Overwatch - NA Overwatch Contenders: Group Stage Day 1 Survival Guide |
- NA Overwatch Contenders: Group Stage Day 1 Survival Guide
- Satisfying Zenyatta start of the round
- What Overwatch might look like as a turn-based RPG
- When Symmetra's shield is on point.
- When humiliating someone turns into PoTG...
- Wife surprised me for Father's Day with our family portrait!
- Just a liiiitle higher
- Symmetra vs Thor
- You can get under the map on King's Row (no, you don't contest payload there)
- Why do you get -50 SR for disconnecting even when you rejoin 1 minute later?
- Cake I made for a good friend for his birthday
- Life of a Mercy Main
- The Overwatch cast dealing with the heat [someoneudontknow5]
- Remember that Overwatch Ripoff video that was posted a few weeks ago? Here's part two.
- Sombra and symmetra helped me through an anxiety attack
- My Lucio Rainmeter Desktop
- Lucio/Orisa Alleyboop Gif
- Metal Gear Mercy (FeelsBadMan)
- How the Pharmercy got started by RiddleMD
- Life flashed before my eyes..
- An approach which could help fix leaver penalties for random disconnections in ranked
- 2017's Overwatch Maps Datamined?.
- Junkrat's riptire glitch is always possible in 1.11
- Over 200 levels and got my first quintuple. I froze to make sure I heard correctly!
- How to empty Mei's clip without shooting once.
- Everyone has their breaking point
| NA Overwatch Contenders: Group Stage Day 1 Survival Guide Posted: 18 Jun 2017 01:01 PM PDT InformationBrackets: Liquipedia | Over.gg | OverwatchContenders.com ScheduleNA Group Stage Day 1 will run June 18th, starting at 1:00 PM PDT (4:00 PM EDT). Streamed Matches will begin at 4:00 PM PDT (7:00 PM EDT). FormatMatches are a 4 map set. The team with the highest number of maps victories wins. 2-2 matches will result in a tie. Broadcast TalentHost: Gillfrost Casters: ZP, Hexagrams, Jason Kaplan, Jamerson Participating Teams
Matches & ResultsDISCLAIMER: Times are approximate and are subject to change and/or delay. Matches streamed on OverwatchContenders are bolded.
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| Satisfying Zenyatta start of the round Posted: 18 Jun 2017 09:28 AM PDT
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| What Overwatch might look like as a turn-based RPG Posted: 18 Jun 2017 01:27 PM PDT
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| When Symmetra's shield is on point. Posted: 18 Jun 2017 11:51 AM PDT
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| When humiliating someone turns into PoTG... Posted: 18 Jun 2017 02:52 AM PDT
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| Wife surprised me for Father's Day with our family portrait! Posted: 18 Jun 2017 01:44 PM PDT
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| Posted: 18 Jun 2017 05:42 AM PDT
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| Posted: 18 Jun 2017 02:41 PM PDT
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| You can get under the map on King's Row (no, you don't contest payload there) Posted: 18 Jun 2017 06:46 AM PDT
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| Why do you get -50 SR for disconnecting even when you rejoin 1 minute later? Posted: 18 Jun 2017 05:40 AM PDT Dced from a game due to a random internet drop, rejoin a minute later and won. Got -50 and 10 min suspension. Surely this punishes people with a random disconnect who rejoin harsher than those who are leaving for no valid reason and not rejoining. Even the best internet will go out occasionally, if you rejoin you shouldn't be punished with -50 as if you have left and not returned - instead you should get the SR corresponding to the outcome of the match. I don't see what was wrong with the old system, where you rejoin within 2-3 minutes and still get what result the game was ( a draw for draw, win for win, loss for loss). This takes any incentive to rejoin the game away, which doesn't hinder but help those trolling from doing so [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cake I made for a good friend for his birthday Posted: 18 Jun 2017 02:47 AM PDT
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| Posted: 18 Jun 2017 06:19 AM PDT Girlfriend played Mercy yesterday and had her res available after the entire team died on the point after a fight. Ended up crouch-crawling past the enemy team to get the res of. Laughed so hard I ended up doodling what came to mind when we saw the PotG. Was told to post on Reddit for shits and giggles and the possibility of imaginary internet points. With that said, "from the Studio that brought you the highly acclaimed tactical stealth franchise "Metal Gear Solid", Konami is proud to present..." [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The Overwatch cast dealing with the heat [someoneudontknow5] Posted: 18 Jun 2017 02:03 PM PDT
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| Remember that Overwatch Ripoff video that was posted a few weeks ago? Here's part two. Posted: 18 Jun 2017 11:05 AM PDT
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| Sombra and symmetra helped me through an anxiety attack Posted: 18 Jun 2017 06:24 AM PDT I was vollunteering at an incredibly busy convention and the day all round was just extremely stressful for me. I had been helping the two voice actors for the first two days and they got know my face and recognized i was in distress. They were incredibly caring and helped me through it better then most people ever have. After that I got back to work there was another instant where I just needed to leave but I wanted to say thank you to the beautiful people who helped me and I did. And they were so incredibly generous, thankful for all I had done for them that weekend, and gave me the biggest warmest hugs in the world. And if that's not all they were nice enough to give me autographs and hope I get well soon. Seeing these actors so passionate for their fans and their work was just incredible and turned a really crappy experience into one of the greatest in my life. I will probably never see these people again and I only met them the day before but I hope they know that what they did changed my life. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Posted: 18 Jun 2017 01:16 PM PDT
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| Posted: 18 Jun 2017 02:48 PM PDT
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| Metal Gear Mercy (FeelsBadMan) Posted: 18 Jun 2017 05:45 AM PDT
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| How the Pharmercy got started by RiddleMD Posted: 18 Jun 2017 07:02 AM PDT
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| Posted: 18 Jun 2017 04:14 AM PDT
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| An approach which could help fix leaver penalties for random disconnections in ranked Posted: 18 Jun 2017 08:32 AM PDT TL;DR Make penalties scale with disconnect time, and add bonuses for persistent teams that beat the odds.
I've seen a number of posts about disconnections in ranked, and I took a shot at hypothesizing a different system. I think a multiplier alongside an additive "time disconnected" penalty could work to penalize leavers while not harming players who quickly disconnect/reconnect because of network glitches. This approach also makes winning with a leaver rewarded.
If you disconnect at all during the match: A win gets you: +SR x (time connected / total game time)a A loss gets you: -SR x (total game time / time connected)b c
Additionally, for every minute you are gone: -15 SR (time rounded down, so less than a minute doesn't cost anything)d
a A ratio which is always less than 1. b A ratio which is always greater than 1. c with some max value (e.g. 3), so punishment can't be near infinite. d with a maximum value (e.g. 75 SR total for 5+ minutes). This way derankers can't abuse it as easily.
After 2 minutes of disconnect, everyone else on your team is safe to leave without a leaver penalty (loss still incurred by everyone). However, the leaver still get the penalties above after your team leaves.
Additionally, each successive disconnect past the first adds 30 seconds to your disconnected time, regardless of how long you were disconnected for.
Finally, if you are on a team that wins with at least one 1+ minute leaver, you get a bonus +5 SR for every minute they were disconnected (does not include the successive disconnect penalty times). This value should also have a cap, such that boosting by having teammates disconnect for a round doesn't provide much benefit.
Reasoning:
People who have a single <1 minute disconnect barely get hit with anything (a little more penalty for a loss, or a little less gain for a win, but hey, you were gone for part of the game).
More than a minute starts to penalize players more (multiplier and the fixed decrease means you have a chance of not losing SR, but are almost guaranteed a decrease). Wins for the rest of your team also start to boost them, since they still won while down a man.
More than two minutes means your team can leave without a leaver penalty, and you could get royally screwed. If they can pull off a win, you can just about hold SR, depending on how long the game was. Reconnecting is still incentivised, since the multiplier still hits you.
The man-down bonus incentivises the rest of your team to stay even after a leaver has left and made the game safe to leave.
The time ratios make penalties for disconnecting in a fast Assault map more severe, while a longer, full 5-round Control(KotH) map only a few percent per minute.
The multiple disconnect penalties stop people from disconnected and reconnecting quickly a number of times as a way to throw while avoiding most of the above penalties. I know it does harm people who have multiple internet problems in a single comp game, but you really shouldn't be in a disconnect-penalizing mode if your internet is that unreliable; it isn't fair to the team.
Thoughts?
edit(s): clarification + formatting [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2017's Overwatch Maps Datamined?. Posted: 17 Jun 2017 08:31 PM PDT Heya, Richard Gryffon here (I discovered the 2017 Summer Games Icons). I've been digging around in the map_source228 folders and I think I have discovered potential maps for Overwatch. I have not been able to find any images, sounds or references to these maps, these could be concept ideas.
Now this is the only thing that is making me create this post. This map has been confirmed and is coming in the next few days.
Maunganui or "Mount Maunganui" is in the city of Tauranga, New Zealand. *ES Stands for "Escort" and this actually makes sense, Mount Maunganui is actually climbable to the public so it could be that you escort a Payload up the Mountain?.*
Now we all know that Symmetra is from Utopia, India. This also would make sense for a Map since it has been confirmed in the Overwatch universe. Remember: These could be maps. Lunar Colony has already come out which is why I am posting this, However I was not able to find any Images, Sounds ECT. Take it with a pinch of salt but I am sharing this with you today to make your own decisions. Edit: If you do want to make a video/post on this, please do credit me. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Junkrat's riptire glitch is always possible in 1.11 Posted: 18 Jun 2017 10:37 AM PDT
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| Over 200 levels and got my first quintuple. I froze to make sure I heard correctly! Posted: 18 Jun 2017 12:24 PM PDT
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| How to empty Mei's clip without shooting once. Posted: 18 Jun 2017 10:34 AM PDT
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| Everyone has their breaking point Posted: 18 Jun 2017 11:25 AM PDT http://i.imgur.com/fpIqDev.jpg This Ana reached a boiling point today. [link] [comments] |
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