Guild Wars 2 - May mod news: Snape killed Lazarus and Googling Reddit


May mod news: Snape killed Lazarus and Googling Reddit

Posted: 30 May 2017 09:04 AM PDT

It's almost summer time and half way to episode 6 crosses fingers which means it is time for another update on how we can powertrip.

Spoiler policy

[Found here]. The link will also be added in related places soon-ish.

Our old policy was in a post and due to editing rights we moved it over to the wiki. With the changes we made two adjustments:

  • The spoiler time is now 28 days after patch for easier time tracking
  • Leaks must now be tagged properly

The formal is just to make the "month" a much more solid time, and the later is to allow those who wish not to be spoiled on possible upcoming content to still be allowed to browser with relative safety.

And still about the leaks, those who still use our sub style might have noticed the spoiler tag to read "leaks/rumors" for leak post which should make it a bit easier to differentiate those posts from normal spoilers.

Benchmarks

We finally taught Tybalt about the meta and he will now tag [Build]s along with benchmark videos being included under that tag. This is to make use of the [filter] for those who wish to make up their own meta builds.

Reddit searching

Reddit search 502'ing? Well worry no more, here is how to get past that! Just head over to Google.com and enter your question or keyword. Here comes the trick: adding

site:reddit.com/r/guildwars2 

will make it so it will limit the search results to this sub. Hopefully this makes it easier for you to find out which of the 9 classes matches your horoscope :)


That's all for now. Feedback and stuffs is always welcome in the comments or the modmail.

submitted by /u/RandommUser
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I wish armor in this game was made with classes in mind rather than for armor type in mind.

Posted: 30 May 2017 10:59 AM PDT

Light armor isn't that bad, it's mainly heavy and especially medium. If you're a guardian, trying to play fashion wars is pretty hard since most of the armor looks like you're just a blue warrior. And medium is trench coats galore so you just end up looking like an edgelord. In gw1 armor was profession specific so you had armor like this Elite Druid which was made for rangers. In this game it seems like they had heavy/medium armor type in mind rather than what class(es) would use it. They had a good idea with the specialization armor piece, but that's only 1 piece per class. I would like with the next expansion to see more armor that's more designed for the classes.

submitted by /u/CensorshipOfReddit
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Did You Know? Epidemic MegaPost Edition!

Posted: 30 May 2017 12:51 PM PDT

Veterans of the subreddit may remember a time years past when we came together as a community and created the Reddit made "Did You Know?" series for each profession. I figured I'd Necro (forgive the pun) the series for a special two-week-after-rework-anniversary Epidemic MegaPost Special!

As per feedback from my previous posts, I'll be splitting this post into two forms. Those that want to just see visual examples of epidemic use can check out the first section and observe the linked/labelled GIFs, and I'll be adding slightly more fleshed-out explanations for each attribute/contextual use of Epidemic, both already existing and new, down below.

TL;DR Section:

Attributes of Epidemic:

  • 900 radius from Prime Target
  • Projectiles "seek" targets for approx. 1500 range: eg1, eg2, eg3, eg4
  • Picks 5 nearby targets
  • Will account for range/height difference in real time: eg1, eg2
  • Will not transfer conditions if the prime target dies/cleanses conditions
  • Works on Stealthed Targets, both Prime (if you cast before stealth) and Secondary
  • Blocked by Invuln
  • Avoided with dodge
  • Can't be reflected
  • Targets random hitboxes throughout the game: eg1,eg2
  • Doesn't work on targets with the Resistance Boon (as well as siege) in WvW

Bonus Info:

Extended Information:

Attributes of Epidemic:

  • New:

    In its new form, Epidemic has had the radius of effect around the primary target increased from 600 to 900. However, the "effective" range of the skill is technically as large as 1500. This is because once the projectiles from Epidemic are created they have a "seek" range that is approximately 1500 units. As such, targets that leave the 900 unit radius AFTER Epidemic has been cast will have the projectiles seek them down; but the seek range is slightly affected if teleports are used due to how the projectiles calculate the path to their target, moving upwards if a target teleports away to compensate their arc to make sure terrain like slopes or low walls are not hit at the "cost" of losing seek range due to the upward movement. This compensation works from the moment of creation, meaning secondary targets up slopes or on higher ledges will not necessarily result in an obstructed projectile.

    Additionally, as opposed to copying conditions at the moment of activation, Epidemic now copies conditions (to a maximum amount of stacks eg 25 bleeds, same as before) when the created projectile hits its target. This means that if the prime target of Epidemic dies/cleanses conditions before the projectile hits no conditions will be copied. While this means you can't Epidemic moments before a target dies you have a time frame where you/allies can load extra conditions before the projectile hits, which also means that "Epi bouncing" is still doable, provided the timing is done correctly.

    Epidemic Bouncing: The act of two Necromancers using Epidemic to bounce conditions from a primary target to a secondary target, then back to the primary target, causing a large influx of conditions for a short time. The recommended method is to have both Necromancers still Epi one after another almost immediately, the difficulty being making sure you know which targets will be targeted by the first Epidemic (ie the closest) as well as ensuring the primary target is Epidemic'd first.

    Regrettably, there is the issue of a large number of "enemy" hitboxes that are not actually enemies that can be found in most aspects of play; random hitboxes in fractals/raids, supply piles in WvW, etc. Epidemic also will target invulnerable targets, and said invulnerable targets will also destroy all projectiles that hit them.

  • Existing:

    Epidemic selects the 5 nearest targets to the prime target of Epidemic, and is unable to transfer more than 25 stacks of each condition, so no getting 100 bleeds stacks onto 5 different targets (at least not with one cast of Epidemic). This does mean that targets behind walls bay be selected prior to targets that will not result in an obstructed projectile.

    The cast of Epidemic on the Primary target is unblockable, but can be avoided by evading or utilizing invulnerability.

    The effect of Epidemic on Secondary Targets is unblockable, but also dodgeable. (This also means in its new projectile form it cannot be reflected).

Game Mode Information:

  • PvE:

    • Open World

      I find Epidemic to be an extremely useful tool for Open World, allowing for extreme damage application to multiple foes, especially if combined a stack-em and AoE 'em strategy. It is also useful for world bosses that summon mobs, like the Shatterer or Triple Trouble, where you can Epi the boss and deal immediate max conditions to nearby mobs.

    • Fractals/Dungeons

      Within instanced content, Epidemic has similar functions to Open World, but with increased synergy in heavy survival situations where it forms a very good combination with the trait Parasitic Contagion for a short term healing boost. There is also the added bonus of being able to utilize Epi Bouncing for bosses that summon mobs throughout, but for single-target bosses it is better to take another skill in its place.

    • Raids

      Aside from the uses in instanced content (including Parasitic Contagion, which is not needed due to the Healer role), Epidemic can be used for the following ways for various Raid Bosses:

      • Goreseval: Greatly assist in clearing the spirits if your team is using updraft strat, and also allows for bouncing additional snares/conditions to the Charged Souls in their respective Phase
      • Sabetha: Allows for easily clearing the flame turrets spawned by Karde, enabling other players to focus more on attacking the boss.
      • Slothasor: Epidemic is good for clearing Slublings here, and thanks to its conversion to a projectile form is now less likely to wipe out the player slubling (assuming they don't use all of their dodges to move around straight away)
      • Bandit Trio: Spreading the large amounts of burning from Narella to surrounding bandits is useful, but be aware that the flame tornados will most likely "eat" some of your projectiles.
      • Escort: While you are unable to damage the Mcleod Phantasm you are not attuned to, you can Epidemic said non-attuned Phantasm to spread its conditions to the Phantasm you are attuned to. Think of it as half of an Epi bounce.
      • Xera: You CAN use Epidemic to clear the crystals around the edge of her area, but be aware that surrounding mobs need to be killed first, Xera needs to be moved slightly in the direction of the desired crystal to ensure they are targeted, you also need to quickly break her bar when it comes up to avoid her cleansing all her conditions, AND you need to be aware of the orb that appears heralding in the spawning of more mobs. If you can account for all of this, you can cause a theoretical DPS increase by allowing your allies to focus on attacking Xera instead. Of course, all of this is subject to whether or not you are teleported during the key points of the fight.
      • Mursaat Overseer: With the added range Epidemic can hit three of the Jade Scouts from the middle of the room, and with minimal movement covers all 4 scouts easily.
      • Samarog: Epidemic can be used to clear the spears during the fight, which allows your rangers/druids to save their entangles for DPS/shield phase.
      • Deimos: Epidemic allows for easily dealing with the pride spawns, as well as making use of conditions applied to the Vice forms of Saul and bouncing them onto Deimos to help speed up the fight.
  • Competitive Play:

    Admittedly not my strongest suit, but be aware of the following for Player vs Player game modes: While a single target can't body block the Epidemic Projectiles (without invulnerability), they can still hit a non-intended target, be it a pet/boss/alternate player.

    WvW balance changes are still in effect, so don't try to Epi siege weaponry or targets with Resistance (but still make use of conditions stacked on Champions such as Keep lords.

    The projectiles can be dodged, so consider backing up Epidemic use with CC such as snares or stuns to help ensure they hit. Epi will also miss if you are blinded so either use up the blind or cleanse conditions first.

    Finally, the rework to Epidemic gave it a buff in a PvE sense, but it is now a lot easier to see coming and avoid if you're not close to the Prime target, take advantage of this and get ready to dodge! (keep in mind it will chase you down, so unless you're fast enough to get 1500 units away before it catches you use a teleport or dodge.

Finishing up:

I hope the information contained within this post helps out new and existing Necromancer players, as well as helping those that don't quite understand how the skill works now to see how their resident Necro Die-Hard Supporter friend's favorite class works >:D

For those interested in part of the old "Did you know?" series, here's my contribution from 3 years ago (be aware that some of the information contained within will be out of date): https://www.reddit.com/r/Guildwars2/comments/259io2/did_you_know_necromancer_edition/

Finally, if anyone has any questions or finds any problems with my findings, feel free to let me know in the comments below!

EDIT: Minor Text Fixes.

submitted by /u/Amerika-jinn
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A seemingly obvious protip I realized with Bag Wars 2

Posted: 30 May 2017 02:37 PM PDT

TLDR: Use the inventory filter box more. Type "open" in it. and watch the bags line up.

After a recent DS run, annoyed with having to find bags stashed in between trash runes and sigils, it hit me: nearly all the bags say "Double click to open" in their tooltip - well - if you search for "open" in the inventory search box - it will display all your bags! And HoT keys. But - since you are a sane person and keep your keys at the end of your inventory, your bags and keys won't mix. So you can just spam click the first bag and watch them all fall under your cursor. There is an occasional bag or two that doesn't have that tooltip - but you will get the vast majority of them this way.

Sure - it doesn't solve the core issue of Bag Wars 2 (yo dawg, I heard you like bags) - but after realizing this probably very obvious thing - it hurt a little less. Maybe I'm the last person to figure this out, maybe not. But figured I'd type it up here just in case its new to you. Still no protip for selling those trash runes and sigils though...

submitted by /u/MOV_EDI_EDI
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Gemstore Update - Outlaw Puppy/Outlaw Outfit

Posted: 30 May 2017 09:01 AM PDT

New Items


Returning Items/Available for 7 days


  • Aviator Sunglasses - 150 gems

  • Phoenix Glider - 500 gems

  • Lord Caudecus's Pistol Skin - 600 gems

  • Lord Caudecu's Sword Skin - 600 gems

Pics coming soon

submitted by /u/dulfy
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Guild Worlds, the tabletop conversion of Guild Wars 2, is now in beta!

Posted: 30 May 2017 02:02 PM PDT

Those who pay attention to such things might remember that I shared my tabletop conversion of Guild Wars 2 here a couple months ago. At the time, it was just a Google Doc and very much a work-in-progress.

Well it's still a work-in-progress, but I took the feedback I got and created actual playbooks for it, all of which are printer-friendly and ready to be tested. In addition to balancing based on the feedback I got, I also added all new Death moves inspired by Grim World and advice sections for both GMs and players.

I am still looking for feedback, so if you play a session, please respond either on Twitter or via email (guildworldsprg@gmail.com).

The Full Expansion

Just the playbooks

What is this?

This is an expansion that takes the setting, races, lore, and classes from Guild Wars 2 and converts them to Dungeon World. For some classes, like the Thief and Ranger, this simply meant adding different race moves and modifying the flavor. However, the other 6 classes, even if they are inspired by Dungeon World classes, change up the concepts significantly and add a lot more to the game.

Why Dungeon World? Mainly because I am most familiar with and it is easy to mod. It allowed me to focus on what makes each of these classes special, and each class has a unique identity rather than being just another way to kill things.

For example, I really emphasized the social aspects of the Mesmer, the complicated relationship Necromancers have with Death, the ritualistic sides of the Guardian, and more.

There is a lot there that I am really proud of, and so I encourage you to check it out. I think you will find something you like.

submitted by /u/DBones90
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Chris Clearly: Engi leather farm/bots "Working on it"

Posted: 30 May 2017 07:27 PM PDT

My first character turned 3 today so I took this picture of him :)

Posted: 30 May 2017 04:19 AM PDT

According to you, where will the next and last episode of the LS be set? (possible spoilers)

Posted: 30 May 2017 05:37 AM PDT

Where will the next and last episode of the LS be set? and why? What will happen to you? We will meet again B.? And what could be the last mastery of the season?

submitted by /u/KANA1986
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What if the mists filled with all those key farm alts you deleted?

Posted: 30 May 2017 12:31 PM PDT

The entire HoT and LS3 story summed up

Posted: 30 May 2017 07:06 PM PDT

Nightmare Fractal 50

Posted: 30 May 2017 04:27 PM PDT

So I did the Nightmare Fractal for the first time ever. At 50.

It was one of the most fun runs I've ever done.

Bosses were really fun to do... and we died more to the forsaken carpet bombs than anything.

submitted by /u/Essensia
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Elite Spec in 60m [HoT/EU]

Posted: 30 May 2017 08:17 AM PDT

What I expect from you:

  • [&BN4HAAA=]
  • Gliding #2
  • Itzel #1
  • Swiftness, Blink, Stability, Aegis, ...

What you can expect from me:

  • Mesmer portals
  • 250 Hero Points (= Elite Spec) in ~60 minutes
  • Map currencies
  • Experience for masteries
  • Nice loot ;o

Type in '/sqjoin Xainas Hp Tour' in chat at 18.00 CEST today.

PM me ingame and I send out an invite to our hp tour guild.

submitted by /u/europaea
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I wish the devs would make more cultural armor

Posted: 30 May 2017 07:28 PM PDT

If regular armor is too hard to make at least give us cultural armor. The devs only have to make it work on one race, so while they have to make more skins it should be easier to get them working.

That and I really want more charr armor that matches the concept art.

submitted by /u/GuttedDingo
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[Question] Any advice for new raid group leaders?

Posted: 30 May 2017 07:46 AM PDT

Have been raiding since the content came out but am thinking about starting my own group/ guild. Anyone have any advice for lfg'ing people aside from the obvious "know the encounters" and "don't suck" Thanks!

submitted by /u/Mini-Mus
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Idea: Dynamic Events using a Global Meta

Posted: 30 May 2017 11:39 AM PDT

TLDR: adding a series of dynamic events that may or may not even start based on conditions at a Global game wide level. I.e. too few of a species killed leads to population boom of said species. Or neutral mobs in a certain area left alive too long on average leading to more spawning in an area with some spawning as hostile versions.

This idea is for arenanet to use some of thier more recent additions to the game like with SAB turning on and off outside of patches,the random selection of pact/consortium anomaly events, and the crazed bloodstone creatures to build a new layer to dynamic events.

I originally thought of this after they knocked out the two to solve the question of what are the others doing when the story focuses on a single dragon. Why are they not taking advantage of our distraction? why are they seemingly inactive?

That being said this system can be applied at various levels from as small as the mosquitos in a single map (but all instances of it) to all of a faction across the globe with some variation based on each map type.

This takes into account that, in theory, arenanet can track patterns within all instances of a map, can see things like average up time for various mobs, and can see things like events outcomes and frequency. Using these arenanet could determine thresholds for these new dynamic events as well as check periods(ie does it check daily weekly monthly) to add or remove the events from the game.

An example the area of the Brand in fields of ruin could be given a threshold that if players don't kill enough Branded each week or if the average up time for branded in that region is higher than the set threshold then a new set of events would be added to the area. These could be bands of Branded that start moving beyond the borders of the Brand and killing things just outside its borders. If the players don't respond by defeating enough of these patrols the Branded could become further emboldened and start sending raiding parties further from the Brand.

This system could be taken further and have one map affect another. Say the players are killing lots of Branded in Blazeridge but so few in Field of Ruins that it's spawning the raiding parties. The higher threat level could be made to advance connected maps threshold (or just lower it) so that the foes there too will become more aggressive just not as quickly as the ignored maps.

A system like this could add relevance back to many older maps as we move forward in the game meaning there is more reason for players to visit maps especially if the threats can escalate. It can also be used in new maps and expansions.

It would also make all the various groups and factions in the game feel more like they are reacting to being left unchecked by the player base but on a larger level than the quicker cycling of current dynamic events. And they would still cycle like normal dynamic events it would just be that for a particular week a dynamic event chain might have 4 or 5 steps to it instead of the normal 3.

Think of it as an escalation of potential. Thus on a particular instance of a map players could be keeping the mobs in check while another could have them overtaking everything.

submitted by /u/TeraphasHere
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Checking on Power Mesmer - 23,339 DPS. Most selfish build in the game.

Posted: 30 May 2017 02:16 AM PDT

Hey, I ran power mesmer through qtfy's benchmarking standards just to see where it's at right now. Spoilers, it's not very good.

Build

  • I'm using 1 extra Mighty infusion than this website lets me enter.
  • Missing 4 Mighty Infusions due to lack of infusion slots - 20 Power short of optimal.
  • Overcapped on Precision by 1 point, potentially room for optimization.

I have not tested a build that buffs phantasms to 100% crit chance. Such a build would use a few more Assassin pieces, and Force/Air sigils for self DPS.

Video

I use the buffs found on qtfy's benchmarking page. Alacrity, 5 GotL, Frost and Sun Spirits, Spotter, Banners of Strength and Discipline, EA. Might, Fury, Quickness, Regeneration, Swiftness. Sweet and Spicy Butternut Squash Soup, Toxic Sharpening Stone.

HP% DPS
80% 21,554
60% 22,711
40% 23,017
20% 23,054
0% 23,339

This build has almost no support. It brings Focus for AoE pulls and projectile blocking, Signet of Inspiration to contribute toward boon uptime, and Signet of Humility for CC. Its rotation is rather simple, but it remains below other simple rotations with more party support, like hammer guardian. Trying to work in any other forms of support drops its personal DPS below 20,000, and at that point, you might as well play a berserker chronomancer.

At least it's on par with that class with two health bars.


I tested a couple other things that might come up as questions.

Why do you interrupt your autoattack chain to cast Blurred Frenzy on cooldown?

Because it's higher DPS. I tested a rotation in which I waited for my autoattack chain to finish before casting Blurred Frenzy, and it only hit 22,999 DPS on my best attempt. Video here

Would Mantras make you do more DPS?

Nope! Mantras provide a self DPS buff only, not affecting your phantasms, and once you spend them, they're gone for the rest of the fight - I got to 23,194 DPS by spreading out the charges, but I run out around 50% HP, and it will be lower DPS the longer the fight goes on. Video here (switch Dueling grandmaster to Harmonious Mantras, of course.)

Why not Sigil of Force?

Because it only affects yourself, not your phantasms, so it isn't a full 5% DPS increase. I tested the DPS of just the phantasms, and they hit 9,565, which is almost half your total DPS without a sigil. Video here (should be slightly higher due to Fencer's Finesse uptime.)


Further Research:

After reviewing some questions, I have tried a few more builds and rotations:

  • Using 2 staff 1 sword phantasm with 10 conditions results in virtually identical DPS. 11 conditions would result in a non-negligible DPS increase.
  • Using Force/Air in either a full Berserker or partial Assassin build consistently results in about 200 more DPS than Accuracy/Air.
  • Full Berserker Force/Air results in the same DPS as with some Assassin to reach 100% crit chance. This build is probably most optimal.
  • Using a pistol instead of a focus for the initial phantasm does not change the overall DPS.
  • Using Mantra of Pain and Mirror Images for initial shatter burst consistently results in slightly lower overall DPS.
  • Starting with 1 greatsword 2 sword phantasms is a small DPS loss over 1 focus or 1 pistol.
submitted by /u/Gayest_Charr_Ever
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Guild Wars 2 - "They Have Dimmed My Light" - What Happened To Balthazar?

Posted: 30 May 2017 01:04 AM PDT

[Serious Question]Why aren't Spiritwood Planks part of the Fractal Chest Loot tables?

Posted: 29 May 2017 08:53 PM PDT

I'm really wondering why they aren't part of the loot table, especially since they are needed for the Legendary Fractal Backpiece...

submitted by /u/Taeis
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Looking for Program for GW2

Posted: 30 May 2017 08:48 PM PDT

Im trying to get like a 3D character of my actual gw2 character and dont know what program or how I go about doing that to make some wallpapers and such, any ideas or suggestions are appreciated

submitted by /u/YuumaTsuchimikado
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Is there a reason Agony Resistance doesn't replace character level or mastery level when inside the Fractals of the Mists?

Posted: 30 May 2017 08:48 PM PDT

Normally I wouldn't encourage this kind of mechanic, but something that always gets brought up while doing fractals is "why doesn't the game show AR when it's brutally necessary to complete them?"

I wonder if it was a simple oversight or if ArenaNet has a specific reason for doing this.

submitted by /u/semperverus
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Returning player looking into buying HoT: Some Specific Questions

Posted: 30 May 2017 07:11 PM PDT

Hey guys, I've been looking into new MMOs coming out and nothing really caught my eye, so I figured I'd give another whack at GW2 and see if it's worth coming back to. I read the FAQ for returning players, but I had some questions that weren't answered there. I only got to the early end game before I stopped playing, so I have a level 80 elementalist with 100% world completion, a full set of exotic cleric gear, and a bunch of random consumables and materials from between the game's release and the end of Season 1 of the living world story. I also only reached about fractal 15 I think.

My questions are basically, assuming HoT is worth buying into

is cleric gear just hot garbage now or can I do something useful with it in PvP?

How important is ascended gear compared to exotic, and what should I do to start getting it?

I loved doing world events, are they still on the same kind of timer, and what's the best way to learn the new ones in HoT?

Are there any valuable items that I might have lying around because I played early in the games release? I don't want to accidentally get rid of a priceless relic.

Thanks for the help!

submitted by /u/Keljhan
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Extended weekend accomplishments... 4 outta 5 isn't bad

Posted: 30 May 2017 07:36 AM PDT

I was the only one in the house that got all 3 days off for Memorial Day, so I decided to use some of my free and alone time to accomplish a few lingering things in GW2!

I tried to get the Mursaat Tokens in the Ember Bay jumping puzzle, but I missed a checkpoint somewhere which screwed me up... then I had to leave the house before the guide could do another run. I did tip the Mesmer though. So THAT remains unfinished.

My Necro was at 94% world completion, so Saturday morning I Went There, Did That.

I had 3 Tyrian Mastery Points left to get. I've been stuck there since last year because I didn't like any of the remaining choices... but this time I was determined! So I looked at my options and picked three I hoped would be the least grindy/painful.

First I did the Drydock Scratch jumping puzzle... I had the youtube video in one window, GW2 in the other. I followed the guide with gliding. I'm glad it wasn't instanced, because I had to leave the computer a few times and pick up where I left off later on. I considered Go For the Gold as well, but some of those coins looked like a real PITA.

Second Mastery was LS2: Entanglement. Not too bad, other than keeping all the soldiers alive at Fort Concord. Difficult solo, but not impossible. Took several tries though.

Finally I did LS2: Dragon's Reach pt. 1: It went well all the way until the achievement to detonate all traps and kill all Inquest. Ugh! I would have saved two hours of my life if I had just gotten someone to help with it, but I was stubborn and wanted to get it solo. I finally, FINALLY got it by managing to just inch into the trap to trigger the Veteran Assassin and somehow back out without getting aggro. Then when I got back that little shithead almost outran me! I was yelling at it! "Oh hell no, you're not getting away after all this trouble!" It was relief to get that achievement.

So that was my GW2 holiday weekend. Now I just need to finish Token Collector!

submitted by /u/kvndoom
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