Overwatch - NA Overwatch Contenders: Group Stage Day 1 Survival Guide


NA Overwatch Contenders: Group Stage Day 1 Survival Guide

Posted: 18 Jun 2017 01:01 PM PDT

Information

Streams: Twitch | MLG.tv

Brackets: Liquipedia | Over.gg | OverwatchContenders.com

Schedule

NA Group Stage Day 1 will run June 18th, starting at 1:00 PM PDT (4:00 PM EDT).

Streamed Matches will begin at 4:00 PM PDT (7:00 PM EDT).

Format

Matches are a 4 map set. The team with the highest number of maps victories wins. 2-2 matches will result in a tie.

Broadcast Talent

Host: Gillfrost

Casters: ZP, Hexagrams, Jason Kaplan, Jamerson

Participating Teams

Group A Group B Group C Group D
FaZe Clan Luminosity Gaming Evil FNRGFE Kungarna
Selfless Gaming You Guys Get Paid? YIKES! Renegades
Counter Logic Gaming Toronto Esports Immortals Cloud9
Team Liquid EnVision eSports Tempo Storm Hammer Esports

Matches & Results

DISCLAIMER: Times are approximate and are subject to change and/or delay.

Matches streamed on OverwatchContenders are bolded.

Time Group Matchup Result
1:00 PM PDT A FaZe vs Liquid 2 - 2
1:00 PM PDT A Selfless vs CLG 2 -3
1:00 PM PDT B YGGP? vs Toronto 1 - 3
1:00 PM PDT B LG Evil vs EnVision 3 - 1
1:00 PM PDT C Immortals vs FNRGFE 3 - 1
1:00 PM PDT C Tempo Storm vs YIKES! 0 - 4
1:00 PM PDT D Cloud9 vs Kungarna 2 - 2
1:00 PM PDT D Hammers vs Renegades 1 - 3
2:30 PM PDT B LG Evil vs YGGP? 3 - 1
2:30 PM PDT B EnVision vs Toronto 2 - 2
2:30 PM PDT D Renegades vs Cloud9 3 - 1
4:00 PM PDT A Liquid vs Selfless 3 - 1
4:00 PM PDT A CLG vs FaZe 2 - 2
4:00 PM PDT C YIKES! vs Immortals 0 - 4
4:00 PM PDT D Kungarna vs Hammers 3 - 1
5:30 PM PDT A Liquid vs CLG 4 - 0
5:30 PM PDT B Toronto vs LG Evil 4 - 1
5:30 PM PDT B EnVision vs YGGP? 2 - 2
5:30 PM PDT C FNRGFE vs Tempo Storm 3 - 1
7:15 PM PDT C Tempo Storm vs Immortals -
7:15 PM PDT C FNRGFE vs YIKES! -
7:15 PM PDT D Hammers vs Cloud9 -
7:15 PM PDT D Kungarna vs Renegades -
8:45 PM PDT A FaZe vs Selfless -
submitted by /u/SpriteGuy_000
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Satisfying Zenyatta start of the round

Posted: 18 Jun 2017 09:28 AM PDT

What Overwatch might look like as a turn-based RPG

Posted: 18 Jun 2017 01:27 PM PDT

When Symmetra's shield is on point.����

Posted: 18 Jun 2017 11:51 AM PDT

When humiliating someone turns into PoTG...

Posted: 18 Jun 2017 02:52 AM PDT

Wife surprised me for Father's Day with our family portrait!

Posted: 18 Jun 2017 01:44 PM PDT

Just a liiiitle higher

Posted: 18 Jun 2017 05:42 AM PDT

Symmetra vs Thor

Posted: 18 Jun 2017 02:41 PM PDT

You can get under the map on King's Row (no, you don't contest payload there)

Posted: 18 Jun 2017 06:46 AM PDT

Why do you get -50 SR for disconnecting even when you rejoin 1 minute later?

Posted: 18 Jun 2017 05:40 AM PDT

Dced from a game due to a random internet drop, rejoin a minute later and won. Got -50 and 10 min suspension. Surely this punishes people with a random disconnect who rejoin harsher than those who are leaving for no valid reason and not rejoining. Even the best internet will go out occasionally, if you rejoin you shouldn't be punished with -50 as if you have left and not returned - instead you should get the SR corresponding to the outcome of the match.

I don't see what was wrong with the old system, where you rejoin within 2-3 minutes and still get what result the game was ( a draw for draw, win for win, loss for loss). This takes any incentive to rejoin the game away, which doesn't hinder but help those trolling from doing so

submitted by /u/DarkDarkness
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Cake I made for a good friend for his birthday

Posted: 18 Jun 2017 02:47 AM PDT

Life of a Mercy Main

Posted: 18 Jun 2017 06:19 AM PDT

Girlfriend played Mercy yesterday and had her res available after the entire team died on the point after a fight. Ended up crouch-crawling past the enemy team to get the res of.

Laughed so hard I ended up doodling what came to mind when we saw the PotG. Was told to post on Reddit for shits and giggles and the possibility of imaginary internet points.

With that said, "from the Studio that brought you the highly acclaimed tactical stealth franchise "Metal Gear Solid", Konami is proud to present..."

http://i.imgur.com/NeQlyrM.jpg

submitted by /u/stupidemail
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The Overwatch cast dealing with the heat [someoneudontknow5]

Posted: 18 Jun 2017 02:03 PM PDT

Remember that Overwatch Ripoff video that was posted a few weeks ago? Here's part two.

Posted: 18 Jun 2017 11:05 AM PDT

Sombra and symmetra helped me through an anxiety attack

Posted: 18 Jun 2017 06:24 AM PDT

I was vollunteering at an incredibly​ busy convention and the day all round was just extremely stressful for me. I had been helping the two voice actors for the first two days and they got know my face and recognized i was in distress. They were incredibly caring and helped me through it better then most people ever have. After that I got back to work there was another instant where I just needed to leave but I wanted to say thank you to the beautiful people who helped me and I did. And they were so incredibly generous, thankful for all I had done for them that weekend, and gave me the biggest warmest hugs in the world.

And if that's not all they were nice enough to give me autographs and hope I get well soon. Seeing these actors so passionate for their fans and their work was just incredible and turned a really crappy experience into one of the greatest in my life. I will probably never see these people again and I only met them the day before but I hope they know that what they did changed my life.

submitted by /u/Mightypeter3
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My Lucio Rainmeter Desktop

Posted: 18 Jun 2017 01:16 PM PDT

Lucio/Orisa Alleyboop Gif

Posted: 18 Jun 2017 02:48 PM PDT

Metal Gear Mercy (FeelsBadMan)

Posted: 18 Jun 2017 05:45 AM PDT

How the Pharmercy got started by RiddleMD

Posted: 18 Jun 2017 07:02 AM PDT

Life flashed before my eyes..

Posted: 18 Jun 2017 04:14 AM PDT

An approach which could help fix leaver penalties for random disconnections in ranked

Posted: 18 Jun 2017 08:32 AM PDT

TL;DR Make penalties scale with disconnect time, and add bonuses for persistent teams that beat the odds.

 

I've seen a number of posts about disconnections in ranked, and I took a shot at hypothesizing a different system.

I think a multiplier alongside an additive "time disconnected" penalty could work to penalize leavers while not harming players who quickly disconnect/reconnect because of network glitches. This approach also makes winning with a leaver rewarded.

 

If you disconnect at all during the match:

    A win gets you: +SR x (time connected / total game time)a

    A loss gets you: -SR x (total game time / time connected)b c

 

Additionally, for every minute you are gone:

    -15 SR (time rounded down, so less than a minute doesn't cost anything)d

 

a A ratio which is always less than 1.

b A ratio which is always greater than 1.

c with some max value (e.g. 3), so punishment can't be near infinite.

d with a maximum value (e.g. 75 SR total for 5+ minutes). This way derankers can't abuse it as easily.

 

After 2 minutes of disconnect, everyone else on your team is safe to leave without a leaver penalty (loss still incurred by everyone). However, the leaver still get the penalties above after your team leaves.

 

Additionally, each successive disconnect past the first adds 30 seconds to your disconnected time, regardless of how long you were disconnected for.

 

Finally, if you are on a team that wins with at least one 1+ minute leaver, you get a bonus +5 SR for every minute they were disconnected (does not include the successive disconnect penalty times). This value should also have a cap, such that boosting by having teammates disconnect for a round doesn't provide much benefit.

 

Reasoning:

 

People who have a single <1 minute disconnect barely get hit with anything (a little more penalty for a loss, or a little less gain for a win, but hey, you were gone for part of the game).

 

More than a minute starts to penalize players more (multiplier and the fixed decrease means you have a chance of not losing SR, but are almost guaranteed a decrease). Wins for the rest of your team also start to boost them, since they still won while down a man.

 

More than two minutes means your team can leave without a leaver penalty, and you could get royally screwed. If they can pull off a win, you can just about hold SR, depending on how long the game was. Reconnecting is still incentivised, since the multiplier still hits you.

 

The man-down bonus incentivises the rest of your team to stay even after a leaver has left and made the game safe to leave.

 

The time ratios make penalties for disconnecting in a fast Assault map more severe, while a longer, full 5-round Control(KotH) map only a few percent per minute.

 

The multiple disconnect penalties stop people from disconnected and reconnecting quickly a number of times as a way to throw while avoiding most of the above penalties. I know it does harm people who have multiple internet problems in a single comp game, but you really shouldn't be in a disconnect-penalizing mode if your internet is that unreliable; it isn't fair to the team.

 

Thoughts?

 

edit(s): clarification + formatting

Original comment in which I mentioned this idea

submitted by /u/ThrowTheArrow
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2017's Overwatch Maps Datamined?.

Posted: 17 Jun 2017 08:31 PM PDT

Heya, Richard Gryffon here (I discovered the 2017 Summer Games Icons).

I've been digging around in the map_source228 folders and I think I have discovered potential maps for Overwatch.

I have not been able to find any images, sounds or references to these maps, these could be concept ideas.

  • Map 1
    Horizon Lunar Colony
    hlc_cp

Now this is the only thing that is making me create this post. This map has been confirmed and is coming in the next few days.

  • Map 2
    Maunganui
    maunganui_es

Maunganui or "Mount Maunganui" is in the city of Tauranga, New Zealand. *ES Stands for "Escort" and this actually makes sense, Mount Maunganui is actually climbable to the public so it could be that you escort a Payload up the Mountain?.*

  • Map 3
    Utopea
    utopia_c

Now we all know that Symmetra is from Utopia, India. This also would make sense for a Map since it has been confirmed in the Overwatch universe.

Remember: These could be maps. Lunar Colony has already come out which is why I am posting this, However I was not able to find any Images, Sounds ECT. Take it with a pinch of salt but I am sharing this with you today to make your own decisions.

Edit: If you do want to make a video/post on this, please do credit me.

submitted by /u/RichardGryffon
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Junkrat's riptire glitch is always possible in 1.11

Posted: 18 Jun 2017 10:37 AM PDT

Over 200 levels and got my first quintuple. I froze to make sure I heard correctly!

Posted: 18 Jun 2017 12:24 PM PDT

How to empty Mei's clip without shooting once.

Posted: 18 Jun 2017 10:34 AM PDT

Everyone has their breaking point

Posted: 18 Jun 2017 11:25 AM PDT

http://i.imgur.com/fpIqDev.jpg

This Ana reached a boiling point today.

submitted by /u/Rivlien
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