Civilization - Accurate depiction of the Eastern Front |
- Accurate depiction of the Eastern Front
- This isn't going to end well...
- Me after playing Multiplayer
- Finally Beat the Rise of the Mongols Scenario!
- Montezuma the Merciful
- Operation Downfall
- Maybe I was too impulsive with the canals...
- Very nice city placement by Britain
- Suggestions?
- Diplomacy idea: reduce warmongering penalties against civs who have been denounced by multiple civs
- Civ VI: Romania (now with extra sheep)
- My new Kongo city brings all the boys to the yard
- 300 + The Alamo + Succeeding = This
- IGE for civ 6?
- Civ VI: Scots
- Egypt has denounced the evil deeds of [insert everyone]
- Caesar just played himself. Can't believe that happened
- Seems legit
- Is there a list anywhere of what different Wonders look like at stages of development? Waiting for AI to finish Oracle so I can steal it
- How does 6 compare to 4?
- Anyone Else Had This Bug?
- Steam sales for V?
- Science Victory (no new civ this week)
- Civ 6 City state bug? Randomly declared war on a city state I was the suzerain of (Zanzibar) and lost 13 envoys plus amenities from cinnamon and cloves
- Civ 6 Tournament Info
| Accurate depiction of the Eastern Front Posted: 23 May 2017 05:22 AM PDT
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| This isn't going to end well... Posted: 23 May 2017 05:24 PM PDT | ||
| Posted: 23 May 2017 08:44 AM PDT
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| Finally Beat the Rise of the Mongols Scenario! Posted: 23 May 2017 01:28 PM PDT
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| Posted: 23 May 2017 02:47 PM PDT
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| Posted: 23 May 2017 05:18 AM PDT
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| Maybe I was too impulsive with the canals... Posted: 23 May 2017 06:51 PM PDT
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| Very nice city placement by Britain Posted: 23 May 2017 06:48 PM PDT
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| Posted: 23 May 2017 02:03 PM PDT
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| Diplomacy idea: reduce warmongering penalties against civs who have been denounced by multiple civs Posted: 23 May 2017 08:20 AM PDT This might already be a thing (civ VI doesnt really do a good job of conveying all the rules) but I think it could help ease some frustration with warmonger penalties. Also I just want way more casus beli's [link] [comments] | ||
| Civ VI: Romania (now with extra sheep) Posted: 23 May 2017 05:16 AM PDT Unique ability - Transhumance
Unique unit - Travelling shepherds
Unique Infrastructure - Carpathian sheep pasture
Leader - Stephen the Great Special ability - Painted Monasteries
Note Semi-nomadic shepherds played a crucial role in the formation of the modern Romanian people, as the Romanized population retreated into the mountains during the Dark Ages following the Fall of Rome. Specializing in raising of sheep, early Romanian shepherds dominated this market throughout the Balkans and beyond, with evidence of their travels ranging from Slovakia to the banks of the Volga river in modern-day Russia https://upload.wikimedia.org/wikipedia/commons/9/95/Transhumance_ways_of_the_Vlachs.jpeg Folk culture and traditions flourished in these communities, leading even to beautiful poems such as this one Stephen III 'the Great' of Moldavia was a famous medieval ruler who kept control of his realm for 47 years despite incredible odds and who used superior tactics and knowledge of local terrain to often defeat numerically-superior armies of Ottoman Turks, Hungarians, Tatars or Poles. After a particularly important victory, he received the prestigious 'Athlete of Christ' honorary title from the Pope himself. A great patron of the arts, he would order the construction of a beautiful new church/monastery after each great victory (despite not leading a consistently pious life) - today, many of them are UNESCO world heritage sites. So...opinions? (other than 'no more European civs!!!') [link] [comments] | ||
| My new Kongo city brings all the boys to the yard Posted: 22 May 2017 10:59 PM PDT
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| 300 + The Alamo + Succeeding = This Posted: 23 May 2017 02:16 PM PDT
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| Posted: 23 May 2017 02:16 PM PDT | ||
| Posted: 23 May 2017 07:10 PM PDT Had an idea for a new Civ empire: Scottish Empire lead by William Wallace Unique Ability: Woods provide +1 adjacency bonus to theater squares, campus, holy site, and commercial hubs. Can build army corps with the Mercenaries Civic. Leader Ability: Units have +5 combat strength in friendly territory, and when another civ declares war on you, units gain +1 movement speed Unique Unit: Highlanders. Replaces the pikeman. Ignores terrain cost and suffers no penalty against melee-promotion class units. Upgrades to Infantry Unique Tile Improvement: Hunting Lodge. Available at gunpowder. +2 culture and +2 gold. +1 additional culture and +1 additional gold when built adjacent to a mountain. Can only be built on woods tiles. Suggestions? [link] [comments] | ||
| Egypt has denounced the evil deeds of [insert everyone] Posted: 23 May 2017 04:57 PM PDT
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| Caesar just played himself. Can't believe that happened Posted: 23 May 2017 06:01 AM PDT
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| Posted: 23 May 2017 02:14 PM PDT
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| Posted: 23 May 2017 08:35 AM PDT See title. I'm about to stomp Alexander's stupid face in, but I noticed that he has the Oracle building and it looks pretty close to completion. Does "pretty close" mean 80% done? 70%? 90%? What would be ideal would be a page that showed every wonder, and what their different stages of development looked like. Anyone hear of such a thing? Google has not been helpful to me. (Also, on a sidenote, is there a wiki commonly accepted as best? I've seen like 4 different civ wikis, of varying degrees of quality) [link] [comments] | ||
| Posted: 23 May 2017 11:42 AM PDT Civ 4 has always been my favorite game in the series. I liked 5 but I got tired of four-city-tradition-tall game after game. Does 6 feel more like 4 than 5? I've read that REX is the best strategy for 6, but is it infinite sprawl like 3, or closer to 4, in which you settle some optimal cities and then fill in the gaps where a city would be somewhat lucrative? Do you just put a city somewhere simply because it fits, or are there still important decisions to be made for settling each city? [link] [comments] | ||
| Posted: 23 May 2017 06:21 AM PDT So I think I found a weird bug the other day playing. I'll try and describe it as best I can... OK, so I was playing and created a spy. I then sent him over to an opponents city and had him begin to disrupt rocketry (8 turns-ish). Over the course of those 8ish turns, I declared war on that civ, and attacked the city my spy was stationed in. As it turned out, I conquered the city on the same turn that the Spy was to complete his disruption of rocketry, and what happened next was bizarre. I chose to "keep" the city, and when it did the animation to assign the city to my civ, I got a few pop up notices on the right side in the following order: 1) Your Spy has been captured in YOUR CAPITOL and is in your jail 2) Your spy has completed their mission and is ready for a promotion 3) A Spy just disrupted rocketry in YOUR CAPITOL So.....my own spy.....whom I sent to disrupt other civs rocketry.....ends up completing his mission on HIS OWN CIV, and then is LOCKED IN JAIL!?!?! How do I negotiate with myself to get him released? Well the answer was I couldn't. He was locked up for the game. Has anyone else had this happen? It really screwed me, as I was trying to get a science victory and the city I had been attacking was my main science victory threat. Pain in the butt. Thanks! [link] [comments] | ||
| Posted: 23 May 2017 12:51 PM PDT I downloaded civrev on xbox1 during this massive BC sale and am loving it. I'd love to try out V or VI on pc but I don't have am extra 30 bucks for V on steam. I've never even used steam before, how often do they do sales or how would I be able to find a discounted price? I came across that kinguin site but I don't trust it [link] [comments] | ||
| Science Victory (no new civ this week) Posted: 23 May 2017 09:01 AM PDT
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| Posted: 23 May 2017 08:10 PM PDT So in my current game I encountered a possible bug where out of nowhere I declare war on Zanzibar (who I've been the suzerain of for almost the entire game) without doing anything. I didn't attack their units or even have troops near their borders. It's totally out of the blue. WTF is going on? Has this happened to anyone else? The same thing happened when I reloaded an autosave. AFAIK spies from another civ can't fuck with CS envoys right? [link] [comments] | ||
| Posted: 23 May 2017 01:44 PM PDT
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