missions to get more stuff, trading with other players
  • surviving for as long as possible and brag about how long you lasted
  • assembling vehicles (such as cars, trucs, heli's,...)
  • stealth game: you attract as little attention as possible (either from zombies or from players)

You see guys where I'm going with this? There isn't any definitive answer to that very question. It is a game where you decide, not the game, what you do. You are your own compass, you are the one that drives gameplay.

So if I see posts that say: "there isn't any interaction anymore" that is largely because of the community, not the game. That is not to say that the game doesn't have anything to do with it, there's certainly things that will/can be improved that will encourage player interaction. But, when you play in the experimental vs the live build, I have seen a big difference on how people interact with each other. The game isn't any different from the live build (bugs aside), so what is it then that makes people interact?

This is (again) a hard question to answer, but I think it comes down to dogma or what people believe DayZ is, or want DayZ to be. There are quite a few people that just kill on sight without any prior consent. Nothing inherently wrong with that type of gameplay of course, but it has consequences on the community. So if you are the victim of a KOS, you are less likely to act friendly towards a player the next time you see one. It's kind of a downward spiral. This is the reason why we are all so nostalgic towards the mod, it used to be amazing because it was all fresh and new. People were new and didn't really know how to act/react to the environment. That created hilarious situations and brought many interesting interactions between players. So the next time you see a player in your scope, wait a little. Maybe stalk him/her for a while and see if you can talk to the person. You never know what interesting things might happen if you do. Don't just think "oh, just another player to shoot".

Right now, there seems to be a consensus that DayZ should about rushing towards a place to get loot and then rush towards the other place to get kills. This is the reason that PUBG is so popular these days. PUBG is also not a sandbox experience, it has a clear goal and guides you were you need to go with its circles of doom. DayZ doesn't have a clear goal, because its about you, the player. And I think this creates a big problem for a lot of players. Like agent Smith said in the matrix "It is purpose that created us, it is purpose that connects us, purpose that pulls us, purpose that guides us, purpose that drives us, it is purpose that defines us, purpose that binds us. I am here because of you Mr. Anderson"

You see, people are lost without a purpose to drive them, like lost wandering souls... or a zombie? So maybe, dear player, you should set a goal for yourself within the game (any sandbox game for that matter) and see if you can still say "there is nothing to do".

submitted by /u/RasmanVS1
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My Super Action video from Jakon72's event last weekend - GG all ;)

Posted: 11 Jul 2017 06:38 AM PDT

DAYZ freezing for 2 second every 30sec-1min

Posted: 11 Jul 2017 02:28 AM PDT

Anyone know fix to this problem... running dayz on SSD and PC is gaming in dayz i have minimum 60fps in big cities, otherwise around 100 all the time. but if i dont delete dayz folder on documents every day or every second day, my game starts to freeze for 1-2 second every min or so and my FPS just randomly drops and stays really low at 20-30 fps untill i restart game but it usualy happens after 5-10 min of gameplay unless i delete dayz folder in documents... anyone know and fixed this problem?

submitted by /u/FA_Mato
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MiniDayz: What is needed to place down a tent?

Posted: 10 Jul 2017 09:57 PM PDT

I've run around for a few minutes and I can't figure out how to place a tent. Whenever I try to place it down the frame is always red and I cannot place it.

submitted by /u/SightSeeker5
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Exp Update 0.62.140512

Posted: 10 Jul 2017 08:49 AM PDT

Pvp situation at kamensk base

Posted: 11 Jul 2017 01:57 AM PDT

I spawned in l-shape and immediately spotted three players at the old barrack. They were running to my barrack, one was holding the entrance, other two were running around and try to spot me through windows. I made my first mistake when I gave up the entrance angle, moved to shower room, and after a few minutes one of them shot me in the back while I was peaking the corner, waiting for a push. I thought that there is no angle to shoot through the back window, o tried once but textures absorbed the round. Any advices for this kinda situations? Sorry for the mistakes, English it's not my first language

submitted by /u/marasalvatrucha666
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A Deadly Slob video focused more on player interaction

Posted: 10 Jul 2017 09:50 AM PDT

How to make DayZ more convenient to competitive players (Mouse control wise).

Posted: 10 Jul 2017 01:16 PM PDT

The mouse sensitivity during aim down sights mode should be scaled for the 16:9 aspect ratio (mouse sensitivity will be 1:1 during aim down sights and during hip fire), as it is currently scaled for 4:3. With 4:3 scaling of the mouse sensitivity during aim down sights you will experience a drastic decrease in mouse sensitivity compared to when the player is not aiming down sights. You can test if the mouse sensitivity for aiming down sight is 1:1 by measuring the distance that your mouse moves when you turn your screen in-game relative to a fixed point, preferably an object at a great distance [to reduce parallax error]. In other words, the goal is to move your screen until an object appears to be on the left border of your monitor, marking where your mouse is with a pencil and then turning your screen in-game until the object touches the right border of the monitor and then marking where your mouse lands on the table. The distance that you have measured should be the same when you perform the test again when you are zoomed in.

In short: the distance that you move your mouse during hip-fire is not the same as when you aim down sights, it is lower in aim down sights. This is a pet peeve to competitive players who want the same sensitivity through out all games.

Solution: Make mouse sensitivity while zoomed adjustable by players, or use the 16:9 ratio for determining zoom ratios.

submitted by /u/UnknownEntity00
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Zombies chasing me instead of the shooters?

Posted: 10 Jul 2017 02:38 PM PDT

2 days in a row now I have been in gunfights where I been shot at and I am not shooting or moving and the zombies run right for me???Anyone else?

submitted by /u/Mark_Knophler
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I don't know what to do... please help

Posted: 10 Jul 2017 07:35 PM PDT

Okay so the problem I been having these last two days is my frames keep going everywhere I have good specs on my computer. Geforce 750 Ti graphics card, Intel core I3-240 CPU @ 3.40 ghz (4CPUS), 8GB of ram, 1 terabyte hard drive. Anyways all this week I have been playing just fine 60+ frames in every server. But yesterday I started having issues in DayzNoobs server, my frames were going from say like 50 to 15 then to 5 then 60 then maybe 1 so on an so on. I've tried restarting the game nothing, tried uninstalling the game drivers got nothing, tried removing the game and re-downloading nothing... i've tried everything and still I get no positive outcome.. but lastnight when I switched to the blue waffle server I was doing okay i guess but now today its the same my frames are everywhere the game is literally unplayable.. idk if my graphics card is going out or what.. has anyone else had these problems maybe? please someone help :(

submitted by /u/Tylerknowsbest20
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New TopeRECTV Memorable Moments including chainsaw kills, some ghillie crossbow action, and of course some incredible shots and action.

Posted: 10 Jul 2017 12:10 PM PDT

DO NOT SPRAY PAINT AK47U WITH MAG ATTACHED!

Posted: 10 Jul 2017 06:56 PM PDT

It will disappear, as that's what just happened to me.

submitted by /u/Iwantchangenotchange
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The Art of Stealth & Chaos

Posted: 10 Jul 2017 12:58 PM PDT

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