The Legend of Zelda - BoTW Daily Questions Thread: Ask questions and get help! - June 10, 2017


BoTW Daily Questions Thread: Ask questions and get help! - June 10, 2017

Posted: 10 Jun 2017 06:11 AM PDT

The new queue has many questions being asked so here's a daily megathread to help your question not get lost. You're more than welcome to continue to make threads with questions. Please try and help users by answering their questions!

Questions could have spoilers in them! BEWARE ALL THOSE WHO ENTER! Minor spoilers will be below about weapons, bosses, locations, etc. But someone might ask a question regarding a moment that has happened you have not experienced. So please know what you're entering.

Tips and Tricks Megathread

Want tips and tricks? Read all the tips and tricks provided by you, the users. Or submit your own.

Spoiler policy

>> Read the spoiler policy here. <<

TL;DR: Major locations/temples and major character names will be allowed in titles with the release of the game. Titles still must be vague and cannot divulge storylines. Boss names, dungeon weapons, plot points are not allowed in titles.

Titles must begin with [SPOILERS] when discussing the game or they will be removed.

submitted by /u/AutoModerator
[link] [comments]

Flight of Corrupted Naydra

Posted: 10 Jun 2017 06:37 AM PDT

Hard Decisions

Posted: 09 Jun 2017 10:10 PM PDT

Health and Wealth phone background [OC]

Posted: 09 Jun 2017 11:49 PM PDT

[BOTW] "Are we too late, Link?" fanart by me

Posted: 10 Jun 2017 08:13 AM PDT

[BOTW] [spoilers] Fashion Souls, Zelda Edition: 14 Fashionable Combos!

Posted: 09 Jun 2017 10:19 AM PDT

Hi! I'm surprised there isn't a whole lot of "Fashion Souls" treatment of Breath of the Wild. I love dressing Link up! So, I've spent the last couple of days putting together virtual photoshoots of my favorite outfits / characters to share. As a personal challenge, I've tried to stick to a "only one piece per set" rule, but using Amiibo items has made that much easier. I've also touched up most of the images with Photoshop to get rid of UI stuff and enhance color.

Hope you enjoy!


The Snow King

  • Sapphire Circlet

  • Zora Armor (white)

  • Hylian Trousers (white)

  • Blizzard Rod, Frostblade, Silver Shield

In this combo, Link rules the frigid tundra as the Snow King. He wields the power of ice in both enchanted blade and magic rod, and defends his realm against all sorts of icy baddies.


The War Boy

  • Radiant Mask (black)

  • Barbarian Armor (white), Climber's Gear (black)

  • Flamebreaker Boots (black)

  • Drillshaft, Savage Lynel Shield

Link is a War Boy in Immortan Joe's army. He's fierce, loyal, and loves riding the dunes. He lives, he dies, he lives again after a short loading screen.


The Ranger

  • Hylian Hood (brown)

  • Tunic of Twilight

  • Snowquill Trousers (brown)

  • Soldier's Bow

  • Wolf Link

The Ranger is master of the wilderness. He roams Hyrule's forests and plains, surviving off the land. Often alone, sometimes accompanied by a great grey wolf, he keeps the deep green spaces of Hyrule fast against Ganon's infectious evil.


The Prince of Hyrule

  • Diamond Circlet

  • Fierce Deity Armor

  • Hylian Trousers (crimson)

  • Goddess Sword

  • Solid blue horse with Elegant gear

After Zelda was restored to her throne, she married her appointed knight and named him Prince Consort of Hyrule. Link continued to defend the realm by his Queen's side, and they led Hyrule to a new golden age of peace and prosperity.


The Merman

  • Rubber Helm (green)

  • Zora Greaves (green)

  • Lightscale Trident

  • some frogs, some fish

The Merman is a strange creature that has taken up residence in East Reservoir Lake. The Zora aren't sure what to do with him, or even what he is. Is he an odd Hylian wearing a rubber helm and some suspiciously procured Zora greaves, or is he some new aquatic species? He's not telling. He spends his days catching fish and playing with frogs, and gets weirdly territorial about his tide pool. When he does visit the Zora palace, he's always a hit with the kids.


The Archangel

  • Snowquill Headdress (white)

  • Desert Voe Spaulder (white)

  • Gerudo Sirwal (white)

  • Twilight Bow

This angelic being protects the skies of Hyrule with a shining bow. The golden light of his arrows pierce like rays of the sun, and no darkness can quench them.


The Ghost

  • Fierce Deity Mask

  • Tunic of the Wild (white)

  • Worn Trousers (white)

  • Torch with blue flame

Some nights, a ghost appears from the depths of the Lost Woods to roam over Hyrule. His presence gives people unsettling dreams as he passes through their towns, and the morning finds strange blue flames lit in the street lanterns. Aside from his restlessness, he harbors no grudge and wishes no ill will on the living. After a night of wandering, he returns to the Lost Woods among the grinning trees where he feels most at home.


The Grey Wanderer

  • Sheik's Mask

  • Hylian Tunic (grey)

  • Trousers of Twilight

  • Giant Boomerang

The Grey Wanderer is a nameless nomad known throughout Hyrule. He can be seen passing through stables, but his tell-tale makeshift tent is more often found on some remote peak or pitched in a quiet valley. No one knows what he really looks like, or what his name is, or what he searches for so desperately. They do know that if a traveler finds themselves in need of shelter, they are always welcome at his fire. They also know that if a traveler finds trouble when the Grey Wanderer is near, they will be quickly saved by a flash of a giant boomerang and a dim figure already disappearing into the fog.


The Shining Knight

  • Soldier's Helm (white)

  • Soldier's Armor (white)

  • Soldier's Greaves (white)

  • Knight's Halberd, Knight's Sword, Knight's Shield

  • White Mare and horse Knight's gear

This knight in shining armor rides to face the fiery dragon wrecking havoc on Hyrule. As the dragon comes snaking down the blasted mountain side, the knight hefts his war-worn halberd and urges his valiant mare to battle. (Technically breaks my rule of one item per armor set, but I couldn't resist!)


The Oni King

  • Dark Hood

  • Zora Armor (black)

  • Soldier's Greaves (black)

  • Great Flameblade, Flameblade

The Oni King rules the denizens of darkness. He makes his home in the fiery pits of Death Mountain, and none dare approach his domain save creatures of ember and ash. His wrath is so fierce he bursts into flame, and his subjects know not to bug him when he's like that. He wields blades of pure fire and leads hordes of monsters against the living lands.


The Prince of the Emishi

  • Hylian Hood (red)

  • Champion's Tunic

  • Trousers of the Sky

  • Phrenic Bow

  • Stag

Ashitaka, the last prince of the Emishi Tribe, journeyed west on his trusty red elk Yakul in search of a cure for his terrible curse. He crossed over many lands, met many people, a few gods, and even the Spirit of the Forest.


The Moon Guardian

  • Fierce Deity Mask

  • Gerudo Top (white)

  • Trousers of Time

  • Sword of Six Sages

Some strange nights atop Mt Satori, the Moon Guardian appears with his friend The Lord of the Mountain. When these two spirits cross into the material world of Hyrule, they rest in the cherry tree glade and tend the silent princesses. But if evil should dare scale the mountain on these nights, the Moon Guardian unsheathes a mighty sword that glows with the light of crystalline stars and abides no darkness.


The Model

  • Cap of Time (or whatever hairstyle you find most sexy)

  • Trousers of the Hero

  • The Master Sword

  • Attitude

Link is working toward his dream of becoming Hyrule's Next Top Model. With the Deku Tree's coaching (no one smizes like the Deku Tree) Link is quickly making a name for himself doing underwear modelling. Here is his latest shoot for Rocktorock- the best in men's luxury boxer briefs - and you can see their logo on the right leg. Since Link is also the Champion of Hyrule, he brought along the Master Sword to give the brand that "hero approved" buzz.


The Moody Teen (on a field trip)

  • Climber's Bandana (red)

  • Switch Shirt

  • Rubber Tights (black)

  • Heatstroke/Attitude

Hateno High always takes the seniors on a big end-of-year trip, and this year they went to the renowned Gerudo Desert Ruins. Too bad Link didn't appreciate it much. He's more of an indoors with AC, play on the Switch, watch some Twin Peaks kind of guy. He was kind of excited to show off his new Nike hightops, but the novelty of that wore off quick. Needless to say, his bad attitude landed him on his teachers' bad side. Mrs. Impa sent his whiny ass back to the bus with instructions to write Principal Rauru a letter explaining why he was so intent on wasting school resources.

submitted by /u/BotWFashion
[link] [comments]

How do I begin the Trial of the Sword?

Posted: 09 Jun 2017 10:01 PM PDT

I just downloaded the dlc and went to the Master Sword pedestal, but I don't get a prompt or anything for the Trial. Any advice?

submitted by /u/SpoZo91
[link] [comments]

Prince Sidon - Breath of the Wild Jazz Cover

Posted: 10 Jun 2017 08:25 AM PDT

Anyone got a spare parasail? Nijo Castle, Kyoto.

Posted: 10 Jun 2017 08:11 AM PDT

This has probably been said a hundred times, but a sequel to OoT 3D and MM 3D using the same models and assets for a new 3DS game would complete my life

Posted: 09 Jun 2017 03:21 PM PDT

After replaying Ocarina of Time 3D and Majora's Mask 3D this summer, I realized how much I desperately want a sequel to these games on the 3DS. It would be amazing to go on another adventure with the Hero of Time. It could take place in another reality, like a revisit to the Twilight Realm/Termina/Lorule, or another place brand new. This is so he still becomes the hero's shade because he was never recognized as a hero in Hyrule for Twilight Princess.

It would be an amazing title to end off the 3DS era. It probably won't ever happen, but a man can dream.

submitted by /u/stenskinskia
[link] [comments]

I've searched for this place for a LONG time, but i can't find it! Does anyone know where it's located?

Posted: 10 Jun 2017 02:48 AM PDT

Explaining Enemy Scaling in BotW

Posted: 10 Jun 2017 09:38 AM PDT

First thread on here. Sorry that it's rather lengthy, and apologies if I've inadvertently done something wrong. For those that would rather not read all this, you can skip to the lists and still get a pretty good idea of how the scaling works.

Edit: Had a little trouble with formatting, but it should be okay now I think.

As everyone is well aware, throughout a standard playthrough of BotW, certain enemies will begin to appear in stronger variations, from regular to blue to black and finally to silver.

However, there has been a lot of confusion over what prompts these upgrades.

Firstly, I will clarify what has absolutely no effect on enemy scaling:

Story Progress (with one exception and five instances that are similar to but completely separate from the upgrade system)

Kinds of weapons obtained

Number of Great Fairies whose power has been restored

Armor Level

Number of shrines found

Number of Spirit Orbs obtained from shrines

Number of Heart Containers and Stamina Vessels obtained

Freeing Divine Beasts (with one exception)

Opening chests unlocked from taking out encampments

Blood Moons

Here's an excerpt from the official BotW guide, "Higher-level versions of each species (distinguished by their different colors) only appear if you eliminate many of their peers." This statement is actually somewhat accurate as, outside of one single exception, enemy scaling is based on a hidden counter that increments when you defeat certain enemies, the value added depending on what enemy is killed.

However, it is also misleading. As implied, not every enemy increments this counter. Additionally, the counter is universal for all enemies, with upgrades always occurring in the same order at the same values. Finally, once you defeat a given enemy-type ten times, killing that enemy will no longer increment the counter, permanently. Elemental enemy variants (i.e. Electric Lizalfos, Fire-breath Lizalfos, etc.,) are all considered separate from each other and can thus be killed ten times each. However, purely cosmetic variations, such as differently colored Stone Taluses of the same level, are still considered as one enemy type as are Guardian Stalkers spawned with severed legs and volcano Black Moblins (made to resist fire so they can be placed in that environment).

Anytime an eligible enemy dies, by any means, the counter will increment, even if you had no involvement in the enemy's death. An enemy is considered to have died the frame that its body explodes, melts, or turns to steam; in most cases, the health bar also disappears at this exact time. The only exception is Molduga, whose health bar disappears while he is still in a death animation. Molduga is the only boss or enemy with this distinction. If you teleport before the body vanishes, the enemy will not be considered to have died.

Before I got into what enemies increment the counter, I'd like to first explain how upgrades work in a general sense. Enemies are upgraded in two ways: gaining higher-level variations, which can be thought of as health, and in the case of silver enemies, AI upgrades and weapon level. Unfortunately, I must admit that I caught onto the latter too late as I was focused on the former, but hopefully in the future I can figure that pattern out as well.

Now, of course, this does not apply to every enemy of a type with a silver variation; only specifically designated enemies are affected. The middle Bokoblin in an encampment slightly northeast of the Plateau Tower is one example. Not all enemies that are given these upgrades start in their most basic state, either. Some blue and black level enemies also receive them, remaining at their current level until an upgrade that is one level higher is reached. So, for example, take a regular Bokoblin, a Blue Bokoblin, and a Black Bokoblin. Upon reaching the first Bokoblin upgrade, the latter two remain the same, but the regular Bokoblin is now blue. Once the second Bokoblin upgrade is reached, the Black Bokoblin remains the same, but both Blue Bokoblins are now black. Once the final Bokoblin upgrade is reached, predictably, all three become silver. Finally, when the amount needed for an upgrade is met while an enemy affected by said upgrade is currently loaded in, it will not be affected. However, if it is unloaded by ending up too far away from Link and then subsequently reloaded, it will load in as the expected variation.

So, what are these upgrade levels, and how many points are required for each? At the moment, I have only tested for enemy variation upgrades, so weapon level upgrades are not included, my apologies. In any case, the upgrades occur as follows:

Upgrades by level

0: Starting level

1: Bokoblins --> Blue Bokoblins

2: Moblins --> Blue Moblins

3: Blue Bokoblins --> Black Bokoblins

4: Lizalfos --> Blue Lizalfos

5: Black Bokoblins --> Silver Bokoblins; Blue Lizalfos --> Black Lizalfos

6: Blue Moblins --> Black Moblins

7: Lynels ---> Blue-maned Lynels

8: Black Lizalfos --> Silver Lizalfos

9: Blue-maned Lynels --> White-maned Lynels

10: Black Moblins --> Silver Moblins

11: White-maned Lynels --> Silver Lynels

Points needed for each upgrade:

0-->1: 58 points (58 total)

1-->2: 100 points (158 total)

2-->3: 71 points (229 total)

3-->4: 29 points (258 total)

4-->5: 200 points (458 total)

5-->6: 71 points (529 total)

6-->7: 29 points (558 total)

7-->8: 185 points (743 total)

8-->9: 58 points (801 total)

9-->10: 128 points (929 total)

10-->11: 272 points (1201 total)

I have extensively tested these values, but if anyone finds that I've made an error, I would be appreciate it being brought to my attention.

Side-note: Wizzrobes, Hinoxes, nor Stone Taluses receive any upgrades despite having similar higher level variants. This may likely exempt them from being upgraded in hard mode.

There is one area of the game where the changes in enemies are brought about by a totally unrelated and different system. As hinted toward previously, while freeing Divine Beasts does not have any affect on the counter itself, in the Colosseum area, the current Lynel variation and weapons used by the nine surrounding enemies are only based on how many Divine Beasts are free. The levels are as follows:

0 Divine Beasts freed: All regular enemy weapons are soldier class (3x Broadsword, 3x Claymore, and 3x Spear). Lynel is a regular Lynel wielding Lynel sword, shield, and bow.

1 Divine Beast freed: Unchanged from 0 Divine Beasts freed. 2 Divine Beasts freed: All regular enemy weapons are knight class (3x Broadsword, 3x Claymore, and 3x Halberd). Lynel is a Blue-maned Lynel wielding Mighty class sword, shield, and bow.

3 Divine Beasts freed: All regular enemy weapons are royal class (3x Broadsword, 3x Claymore, and 3x Halberd). Lynel is a White-maned Lynel wielding Savage class sword, shield, and bow.

4 Divine Beasts freed: The three Black Moblins each wield a different weapon of the thunder class, the three Black Lizalfos each wield a different weapon of the frost class, and the three Black Bokoblins each wield a different weapon of the flame class. Lynel is a Silver Lynel, uniquely wielding a Flameblade, Savage Lynel Shield, and Savage Lynel Bow.

This Silver Lynel is the only silver enemy variation that can be encountered independently of the standard counter. Additionally, as Silver Lynels come about after every other upgrade, it is (currently) the only Silver Lynel that can have a meaningful effect on the counter.

Next, I will provide a list of enemies that can increment the counter, grouped by amount. The number of points given does not decay and remains consistent for any given variety of enemy until after killing more than ten, in which case it drops to +0 per kill.

(+160)xxx: Game completion (star by file)

(+60)xx: Thunderblight Ganon (Vah Naboris only), Fireblight Ganon (Vah Rudania only), Waterblight Ganon (Vah Ruta only), Windblight Ganon (Vah Medoh only)

(+24): Silver Lynel

(+20): Master Kohga

(+16): White-maned Lynel

(+12): Blue-maned Lynel

(+10): Lynel, Molduga, Guardian Stalker, Guardian Skywatcher

(+7): Black Hinox, Igneous Talus, Frost Talus, Guardian Turret, Guardian Scout IV, Silver Moblin

(+6): Stone Talus (Rare), Silver Lizalfos

(+5): Blue Hinox, Stalnox, Stone Talus (Luminous), Silver Bokoblin

(+4): Black Lizalfos, Electric Lizalfos, Fire-breath Lizalfos, Ice-breath Lizalfos, Guardian Scout III

(+3.6)x: Black Moblin

(+3): Black Bokoblin, Blizzrobe, Meteo Wizzrobe, Thunderstorm Wizzrobe, Yiga Blademaster, Hinox, Stone Talus, Sentry

(+2.4)x: Decayed Guardian

(+1): Fire Wizzrobe, Ice Wizzrobe, Electric Wizzrobe

(+0): All other enemies

x Decimals are always rounded up when determining the point total but are otherwise calculated normally. i.e., killing two Black Moblins would increment the counter by 7.2, which would be rounded up to +8, but if ten Moblins were killed, it would correctly total 36 points instead of 40.

xx Any Blights fought in Hyrule Castle, will not increment the counter.

xxx This is the only instance of story progression affecting the counter. This is not attributed to Dark Beast Ganon as, should you complete a file without having taken a picture of Ganon, reload the now completed file, and defeat Dark Beast Ganon again, having taken a photograph of something not previously logged in the Hyrule Compendium during the fight (necessitating a save in order to preserve that change), the counter is not incremented by an additional 160.

Yiga Clan:

Yiga Clan activity in the overworld is independent of the normal counter, but it's similar enough in concept to warrant mention.

The current level of Yiga Clan activity, unlike standard enemy upgrades, is based on three different aspects of story progression. They are as follows.

0: Starting level (Yiga Clan is completely absent from the overworld barring the four static footsoldiers placed outside of the Yiga Hideout).

1: Disguised Yiga are present. Only wield Vicious Sickles. Initially, prior to two encounters with disguised Yiga, they can be generated dynamically, both standing and walking. Afterward only static disguised Yiga can be encountered. One shrine quest does allow a fight against a Yiga Blademaster, but no others appear at this level.

1.5: Disguised Yiga now refer to Master Kohga's defeat in conversation, as does the Yiga Blademaster in the previously stated shrine quest.

2: Yiga Footsoldiers and Blademasters are now dynamically spawned. Disguised Yiga may now also wield Demon Carvers.

Each level occurs once the following story events take place:

0: No relevant events have taken place.

1: Complete the "Seek Out Impa" quest or enter the Yiga Hideout (so that it is registered as a location on the map).

1.5: Defeat Master Kohga.

2: Return the Thunderhelm to Riju.

Dragons:

While I have seen this mentioned before elsewhere, I feel that it's once again relevant enough to the main topic of this post to warrant mention. The three dragons, Dinraal, Naydra, and Farosh only appear once certain conditions are fulfilled.

0: None of the three dragons will appear. Naydra can be freed of Malice but will not appear afterward until specific conditions are met.

1: Dinraal and Farosh appear once the "Seek Out Impa" quest is completed.

2: Naydra will appear when both the "Seek Out Impa" quest is completed and Naydra is rid of Malice. This can be done in any order, but it will only begin appearing once both conditions are fulfilled.

While normally, I wouldn't post incomplete research, I've recognized that there is a distinct possibility that hard mode may be released during E3, and I feel this knowledge could certainly be useful when going through that. Additionally, Nintendo has stated that every enemy will be a level higher than in the base game, which if I'm interpreting this correctly, will make blue enemies the new baseline. Given how upgrades currently work, we will either see a massive overhaul in points needed between upgrades as well as the number of possible enemy upgrades or a new type of enemy that supercedes silver varieties may be added, maintaining the current number of enemy variations in the absence of the regular varieties. I'd wager that they'll bring back gold enemies given how silver usually is paired with gold. Of course, I could be completely wrong on all accounts since this is all just speculation, but hopefully spreading this knowledge around may make it easier to figure out exactly how this system may have been changed in hard mode, and maybe having this kind of knowledge will be helpful for some in hard mode, too.

I'm planning on testing when weapons get upgraded very soon, but first I would like to finish collecting a bit of footage for a video I plan to make regarding this, just to convey the concept through a medium that might be a bit more approachable than all this text.

Sorry that this is as long as it is, but I hope at least some people found this interesting.

This is the end of the relevant information, but I thought I'd include a few interesting observations I've made:

A very easy way to quickly accrue points is to activate the shrine in front of the Gerudo Town as well as the one near the Yiga Hideout. The Colosseum is on the way to the desert, so you can collect 41.8 (effectively 42) points from that on the way there. Four Fire-breath Lizalfos can be found in the area containing numerous structures in front of the Gerudo Town shrine. Additionally, there are many points where enemies can spawn in this area. While at night, Electric Keese and Stalizalfos often spawn from these, during the day, Electric Lizalfos are the only possible spawns. This shrine is also located fairly close to three Molduga.

Right behind the Yiga Hideout, there is a chest meant to be a trap that results in Link being ambushed by three Ice-breath Lizalfos. Farther up the path, there is an additional Ice-Breath Lizalfos. Soon after that, you'll encounter a Lizalfos camp with four Black Lizalfos. If you follow the path past the Ice Wizzrobes and giant ice mass (which contains another shrine), there is one more Ice-breath Lizalfos. Ice-breath Lizalfos can randomly spawn while you are in the highlands, too, so it's possible to find more than what's mentioned here. Ignoring all enemies and the Wizzrobes, the guaranteed minimum number of points you can obtain this way is 93.8.

Another "easy" way to get points is to kill ten of the Guardian Turrets at Hyrule Castle. They're stationary and pretty easily manipulated, so as long as you have reasonably strong weapons or are good at reflecting beams, it's a pretty quick 70 points.

Factoring in all "necessary" enemies (although killing all of the Sentries and Black Moblins during the assault on Vah Rudania isn't completely necessary), it is possible to free all four divine beasts and encounter the Silver Lynel in the colosseum before you can encounter Silver Bokoblins (60*4+20+48=308<458)

Prior to getting the Paraglider, it is only possible to obtain 10.2 points (Stone Talus+3 Decayed Guardians). Assuming hard mode upgrades all enemies once, 19.2 points will be possible due to the three Blue Bokoblins becoming Black Bokoblins. This is assuming all values remain the same as in normal difficulty.

Crawling under Rare Stone Taluses is a pretty easy way to get them to smash themselves into the ground for easy climbing. Not a great idea with Frost or Igneous Taluses, though. This may seem a bit random to include, but in order to ensure the values they gave did not contain decimals, I had to kill ten... of each. That's 50 rock men.

submitted by /u/_KERO_
[link] [comments]

A Link to the Past Title Theme for 10 Hours

Posted: 10 Jun 2017 09:38 AM PDT

Skyward Sword v Twilight Princess

Posted: 09 Jun 2017 07:40 PM PDT

Simple question, guys. Which one do you think is better and why? Personally, I'm going to side with SS because I had alot more fun playing it as compared to TP, plus I found the game to be a breath of fresh air compared to the other Zelda games.

submitted by /u/penny_24
[link] [comments]

Zelda BotW amiibo-exclusive weapons

Posted: 09 Jun 2017 08:16 PM PDT

I have been collecting the BotW amiibo-exclusive weapons and these are the ones with the highest attacks I have been able to get (http://imgur.com/a/aOhzT). The Fierce Deity sword is particularly unique because it has +23 attack. Has anyone been able to find versions of these weapons with higher attacks that I have here?

submitted by /u/ajfoucault
[link] [comments]

Looks like Ghirahim made good on his promise. Neat visual parallel between the two.

Posted: 09 Jun 2017 04:30 PM PDT

Massive Interview with Eiji Aonuma about The Legend of Zelda

Posted: 09 Jun 2017 03:15 PM PDT

[BOTW] How many hours have you played in Botw?

Posted: 09 Jun 2017 09:45 PM PDT

I calculated all of my time played, it came out to 143 hours and 8 minutes in total.

Curious how much you guys have played?

submitted by /u/nomisupernova
[link] [comments]

[X-Post from /r/Homebrewing] Blood Moon Wheat Beer - Update

Posted: 09 Jun 2017 05:07 PM PDT

[X-Post Link]

A couple months ago there was a submission about a Blue Moon styled Zelda beer label design. Because brewing beer is one of my hobbies, I designed a recipe hoping to brew something that makes you want to explore Hyrule.

That beer is kegged and tasty. I loosely based it off the Blue Moon recipe and added blood orange puree. In this picture, you can see it didn't turn out quite as red as I would have hoped, but I have five gallons to drink before I get another shot at it.

Cheers to saving the princess!

submitted by /u/mattzulkoski
[link] [comments]

Post a Comment

Post a Comment

    Powered by Blogger.