World of Warcraft - Murloc Monday - ask your questions here!


Murloc Monday - ask your questions here!

Posted: 03 Apr 2017 03:06 AM PDT

Aaaaaughibbrgubugbugrguburgle! RwlRwlRwlRwl!
That's murloc for "Welcome to Murloc Mondays - where people can ask any type of question about WoW without getting Strangles by a Death Knight.
Questions can range from whats new in Legion, what class is OP, and how many Demons will it take to down Thrall?
Questions can come from brand new players, players returning, or veteran players who never got a chance to ask the right question.


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Everything on /r/WoW

Posted: 03 Apr 2017 06:54 AM PDT

When Karazhan's last boss dies from dots too fast

Posted: 03 Apr 2017 07:19 AM PDT

Biggest lie of 2017.

Posted: 03 Apr 2017 12:28 PM PDT

They said artifact challenges would be fun

Posted: 03 Apr 2017 02:05 AM PDT

Insert Boss Tips for your Mage Tower Challenges Here

Posted: 03 Apr 2017 12:05 AM PDT

Honestly this is pretty 'doable'. We already have one guy in this thread who's gotten his appearance, congrats to /u/Shirokama showing off his mastery of the Assassination Rogue spec as an 893!

https://www.reddit.com/r/wow/comments/6357k7/insert_boss_tips_for_your_mage_tower_challenges/dfrg8v4/

I've gotten my Fire Mage down to say 30 to 40% but I can see myself finishing off Agatha. This is very much a more challenging Brawler's Guild. It's 100 Nethershards for retry.

submitted by /u/octnoir
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AP Results from a full clear* of mythic +0 with Mage Tower.

Posted: 03 Apr 2017 08:17 AM PDT

I completed all 3 warlock challenges at the Mage Tower. Here is a short guide.

Posted: 03 Apr 2017 04:56 AM PDT

Completed all 3 (affliction, destruction, and demonology) challenges around 2:30 AM PST: http://i.imgur.com/laP1EHq.jpg

THIS IS NOT INTENDED TO BE A DEFINITIVE GUIDE, BUT TO SIMPLY INFORM PEOPLE OF THE MECHANICS, AND WHAT BASIC TALENT CHOICES OR ABILITIES TO USE DURING THE FIGHT.

Affliction took me 3 tries (difficult to make the tight DPS check in both P1 and P2 if you do not have Sacrolash's ring).

Destruction took me 6 tries (to be fair I wasn't paying attention, this is by far the easiest of the three).

Demonology took me 5 tries (most difficult by far).

Please note that the challenges CANNOT be repeated, so I can't exactly recall the names correctly.

Affliction:

Talents - Malefic Grasp / Contagion / Circle / Sow the Seeds / Burning Rush / GoSup / Soul Conduit

Pet - Doomguard

Legendaries - Sacrolash's Dark Strike is pretty much mandatory for this fight. I can only assume the purple puddles on the floor were meant to slow the boss, and they are potentially bugged. As a result, the slow from the ring is necessary unless you can DPS fast enough while kiting perfectly with a combination of Gateway, Demonic Circle, and Burning Rush.

P1: Kite the boss using Burning Rush while maintaining the Corruption slow from Sacrolash's ring. Should the boss melee you, he will one shot you as his stacks get progressively higher. You may also make use of your Doomguard's cripple here to further slow the melee boss.

P2: When the melee boss reaches ~30%, he will become immune and begin regenerating health. During this time, you are able to attack Raest. I suggest using your potion, Drums of Fury, and saving both Soul Shards and Reap stacks for this burst phase. Additionally, three waves of 4 shadow fiends will spawn which you should Seed of Corruption (which will slow them) and use the Soul Flame damage to continue bursting Raest.

P3: When the melee boss returns to full HP, Raest will become immune, and the melee add will begin chasing you again. During this phase there are two extra mechanics in addition to the original phase 1. The first is a portal which MUST be interrupted by your Doomguard and nuked before you are overwhelmed by additional portals or the melee add's speed stacks. I've been informed that these portals can be banished, but I certainly wouldn't take the chance with being overwhelmed by multiple of them being up at once. The second, is a rune on the floor that you must stand on and soak as it expires, otherwise it will spawn a Faceless add which will most certainly one shot you.

P4: Once the melee add reaches 30%, you will be able to attack Raest again for the remainder of the fight. You will get quest completion upon killing Raest, although I did end up killing both in the end. I suggest nuking Raest while continuing to kite the remaining adds and nuking any portals which spawn.

Destruction:

Talents - Backdraft / Reverse Entropy / Mortal Coil / Fire and Brimestone / Demon Skin / Grimoire of Supremacy / Wreak Havoc

Pet - Doomguard

Legendaries - None mandatory.

P1: The boss' casted spell will simply one shot you. This cast should be interrupted by your Doomguard silence. If this is not up, use either Mortal Coil, or a well timed Fear to stop the cast. You should Havoc the wyrm boss, but it is not necessary.

P2: The boss must continue to be interrupted during this phase. Use Fire and Brimstone (or Havoc) to destroy the eggs and totems which the boss spawns around him. Standing under the patches will cause the wyrm boss to lose his 9 stacks of reduced damage throughout the fight.

Once the actual boss dies, the wyrm will enrage, but you should be perfectly fine with Demon Skin. Save any remaining defensive or offensive skills if you find yourself having difficulties here, this fight has no important burst windows, and is a continuous repeat of P1 and P2.

Demonology:

Talents - Demonic Calling / Improved Dreadstalkers / Demonic Circle / Power Trip / Demon Skin / Grimoire of Suipremacy / Summon Darkglare

Pet - Doomguard

Legendaries - None mandatory.

This fight has no phases, just a large number of mechanics which must be managed correctly in order to succeed.

Main Boss: Will begin channeling an AoE ability that will kill you almost immediately. You MUST crowd control her either by fear or stun to stop this damage. She will also throw spears which create pools of fel on the ground, but these can be ignored.

Axe-Thrower: Will begin fixating on you and will melee you for extreme amounts of damage, do not let him get close during this ability. He will also begin channeling a whirlwind which will pull you in and kill you very quickly, you must run out of range of this.

Caster: Will begin channeling a spell which cannot be interrupted until you break her damage shield (save TKC for breaking this shield). You must interrupt this ability.

General fight mechanics: 3 runes will spawn on the floor in varying sizes that must be ran over to negate. Prioritize running over the smaller ones as they will expire first and do massive damage. Additionally, a wall of Valkyrs will spawn in a random direction around the arena, stand where the gap is to avoid damage. Small glowing golden orbs will spawn around the area which will give you free health and can be used should you accidentally miss a mechanic. The main difficutly of this fight is that many mechanics overlap or time to be one after another. There are no important DPS checks or burn windows, this fight is simply attrition. After a certain number of mechanics have been dealt with, the bosses will no longer cast special abilities aside from the caster's shield and ability which must be interrupted.

submitted by /u/Writhing
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RETRIEVING REALM LIST but at night!

Posted: 03 Apr 2017 01:33 AM PDT

MENTAL MELTDOWN MONDAY

Posted: 03 Apr 2017 06:49 AM PDT

Inspired by GoldGiverLuke

Something pissing you off in game?! Bugs? Legiondaries? Too many Pandaren around?! VENT IT HERE, AND TURN CAPS TO 11 FOR MAXIMUM RELIEF

submitted by /u/itsdeer
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The Real MVP of 7.2

Posted: 02 Apr 2017 09:12 PM PDT

TIL: There is an NPC in your Garrison who lets you run WoD LFR wings

Posted: 03 Apr 2017 08:38 AM PDT

I knew there was one in Pandaria for scenarios and LFR but i was chasing one piece of mog to complete the HFC set and had resigned myself to never getting it, until i stumbled upon this guy.

His name is Seer Kazal and he will be sitting outside your Town Hall provided you have a level 2 Garrison.

http://imgur.com/a/ZbBvW

submitted by /u/Jimbobaus
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The teacher boomkin and the baby student boomkins being taught how to boomkin aren't in the druid class hall anymore!

Posted: 03 Apr 2017 05:39 AM PDT

Help! My Prydaz bubble is suffocating me!

Posted: 03 Apr 2017 09:20 AM PDT

Hotfixed.

Posted: 03 Apr 2017 01:14 PM PDT

Its hotfixed. Rip.

submitted by /u/assailer10
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How to Keep your Healers in Line

Posted: 03 Apr 2017 10:33 AM PDT

Getting DH flamereaper skin feels like the greatest accomplishment I have done in wow as an individual player

Posted: 03 Apr 2017 04:41 AM PDT

Lord Illidan Stormrage Papercut Shadowbox I made. Commissioned by WoW QA Lead

Posted: 03 Apr 2017 12:51 AM PDT

Marksman Hunters' Windburst is broken in an important way.

Posted: 02 Apr 2017 11:52 PM PDT

For those who may not know how windburst works: You fire a shot at a single target, and the thin line between you and the target gets a gray ground effect for 5 seconds. This ground effect increases your allies movement speed by 50% as long as they stay in it.

Marksman Hunters get a new gold trait in 7.2, which causes this ground effect to ALSO slow enemies in it by 50% and damage them every second.

This ground effect also damages the target you cast windburst on (because it is in the trail), meaning this trait is meant to be, at the very least, a slight single target dps increase. But only as long as you are 40 or less yards away.

THE BUG: the ground effect appears to have a max distance of only 40 yards. This is an issue because Marksman Hunters have more than 40 yard attack ranges, due to their mastery. With my gear my Range is around 49 yards. This means that i need to specifically try to stay away from my max range in order to benefit from this dps increase, which I'm going to assume goes against blizzard's 'class fantasy' for Marksman Hunters.

I hope posting this gets this bug some attention.

submitted by /u/Persequor
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Life as an Arcane Mage.

Posted: 02 Apr 2017 08:25 PM PDT

Cenarius at Night

Posted: 02 Apr 2017 06:54 PM PDT

The ancient Highborne teachings may seem silly to some...

Posted: 02 Apr 2017 02:48 PM PDT

With the new Artifact Appearance it's about time to show WW Monk's weapons.

Posted: 03 Apr 2017 05:36 AM PDT

I'm not sure about other monks but it's a bit sad that putting in a lot of work towards certain appearances feels next to useless since they only really show when auto hitting and using Fist of Fury.

Even more so when Monks who rather not use Fist Weapons can use the Novice's Handwraps. An option for people who want their weapon shown throughout a fight does not exist.

submitted by /u/Duskmourne
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I finally managed to solo Nythendra on my Warlock!

Posted: 03 Apr 2017 02:28 PM PDT

Balance Druid Artifact Challenge Scenario Guide

Posted: 03 Apr 2017 06:08 AM PDT

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