Pokémon GO - Newbie Questions, Bugs, and Gameplay Megathread - April [Meta]


Newbie Questions, Bugs, and Gameplay Megathread - April [Meta]

Posted: 09 Apr 2017 06:29 PM PDT

Consider asking your question here, instead of making a post and have it buried!

Also, to prevent redundancy, do consider doing a CTRL+F in this thread or a subreddit search query for your question!


Rules

Past Q&A Megathreads


I'm sick of the memes here, I want the discussion posts!

try http://nr.reddit.com/r/pokemongo for desktop users or this for mobile/app users.


Niantic support (expect delays because Niantic): https://support.pokemongo.nianticlabs.com/hc/en-us

/r/PokemonGO FAQ: /r/PokemonGo/wiki/FAQ


Known bugs (some have possibly been fixed):

  • New in 0.59.1 The Pokedex displays genders for Pokemon you have caught, if applicable. However, code for genders was only added sometime in December/January. Any Pokemon caught/evolved prior to that will have a (randomly assigned?) gender in the Inventory, but will not properly display the gender in the Pokedex.

  • Eggs now have the location and date underneath them. However, ALL eggs are currently displaying the date "May 15, 2016" for some reason. Fixed in 0.61.0!

  • Pinap Berries do not show the correct doubled amount on the capture screen. This is a visual bug ONLY, confirmed by Niantic. The actual candy you receive is doubled correctly. Fixed in 0.59.1!

  • Sometimes while the game is loading it will get stuck on a white screen. This seems to be due to an anti-bot "Captcha" screen that didn't load correctly, and can usually be fixed by restarting the app.

  • There is a bug with the GPS not connecting properly, which results in nearby Pokemon spawns disappearing for a few minutes.

  • The game will randomly crash sometimes. Having the most updated version of the app and the most updated version of your operating system tends to minimize this, but it still happens.

  • There are graphical glitches sometimes where a Pokemon will spawn as a "miniature" version of itself. If you restart the app and are still close enough, it should reappear normally and be clickable.

  • There is a bug sometimes while battling a gym if you don't have a great connection. If you dodge an attack that would otherwise kill you, sometimes the game won't register the dodge and your Pokemon will "faint". Then the game will sync with the server and undo the damage that you dodged, but your Pokemon still shows as fainted and you can't actually attack.

  • If phone time is not set to Automatic, Incense and Lures may not work properly. Fix this by setting time to Automatic (in your phone's Time/Date settings)

  • In some rare occasions, logging out from a Google Account resets your progress entirely i.e. back to level 1. See here. This is presumably the most destructive bug, although it is extremely uncommon.


Instruction Manual

Main Map

  • Does the app have to be open?: Yes, the app must be open to remain active and notify you of events. An exception to this is if you have PokÈmon Go Plus or the Apple Watch.

  • Swiveling White PokeBall Icon (Top Left Corner): It means content is loading.

  • Tapping the Map--Zoom: Tap the map once to display a blue circle, and tap + drag up to zoom out/tap + drag down to zoom in the screen. You can also zoom in and out with a two finger gesture of pinching (like most cell phones)

  • PokÈmon Nearby/Sightings (lower right): Shows you wild PokÈmon in your vicinity. PokÈmon near Pokestops are prioritized, you can click one and then the "footprints" underneath to be shown exactly where the Pokestop is. It will be in the radius of the Pokestop such that if you are standing on the stop it will show up. If there are not enough Pokestops nearby, you will see Sightings - PokÈmon within 200 meters of you. The "1/2/3 Steps" Tracker has been removed from the game and is unlikely to come back (due to suspected legal/liability reasons).

  • Pokestops: Click a Pokestop on the map to bring up a "photo disc". Spin the disc left or right to receive items (usually 3-6). You do not need to click on the items to receive them, if you close out of the Pokestop you will receive all of them. After spinning, you will need to wait 5 minutes before you can spin that stop again (when it changes back to blue instead of purple).

User Menu (Click Avatar in lower left)

  • Menu Options - Journal (button in lower right): Allows you to see the last 50 or so "things" you've done (Items received from Pokestops, PokÈmon caught, PokÈmon ran away, PokÈmon hatched, Candy received from Buddy)

  • Menu Options - Buddy (button in lower right, or click on your avatar): You can assign any PokÈmon you have (that is not currently in a gym) to be your "buddy". This PokÈmon will appear with you on the User Menu screen, and its head will appear next to your avatar's head on the main screen. While this PokÈmon is your "buddy", every 1/3/5 km you travel, it will "find" a Candy for its family. Sometimes (approximately 2% of the time) it may find 2. You can switch out your Buddy at any time, but if you are partway through earning a candy you will lose any progress.

  • Menu Options - Customize (button in lower right): Allows you to change your avatar's appearance (clothing, etc.). Some options are free, some can be purchased with Pokecoins. The code also allows for clothing to be "awarded", though this hasn't been implemented yet.

  • Medals - Upper Section: The first 12 medals are based on normal game interactions (Registering new PokÈmon, Evolving PokÈmon, hatching eggs, gym battling, etc.). The names of all the medals are based off NPCs from the original Game Boy games, so you will have a "Battle Girl" medal regardless of your in-game gender.

  • Medals - Youngster/Fisherman: These medals are earned based on "small" Rattatas and "large" Magikarp. The criteria is the randomly generated "size" (height/weight) of the PokÈmon, and is currently the only in-game usage for these stats.

  • Medals - Lower Section: These medals are earned by capturing PokÈmon of different "types". Each PokÈmon has one or two "types", and dual-type PokÈmon will count for both medals. For each level of medal you get (Bronze/Silver/Gold), you will increase your chance of capturing PokÈmon of that "type". Dual-type PokÈmon will average the medal bonus between the two types. When encountering a wild PokÈmon, you will briefly see the medals you currently have earned for that PokÈmon's type(s) at the top of the screen.

Settings Menu (Pokeball, upper right)

  • Battery Saver Option: When the app is open and the phone unlocked, the screen will turn black if the phone is laying down/top-down. You can still receive alerts. This function relies on a gyroscope, so if your phone doesn't have one you will be unable to use it.

  • Change Nickname: You are allowed to change your nickname a single time.

  • Version number (lower right): This shows you the current version of PokÈmon GO that you have installed. It will NOT be the same as the iOS version number, since iOS does not allow apps with version numbers lower than 1.

Pokedex (Pokeball, upper center)

  • Length: The Pokedex will always go to the highest # of PokÈmon you have seen/encountered/captured. Generation 2 Pokemon (from the Johto region) are numbered from 152-251, although the Legendaries and some others haven't been released yet.

  • Shadows: If you view a Gym with a PokÈmon you have never encountered before, it will add it to your Pokedex as a shadow (Seen: 1, Captured: 0). You do not have to scroll through the Gym for this to happen, only click into it. This is how people "see" regional PokÈmon outside their normal region. Regional Pokemon (Tauros, Farfetch'd, Kangaskhan, Mr. Mime, Corsola, and Heracross) can only be found in their geographical regions.

  • Genders: The Pokedex will allow you to see both male and female variants of (most) Pokemon you have encountered. However, since genders weren't added to the game code until sometime in December/January, any Pokemon caught/evolved prior to then will not properly show in the Pokedex as their gender.

Shop (Pokeball, center)

  • Incense: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokestop). Incense causes PokÈmon to appear near you for 30 minutes. It will NOT bring PokÈmon from your Nearby/Sightings menu, but will cause entirely new PokÈmon to spawn visible only to you (with a purple smoke ring around them on the map). If you are stationary, one will appear every 5 minutes. If you are moving, one will appear every 200 meters, but never more than one every 60 seconds. Only one Incense can be active at any given time. If your timer starts at anything other than 29:59, you will need to adjust your phone settings (See Bugs section).

  • Lucky Eggs: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokestop). Lucky eggs cause you to receive 2x XP on everything you do for 30 minutes (catching PokÈmon, hatching eggs, evolving PokÈmon, spinning Pokestops, battling Gyms). Only one Lucky Egg can be active at any given time. If your timer starts at anything other than 29:59, you will need to adjust your phone settings (See Bugs section).

  • Lure Modules: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokestop). Lure Modules can be placed on a Pokestop (click to bring up the Photo Disc, click the white oval above the photo, select the Lure). Lures will make PokÈmon spawn at that Pokestop for 30 minutes, visible and catchable by anyone. They will appear for exactly 3 minutes, after which they will disappear (if not captured) and a new one will appear. You will not see a timer for Lure Modules. Only one Lure can be active on any Pokestop at any given time.

  • Egg Incubators: Can be purchased in the shop, or received as a reward from leveling up (never from spinning a Pokestop). Egg Incubators (blue) allow you to hatch 3 eggs, one at a time. After the third use they disappear. Everyone also starts the game with a single, unlimited-use Incubator (orange), that will never go away.

  • Bag Upgrade/PokÈmon Storage Upgrade: Can ONLY be purchased in the shop. Permanently increases Item storage/PokÈmon storage by 50, with each maxing out at 1000.

  • Shield icon (upper right corner): You can press the shield in the shop tab anytime, including immediately after you place a PokÈmon to defend a gym. You will get coins/Stardust based on how many PokÈmon you have in a gym at the time you click the icon (10 coins/500 Stardust apiece, maximum 10 gyms). Afterwards, there's a 21-hour refresh before you can collect them again.

Items (Pokeball, lower right)

  • Max Items: If you have exactly your maximum allowable items (350/350, for example), you will be able to spin a Pokestop and receive the items, taking you over your maximum. You will not be able to spin Pokestops again until you have a number of items equal to or lower than your maximum. You will ALWAYS get items as level-up rewards, even if you are over your maximum.

  • Evolution Items: There are certain special "Evolution Items" required to evolve certain Pokemon species. These are only available from spinning Pokestops, and they have an extremely low drop rate. Since version 0.59.1, you are guaranteed to get (at least) one if you spin at least one Pokestop on 7 consecutive days (on the 7th day).

PokÈmon Storage (Pokeball, lower right)

  • Blue Aura: Indicates PokÈmon captured within the last 24 hours/newly captured PokÈmon.

  • Sorting (lower right button): Sorting by HP does NOT sort by the amount of HP the Pokemon has, but rather the percentage of health remaining. All Pokemon with full health will be first, followed by any Pokemon with partial health (by percentage), followed by any Pokemon with no health. The secondary sort ("tie-breaker" for otherwise equivalent Pokemon) for HP/Favorite/Number/Name is the CP value.

    • Transferring: If you press and hold a PokÈmon you can then select multiple to transfer all at once. You will gain one candy per Pokemon for transferring. You cannot get your PokÈmon back once it is transferred. Transferring will not delete the candies collected for that PokÈmon family, even if you transfer all of that family.
  • Egg Menu (swipe right or click EGGS at the top of the screen): You can hold up to 9 eggs at at time. These eggs ARE counted in your Pokemon total. They are randomly organized (and re-organized) in the Menu screen with no known order or system. As of Version 0.59.1, eggs display the date/location they were obtained, although currently there is a bug causing them all to display "May 15, 2016". You can place an egg into an Incubator by clicking the egg, then selecting an Incubator, OR by clicking the Incubator button in the lower right, selecting an Incubator, then selecting an egg. Once incubating, move around to hatch the egg (there is an upper speed limit, so you will not get "egg distance" while in a vehicle). You can click on an incubating egg to see its progress to 2 decimal places.

  • More About Eggs: The Pokemon inside the egg is determined when you pick up the egg from a Pokestop, although you won't know what it is until it hatches. Its Pokemon level is set at the level you are when you pick up the egg (up to level 20, at which point all are level 20). When a Pokemon hatches, you can "pinch"/double-tap the screen to skip the animation. You will get a large amount of Stardust, Candy, and XP for hatching eggs (the more the km requirement, the more you get). See the chart in the Useful Links section below for egg distances/Pokemon species.

Pokemon screen

  • Star (Upper right): Indicates this Pokemon is a "Favorite". Favorite Pokemon cannot be transferred away, and they are one of the sort options in the Pokemon Storage Menu. You can click on the star to toggle Favorite on/off.

  • Menu (Lower right): For Favoriting/Appraising/Transferring a PokÈmon.

  • CP = Combat Power: CP is a generic number that approximates how well a particular Pokemon will do in battle. CP is derived from a formula that takes into account the PokÈmon's level, its species' base stats, and its IVs.

  • White arc: The white arc above the Pokemon's image shows the Pokemon's level relative to your own Trainer level. If the white dot is all the way to the far left, the Pokemon is level 1. If the dot is all the way to the far right, the Pokemon is 1.5 levels above your current Trainer level. When you level up, the white dot will "move back", signifying that the Pokemon can be leveled up more.

  • Weight/Height: These are randomly generated based on that Pokemon species' "base" weight/height. They have no known in-game function aside from the Youngster/Fisherman medals (see above).

  • Type: Every Pokemon has one or two "Types" (Normal, Water, Ground, Fire, Fairy, etc.). Catching Pokemon of a particular type will increase your medal(s) for that type(s), as described above. Types are primarily used in battle.

  • Stardust: Used to level up your PokÈmon. Is acquired through capturing any PokÈmon, hatching any eggs, and/or as a reward for being in Gyms. Stardust is NOT Pokemon-specific, but is a general resource used by any/all Pokemon to level up. Many people recommend against spending a lot of Stardust early on, since as you level up you will encounter higher-level Pokemon naturally in the wild.

  • Candy: Used to evolve and level up your PokÈmon. Is acquired through capturing PokÈmon, hatching eggs, or from your "Buddy". Transferring a Pokemon will give you 1 Candy, as will evolving it. Candy is Pokemon-family specific, so all Pokemon of the same evolution tree will generate/use the same candy (typically named after the lowest evolution in the chain).

  • Leveling/Evolving a PokÈmon: Each PokÈmon require different amounts of Candy to evolve. Some Pokemon will require an Evolution Item in addition to Candy, and some will have different evolution paths available. You can view how much Stardust or Candy required by viewing your caught PokÈmon. Powering Up will raise the level of your PokÈmon by 0.5, and requires a specific amount of Stardust and family-specific Candy depending on what level you are going from/to. There is NO DIFFERENCE in the end result of Powering Up then Evolving vs. Evolving then Powering Up, therefore the general recommendation is to always Evolve first to find out the move set. You can Power Up up to 1.5 levels above your Trainer level, at which point the white dot on the arc will be all the way to the right. Once you level up your Trainer, you can then Power Up again to the new maximum.

  • Moves: Each Pokemon has two moves, which are randomly generated when a Pokemon spawns and cannot (currently) be changed. Each Pokemon has 1-2 possible "Quick Moves", and 1-3 possible "Charge Moves". Each move has a "type", just like each Pokemon has 1-2 "types", that are relevant in battle. The moves a Pokemon has may or may not correlate to the Pokemon's type.

  • Location: The (approximate) location a Pokemon was caught is shown at the bottom of the Pokemon screen along with the date. For eggs, the location is where the egg was picked up, and the date is the date it was hatched.

  • Transferring PokÈmon: You can transfer your caught PokÈmon to Professor by selecting the PokÈmon, clicking the Menu button in the lower right and selecting TRANSFER. You will gain one candy for transferring. You cannot get your PokÈmon back once it is transferred. Transferring will not delete the candies collected for that PokÈmon family, even if you transfer all of that family. From the main PokÈmon Tab, if you press and hold a PokÈmon you can then select multiple to transfer all at once.

  • Appraising: Each Pokemon has 3 "Individual Values", or IVs - Attack, Defense, HP/Stamina. Each IV can individually range from 0-15, and they are randomly generated when the Pokemon spawns (Pokemon hatched from eggs are randomized from 10-15 instead). The appraisal feature gives you an idea of what that specific Pokemon's IVs are. Depending on what team you are on, your team leader has slightly different phrases they will use. The first phrase tells you what overall range the stats are in, out of a possible 45 total (15/15/15). The next phrase(s) tell you which of the three stats is the highest (or multiple if tied for highest). The final phrase tells you how good that high stat is. More information can be found here. Online IV calculators can reverse-calculate the IVs using the CP/HP values, Stardust required to Power Up (approximating level), and using the Appraisal phrases to narrow down possibilities.

Catching Pokemon

  • Pokeball icon: A Pokeball icon next to the name of the Pokemon indicates you have caught one before.

  • AR Mode: Can be toggled on or off by clicking the slider in the upper right corner (if your phone has a camera and a gyroscope). It is generally considered easier to aim and curve with AR off, however, some Pokemon with are "far away" can sometimes be easier to hit with AR Mode on.

  • Color of the Ring: Difficulty of catching the PokÈmon. Green = Easy, Yellow/Orange = Moderate, Red = Difficult.

  • Berries: There are three different berries available, selectable by choosing the button in the lower left. Once you have used a berry it will be displayed next to the Pokemon's name, and you will be unable to use another one unless/until the Pokemon breaks out of a ball and doesn't flee. Pinap Berries will double the amount of Candy from a successful catch, Nanab Berries will cause the Pokemon to move around less, and Razz Berries will increase the chance of a successful capture. You can only have one berry "active" at any given time.

  • Balls: You can click the Pokeball in the lower right to select which ball you would like to use. The better the ball, the better chance you have of a successful capture.

  • Capture mechanics: Each Pokemon has a programmed-in "capture rate", which is then adjusted by several factors. The higher level the Pokemon is, the harder it will be to capture (generally reflected by a higher CP for that particular species). Things that increase capture chance include Razz Berries, Curve Balls, Nice/Great/Excellent throws (hitting inside the circle), and medals. Capture mechanics can be found here. After taking all factors into account, whether a Pokemon is caught or not is determined by RNG (Random Number Generation).

  • Critical Catch: Sometimes after the first bounce, you will get a special animation with stars swirling around the Pokeball. This is called a "critical catch" and is a guaranteed capture.

  • Fleeing: Each Pokemon has a programmed-in "flee rate". If a capture is unsuccessful, the game will use RNG to determine if the Pokemon flees or not. Some Pokemon are more likely to flee than others - Abra has a 99% flee rate (to simulate the original game's Teleport move).

  • First Throw Bonus: If you catch a Pokemon with the very first ball you throw, you get a 50 XP bonus. This also works with the Go+ device.

  • 100 Bonus XP: Sometimes after catching a Pokemon you will see an extra 100 XP with the text "Bonus". This is received on the capture of each multiple of 100 of that particular Pokemon species (not family). You can look at how many of each Pokemon you have caught in its Pokedex entry.

  • Stardust/Candy: A normal Pokemon will give 100 Stardust and 3 Candy upon capture. An evolved Pokemon caught in the wild will give 300 Stardust/5 Candy, or even 500 Stardust/10 Candy for a final stage evolution. The Candy amounts can be doubled by a Pinap Berry.

  • Stats: When a Pokemon spawns, its IVs, moves, and height/weight are set and will be identical for anyone who catches that specific Pokemon spawn. The level of the Pokemon will be randomized, from 1 to your current Trainer level (max: 30). Because the level may be different, the CP may appear different, and it may be easier/harder to catch because of its level. As your Trainer level increases, you can capture higher level/CP Pokemon in the wild.

Gym Battling

Pokemon Types

  • Type Advantages: Some types have advantages against other types, while they have resistances to other types. For example, Water has an advantage against Fire, and Ground has resistance against Electric. The attack type is checked against the Pokemon type - a Water-type attack will do 1.25x damage to a Fire-type Pokemon. An Electric-type attack will do 0.8x damage to a Ground-type Pokemon. There are several "Type Advantage" charts available, a quick search should bring up several.

  • Same-Type Attack Bonus (STAB): If a Pokemon uses an attack that matches (one of) its type(s), it does 1.25x damage. So an Electric-type Pokemon using an Electric-type attack will deal an extra 1.25x STAB damage.

Controls

  • Quick/Charge Moves: Tapping the screen will cause your Pokemon to release its Quick Move. Every time you use your Quick Move, and every time you take damage, your energy bar(s) located below your health meter will fill up some. When one of the bars is full, you can press and hold the screen for ~1-2 seconds to set off your Charge Move. If your Charge Move has multiple bars, you can set it off after only one or wait and use multiple in a row.

  • Dodging: Swiping left or right will cause your Pokemon to dodge an incoming attack. If you successfully dodge, you will avoid 75% of the damage you otherwise would have taken. The ideal time to dodge is right after you see a yellow "flash" around the edge of your screen.

  • Changing Pokemon: Swiping up or clicking on the Swap button in the lower right will bring up your menu of 6 Pokemon. The one you are currently using will initially be in the upper left. When you select another Pokemon, it swaps their positions. If your Pokemon runs out of health and "faints", it will automatically bring up the next Pokemon in sequence.

  • Running Away: You can run away from a battle at any time by clicking the "Run" button in the lower right. There is no penalty for running. Any Pokemon you have already defeated will still be counted as defeated.

Team Selection

  • AR Mode: Can be toggled on or off by clicking the slider on this screen. Generally easier to see with AR off, unless you want to see Pokemon battling in the "real world".

  • Changing Pokemon: The game automatically selects a team of 6 Pokemon for you to use based on CP, Type Advantages, and Favorites. You can change them by clicking on each individually and selecting a different Pokemon for that slot (using the same sort methods available in the Pokemon Storage Menu). Many people recommend using special characters in the Pokemon's name or Favoriting the ones you want to battle with, to make it easier to sort and select your team.

Gym Levels/Prestige

  • Levels: A Gym has a level between 1-10, which determines how many Pokemon can be placed inside of it. This is displayed by the number of open/filled circles at the top of the screen when viewing the gym (there is a small separator bar after 5, to make it easier to count). To increase the level of a "friendly" Gym (of your color) so you can add your own Pokemon, you have to raise the Prestige of the Gym above the next threshold. There are two ways to add Prestige: Each Pokemon added will automatically add 2000 Prestige, and "Training" (battling) against a "friendly" Gym will add Prestige for each Pokemon you defeat.

  • Enemy Gyms: The only way to change the color/team of a Gym is to lower its Prestige to 0 and then add one of your own Pokemon. When battling an enemy Gym (a color other than your own), each Pokemon you defeat will lower the Prestige by 1000, and if you defeat the entire gym it will reduce it by an extra 1000. Once the Prestige drops below the threshold, the Gym will go down a level and if there was a Pokemon in the lowest slot it will be returned to its owner with 0 HP. This will be calculated after each battle, even if you are still battling in the Gym.

  • Multiple People Battling: Multiple people can battle a gym simultaneously, even from different teams (For example, both Valor/Red and Instinct/Yellow can battle against a Mystic/Blue Gym). When you enter a battle that someone is in the middle of fighting, your first Pokemon will immediately take all the damage dealt in the battle so far, potentially knocking it out instantly. If you are coordinating, try and have all people start the battle simultaneously. Once the Gym has been lowered to 0 Prestige, the person/people participating in the final battle will have a 30 second window in which only they can place a Pokemon in the Neutral Gym.

  • Training Friendly Gyms: When training at friendly gyms, the amount of Prestige you will gain depends on the CP of the Pokemon you are attacking with compared to the CP of the Pokemon you are training against. Each battle is calculated separately, and uses the highest CP of any Pokemon on your team of 6 (regardless of if it was used or not). If your Pokemon is higher than the defender, you will earn 100-250 Prestige (the higher CP, the lesser Prestige, minimum of 100 Prestige if your Pokemon is double the defender). If your Pokemon is equal or lower, you will earn 500-1000 Prestige (the higher CP, the lesser Prestige, maximum of 1000 Prestige if your Pokemon is half the defender).

CP Ratio (Attacker/Defender) Prestige Gain
R>2 100
1<R<2 250*R
0.5<R<=1 500*R
R < 0.5 1000
  • Maximizing Prestige Gain: Use a team of Pokemon approximately 50% CP of the lowest defender, that has type advantage (example: Use a Water-type Pokemon with Water-Type attacks for STAB against a Fire-Type Pokemon, etc.). You can battle just the bottom Pokemon and then run, or try and defeat 2-3 if they are similar in CP and you have good type advantages.

Easter Eggs

  • Pikachu Starter: At the beginning of the game, when you have the opportunity to catch your first Pokemon (Bulbasaur, Charmander, or Squirtle), if you keep walking away from them then Pikachu will show up.

  • Eevee Evolution: There are currently 5 Eevee Evolutions available in the game (3 from Gen1, 2 from Gen2). For each of them, you can guarantee an evolution ONCE by renaming the Eevee before evolving it. Rainer = Vaporeon, Pyro = Flareon, Sparky = Jolteon, Sakura = Espeon, Tamao = Umbreon. After this, evolving an Eevee will result in a random Vaporeon/Flareon/Jolteon. To get Espeon/Umbreon after using the name trick, you must assign Eevee as your Buddy and walk 10km/earn 2 Buddy Candy. Once you have done this, while Eevee is still your Buddy, evolve it during the daytime for Espeon and during the nighttime for Umbreon (Location Services must be on/activated as day/night is relative to where you currently are).

  • Ditto: Ditto is currently available in the game, disguised as a common PokÈmon (confirmed: Pidgey, Rattata, Zubat, Magikarp, Sentret, Hoothoot, Yanma, ). If you catch a disguised Ditto, after the capture is confirmed it will transform into Ditto. There is no way to tell if a PokÈmon is Ditto prior to capture (aside from seeing someone else capture it and it transforming).

  • Pokestop BONUS: If you spin 10 unique Pokestops in a row (with no longer than 10 minutes between each one), you will get a "Pokestop Bonus". You will get a larger number of items (usually 6-12), and 100XP instead of 50XP.

  • Pikachu Buddy: If you assign Pikachu to be your "Buddy", he begins by walking next to you. After you have earned 10 candies from walking with him (usually 10km), he will then appear on your shoulder.

  • Shiny Pokemon: As of March, "Shiny" Pokemon have been officially introduced to the game. Shiny Pokemon have a different color palette, and are extremely rare. They will not show up as different on the Nearby/Sightings or on the Map, only when you click on them to bring up the Capture screen will you see the different color. Whether a Pokemon is Shiny or not is randomly determined for each Trainer, so they will not be the same for each person. Shiny Pokemon will stay Shiny if/when you evolve them. As of 30 March, the only confirmed Shiny Pokemon in the game are Magikarp (yellow) and Gyarados (red).


Useful Links


There's this Pokestop/Gym near me which seems inappropriate. Can I report it?

Use this link. However, Niantic seems to be preoccupied with other things now, so don't expect too much.


Where can I find other players in my area?

Try our regional subreddits list! Also, see the related subreddits for more niche needs!


If you have any suggestions for FAQs to append to this thread or for meta questions, message the moderators or mention /u/PokemonGoMods!

submitted by /u/PokemonGOmods
[link] [comments]

Trouble in paradise..

Posted: 28 Apr 2017 06:44 AM PDT

You know you're playing too much Pokémon go when you see this out the corner of your eye and your mind instantly thinks "Abra?"

Posted: 28 Apr 2017 08:06 AM PDT

Witness the worst mass hatching of eight 10k eggs ever! WITNESS!!!

Posted: 28 Apr 2017 12:44 AM PDT

[Screenshot] 24 piece, extra crispy, 2 sides of mashed, 3 mac n cheese, 7 coleslaw, 48 biscuits, 10 chocolate cakes

Posted: 28 Apr 2017 06:48 PM PDT

Not a good place to hide.

Posted: 28 Apr 2017 05:41 AM PDT

"Sales associate to the meat department for a price check please. Sales associate to the meat department..."

Posted: 28 Apr 2017 02:41 PM PDT

I just caught my first Blastoise, at Independence Hall! Murica!

Posted: 28 Apr 2017 11:47 AM PDT

He ran

Posted: 28 Apr 2017 01:57 PM PDT

if this spawned at your house would you be jealous?

Posted: 28 Apr 2017 05:35 AM PDT

After 2 months of organizing 15ish players to fight back against just a few spoofers, it seems the war is lost. They purchased more accounts and started botting, our town will soon be a complete loss.

Posted: 28 Apr 2017 11:24 AM PDT

We took the fight to them, destroying their territory every day and night.

I became an admin on our local FB group and we banned the cheaters. Who were offering free lvl 30 accounts to anyone in town who would switch teams.

We were winning, they just could not compete with our numbers.

Then they bought more accounts and started botting.

We are now going to have to resort to getting our coins from nearby cities.

We all personally know the spoofers, they used to be legit players. If only Niantic would have cracked down earlier it would have never gotten to this point.

They did nothing, just stood by. Emboldening the cheaters.

Now I would not at all be surprised by minor street violence this summer if things are allowed to continue this way.

I really hope Niantic fixes it with the new gym system.

I know others have similar stories, please share them. I will share this thread with my group (I am the only one who visits this sub) to help ease their anger and frustration.

submitted by /u/SkepticalZack
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Best day ever. Love the Cyndaquil nest in my city! :)

Posted: 28 Apr 2017 08:55 PM PDT

Having a Mime-off

Posted: 28 Apr 2017 10:02 AM PDT

Gotta catch em all! Well I finally did just that!

Posted: 28 Apr 2017 07:30 PM PDT

For the past couple weeks, I've been pretty much finished with my Pokedex. The last 3 I needed was Piloswine (surprisingly), Tyrogue, and Hitmontop.

For Piloswine, I traveled to a nearby city that spawned Swinub every once in a while so I was able to catch 2 of them there. From then on, I had to make him my buddy. 120 kilometers later, I got 50 candies to evolve him.

Tyrogue would be a little bit harder to get since he wasn't available in the wild. After various reports of getting him from a 2km egg during the Easter event, I figured my best chance at getting a Tyrogue was from the 2km eggs so I bought 8 incubators so I could continuously hatch eggs after eggs. After the initial 20+ hatches, I got nothing but babies except for the one I really wanted. Ended up buying another set of 8 incubators. On the last day of the event, I was able to hatch a Tyrogue!!! The bad news? His highest stat was attack :( A couple hours later, I unexpected hatched another Tyrogue. Crossed my fingers for a high HP stat but no dice. He ended up also being an attack Tyrogue.

The truth is that I use a local tracker app as I don't see how anyone could catch them all by using the in game tracker as its not the best. I do not GPS spoof but only track which I do not consider cheating because you still have to physically get out there to catch it and its on a timer so multiple times I've missed a catch because I was too late or it was too far. The game provides a tracker for the user as well, just not one that tracks Pokemon at a far distance. I figured I was never catching that Hitmontop since every time I've tracked him, he was nowhere near me. He only appeared in other cities/towns so I was just going to have to make a trip somewhere that spawned him often. I started my research to figure out where and when he appeared but it turns out he was super random. I thought I'd never get Hitmontop and thus I'd be stuck with 1 less Pokemon to fill my Pokedex forever….

Fast forward to 4/27, I was asleep when my alarm woke me up. I saw my tracker said that Hitmontop was in my town!!!! The bad news was that it was 15 minutes ago and according to most spawns, they only appear for an average of 15 minutes before they disappear so I figured FML he is probably gone already. Pulled up the app and clicked on him. Turns out he would be around for another 12 minutes. I quickly threw on my clothes and rode my scooter out there in the rain to catch him with my heart never pumping so fast.

I arrived to see a couple other Pokemon Go players also trying to catch him. I got to the place with 5 minutes to spare and patiently waited for him to appear. HItmontop appears and it turns out his CP is pretty high (1418). Again my heart was beating thinking if he runs away, my life will be over. I thew a berry to make him easier to catch but he still had a dark red ring around him. So, I used a technique I discovered for catching Pokemon that seems to work 85-90% of the time and caught him on my first try. My Pokedex is COMPLETE!

Part of me is ecstatic that all the hard work I have done for this game has finally shown. The other part of me is sad it's come to an end because I don't have a lot left to do in the game. Perhaps try to max out my character, but I don't really see a need to except for more bragging rights. Anyways, until generation 3 comes I'll be playing this game less and less now but I definitely am NOT finished. Pokemon has always been apart of my life and always will be. Thanks Niantic for creating such a fun casual game that reminds me of my childhood everytime I play it.

Level: 33 Team: Mystic Caught: 235 Seen: 236

Missing regionals: 3 Mr. Mime, Kangaskhan, and Heracross

Missing unreleased: 13 Articuno, Zapdos, Moltres, Mewtwo, Mew, Entei, Suicune, Raikou, Smeargle, Delibird, Lugia, Ho-oh, and Celebi

Total: 251

http://imgur.com/a/9xXcZ

submitted by /u/Iukami
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[Question] How come we still don't get a vibration alert when an egg is hatching?

Posted: 28 Apr 2017 02:19 AM PDT

I tend to walk with my phone in my pocket, taking it out when I feel a vibration or when I know I'm walking past a stop, so it'd be nice to have an alert for when an egg is hatching. Can't believe we still don't have this and it's almost been a year.

submitted by /u/Smifson
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[screenshot] This gym I found is a restaurant called ingress

Posted: 28 Apr 2017 05:40 PM PDT

When you're on holiday and only have internet at the hotel

Posted: 28 Apr 2017 08:53 PM PDT

Ran into a random field to catch this guy... and he ran away..... are sneasels actually rare or should I still be devastated

Posted: 28 Apr 2017 12:35 PM PDT

[discussion] Anyone else seeing gym mirages?

Posted: 28 Apr 2017 11:48 AM PDT

I am not going crazy, at least I hope not. But I have been aggressively battling gyms for months. Its gotten to the point where I expect to see the gyms towering up ahead as a drive round corners or down the street. Obviously, I don't actually see them, but my mind expects them to be there.

Maybe Niantic can hurry up with that Google Glass or MS HoloLens Pokemon Go app so my gym mirages become augmented reality...

submitted by /u/kcjames1138
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[story] I have finally completed the Gen 1 NA regional Pokedex!

Posted: 28 Apr 2017 03:06 PM PDT

No one I know plays or cares really so I am sorry for another complete dex post. I just need to tell someone. I started playing on July 9th. I live outside of Austin Texas but rarely have a chance to go to the great spawn places. When gen 2 was released I was 10 'mons short of complete. If it wasn't for the events I would've never come close. I got my charizard from the starter event. I got both chanssey and porygon from the valentines event. Completed my gyrados (complete with a shiny version also) and a lapras from the water event. Everything else was pure farming and a lot of luck. I'm now level 28. Just short of 29. Thank you for reading.

submitted by /u/citizenempire
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[Story] Luckiest Day Ever

Posted: 28 Apr 2017 09:20 AM PDT

So right now, I have 7 more pokemon to catch (that aren't regional exclusives, legendaries, Delibird, or Smeargle). Those are Kingdra, Blissey, Porygon 2, Flaafy, Ampharos, Tyranitar, and Unown. On Wednesday, I managed to hatch a Chansey, but still didn't have enough candies for Blissey.

Well later that day, I managed to hatch ANOTHER Chansey. Not only did that give me more than enough candies to evolve, but it gave me an even better IV Chansey than the last one. Within five minutes after that, I spun a pokestop and managed to get a Dragon's Scale for Kingdra. And to top it off, I was one buddy candy away from being able to evolve my Pupitar.

The only reason I haven't evolved yet is because I'm saving them for Sunday's lucky egg when I hit both weekly streaks.

submitted by /u/dlhoff432
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This Sunday (Apr 30), Simpsons do some Pokemon

Posted: 28 Apr 2017 04:02 PM PDT

[story] Ran into a teammate tonight.

Posted: 28 Apr 2017 06:50 PM PDT

Went out to take back a few gyms. The gym was down to level 6 when I noticed that someone else was attacking with me. I couldn't see anyone around, but I knew that you could hit the gym from the parking lot on the other side of the church. We ended up taking the gym down and I put in my 28xx Exeggutor. A minute later, a man in his late-40s/early-50s walked around the corner and exclaimed, "Hello! I've been hoping to meet you." He had seen my Pokemon in the nearby gyms and we ended up chatting a bit about how to prestige, leveled the gym up to 6, and took over another nearby gym and leveled that one up too.

That got me thinking, why are situations like this almost considered the exception rather than the norm? I see plenty of teammates filling up gyms, but most of them are spoofers. Yes, I've physically been at several gyms and have gotten my slot sniped when I have a clear view of everything around me (at parks and such, where the gyms are out of range of the parking lots and no one is around during winter). I haven't met anyone in person around here since the last Halloween event, but just meeting this guy made my night.

submitted by /u/RedWarpPrism
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[Complaint] Anyone else flustered by the lack of recent updates?

Posted: 28 Apr 2017 04:59 PM PDT

I'm honestly not even asking for something big. Just something. I'm more excited for the data mining than the actual update, honestly.

submitted by /u/Hercislife23
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Which of your pokemon has a good story?

Posted: 28 Apr 2017 04:35 PM PDT

So I was fighting a stubborn Eevee with a relatively high level (CP550ish?). It'd popped out of a "Nice" throw and two "Great"s when I botched a throw and missed the ring completely, nicking its toe. I'd had it. "You little shit I'm so sick of your shit you're running away aren't you? I bet you're running away. I don't need a little bitch Eevee running away, if you didn't I'd actually keep you, fuck it! You can be Fred and I'll evo-"
Click

Alrighty Fred, welcome to the team.

Funnily enough Fred has since been designated as female.

Edit: Eebee

submitted by /u/jmerridew124
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