Guild Wars 2 - A Power PS in their natural habitat, trying to join a raid.


A Power PS in their natural habitat, trying to join a raid.

Posted: 23 May 2017 01:36 PM PDT

One day Rev will get the QoL fixes they need...

Posted: 23 May 2017 08:37 AM PDT

Dynamic Event Heat Map

Posted: 23 May 2017 05:23 AM PDT

Hello everybody,

I was having a bit of fun with the API earlier and plotted a heat map showing all dynamic events in the open world.

Observations:

  • Fields of Ruin is littered with rift events
  • Skipping stones is somehow located in the dominion of winds
  • There's not much to do in some of the Shiverpeak zones
submitted by /u/that_shaman
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We need a customisable Gathering Tool feature

Posted: 23 May 2017 12:44 PM PDT

With its own UI in the menu, allowing us to choose the animation and the special effect independently of each other.

submitted by /u/DiogoALS
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IAmVerySmart

Posted: 23 May 2017 02:21 AM PDT

Gemstore Update - Menzie's Agony/Infinite Unbound Magic Gathering Tools

Posted: 23 May 2017 09:00 AM PDT

submitted by /u/dulfy
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Combo Finishers: Research Findings on How They Prioritize Combo Fields

Posted: 23 May 2017 12:44 PM PDT

Hello, some of you may have seen my earlier posts on the use of whirl combo finishers used in tandem with combo fields (I will link these at the bottom of the post, with the TL;DR), but I've decided to expand on my research into how the game decides what field your skills prioritize when activated across all varieties of combo finishers.

Based on my findings, there are specific types of object that have their own system of choosing a combo field, which I have split into three categories: Entity, Instant, and Projectile. As it stands currently (if my findings are correct) these three categories the same combo finishers. Entity is used for both whirl and leap, Instant is used for blast, and finally Projectile is used for… well, projectiles (there may be exceptions, as I have not yet tested every skill in the game). Each carrier of a combo finisher "attunes" (my own coined term for the "tech") to combo fields in a different way, which will be explained below.

The three categories of combo finisher carriers work as follows:

Entity:

The main subject of my past posts, given my main class being Reaper. As of the moment, when an entity steps into an allied combo field, it "attunes" (coining the term myself) to the field it first enters, and stays attuned until they leave the field, or the field expires. Apart from examples I have shown in previous posts, please observe the example listed here:

Entity Test 1

Note how even though the fire field is created first, AND I step into the overlap before beginning my whirl finishers, I not only prioritize the placed chill field for the first whirl finisher, but also for subsequent skill casts as long as the chill field is there. This indicates that my player entity is prioritizing its currently attuned field. This also explains the interaction between the Reaper skill Nightfall (a dark field that expands over time) and whirl finishers, as it is not an expanding field per se, but multiple fields being placed and replaced over time.

Finally, when the currently attuned field expires the entity temporarily follows the rules of Instant carriers and attunes to the oldest field the carrier is within, as shown here:

Entity Test 2

As a minor note, I would assume as a result of this logic if two fields are perfectly overlapped and are entered by an entity the oldest field is attuned to. However, I have not gotten consistent results with this yet.

(Further examples of Entity field interaction can be found at the bottom of the post.)

Instant:

These are combo finishers that are spawned into being at a targeted area, be it a warrior banner or a thrown mine. Due to them not traveling at any point in time, simply prioritizing the field they enter first isn't an accurate statement. The actual logic, as the community assume for all skills at large, is that they attune to the oldest placed field on the location they are spawned. I suspect this logic was spread to encompass all fields due to the period of game time where might stacking as a group was a core part of the dungeon experience.

Examples of Instant finisher prioritization can be seen here:

Instant test 1

Instant test 2

Interestingly, the Warrior skill Arcing Arrow, which travels to a target location and then detonates also follows the logic of older fields, even if it travels through other fields to reach its destination to do so. This is interesting due to the logic of the final group of combo finishers...

Projectile:

Most auto-attacks for ranged weapons in the game fill in this category, but as a whole are split into two sub-types: 100% chance projectiles and 20% chance projectiles. In the case of a 100% chance skill, it will interact with the first field it enters and will attune itself to the combo that field provides.

This can be seen here (using the 100% chance from flesh wurm auto-attack):

Projectile test 1

What is really interesting is how 20% chance projectiles interact with combo fields. It is not merely that they have a 20% chance of proccing an effect, but a 20% chance PER combo field that they travel through. Specifically, they will travel, and when they intersect with a combo field will do an RNG check to see if they attune to the field. If so, they continue to their target with the stored attunement, but if they do not they will then check again wit the next intersected field. This can lead to situations where with multiple varieties of fields between the target and the point of origin, multiple varieties of combo finisher can be activated.

This can be seen here:

Projectile Test 2

Note that in test 2, the warrior auto attack passes through the dark field, but attunes to the poison field.

Projectile Test 3

This test shows the full ability for projectiles fired in quick succession to attune to separate fields.

While I am not sure if any skills breach these proposed categories, it is entirely possible. For now my tests have failed to yield any exceptions,for example bone minions do not cause a blast finisher via an entity carrier. But I welcome any feedback or dissenting evidence to further improve our understanding of how combo fields work. I also invite people to do their own testing, with even more fields!

Previous Combo Field Research/Findings:

https://www.reddit.com/r/Guildwars2/comments/60t00k/necromancer_whirl_finishers_and_how_they_arent_as/?utm_content=title&utm_medium=user&utm_source=reddit&utm_name=frontpage

https://www.reddit.com/r/Guildwars2/comments/6ciop4/the_new_epidemic_is_not_useless_but_buffed_also/?utm_content=title&utm_medium=user&utm_source=reddit&utm_name=frontpage (Mentioned at the end)

TL;DR

4 types of combo finisher: Leap, Whirl, Blast and Projectile 3 Types of "Carrier":

Instant: Carries Blast finishers, prioritize the oldest field.

Entity: Carries Leap and Whirl Finishers, attunes to the field entered first until it expires, and then the oldest field.

Projectile: Carries Projectile finishers, which attune to the first field hit if a 100% chance, and if 20% check every field they pass through until they successfully attune to a field.

submitted by /u/Amerika-jinn
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Infinite Unbound Magic Gathering Tools Available Today! – GuildWars2.com

Posted: 23 May 2017 09:49 AM PDT

Unbound Magic Gathering Tools cost more than Guild Wars 2 - Heart of Thorns

Posted: 23 May 2017 04:49 PM PDT

OK, I logged more than 10k hours since gw2 launch and since I only ever invested real money into the purchase of the base game during pre-order and the same for HoT, I only ever paid 100 ~gold~ on it, which is 1 copper per hour. So I am not really in a position to complain because the service I bought obviously provided me with incredible long term entertainment at a low budget cost.

But I never was in the position to have to buy something from the gem store with real money because I earn enough gold in game to turn it into gems. I am not sure, if I can check via the API, how much gems i bought with gold but I estimate it to be over 100k gems since launch.

I am not a fashionist, so all that fluff in the gemstore tangents me peripherically.

But when they released the Watchwork Mining Pick in the gemstore, I didnt like it and I dont like the unbound magic gathering tools in the gemstore either.

I will get them, no problem, with gold to gems but i feel for those people that bought other permanent gathering tools not just for the functionality of permanancy but also for astethic reasons. Because their functionality has been completely nerfed in context to another gem store product.

As I never bought gems with real money, I double checked the exchange rate today and its 35€ for 2800 gems and the package for the tools costs 2700 gems.

The whole game, including HoT, costs 30€.

How does it cost as much as an expansion to add some cosmetic skins and animations to a single skill (gathering) and add additional outcomes (unbound magic)?

And why isnt is possible, to add animation skins we paid for in the past, to the functionaity of gathering unbound magic, what we pay for now?

Edit: While this is a wee bit of a rant, I would like to thank those players that purchase those tools with real currency because they enable me too enjoy this game for 1 cent per hour.

submitted by /u/rude_asura
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Don't lie, I know some of you have tried climbing up this ladder at the end of this bridge

Posted: 23 May 2017 03:33 AM PDT

Game Update Notes - May 23, 2017

Posted: 23 May 2017 02:58 PM PDT

UI changes I'd like to see in game (with pictures)

Posted: 23 May 2017 12:27 PM PDT

Over the years of playing this game I talked to a bunch of people about the changes we'd like to see in game. A lot of people mentioned quality of life things, such as having a way to organize all your gizmos (tonics, balloons, instruments...) and preview certain things in game, for example auras. Not to mention the almost weekly "We need a key-ring! threads".

The thing that bothered me the most was the lack of organization in the social tab. Friends list has all kinds of things wrong with it, and LFG being in the middle of it isn't exactly intuitive.

The hero tab is way too cluttered. Gliders, minis and mail carriers have no business being in the middle of equipment.

Wardrobe is such a huge part of the game, it deserves its own tab, in the top left corner of the screen.

Achievements and masteries are also tucked in the Hero panel, but they're account wide, so it would also make more sense for them to join the wardrobe in the top left corner.

That's why I decided to do a little bit of Photoshopping. I'm not an expert at it by any means but I decided to have a little fun with it and visualize the changes that I'd like to happen.

Imgur album with pics

I included descriptions for each image, elaborating or explaining the changes. Let me know what you think!

P.S. I realize that there are many, MANY more thumbnails in game, but I decided to copy paste the ones I had in my inventory to save time, which is why the storage tab shows the same 10 tonics :P

EDIT: Some people mentioned that adding icons to the top left of the screen might cause more clutter. Personally I think that it looks fine since there aren't that many icons there to begin with, if I didn't mention it, people probably wouldn't even notice it or be bothered by it. However that's not the case, so I made an alternative to it: adding those buttons to the Hero panel

It would just be adding more stuff to the hero panel, but at least it would be organized so I could live with it :P

submitted by /u/bablz
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Stealth + Chill can actually give you a badass look!

Posted: 23 May 2017 03:44 PM PDT

http://imgur.com/uChddbS

randomly noticed when I was farming berries, thought I share.

submitted by /u/Jacksondel
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So now we have weapons called Menzies's Agony and The Fate of Menzies... [Spoiler]

Posted: 23 May 2017 09:25 AM PDT

Some people had speculated that 'The Fate of Menzies' could be an indication that Balthazar had overcome his 'evil' half-brother Menzies in the Fissure of Woe. Today a new skin was added to the gemstore called 'Menzies's Agony'. Is this further proof of that? I'd be a little sad if the war in the FoW really was over if that means that we no longer have reason to go there in GW2. However if Balthazar won the war and Menzies/Shadow Army were not the ones who 'dimmed his light', then who? Discuss!

submitted by /u/Dreamcore10
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While we're at the subject of Revenant QOL...

Posted: 23 May 2017 03:13 PM PDT

Join The Metabattle WvW Community Discord

Posted: 23 May 2017 07:28 AM PDT

A Brief Introduction

Metabattle.com is a place where people can find builds and guides for all three of the major game modes in Guild Wars 2. You will find builds for Conquest (the structured PvP game mode), PvE (Splits in to both raids and fractals) and WvW. We pride ourselves not only on having up to date meta sections, but also on the level of input that we receive from the community as both feedback and content.

World Versus World

The World versus World section contains builds that encompass multiple play styles, with a focus on organised fights between groups of varying size. We also include roaming builds, built for dueling and 1vXing, and guides for new players to the game mode. Because of enormous build diversity and niche or gimmicky builds that come out of World versus World, we are always looking for community feedback and input on the section.

With such a huge need for community feedback, often the channels available on the website are not enough, and it can be daunting for players to create ratings or accounts to comment with. Other times, comments and ratings have been made that have since been acted on and the build changed, leaving out of date or irrelevant feedback lingering on updated content. That is why one of the best tools to use in our most evolving and shifting game mode is the metabattle community discord.

How We Need Your Help

Aside from the usual comments and ratings on the page itself, one of the best ways for you to get involved with the WvW community is to join our Discord server. You can find it located Here! , and it's a great way to talk live with content creators and editors about skill choices, traits and gearing options. Our curators will either be there to answer your questions live, or will see them shortly after. If there is anything you disagree with, or believe could be done better, we are more than happy to hear our your feedback and edit builds based on community input and testing.

The meta section for the World versus World game mode is based on what top guilds across both regions run, and are heavily tested by both the community and the curators themselves before making it to meta status. Anything with a poor community rating will be reviewed and edited, with some builds undergoing many iterations based on feedback in both the comments and the discord. This makes feedback vital to the operation and success of the section.

For that reason, it would be incredibly helpful to have more discussion on the discord, where it can be talked about in depth and live with the content creators. The more input and ideas we can put in to this section, the better the builds will be on the section, and the more WvW communities will be able to benefit from strong up to date builds that create more enjoyable fights for everyone.

Recap

So please, join our discord and take part in discussion of all things WvW. We can't wait to hear your feedback! Once you have entered the server, simply join the discussion in the WvW section.

submitted by /u/Blue_Swordfish
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Go home Shark, you're drunk!

Posted: 23 May 2017 11:29 AM PDT

I think he had enough of that lake water... http://imgur.com/a/rkG4o

submitted by /u/DarthMarr
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Easiest rotation + highest damage condi class?

Posted: 23 May 2017 05:56 PM PDT

Looking for a good balance between ease of play and DPS.

I'm on my ranger - loving it, seems like a sweet spot for me - looking for alts to play as well.

Any suggestions?

submitted by /u/PRESTIGIOUS_PENGUIN
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Do miniatures stealth when you stealth?

Posted: 23 May 2017 09:07 AM PDT

I can't find a definite answer anywhere

submitted by /u/HonorablySavage
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What is your favorite legendary?

Posted: 23 May 2017 02:07 PM PDT

Looks/lore/easy to craft whatever reason it's your favorite.

submitted by /u/rrubixcube
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View chat log after suspension

Posted: 23 May 2017 01:19 PM PDT

I was just suspended while farming in bitter frost frontier. I was not AFK, I just run it on my laptop while at work. I noticed i had been teleported away from the tree, so i moved myself back. I then was scrolling through the chat log to see if i had been messaged but didn't see anything and right when I was at the end i got a popup saying I had been suspended.

I have already submitted a ticket, but i was wondering if there is a way to view the chat log and verify what i saw the first time as i was scrolling through it quickly.

submitted by /u/ndresser
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Can we talk about guardian spirit weapons?

Posted: 23 May 2017 12:43 PM PDT

Ok first off, anything i say here is my opinion and i don't claim to know everything about the game or to even be good at it.

Am i the only one one here that loves the spirit weapons? I love the way they look, i love the tint of blue they are, and i love how bad ass my character looks when i have the sword and hammer by the side of me.

THE PROBLEM (my opinion, i acknowledge i could be wrong) They are bad, hammer has its use for the cc i guess but the rest of meh at best. They are not worth taking up a spot on my utility bar especially now with traps. There's probably something that is just more beneficial to take in most scenarios.

With that said. i would love to hear the thought of other guardians and dragonhunters. personally i would love if they tied them in with traits so there were ways of summoning them without having them as utility skills. i love the idea of tying them to virtues. when you use a virtue, you summon one. obviously this could tie in with other traits such as renewed justice. or maybe a grand master trait that summons all of them when you use an elite maybe? obviously you could mess around with how you summon them and balance things as they need to be.

would love to hear the thoughts of the community and maybe get the attention of arena net :').

submitted by /u/amazinj
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Question: New unbound mining tool cant mine underwater?

Posted: 23 May 2017 10:04 AM PDT

So i've tried some nodes but the mining tool cant seem to mine underwater nodes. intended? Bugged? Table?

Same is true for the plant harvester.

bugged

submitted by /u/Ixillius
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Shaman Datamined more about the MAC client

Posted: 23 May 2017 03:06 AM PDT

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