| Newbie Questions, Bugs, and Gameplay Megathread - Late June [Meta] Posted: 25 Jun 2017 07:29 AM PDT Temporary FAQ: Can evolve: evolve Nicknames: e.g. Sakura, Jolteon Species: e.g. +jolteon, +jolteon, +pikachu Dex number, e.g. 123, 123-151 CP and HP, e.g. CP1000-1200, HP100-110 Consider asking your question here, instead of making a post and have it buried! Also, to prevent redundancy, do consider doing a CTRL+F in this thread or a subreddit search query for your question! Past Q&A Megathreads I'm sick of the memes here, I want the discussion posts! try http://nr.reddit.com/r/pokemongo for desktop users or this for mobile/app users. Niantic support : https://support.pokemongo.nianticlabs.com/hc/en-us /r/PokemonGO FAQ: /r/PokemonGo/wiki/FAQ Known bugs (some have possibly been fixed): See here for Niantic-recognized bugs. New: Shadow-Bans If you have ever used a third-party service (such as an IV checker) that required you to log into your Pokemon Go account, and/or you have ever received a warning message about unauthorized access, you may have recently been "shadow-banned". You can still play the game like normally, but only common Pokemon will show up and you will not see "rare" spawns while others will. You will need to remove any such services, revoke their authorizations, change your password, etc. Roughly a week after doing so, people have reported the shadow-bans being lifted for legitimate players. New in 0.59.1 The Pokédex displays genders for Pokémon you have caught, if applicable. However, code for genders was only added sometime in December/January. Any Pokémon caught/evolved prior to that will have a (randomly assigned?) gender in the Inventory, but will not properly display the gender in the Pokédex. Sometimes while the game is loading it will get stuck on a white screen. This seems to be due to an anti-bot "Captcha" screen that didn't load correctly, and can usually be fixed by restarting the app. There is a bug with the GPS not connecting properly, which results in nearby Pokémon spawns disappearing for a few minutes. The game will randomly crash sometimes. Having the most updated version of the app and the most updated version of your operating system tends to minimize this, but it still happens. There are graphical glitches sometimes where a Pokémon will spawn as a "miniature" version of itself. If you restart the app and are still close enough, it should reappear normally and be clickable. There is a bug sometimes while battling a gym if you don't have a great connection. If you dodge an attack that would otherwise kill you, sometimes the game won't register the dodge and your Pokémon will "faint". Then the game will sync with the server and undo the damage that you dodged, but your Pokémon still shows as fainted and you can't actually attack. If phone time is not set to Automatic, Incense and Lures may not work properly. Fix this by setting time to Automatic (in your phone's Time/Date settings) Instruction Manual Main Map Does the app have to be open?: Yes, the app must be open to remain active and notify you of events. An exception to this is if you have Pokémon Go Plus or the Apple Watch. Swiveling white Pokéball Icon (top left corner): It means content is loading. Tapping the Map--Zoom: Tap the map once to display a blue circle, and tap + drag up to zoom out/tap + drag down to zoom in the screen. You can also zoom in and out with a two finger gesture of pinching (like most cell phones) Pokémon Nearby/Sightings (lower right): Shows you wild Pokémon in your vicinity. Pokémon near Pokéstops are prioritized, you can click one and then the "footprints" underneath to be shown exactly where the Pokéstop is. It will be in the radius of the Pokéstop such that if you are standing on the stop it will show up. If there are not enough Pokéstops nearby, you will see Sightings - Pokémon within 200 meters of you. The "1/2/3 Steps" Tracker has been removed from the game and is unlikely to come back (due to suspected legal/liability reasons). Pokéstops: Click a Pokéstop on the map to bring up a "photo disc". Spin the disc left or right to receive items (usually 3-6). You do not need to click on the items to receive them, if you close out of the Pokéstop you will receive all of them. After spinning, you will need to wait 5 minutes before you can spin that stop again (when it changes back to blue instead of purple). User Menu (Click Avatar in lower left) Menu Options - Journal (button in lower right): Allows you to see the last 50 or so "things" you've done (Items received from Pokéstops, Pokémon caught, Pokémon ran away, Pokémon hatched, Candy received from Buddy) Menu Options - Buddy (button in lower right, or click on your avatar): You can assign any Pokémon you have (that is not currently in a gym) to be your "Buddy". This Pokémon will appear with you on the User Menu screen, and its head will appear next to your avatar's head on the main screen. While this Pokémon is your "Buddy", every 1/3/5 km you travel, it will "find" a Candy for its family. Sometimes (approximately 2% of the time) it may find 2. You can switch out your Buddy at any time, but if you are partway through earning a candy, you will lose any progress. Menu Options - Customize (button in lower right): Allows you to change your Avatar's appearance (clothing, etc.). Some options are free, some can be purchased with Pokécoins. The code also allows for clothing to be "awarded", though this hasn't been implemented yet. Medals - Upper Section: The first medals are based on normal game interactions (Registering new Pokémon, evolving Pokémon, hatching eggs, gym battling, etc.). The names of all the medals are based off NPCs from the original Game Boy games, so you will have a "Battle Girl" medal regardless of your in-game gender. Medals - Youngster/Fisherman: These medals are earned based on "small" Rattatas and "large" Magikarp. The criteria is the randomly generated "size" (height/weight) of the Pokémon, and is currently the only in-game usage for these stats. Medals - Lower Section: These medals are earned by capturing Pokémon of different "types". Each Pokémon has one or two "types", and dual-type Pokémon will count for both medals. For each level of medal you get (Bronze/Silver/Gold), you will increase your chance of capturing Pokémon of that "type". Dual-type Pokémon will average the medal bonus between the two types. When encountering a wild Pokémon, you will briefly see the medals you currently have earned for that Pokémon's type(s) at the top of the screen. Settings Menu (Pokéball, upper right) Battery Saver Option: When the app is open and the phone unlocked, the screen will turn black if the phone is laying down/top-down. You can still receive alerts. This function relies on a gyroscope, so if your phone doesn't have one you will be unable to use it. Change Nickname: You are allowed to change your nickname a single time. Version number (lower right): This shows you the current version of Pokémon GO that you have installed. It will NOT be the same as the iOS version number, since iOS does not allow apps with version numbers lower than 1. Pokédex (Pokéball, upper center) Total Available: There are currently (as of 1 May 2017) a total of 238 Pokémon available in the game, if you have captured all the Regional Pokémon. Delibird and Smeagle are not in the game yet, along with 5 Gen1 Legendaries and 6 Gen2 Legendaries. Length: The Pokédex will always go to the highest # of Pokémon you have seen/encountered/captured. Generation 2 Pokemon (from the Johto region) are numbered from 152-251, although the Legendaries and some others haven't been released yet. Shadows: If you view a Gym with a Pokémon you have never encountered before, it will add it to your Pokédex as a shadow (Seen: 1, Captured: 0). You do not have to scroll through the Gym for this to happen, only click into it. This is how people "see" regional Pokémon outside their normal region. Regional Pokémon (Tauros, Farfetch'd, Kangaskhan, Mr. Mime, Corsola, and Heracross) can only be found in their geographical regions. Genders: The Pokédex will allow you to see both male and female variants of (most) Pokemon you have encountered. However, since genders weren't added to the game code until sometime in December/January, any Pokémon caught/evolved prior to then will not properly show in the Pokédex as their gender. Shop (Pokéball, center) Premium Raid Pass: Allows you to join a raid. You can obtain a normal Raid Pass from spinning Gym Discs, but you can only have one at any time and will only receive a maximum of one per day. Max Revives: Can be purchased in the shop, received as a level-up reward, or by spinning a Pokéstop. Revives a fainted Pokémon and restores its HP to maximum. Incense: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokéstop). Incense causes Pokémon to appear near you for 30 minutes. It will NOT bring Pokémon from your Nearby/Sightings menu, but will cause entirely new Pokémon to spawn visible only to you (with a purple smoke ring around them on the map). If you are stationary, one will appear every 5 minutes. One will appear each 60 seconds that you move at least 200 meters in that 60-second span, but never more than one every 60 seconds. Only one Incense can be active at any given time. If your timer starts at anything other than 29:59, you will need to adjust your phone settings (See Bugs section). Lucky Eggs: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokéstop). Lucky eggs cause you to receive 2x XP on everything you do for 30 minutes (catching Pokémon, hatching eggs, evolving Pokémon, spinning Pokéstops, battling Gyms). Only one Lucky Egg can be active at any given time. If your timer starts at anything other than 29:59, you will need to adjust your phone settings (See Bugs section). Lure Modules: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokéstop). Lure Modules can be placed on a Pokéstop (click to bring up the Photo Disc, click the white oval above the photo, select the Lure). Lures will make Pokémon spawn at that Pokéstop for 30 minutes, visible and catchable by anyone. They will appear for exactly 3 minutes, after which they will disappear (if not captured) and a new one will appear. You will not see a timer for Lure Modules. Only one Lure can be active on any Pokéstop at any given time. Egg Incubators: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokéstop). Egg Incubators (blue) allow you to hatch 3 eggs, one at a time. After the third use they disappear. Everyone also starts the game with a single, unlimited-use Incubator (orange), that will never go away. Bag Upgrade/Pokémon Storage Upgrade: Can ONLY be purchased in the shop. Permanently increases Item storage/Pokémon storage by 50, with each maxing out at 1500. Items (Pokéball, lower right) Max Items: If you have exactly your maximum allowable items (350/350, for example), you will be able to spin a Pokéstop and receive the items, taking you over your maximum. You will not be able to spin Pokéstops again until you have a number of items equal to or lower than your maximum. You will ALWAYS get items as level-up rewards, even if you are over your maximum. Evolution Items: There are certain special "Evolution Items" required to evolve certain Pokémon species. These are only available from spinning Pokéstops, and they have an extremely low drop rate. Since version 0.59.1, you are guaranteed to get (at least) one if you spin at least one Pokéstop on 7 consecutive days (on the 7th day). Pokémon Storage (Pokéball, lower right) Blue Aura: Indicates Pokémon captured within the last 24 hours/newly captured Pokémon. Sorting (lower right button): Sorting by HP does NOT sort by the amount of HP the Pokémon has, but rather the percentage of health remaining. All Pokémon with full health will be first, followed by any Pokémon with partial health (by percentage), followed by any Pokémon with no health. The secondary sort ("tie-breaker" for otherwise equivalent Pokémon) for HP/Favorite/Number/Name is the CP value. Transferring: If you press and hold a Pokémon you can then select multiple to transfer all at once. You will gain one Candy per Pokémon for transferring. You cannot get your Pokémon back once it is transferred. Transferring will not delete the Candies collected for that Pokémon family, even if you transfer all of that family. Egg Menu (swipe right or click EGGS at the top of the screen): You can hold up to 9 eggs at at time. These eggs ARE counted in your Pokémon total. They are randomly organized (and re-organized) in the Menu screen with no known order or system. As of Version 0.59.1, eggs display the date/location they were obtained. You can place an egg into an Incubator by clicking the egg, then selecting an Incubator, OR by clicking the Incubator button in the lower right, selecting an Incubator, then selecting an egg. Once incubating, move around to hatch the egg (there is an upper speed limit, so you will not get "egg distance" while in a vehicle). You can click on an incubating egg to see its progress to 2 decimal places. More About Eggs: The Pokémon inside the egg is determined when you pick up the egg from a Pokéstop, although you won't know what it is until it hatches. Its Pokémon level is set at the level you are when you pick up the egg (up to level 20, at which point all are level 20). You will get a large amount of Stardust, Candy, and XP for hatching eggs (the more the km requirement, the more you get). See the chart in the Useful Links section below for egg distances/Pokémon species. Pokémon screen - Search Bar: Allows you to search for Pokémon with specific parameters, including:
Can evolve: evolve Nicknames: e.g. Sakura, Jolteon Species: e.g. +jolteon, +jolteon, +pikachu Dex number, e.g. 123, 123-151 CP and HP, e.g. CP1000-1200, HP100-110 You can use :, ;, or , to do multiple parameters, e.g: +jolteon, cp1400-1500 gives you all Jolteon with CP between 1400 and 1500. Star (Upper right): Indicates this Pokémon is a "Favorite". Favorite Pokémon cannot be transferred away, and they are one of the sort options in the Pokémon Storage Menu. You can click on the star to toggle Favorite on/off. Menu (Lower right): For Favoriting/Appraising/Transferring a Pokémon. CP = Combat Power: CP is a generic number that approximates how well a particular Pokemon will do in battle. CP is derived from a formula that takes into account the Pokémon's level, its species' base stats, and its IVs. White arc: The white arc above the Pokémon's image shows the Pokémon's level relative to your own Trainer level. If the white dot is all the way to the far left, the Pokémon is level 1. If the dot is all the way to the far right, the Pokémon is 1.5 levels above your current Trainer level. When you level up, the white dot will "move back", signifying that the Pokémon can be leveled up more. Weight/Height: These are randomly generated based on that Pokémon species' "base" weight/height. They have no known in-game function aside from the Youngster/Fisherman medals (see above). Type: Every Pokémon has one or two "Types" (Normal, Water, Ground, Fire, Fairy, etc.). Catching Pokémon of a particular type will increase your medal(s) for that type(s), as described above. Types are primarily used in battle. Stardust: Used to level up your Pokémon. Is acquired through capturing any Pokémon, hatching any eggs, and/or as a reward for being in Gyms. Stardust is NOT Pokémon-specific, but is a general resource used by any/all Pokémon to level up. Many people recommend against spending a lot of Stardust early on, since as you level up you will encounter higher-level Pokémon naturally in the wild. Candy: Used to evolve and level up your Pokémon. Is acquired through capturing Pokémon, hatching eggs, or from your "Buddy". Transferring a Pokémon will give you 1 Candy, as will evolving it. Candy is Pokémon-family specific, so all Pokémon of the same evolution tree will generate/use the same candy (typically named after the lowest evolution in the chain). Leveling/Evolving a Pokémon: Each Pokémon require different amounts of Candy to evolve. Some Pokemon will require an Evolution Item in addition to Candy, and some will have different evolution paths available. You can view how much Stardust or Candy required by viewing your caught Pokémon. Powering Up will raise the level of your Pokémon by 0.5, and requires a specific amount of Stardust and family-specific Candy depending on what level you are going from/to. There is NO DIFFERENCE in the end result of Powering Up then Evolving vs. Evolving then Powering Up, therefore the general recommendation is to always Evolve first to find out the move set. You can Power Up up to 1.5 levels above your Trainer level, at which point the white dot on the arc will be all the way to the right. Once you level up your Trainer, you can then Power Up again to the new maximum. Moves: Each Pokémon has two moves, which are randomly generated when a Pokémon spawns and cannot (currently) be changed. Each Pokémon has 1-2 possible "Quick Moves", and 1-3 possible "Charge Moves". Each move has a "type", just like each Pokémon has 1-2 "types", that are relevant in battle. The moves a Pokémon has may or may not correlate to the Pokémon's type. Location: The (approximate) location a Pokémon was caught is shown at the bottom of the Pokémon screen along with the date. For eggs, the location is where the egg was picked up, and the date is the date it was hatched. Transferring Pokémon: You can transfer your caught Pokémon to Professor Willow by selecting the Pokémon, clicking the Menu button in the lower right and selecting TRANSFER. You will gain one Candy for transferring. You cannot get your Pokémon back once it is transferred. Transferring will not delete the Candies collected for that Pokémon family, even if you transfer all of that family. From the main Pokémon Tab, if you press and hold a Pokémon you can then select multiple to transfer all at once. Appraising: Each Pokémon has 3 "Individual Values", or IVs - Attack, Defense, HP/Stamina. Each IV can individually range from 0-15, and they are randomly generated when the Pokémon spawns (Pokémon hatched from eggs are randomized from 10-15 instead). The appraisal feature gives you an idea of what that specific Pokémon's IVs are. Depending on what team you are on, your team leader has slightly different phrases they will use. The first phrase tells you what overall range the stats are in, out of a possible 45 total (15/15/15). The next phrase(s) tell you which of the three stats is the highest (or multiple if tied for highest). The final phrase tells you how good that high stat is. More information can be found here. Online IV calculators can reverse-calculate the IVs using the CP/HP values, Stardust required to Power Up (approximating level), and using the Appraisal phrases to narrow down possibilities. Catching Pokémon Pokéball icon: A Pokéball icon next to the name of the Pokémon indicates you have caught one before. AR Mode: Can be toggled on or off by clicking the slider in the upper right corner (if your phone has a camera and a gyroscope). It is generally considered easier to aim and curve with AR off, however, some Pokémon with are "far away" can sometimes be easier to hit with AR Mode on. Color of the Ring: Difficulty of catching the Pokémon. Green = Easy, Yellow/Orange = Moderate, Red = Difficult. Berries: There are three different berries available, selectable by choosing the button in the lower left. Once you have used a berry it will be displayed next to the Pokémon's name, and you will be unable to use another one unless/until the Pokémon breaks out of a ball and doesn't flee. Pinap Berries will double the amount of Candy from a successful catch, Nanab Berries will cause the Pokémon to move around less, and Razz Berries will increase the chance of a successful capture. You can only have one berry "active" at any given time. Balls: You can click the Pokéball in the lower right to select which ball you would like to use. The better the ball, the better chance you have of a successful capture. Capture mechanics: Each Pokémon has a programmed-in "capture rate", which is then adjusted by several factors. The higher level the Pokémon is, the harder it will be to capture (generally reflected by a higher CP for that particular species). Things that increase capture chance include Razz Berries, Curve Balls, Nice/Great/Excellent throws (hitting inside the circle), and medals. Capture mechanics can be found here. After taking all factors into account, whether a Pokémon is caught or not is determined by RNG (Random Number Generation). Critical Catch: Sometimes after the first bounce, you will get a special animation with stars swirling around the Pokéball. This is called a "critical catch" and is a guaranteed capture. Fleeing: Each Pokémon has a programmed-in "flee rate". If a capture is unsuccessful, the game will use RNG to determine if the Pokémon flees or not. Some Pokémon are more likely to flee than others - Abra has a 99% flee rate (to simulate the original game's Teleport move). First Throw Bonus: If you catch a Pokémon with the very first ball you throw, you get a 50 XP bonus. This also works with the Go+ device. 100 Bonus XP: Sometimes after catching a Pokémon you will see an extra 100 XP with the text "Bonus". This is received on the capture of each multiple of 100 of that particular Pokémon species (not family). You can look at how many of each Pokémon you have caught in its Pokédex entry. Stardust/Candy: A normal (1st-stage evolution) Pokémon will give 100 Stardust and 3 Candy upon capture. An evolved Pokémon (2nd-stage) caught in the wild will give 300 Stardust/5 Candy, or even 500 Stardust/10 Candy for a final (3rd-stage) evolution. The Candy amounts can be doubled by a Pinap Berry. Stats: When a Pokémon spawns, its IVs, moves, and height/weight are randomized based on your current trainer level (anyone with the same level will have the same, or anyone level 30+). The level of the Pokémon will be randomized, from 1 to your current Trainer level (max: 30). Because the level may be different, the CP may appear different, and it may be easier/harder to catch because of its level. As your Trainer level increases, you can capture higher level/CP Pokémon in the wild. Gym Battling Pokémon Types Type Advantages: Some types have advantages against other types, while they have resistances to other types. For example, Water has an advantage against Fire, and Ground has resistance against Electric. The attack type is checked against the Pokémon type - a Water-type attack will do 1.4x damage to a Fire-type Pokémon and 0.7x when reversed. An Electric-type attack will do 0.5x damage to a Ground-type Pokémon (ineffective). There are several "Type Advantage" charts available, a quick search should bring up several. Same-Type Attack Bonus (STAB): If a Pokémon uses an attack that matches (one of) its type(s), it does 1.2x damage. So an Electric-type Pokémon using an Electric-type attack will deal an extra 1.2x STAB damage. They stack with type advantages. Controls Quick/Charge Moves: Tapping the screen will cause your Pokémon to release its Quick Move. Every time you use your Quick Move, and every time you take damage, your energy bar(s) located below your health meter will fill up some. When one of the bars is full, you can press and hold the screen for ~1-2 seconds to set off your Charge Move. If your Charge Move has multiple bars, you can set it off after only one or wait and use multiple in a row. Dodging: Swiping left or right will cause your Pokémon to dodge an incoming attack. If you successfully dodge, you will avoid 75% of the damage you otherwise would have taken. The ideal time to dodge is right after you see a yellow "flash" around the edge of your screen. Changing Pokémon: Swiping up or clicking on the Swap button in the lower right will bring up your menu of 6 Pokémon. The one you are currently using will initially be in the upper left. When you select another Pokémon, it swaps their positions. If your Pokémon runs out of health and "faints", it will automatically bring up the next Pokémon in sequence. Running Away: You can run away from a battle at any time by clicking the "Run" button in the lower right. There is no penalty for running. Any Pokémon you have already defeated will still be counted as defeated. Team Selection AR Mode: Can be toggled on or off by clicking the slider on this screen. Generally easier to see with AR off, unless you want to see Pokémon battling in the "real world". Changing Pokémon: The game automatically selects a team of 6 Pokémon for you to use based on CP, Type Advantages, and Favorites. You can change them by clicking on each individually and selecting a different Pokémon for that slot (using the same sort methods available in the Pokémon Storage Menu). Many people recommend using special characters in the Pokémon's name or Favoriting the ones you want to battle with, to make it easier to sort and select your team. Gyms See here for the official support article. You can place Pokémon in gyms as long as it's either empty (white) or occupied by your team but has less than 6 Pokémon. Each Pokémon in the gym has a "motivation" with decays with time. Lower motivation will lower its effective CP and makes it easier to defeat. Everytime you defeat a Pokémon, they also lose some motivation. To kick them out, you have to defeat them and push their motivation to zero with it (i.e. you can't wait for the Pokémon to get knocked out without battling it) You can spin gyms like Pokéstops - click the button on the bottom right. This is the only way to earn Free Raid Passes. You earn coins when and only when your Pokémon gets knocked out - each Pokémon accumulates 1 coin per 10 minutes, and you can only cash up to 50 coins a day - anything over it will not be earned even if your Pokémon stays for say 3 months. Raids Raids are "events" in gyms where you fight extraordinarily powerful Pokémon with other players. Up to 20 players, regardless of team affiliation, can join a single raid battle. If it is defeated, its CP will return to normal and you will be able to try and catch it - you are allowed Premier Balls for this exact purpose. Defeating raid bosses also grants you a large XP bonus and some exclusive items - Golden Razz Berries and TMs. TMs TMs are single-use items separated into "fast" and "charged". As it shows, they are used for the low-damage and high-damage moves on a Pokémon respectively. They change a move into a different, random move. For example, using a Charged TM on a Bite/Twister Gyarados may change its moveset into either Bite/Crunch, Bite/Hydro Pump, or Bite/Outrage, but never the same set. Useful Links There's this Pokéstop/Gym near me which seems inappropriate. Can I report it? Use this link. However, Niantic seems to be preoccupied with other things now, so don't expect too much. We have Niantic representatives on both here and /r/TheSilphRoad - please do not ping them for bugs which are in the known issues page unless you have found a niche yet gamebreaking issue/exploit. Where can I find other players in my area? Try our regional subreddits list! Also, see the related subreddits for more niche needs! If you have any suggestions for FAQs to append to this thread or for meta questions, message the moderators or mention /u/PokemonGoMods! submitted by /u/PokemonGOmods [link] [comments] |
| [Humor] When I meet the only other person who showed up for a 34,000 cp Tyranitar raid Posted: 25 Jun 2017 01:08 PM PDT |
| Unpopular opinion. I like the new gyms and raids. Posted: 25 Jun 2017 03:04 AM PDT With all the post I am seeing about how people hate the new gym system and hate buying raid passes. I want to go ahead and get down voted into oblivion to support Niantic. First of all. I would take any cut to the amount of free coins to never train up a damn gym ever again. Second..raids are awesome and I'm sorry for the people who can't afford an extra pass but honestly you probably shouldn't be playing any video game all day if a dollar is too expensive for you. Me and my girlfriend both bought ten yesterday and went around town meeting people and getting tyranitars. It was the most fun 6 hours I could imagine and it was worth more than 10 bucks easily. It was cheaper than going to a bar for drinks, it was cheaper than a bag of weed, it was cheaper than a movie, it was hours of fun and we still have 5 passes left. Please remember Niantic is a company with employees that need to eat. You get a free pass everyday and if you want more than that invest in an experience, invest in a company who is giving you something to do. After the hype dies down one raid a day will be more than enough for me. Neither me or my girlfriend spend a lot of money on this game but sometimes we want to get some lures and chill outside, sometimes we want to go on a hike and we will buy some incubators. Now we have a new way to spend our days together and that's worth a dollar to us. submitted by /u/4thcoming [link] [comments] |
| Caught this guy while wearing these guys today... Posted: 25 Jun 2017 11:55 AM PDT |
| [Discussion] The people who hate the gym update are mad because they can't fill up gyms with 10 Blissey/Dragonite anymore Posted: 25 Jun 2017 05:35 AM PDT The people who hate the gym update are mad because they can't fill up gyms with 10 Blissey/Dragonite anymore. I mean I can actually participate in gyms now because of this update! You really want to tell me that taking down 10th prestige gym with absurdly strong pokemon in all ten slots was fun? THANK YOU NIANTIC FOR THIS UPDATE! submitted by /u/met1996 [link] [comments] |
| Please allow us to hold onto more than 1 free raid pass Posted: 25 Jun 2017 09:24 AM PDT With the current raid passes it seems to exclude a lot of the community and returning players. It's fine that we can get one everyday but the issue is that we HAVE to spend it to get another one the next day. I wish we didn't have to spend it everyday, let us just stack our passes till we're ready to spend all of them, so we can make a plan to play all day with friends. It's hard to get my friends back into a game just to do a single 5 minute raid with me and that's it. Personally I would love to spend hours walking around looking for raids to do, but some people just can't spend that money to do so. They can't spend the time to do a raid everyday. If you made raid passes stack-able and allow us to gain one pass everyday, the players could just collect some during the weekdays and then play for hours on weekends! The people who already do more than one raid a day will still buy more premium passes, and the more casual players can actually get to enjoy the game together for a longer time. Please stop hurting us by putting long hours of play time behind a paywall, we really want to play your game it's just hard to because I just can't afford to buy a bunch of raid passes and I can't afford to play everyday, but I can afford to play every weekend. Please Niantic, allow us more free play time and make these passes stack-able so that the casual players and the hard core players will have a more even playing field, allowing for more active players. Love you Niantic, please love us back. submitted by /u/Kitter-Katter [link] [comments] |
| [Humor] Shower thought: This is the first time I've showered before playing video games. Posted: 25 Jun 2017 01:09 PM PDT Saw a Blastoise raid starting this morning just after waking up. Got in the shower and shaved before going outside. This is not how "video games" is supposed to work :) submitted by /u/mrbill4242 [link] [comments] |
| Is this a nursery gym? Posted: 25 Jun 2017 07:05 AM PDT |
| [Discussion] Subway should seriously consider a sponsorship for Pokemon Go Posted: 25 Jun 2017 04:40 PM PDT A few things to consider: Subway has more locations than any other restaurant chain in both the United States and the entire world (yes, even McDonald's). For decades, Subway has been actively promoting a healthy lifestyle with its food. Despite all that, Subway has been desperately trying to salvage its reputation, in large part due to the Jared Fogle scandal but also due to the declining quality of its food (pretty much everyone I've spoken to agrees on this). All this means Subway and Niantic both have, potentially, a whole lot to gain with a sponsorship agreement. Thoughts? submitted by /u/misterkro [link] [comments] |
| Our local Starbucks manager, the true raid boss Posted: 25 Jun 2017 11:23 AM PDT Today I sadly got my first bad experience with a raid. The gym where it happened was at a starbucks in my city, and since it was a Snorlax I was pretty happy that quite a few people showed up. But yeah, turns out that Starbucks managers do not like 15 ''anoying students with nothing better to do with their time than to obstruct paying customers'' (freely translated from Dutch), even though we were just sitting on the sidewalk (you'll just have to take my word on that, but as far as I know most PoGo players are decent people so yeah...). We were then given the choice between pay for a drink or to get moving. We ended up staying where we were since, well, it's not his fucking sidewalk and he was the only person there who had a problem with us. I'm not going to be sipping on shitty overpriced coffee for an hour. Moral of the story: Starbucks, if you throw a pile of money at Niantic to turn your stores into stops / gyms, make sure your managers don't get surprised when people actually show up. submitted by /u/twitchy-y [link] [comments] |
| Spending your raid pass, just to have no one show up, feels terrible. Posted: 25 Jun 2017 05:07 AM PDT You should be able to search for a group before spending the pass. I think this is quite an oversight. submitted by /u/fazdaspaz [link] [comments] |
| [Idea] A visual notifier that somebody is waiting at a raid Posted: 25 Jun 2017 07:28 PM PDT Niantic can we maybe have a notifier at gyms that people are waiting to battle? I was thinking as my buddy and I sat in a mall for a level 4 raid that was half way through that it would be nice to let other players know we were there waiting for a group to battle with. Maybe something to check in the gym or something, or a little indicator on the gym that says there are players near waiting for a party. Having a waiting lobby of some sort where you can see other players would be awesome. Thoughts everybody? [Edit: spelling] submitted by /u/nagrathon [link] [comments] |
| Increase the radius of nearby raids Posted: 25 Jun 2017 05:13 PM PDT I can see pokestops from 10 blocks away from my house but I cant see any raids happening at a major park 3 blocks away which has about 15 gyms. The only raids I can see on my nearby are from 2 gyms across each end of my street. It doesnt make sense. Please increase it Niantic. submitted by /u/TheBlackTalon [link] [comments] |
| Half of all trainers less than 3.2 million experience Posted: 25 Jun 2017 07:03 AM PDT |
| People who have already beated the raid boss should be allowed to beat it again without rewards to help new trainers. Posted: 25 Jun 2017 02:43 AM PDT Hi guys, I recently was a part of a Tyranitar-raid. Our multi-team group assembled of nowhere beated him and we were fucking amazed. 5 min after we did it, 2 players come to do the raid, and it's pointless to say that they didnt achivied anything : 35K CP Tyranitar vs 2 trainers, their ass got kicked. Some of us who succefully beated the boss on the first raid would help the newcomers for free, with ni rewards except the satisfaction of helping other trainers. We were kinda disappointed to see that we cant... So plz Niantic, just let us help other trainers even if we already did the raid. submitted by /u/YuwainEverdeen [link] [comments] |
| Earn additional raid passes by completing daily quests. Posted: 25 Jun 2017 08:07 AM PDT Walk 5 km. Catch 5 fire pokemon. Catch 3 small pokemon. Visit 15 unique gyms. Feed 10 berries to friendly gyms. Win 10 pokemon battles. Win 2 PvP battles. Defeat 5 npc trainers. The problem I have is that the only new feature they added now cost $1/5 minutes. I wouldn't mind paying as much if they were other things to do in game and I could earn an extra pass or 2 through grinding. A month from now it's going to be nearly impossible to certain raids because there won't be enough paying players in one location to complete the raid. submitted by /u/frozenmosin [link] [comments] |
| [Humor] RIP my cat Posted: 25 Jun 2017 07:05 PM PDT |
| [Complaint] Lucky Eggs do not work on Raid XP. Posted: 25 Jun 2017 06:54 PM PDT So I used a lucky egg during a raid which I won and still only got 3000 XP. I mean I guess this makes sense? Buts it's kind of unfair if you're paying for something that's advertised as double all XP earned for 30 minutes but that's actually not the case. I double checked the language used in the shop; "Earns double XP for 30 minutes." It would be one thing if these were free but I did pay money for something that doesn't work as advertised. submitted by /u/christophermc91 [link] [comments] |
| Local gym pulled it off. All 6 eevee's Posted: 25 Jun 2017 09:26 PM PDT |
| PSA: Raids can be done with less than a minute left. Posted: 25 Jun 2017 06:15 PM PDT I don't know if this has been posted, but tried a raid with less than a minute left. I was initially afraid the raid would end while queuing in to the fight. Raid ran like normal, was able to finish, and no different problems than normal. TLDR: Raids can be done with less than a minute left but it may not be advised with less than 15 seconds left. submitted by /u/scrappylazymexican [link] [comments] |
| [Story] Surprise end to my first Level 3 Raid Posted: 25 Jun 2017 08:21 PM PDT I started getting Raids in my area this weekend. On Saturday, I took place in two Level 1 Raids (with the carryover pass from Friday), and on Sunday, I had my choice between two Magikarp Raids or a second Qwilava in the morning. I went with the Qwilava. I had just eked to exactly 100 coins by the evening, which meant I could get a premium pass. A level 3 Raid Egg appeared nearby, and I patiently awaited to see what it could be: Vaporeon. No one else was around, so there was no way I would be able to solo it (or want to, really). I decided to go to the park and see if any of the gyms there had better luck. I could always make my way back and see if anyone was attempting that Vape. Lo and behold, another level 3 Raid Egg was waiting there, about an hour from hatching. I went about a resource-gathering walk, waiting for it to hatch and for some locals to show up. None did. Didn't matter, however, because I had to try and catch that Raid Boss: it was a Machamp. Saving 124 Machop candy would be well worth it, in my book. I'm level 38, and I knew Level 3 Raid Bosses were solo-able, so I tried my hand. Nope. Again and again I tried, and again and again I failed. The Machamp would always get down to a smidgen of life. I even screencapped one sad ending where you couldn't even see any of its health bar remaining. I kept looking over to the parking lot where people would pull up to fight the gym. A few times, I would see a car pull in, but it would just turn around and leave. (Apparently, this was a popular place to avoid a nearby difficult left turn.) I started to vary my lineup to see what worked best. I tried dodging with my faster attackers. I even tried powering up my Dragonite even more past 3k (not like it'll get any worse as gym fodder), but nothing worked, and I was getting close to only ten minutes remaining. A car pulled into the parking lot, and unlike the others, it actually parked. It wasn't one I recognized as a Pogoer, and it was just at the edge of the gym's reach, so I waited to see if anyone would get out. I was standing alone by the gym, furiously tapping at my phone, so I hoped it would be obvious enough what I was doing. But no one else was in the lobby. I went for another battle, and another failure. It was down to the wire. This next battle would now probably end after the timer expired, but it would start before it expired. I hoped that was all that would matter; I sank 100 coins into this, after all, and that isn't so easy to come by anymore. I go to the lobby for what will be the final time: 60 seconds on the countdown, not 120. An Instinct name I recognize is already in the lobby. It must be the car that just pulled up. I hurried up and selected my heaviest hitters. I had already restarted the app once during this ordeal, but I couldn't help but feel the lag creeping back in. I didn't trust only a minute being enough time for something so important. The battle begins, and it is just like all the previous, I don't see that 2 in the corner; my Dragonite is flying solo. I don't know what happened, but I can't concern myself with it. One hundred coins are riding on this. My Alakazam replaces my fallen 'Nite, and all the sudden, I see a second attacker. I don't know what kind of sick game lag was playing, but now there was a chance. It came down to two Gengars mauling the Counter/Punch 'Champ. Its health went to zero, and then things stopped. The Machamp just stood still and stopped attacking; this wasn't like any of the Raids I won before. Was it a glitch? Did the Raid timer run out? 3000 XP. After a momentary scare, all was very right in the world. I walked over and thanked the fellow trainer for his help. (I didn't want to stray too far from the gym during the fight for fear of getting GPS'd out -- if that is even a thing in Raid battles was something I did not want to test out.) He had apparently already been in a few Raids that day (elsewhere), including a level 4 with only two people, and he had just seen this one and decided to give it a go with only minutes left. It's a good thing he did; neither of us would have been able to take this thing on alone. In the end, the Machamp rolled Heavy Slam instead of Dynamic Punch and wasn't even top-tier stats. Didn't get a TM, either. But the deus ex machina sort of ending is just not something you could find in fiction -- not without it being panned as cheesy, lazy, or unbelievable. Welcome to the Summer '17 PoGo update: creating scenarios that are stranger than fiction. submitted by /u/JerryCant [link] [comments] |
| Running of the Tauros [Screenshot] Posted: 25 Jun 2017 07:40 PM PDT |
| PSA: Capture the gym just before a raid starts for guaranteed 1 hour gym defence. Posted: 25 Jun 2017 02:05 AM PDT Figured out a neat little thing that prevents my gyms from being taken away shortly after I leave it. I take down gyms that have active raids that starts in about 20 - 10 minutes. In the meantime the raid is active, nobody can fight it so you'll be guaranteed 6 coins. submitted by /u/marcarco [link] [comments] |
| [Story] Took down my first lv 4 gym in a city that I assumed to have forgotten about the game. Best experience since launch. Posted: 25 Jun 2017 11:18 AM PDT Since the initial hype died, Pokemon Go was pretty much dead in my city. Gyms were stale at 52k prestige, local groups went inactive and I barely ever met anyone actively playing Pokemon Go. It was nice getting the daily bonus and slowly nearing a full Pokedex, but that's about it. The gym rework made things a bit better, but not by much. Gym turnover is still kinda low, most gyms are defended by their respective team for multiple days at a time. Turnover is high enough to give me 50 daily coins though, so I can't really complain about that. The raid rollout to all gyms didn't change much either. With every gym having a raid going on at nearly all times, single raids didn't really attract any gatherings. I checked a few level 3 raids shortly after the rollout, saw noone, and basically gave up on lv 3+ raids and used my daily passes on solo lv 1-2 raids. On my way home from a visit, I started growing frustrated as I was unable to take down a gym - After throwing out 5/6 Pokemon, only a low CP Jolteon was left, but I got "error" everytime I tried to battle it, no matter how often I tried and whether I restarted the app. My battery drained to 5%, I eventually gave up, put my phone away and went on. Until I had the experience that basically changed my outlook on raids. I ran into a group of 5 people staring at their phones near a location which I knew was a gym. A quick glance told me: Yup, Pokémon Go. Where did they all come from? Last time I saw more than 2 people in one place playing Pokemon Go was last summer. I checked my phone and saw there was a lv 4 raid with Tyranitar going on. Well, I guess higher lv raids and rare Pokemon actually DO attract larger groups of people. "You guys trying to catch Tyranitar?" "Yup, you can still join in, we could use more people" "Sorry, but my battery is basically dead, I won't make it" "Don't worry, here, take my powerbank" Cool! I quickly used my coins I got from the gyms to buy a Raid Pass and joined the group. Selected my best mons, started battling.. and failed. With Tyranitar probably only having 2% HP left. Frustrating. "Don't worry, we still have 30 minutes to try!" "Just need a moment to heal my mon..." At this point, I spent money for the very first time on Pokemon Go, just to be able to heal up everything. I NEEDED this Tyranitar. "Hey guys, you trying for Tyranitar?" (another guy that walked up to us) "Yeah sure, come and join in!" "Can you wait a minute? I got 5 more friends coming, so we can all battle together." What the actual fuck. I would not have thought my city has that many active players left. Suddenly there were 12 of us, talking about how nice it is to actually see people playing Pokemon Go again, remembering old times like the daily gatherings at the local charmander nest (back before the Atlas was a thing), having a good time. Needless to say, the 12 of us took down Tyranitar pretty easily. 12 happy people, just still having to catch Ttar. "Why is this stupid thing attacking every 0.5 seconds? I already wasted 5 premier balls!" "STOP BREAKING OUT YOU LITTLE SHIT" "Wooo, 100% IV and perfect moveset!" Seriously. Apart from the first few weeks after the initial release, this was by far the best experience I have had with this game. I may not have gotten the best Tyranitar, but man, facing all these hardships until eventually catching it was really fun. Sure, there is still room for improvement (we had to deal with a lot of error messages before eventually managing to all start in the same raid group), but I think raids are definitely a feature that is going to help strengteh local Pokemon Go communities. Definitely going to check lv 4 raids more often now. submitted by /u/Zephymastyx [link] [comments] |
| Why I think the gym system is better than you think Posted: 25 Jun 2017 04:13 PM PDT So the new gym system means you won't get back your Pokemon and coins until someone takes it out. Annoying, but at the same time motivating. If you put a strong Pokemon into a gym, and others are doing the same. So if you start going out to enemy gyms and taking them down while putting in Pokemon, people will do the same as they have their strong mons back for taking down enemy gyms. I believe it's a cycle Niantic is trying to slightly push on us to explore our city more. Today I went out and defeated 3 enemy gyms by myself, and had a great time doing it. As before the system I was a level 26 trying to take down a 3000CP blissy with the timer always running out. The new system allows for everyone to get involved. I for one am happy with it and it's Made the game more exciting. submitted by /u/PastyManFish [link] [comments] |
| [Story] Today I had the best experience playing PoGo Posted: 25 Jun 2017 05:40 AM PDT I usually walk with a friend of mine wich is low level (21) every saturday and sunday in the morning, catching pokemon, feeding berries to defending pokemon, takin some gyms for ourselves etc... Today I saw a level 4 raid quite far away and I told him that if it's a Tyranitar I'm going there, he said that he would come. It ended up being Tyranitar and despite he couldn't help he came anywyas. When we finally reached the place we were alone, nobody walking around, no cars, nothing, just us and the raid. Suddenly we hear a car, they were a couple and they stop just ahead of us and I was convinced that they were tryin' to beat Tyranitar as well, obviously they couldn't. So I apporached, asked them if they wanted to do the Raid with me, they accepted, we tried and we got smashed again. Then the girl asked what about my friend, why wasn't he playing, I told her that he was still level 21 and he couldn't participate. The girl then told him that she can login with her sister's account so my friend could play as well and help us so he accepted, we tried again and we got smashed... again. Fuckin 38k CP Tyranitar. Then, another car came, it was just a guy who obviously wanted that sweet Tyranitar, we talked a bit, told him that we were getting smashed and then he inmediatly made a phone call, 10 minutes later another car appeared with 3 of his friends. We grouped up, we beaten the Tyranitar but saddly 2 of us couldn't catch him (I did tho, yay for me). After it all ended we hanged out talking for a while and asked each other about the game and how we discovered the raid and well... My friend and I were just walking and saw it The couple were heading to the man's parents house, his gf saw the raid and told him to go give it a try. The dude was driving around taking pokestops because he ran out of items His friends were all in a house playing some Fifa, they've recieved the call, jumped into a car and came ASAP. Also it was nice to put faces to nicknames, because we all recognized each others from gym battling but we never saw our faces... 24-ish years old full grown persons grouped together to have a good time playing Pokemon Go... It was fucking awesome and exciting and also for my friend that could taste the experience of doing a raid and he is fucking excited and motivated to reach level 25 and do raids with me. Sure Niantic has taken some bad decisions with the game and obviously some good ones, from my POV and for what happened today Raids are a big success (Also because I finally got my first Tyranitar lol) and now I'm glad as fuck that I kept playing the game all this time since almost week 1. TL;DR: I had a blast doing a Raid with random PoGo players. submitted by /u/xSpeeder23 [link] [comments] |
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