Minecraft - Minecraft Bi-Weekly Build Challenge #22: Wonders of the Ancient World |
- Minecraft Bi-Weekly Build Challenge #22: Wonders of the Ancient World
- Look at this naturally spawned beauty
- What do you think about that lantern(end rod)?
- My favorite screenshot yet. I call it "Treasures Deep".
- [::] Experimenting with a cooking minigame based on Overcooked
- Are you ready to go
- Californication album cover recreated
- A new custom mob - The Chorus Beetle - The source of the elytra
- A Programmer's Perspective on Java Minecraft versus Other Minecrafts
- About half way finished - another year should do it.
- The World Forge - a plamet building factory in deep space
- DUCK looking mountain
- Protected cliffside water source, just what you need when the heat hits.
- I just realized that enderpearls in itemframes arnt perfectly centered...
- My forgotten build
- [OC] I made this windmill.
- Here's a video for all the people that think Microsoft is killing Minecraft PC(java edition)
- Hunter's house
- Is it just me, or are explorer maps kind of badly designed?
- Just finished my survival mansion! (Fully furnished)
- According to my rough calculations, Steve/Alex are incredibly slow movers
- This is how you fish.
- Jungle Project - In Progress! :)
| Minecraft Bi-Weekly Build Challenge #22: Wonders of the Ancient World Posted: 25 Jun 2017 05:04 AM PDT LAST WEEK'S THEME: FACTORYGoldGreat use of colour in this build! It's made to look like candy or sugar and it does the job! The machines and the assembly lines had enough detail so that we knew exactly what they did and their function and it looked good too. Just one small criticism is that the outside of the building seemed a little plain with the one block type. But still, great build! SilverNot at all what I expected but I still loved it! It was a really neat take on the challenge and I loved the story of how the worlds are being made and the way that all the colours on the planets blended together looked really neat. The only criticism is that station itself was a little bland on the outside. Maybe another layer on the side would give it a bit more depth and look better? BronzeAnother really neat build. Loved the use of conveyor belts and how he used different blocks to represent different stages of the cooling process. Liked the colour too, the only problem was the use of stone for the floor and the walkways outside. It made the build, especially the outside, look really bland. A better floor pattern or the use of another block outside would have given it a better feel. Honourable mentions IntroductionThe pyramids, the hanging gardens... These are but two of the wonders of the world! This time, we will be recreating these amazing structures in our worlds! Are you ready to inspire people? Maybe your build will be a wonder of minecraft someday! Let's see! Inspiration ChallengeThe Seven Wonders of the Ancient World : Great Pyramid of Giza, Hanging Gardens of Babylon, Temple of Artemis at Ephesus, Statue of Zeus at Olympia, Mausoleum at Halicarnassus (also known as the Mausoleum of Mausolus), Colossus of Rhodes, and the Lighthouse of Alexandria Easy Mode: Look at the inspiration image. This contains the seven wonders. You must build one of these wonders. Recreate it either in our time (if you can), the time it was in its prime or during its building process. Please specify which wonder it is. Hard Mode: All mentioned above however.... Look at the image of whatever wonder you chose. After you build it and take screenshots of it, you must take a screenshot of the wonder which matches the image of it in the inspiration. This includes the terrain around the wonder and other structures around the wonder. Try to match the image the best you can. Again, specify which wonder it is. Rules
2. Vanilla only No mods that add new blocks or items are allowed. No resource packs are allowed. Any minecraft version is allowed and you may build with custom terrain, creative mode, world edit or etc as long as it doesn't add any new blocks to the game. 3. Any version of minecraft i.e. PS3, Xbox 360, Pocket Edition. 4. No preexisting builds We're going with the honour system here but if anything had already been built before the start of the contest, don't submit it. 5. Build teams are allowed There may be more that one person building for a challenge but only one person may submit their entry with their account Points and leaderboardsLink to sheet. The leaderboards are on the 2nd page For points and judging: There is only 3 winners each week. Each participant will get 1 point for submitting their entry if in easy mode. In hard mode, they will get 2. There are honourable mentions but they do not get any extra points. Anybody that places Bronze with an easy submission gets 3 points and if they do a hard challenge, they get 4 points Anybody that places Silver with an easy submission gets 5 points and if they do a hard challenge, they get 6 points Anybody that places Gold with an easy submission gets 7 points and if they do a hard challenge, they get 8 points Schedule (AST)Sunday, June 25th 2017: Challenge begins! Saturday morning, July 8th 2017: Contest is closed. No other submissions will be allowed. Sunday morning, July 9th 2017 A new challenge and winners are announced in that post! [link] [comments] | ||
| Look at this naturally spawned beauty Posted: 25 Jun 2017 04:14 AM PDT
| ||
| What do you think about that lantern(end rod)? Posted: 25 Jun 2017 01:32 PM PDT
| ||
| My favorite screenshot yet. I call it "Treasures Deep". Posted: 25 Jun 2017 02:13 PM PDT
| ||
| [::] Experimenting with a cooking minigame based on Overcooked Posted: 25 Jun 2017 12:29 PM PDT
| ||
| Posted: 25 Jun 2017 06:38 AM PDT
| ||
| Californication album cover recreated Posted: 25 Jun 2017 02:31 PM PDT
| ||
| A new custom mob - The Chorus Beetle - The source of the elytra Posted: 25 Jun 2017 01:28 PM PDT
| ||
| A Programmer's Perspective on Java Minecraft versus Other Minecrafts Posted: 25 Jun 2017 08:21 AM PDT I've been a hobbyist programmer for five years now, and have a decent understanding of what it's like to work with a decent size codebase. From a number of perspectives, I find it hard to see why Microsoft wouldn't want to switch to the non-Java versions of the game.
Microsoft is logically focusing on other versions of the game because it's easier from a programming perspective, game performance perspective, and sales perspective. They won't listen to the loyalty of the reddit community, because it doesn't make financial sense too. And companies, by nature, have to focus on the money. [link] [comments] | ||
| About half way finished - another year should do it. Posted: 25 Jun 2017 01:42 PM PDT
| ||
| The World Forge - a plamet building factory in deep space Posted: 25 Jun 2017 10:24 AM PDT
| ||
| Posted: 25 Jun 2017 07:02 AM PDT
| ||
| Protected cliffside water source, just what you need when the heat hits. Posted: 25 Jun 2017 09:38 AM PDT
| ||
| I just realized that enderpearls in itemframes arnt perfectly centered... Posted: 25 Jun 2017 11:12 AM PDT
| ||
| Posted: 25 Jun 2017 07:27 AM PDT
| ||
| Posted: 25 Jun 2017 09:21 AM PDT
| ||
| Here's a video for all the people that think Microsoft is killing Minecraft PC(java edition) Posted: 25 Jun 2017 04:22 PM PDT
| ||
| Posted: 25 Jun 2017 06:42 AM PDT
| ||
| Is it just me, or are explorer maps kind of badly designed? Posted: 25 Jun 2017 02:45 PM PDT Explorer maps are supposed to be like a fun little treasure hunt to allow you to look for and track down ocean monuments and woodland mansions, however, there's one major component to them that really kills the enjoyment of actually looking for them. I traded my emeralds and a compass for an explorer map around 3 hours ago today, and following the instructions on how to use them, I proceeded to move southeast, as the map dictated. However, after 3 hours of moving in one direction, there seems to be no indication of any progression, and I'm already 12,000 blocks away from spawn, and 9,000 away from the village I bought it from. After doing a bit of research, turns out that the explorer maps randomly select a woodland mansion, and may not even be the closest one to you, which seems like a massive waste of time and pretty much saps any fun out of exploring to find these things [link] [comments] | ||
| Just finished my survival mansion! (Fully furnished) Posted: 25 Jun 2017 01:55 AM PDT
| ||
| According to my rough calculations, Steve/Alex are incredibly slow movers Posted: 25 Jun 2017 03:36 PM PDT After searching for 3 hours for a woodland mansion with no success, I decided to look into how far I actually travelled in that time, and the actual distance was....underwhelming. I wondered why this was so and decided to look up the sprinting speed and do an analysis, and judging by what I theorise, Steve/Alex are painfully slow. According to the wiki, Steve/Alex can run at 5.6 blocks per second. Each block is a metre in size, and therefor, 1,000 blocks = 1 kilometre. Now I could be wrong with this, as I've not actually ran in a straight line in a flat creative world for 20 minutes as it would be boring as hell, so it's all estimation from here. Calculating the distance they travel in an hour is easy. If they travel 5.6 metres in a second, then they must travel 336 blocks in a minute, meaning in an hour, they travel 20160 blocks. This is roughly 12 mph. Now while this seems impressive at first glance, the average Human running speed is 15mph, and a professional sports player or runner would be faster than that. But here's the thing. Minecraft days last only 20 minutes. This means Steve/Alex can only cover 6720 metres in a Minecraft day. Dividing this by 24 gives us 280 metres, meaning Steve/Alex can only travel 0.17mph, making them as fast as a Galapagos Tortoise. [link] [comments] | ||
| Posted: 25 Jun 2017 11:57 AM PDT
| ||
| Jungle Project - In Progress! :) Posted: 25 Jun 2017 07:01 PM PDT
|
| You are subscribed to email updates from Minecraft on reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |
Post a Comment