True Dota 2 - Sometimes when I try to make the right decision, I make the completely wrong decision |
- Sometimes when I try to make the right decision, I make the completely wrong decision
- Critique / add to a Morphling spammer's understanding of the hero
- Why does SB have a 56% win rate in 5k+ on dotabuff?
- Battle Fury + Blink Dagger Kunkka in 7.06?
- Razor bad late?
- Common team fight mistakes
- Where do you save your custom.cfg files?
- Issues when having to many activable skills/items.
- Thought on dark seer's vacuum
- Thoughts on Atos Centaur Warruner?
- Mid Jakiro
- How do you LC offlane
- How often do you guys buy Aghs on Phantom Lancer?
- What will it take for Lich to be viable?
Sometimes when I try to make the right decision, I make the completely wrong decision Posted: 13 Jun 2017 09:56 AM PDT Decision making is pretty hard in this game. Often times when I'm thinking through gameplay choices (laning, split push vs team fight, item choices), I think it through, make an educated decision, and later I find it to be completely wrong or countered in some way I didn't realize. For example, playing as Jugg vs Viper/LC/Ursa yesterday, we pulled out to an early 2 rax lead. Using my extra rax + building money, I bought a butterfly, because I thought the evasion mixed with the huge DPS boost would mean I would win any 1 on 1 fight with their physical damage heroes. I even thought about the extra armor from the agi helping me out. In hindsight, the good item was a linken's sphere to block duel, because immediately afterwards we lost three fights from me getting dueled and eviscerating myself on LC's Blademail. In a different game where I played lich, I bought a late-ish midas because we had several cores, I thought I wouldn't get much space to farm, and midases are good the later the game goes. What ended up happening is 20 minutes later, I had only one more item and my team fight impact was super small. If I had two items (force + glimmer, as opposed to force + midas), I could have helped out a lot more. How do I make sure that when try to make a correct decision or counter play, I don't accidentally shoot myself in the foot by doing the wrong thing (kinda vague but I think I've explained my meaning). For reference, I've been hovering around 4k mmr for several months. [link] [comments] |
Critique / add to a Morphling spammer's understanding of the hero Posted: 13 Jun 2017 09:41 AM PDT I've been spamming Morphling for my last 40 games or so, all the while I've been reading guides, threads on this subreddit, and watching high MMR games / player perspective. Right now I'm ~4k MMR and about top 5k in the opendota morphling rankings. Below is my collective understanding of the hero. Can you please add anything I'm missing or correct anything that's wrong? Starting Items
Skill build
Talents
Item Progression
Laning Stage
Post-Laning Stage
Team Fights
Misc.
Again, I'd really appreciate if you guys could add anything I'm missing or correct anything that's wrong. I'd love to build my knowledge base on the hero. [link] [comments] |
Why does SB have a 56% win rate in 5k+ on dotabuff? Posted: 13 Jun 2017 12:27 PM PDT I've been thinking about this for the past few days and am really stumped. The hero doesn't seem that much better than previously. Maybe because of the ember/cm/treant/mk nerfs? [link] [comments] |
Battle Fury + Blink Dagger Kunkka in 7.06? Posted: 13 Jun 2017 12:56 PM PDT |
Posted: 13 Jun 2017 12:33 PM PDT I was in a pretty easy laning phase but as the game got longer I could just do nothing during the team fights even while stealing +200 dmg from my enemies. I faced pudge, underlord, invoker, and medusa. Are these heroes just too good late and too tanky for me to help even when I steal all their dmg? Does pipe help against razors stolen dmg? [link] [comments] |
Posted: 13 Jun 2017 03:36 PM PDT |
Where do you save your custom.cfg files? Posted: 13 Jun 2017 02:58 PM PDT I am getting different responses as I try and figure out why my healthbar.cfg files do not work. Are your custom.cfg files still working, specifically any health bar manipulations? If so, where is the location? This is driving me crazy, I have had it working for the longest time and now I can't seem to anymore. If I move the file in the "userdata" path, as one user told me to save the files in that location, they say the file is unreadable. But if I save the same files in the "dota 2 beta/game/dota/cfg" path it says it is execing, but the health bars are not manipulatable. Edit: I also don't seem to have the same paths available on all my systems, which I find strange. on my xbuntu and windows partition, I have similar paths. On my arch install, I don't have the same folder structure. I am missing the "userdate" folder among others, and that was the folder one user told me to save my .cfg files. anybody know anything about this? [link] [comments] |
Issues when having to many activable skills/items. Posted: 13 Jun 2017 02:27 PM PDT This might be better suited for r/learndota2 but I always enjoy the discussion here a lot more and take more away from this sub in general. One of my most played heroes is Skywrath Mage. I started playing this hero solely as a position 5 support and once I was comfortable with the hero and felt strong consistently I decided to try it mid. The trouble I am experiencing is now that I have access to multiple items early I am having issues actually using my items efficiently. I believe the strongest build for mid Skywrath in this current patch is veil into atos then picking up force/ghost/glimmer/dagon depending on how the game is going. Trouble is when I have picked up my third activatable item I find myself in the situation of having to perform the following sequence Force Staff, Concussive Blast, Atos, Veil, Arcane Bolt, Silence, Mystic Flare, Arcane Bolt I know it sounds bad but I get overwhelmed by the number of unit target abilities as well as the number of different hotkeys that need to be utilized in the space of a couple seconds. Because of this I tend to limit myself to two activable items on Skywrath and opt for items like Lens/Aghs/Octarine instead to improve the ease of execution on the hero. This is working, for the most part, I have a positive win rate in mid lane but I still feel I could be doing better if I had access to the full store of items without gimping my execution by taking an extra second to cast arcane bolt meaning I miss one in my combo or accidentally force staffing my target out of ult (This, unfortunately, happens more then I want it to admit) Do you have any advice for how I can improve my execution with many activable abilities/items? Is it ok to limit a hero to 6-7 different hotkeys instead of 9-10 if the net gain is better performance on the hero? For reference, I am 3.9k MMR currently. I play with Quickcast to try and minimize the number of actions I need to make. [link] [comments] |
Posted: 13 Jun 2017 01:54 PM PDT Is dark seer's vacuum too strong, even after all nerfs ? Should it no longer be a hard disable (like defeaning blast / flamebreak) ? [link] [comments] |
Thoughts on Atos Centaur Warruner? Posted: 13 Jun 2017 09:47 AM PDT I'm curious about everyone's opinion on this combo. I personally like the idea of building Atos on Centaur. Two early bracers really helps his early game, and the intelligence helps his mana pool a lot. I rarely find myself running out of mana. Not to mention that the active is crazy good against lots of slippery heroes. I've only been able to try it in two games, but the concept seems to really jive with me. It's good for initiation, and all the stats work in centaur's benefit. I don't really see it as a replacement for blink dagger, but something that improves its efficacy. What do you all think? [link] [comments] |
Posted: 13 Jun 2017 09:27 AM PDT In one of my recent ranked games, I saw the enemy pick a Shadow Fiend, a very snowball dependent mid. I thought of what to pick, and my eyes fell upon a Jakrio. Since I was against a SF, I spent the first 10 mins of the game pushing and denying as much farm as I could. THis worked actually. I got a Euls, which let me gank easy. After that I began to fall off so I left the lane to one of my hardcarries at about 15 mins so they could reap the benefits of the gigantic mid advantage I have created. I could see Jakiro mid working alot against snowbally mids/weak earlygames. Anyone else try him out? dotabuff - https://www.dotabuff.com/matches/3239892318 opendota - https://www.opendota.com/matches/3239892318 [link] [comments] |
Posted: 13 Jun 2017 02:01 AM PDT I see the pros play it and it seems really strong and they get some great stomps on the enemy carries, but I don't get how they could go offlane and still get blink fast. How do you play this hero? [link] [comments] |
How often do you guys buy Aghs on Phantom Lancer? Posted: 12 Jun 2017 07:00 PM PDT I play him quite often and I'm surprised that high MMR players go for Aghs a lot in their games. While it's undeniable that it gives a lot of stats and speeds up farming, is it wise to actually spend 4.2k gold for a farming item on a mid game fighting carry? My personal preference is the usual Aquila>BoT>Diff so some opinions from PL players who are frequent Aghs purchasers would be good. [link] [comments] |
What will it take for Lich to be viable? Posted: 12 Jun 2017 08:56 PM PDT Icefrog has continuously buffed Lich over the last couple patches, but he is still almost never picked at higher levels. How good is he in the current meta (especially for lower levels), and what will it take for him to be viable at higher levels and in pro matches? [link] [comments] |
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