Guild Wars 2 - Weekly /r/GuildWars2 Question Thread - April 29, 2017


Weekly /r/GuildWars2 Question Thread - April 29, 2017

Posted: 29 Apr 2017 06:07 AM PDT

This thread is dedicated to questions that you've never really felt the need to start a thread for, but would still like to see answered/discussed.

Resources:

Please also consider sorting the comments in this thread by "new" so that the newest comments are at the top, since those are most likely to still need answers.

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Unity Gaming PvP Tournament

Posted: 29 Apr 2017 03:48 PM PDT

Hi all!

First of all I wanted to introduce the UGO here on Reddit. The purpose of The Unity Gaming Org is to provide a PvP organisation for GW2. Firstly starting with a 5v5 tournament.

This 5v5 Tournament will cover both NA & EU and will be monthly. The aim is to have the first in June. One weekend/Day of the weekend will be NA then the next week EU. This will be a crowd funded tournament with real life cash up for grabs. This doesnt mean that other 5v5 Tournaments in future can be more GW2 reward focused. We are still in talks right now regarding rewards in game. If there is a desire to have crowd funded GW2 specific prizing we can look further into this idea.

Please understand that this is not an attempt at Esports, but a focus to enjoy the game mode we all love.

If you are interested in joining the discord you can so below:

https://discord.gg/yxUgDVW

The discord is for staff & players. The idea is to have a dialogue between players and staff and viewers. I want this Org to have a lot of community interaction and involvement to shape future tournaments.

If you have ANY feedback and cannot join the discord feel free to drop it below!

We have our first Staff meeting this Sunday (30th April) at 11am PT/7pm BST/8pm CEST. Please inform an admin or myself in the discord if you would like to attend and are not staff, i want full transparency with relation to future plans.

Once again, thanks for reading and I hope to see you in the discord and involved in shaping future tournaments in GW2.

P.S Please let me know below if you would like to see 1v1, 2v2 or other tournament structures in place. Thanks!

submitted by /u/JebroCasterGw2
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[Data-Mining] Another new face preview from the April 18 patch

Posted: 29 Apr 2017 10:37 AM PDT

Hello everybody,

Had a bit more time to make a very quick preview of one of the new faces.

Enjoy!

submitted by /u/that_shaman
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Hey Anet, why do my shouts miss, if I am blinded? Am I shouting through my eyes?

Posted: 29 Apr 2017 12:23 AM PDT

This living story season has been so much better than its predecessors!

Posted: 29 Apr 2017 10:15 AM PDT

The excitement before these patches is so much more immense, always wondering what Anet have up their sleeves next.

I just wanted to express my opinion towards Anet's newer take on their living story.

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Fern hound and flowers! (sculpture made by me)

Posted: 29 Apr 2017 05:33 AM PDT

Link

Made from polymer clay and painted with acrylic paints!

Other Guild wars sculptures I've made:

Fern hounds: 1 2
Oakhearts: 1 2
Karkas: 1
Golem: 1
A still very WIP Zhaitan!: 1 2

submitted by /u/Jazzylaw
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So Awesome!!

Posted: 29 Apr 2017 09:51 AM PDT

So I just recently I started playing my first toon in the asura leveling area and was having a pretty good time (especially once I unlocked a few of my little minions and then we were wrecking!).

Until I came across an area that had loads of people just hanging outside waiting for something, I had no idea what, but I saw an event about some robot 5000 or whatever so I waited a minute or so with them.

We proceeded to run through this building throwing spells and arrows and clashing swords and it was pretty awesome til we got to the end room and had to guests this robot. The best part was at the very end though...

When that fire elemental thingy spawned I was like OMFGWTFSOCOOL!!! I need crap like this more often lol. So pretty much I just wanna know where and when I can do this some more in this game? I'm hooked right now lol.

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Came across this first Beta weekend pic and it brought back memories.

Posted: 29 Apr 2017 04:54 PM PDT

[Discussion] Is the Revenant a failure from its original design and within the game?

Posted: 29 Apr 2017 10:47 AM PDT

Hi community,

I am here to share my thoughts about the Revenant. Yes that's one more post about it, sorry for that. But I love this class, and I hope Anet do something with it before or for the next xpac.

With the incoming Q&A, I think maybe we should talk about the class itself to have a feedback from Anet.

So is Revenant a failure from its original design and within GW2 itself?

Feel free to share your thoughts about each of my points. Also, sorry for my poor english, it's not my mother tongue :(.

  • First, the traits.
    Most of traits are just... Too weak. The design feels really rushed, just like how was HoT. Look at the weapons, they have great synergy and have cool effects and design. Now, look at the traits : they don't. We can totally feel the original design of traits enforcing the Legends and the weapons, but... It didn't work well. When you look at other classes' traits, you feel like most of the Revenant's one lack of love, and doesn't fit well in the current game :(.

  • Second, the underwater combat.
    This inherit directly from my second point. This is aswell an example of how rushed have been the Revenant. We have really cool skills underwaters, but... 2 auto-attacks on the same weapon? And just one weapon under water? Further more, the elite spec can't be used underwater? Of course Arenanet could have solve this, but it's not and was not their priority.

  • Third, Alacrity.
    Alacrity in the last update is clearly for me what proves that the balance team didn't do well for the Revenant. The design behind the class is "short cd on utilities with a cost" but then why give alacrity when it doesn't synergy well with the base class? Yes, they've got out of the concept for the Revenant, and even if it's fun, strong or weak, it was just a fast solution to make "Revenant heal" strong.

  • Fourth, Energy.
    I really love it, it's one of the base gameplay of the class, but it feels tricky and not really well balanced. I feel like we got a "cost" for weapon skills so it could "slow down" the regeneration of energy. If that is the case, I feel like it's a huge pain to balance that. Why not then remove the cost on weapon skills, and balance the utilities with some higher cost/recharge/whatever?

  • Fifth, the Legends.
    What we love about Guild Wars 2 is build diversity. And the current way of how works the legend doesn't follow the philosophy of Gw2. We have only 3 utilities, 1 heal and 1 elit per Legends. If we had at least 4 or 5 utilities per Legends, it would bring so much customizations. Each Revenant s players will feel more unique, and that is the spirit of Guild Wars.

So, to me we are going far from what was originally supposed to be the Revenant, and there is a misunderstanding with the balance team. There is lot of point, and that is lot of work to solve all of them, if they are legit. But a rework could be a solution if that is prepared well.

Again, I am curious about what you think about each of my point, so let me know :D.

submitted by /u/Neilug_Hyuga
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GW2 Main Fanart

Posted: 29 Apr 2017 08:46 AM PDT

If GW2 was anime...

For reference, it's my main and favorite style

I just wanted to see some feedback for it. I'm looking to improve further. Maybe do some quick sketches of other characters.

submitted by /u/RefiaMontes
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Guild Wars 2 Lore: The Flameseeker Prophecies

Posted: 29 Apr 2017 01:49 PM PDT

Teaching you how to fight Reaper in WvW

Posted: 29 Apr 2017 06:34 PM PDT

So, Reapers in WvW got a huge buff to their ability to stack bleeds.

This led to Reapers putting up a fight against classes that previously shoved them aside easily and even winning many of those fights.

I noticed 2 groups of player mentality in the aftermath of this change.

  • 1) The mentality of adapting and learning, players who don't complain

  • They are skilled, they adapt and they tweak their play-style and build to engage the new Reaper menace. Even if they lose the first engage, they come back with a slightly different build and hunt and fight Reapers. And they win. These players show that when you are willing to learn and change, current Reapers are actually still beatable.

  • The only difference is that Reapers are no longer such free kills that they used to be. You need to fight tooth and nail to beat a good one. You need to adapt and think of new ways to engage one.

  • 2) The mentality of no change, Reapers should be easy to kill

  • These players tend to be less skilled (there are also skilled ones), who have the mentality that Reapers should be easy to kill, as they have been for the past year. When they see a Reaper, they see a walking bag. And they engage as they always used to, spamming their skills and defenses without timing and they want to walk away with a free bag.

  • When they lose, they complain and ask for nerfs instead of learning and adapting their play-style and builds. They see a condi Reaper coming, and fight them without changing even one of their utility, like signet of stone (physical defense) or endure pain (again physical defense).

  • I don't know why so much hate against this new Reaper buff when Berserkers, Daredevils, Druids, Chronos have all been able to dish out similarly huge condi burst for a long time. Perhaps because Reapers are supposed to be walking bags?

I would like to thank Anet first for making Reapers competitive in WvW roaming again. I would like to thank the first group for giving me great fights. And I'm here to teach the second group of players on how to fight a Reaper.

How to fight a Reaper as a:

  • Chrono Now, a well-played Chrono has by default a huge amount of burst and survivability. Just rotating through his defenses of evade, invis, blink, distortion, blocks can give him a very high window of 'invulnerability' while dishing out his damages (condi or power). Some of those are reset-able for a 2nd round of defense if you know how to and build for it. Just by learning this, you already have the upper hand against a Reaper.

Want to do better? When you see a Reaper, use Moa if you are a condi Chrono. Load and Moa. Don't Moa and then load. Load and use invulnerable, blocks, evades. Prevent his transfers.

Power Chrono, keep Reaper at range especially when he is in Reaper shroud. Kite him. Burst him from invis or blink burst him when he is just out of Reaper shroud. Time your bursts.

  • Berserker Now, most berserkers I see still go head-on against a Reaper and think they will win easily. Pop berserker stance, go in and smash all your combos and primal burst on a Reaper = default win a bag. Do that now, and you get busted very quickly against a good Reaper.

Bait a Reaper's well. Don't fight in it because it is likely going to be a corrupt boon well that will destroy your resistance and stability. Dodge a Reaper's shroud 2 dash. Very likely the Reaper has that traited to corrupt boons too. Use your greatsword to get out of range before you use your healing signet for goodness sake. This makes it a lot harder for a Reaper to interrupt your healing (resistance) unless he has a staff 5 or GS 5 ready for that. Use your dodges wisely to bait corrupt boon as you get close to the Reaper.

And perhaps when you see a condi Reaper from far and have time to change a utility, drop endure pain for Signet of Stamina!

  • Druid Oh boy, the perennial long range killers of the slow immobile Reaper. Guess what, now you need to play better.

Don't just spam your longbow knockback at the start of the engage thinking you can root the Reaper there from the get go. Reapers have a trait that gives stun-break + stability on shroud enter at 7 seconds cooldown. A fast fingered decent connection Reaper will stunbreak your knockback easily and get close to you with dash.

Use your longbow invis first which makes it a lot harder for a Reaper to see your knockback coming. Or use your pet to do the knockdown + root trait which is also a good alternative if he got away from your knockback.

Trait for condi clear on Astral form which I think is a must and invis + superspeed on Astral form to re-position! Learn how to staff blast invis your pet's smoke field. Attacking from invis with your longbow knockback is critical to pulling off the root that kills most Reaper!

And perhaps when you see a condi Reaper from far and have time to change a utility, drop signet of stone for signet of Renewal!

  • Daredevil Now, Daredevils have by and large the easiest time against a condi Reaper. They have the evade sword/pistol build that clears condi on evade, immobilize, daze all packed in one build. They have evade lotus spamming condi builds that wins easily against less skilled or bad connection Reapers. They have the general power D/P build that just needs to learn how to use their headshot to kite and interrupt the Reaper, forcing out their shroud, before bursting when they leave shroud.

I won't go must into teaching a Daredevil how to build or fight because they are the natural predators of condi Reapers, only that they need to be patient, need to know how a spectral wall looks like and not walk or blink into it, and they need to know how to dodge spectral grasp.

  • Scrapper Sorry, I don't know much about scrappers, but being a boon reliant class, you don't stand much chance against a Reaper. At least I've not met one who could fight evenly against a condi Reaper. Perhaps a pro Scrapper can share?

  • Tempest Sorry, but being a boon reliant class, you don't stand much chance against a Reaper. The only 2 builds that gives some trouble to a Reaper is the condi Tempest and the super speed Fresh Air Tempest. For condi Tempest, same as Chrono, load your condis and go invulnerable to prevent transfer, then interrupt the Reaper's heal. For Fresh Air Tempest, kite kite kite. Use your super speed to make it hard for the Reaper to get close or land his skills accurately.

  • Dragonhunter Now, dragonhunters need to kite more than ever with their longbow and F2 leap. Use Longbow to knockback the Reaper and F2 leap to re-position when he gets close. Be careful not to use rely on your F3 as a stunbreak + defense though because Reapers can and will engage you with unblockable shout making your F3 redundant. And when they chain lock you while you think you are safe behind your F3 block, you can eat a lot of condition damage without even having a chance to use your elite skill to reset.

Its a personal preference whether you want to drop TOF for COP. TOF that is positioned well can help you kite even better with your longbow and provides more damage. If you are not using longbow though, perhaps COP is better for more survivability and condi clear.

For condi burn Dragonhunters, same as Chrono, load the Reaper with your burns and engage preferably with F3 activated which makes it a lot harder for the Reaper to transfer your burns back to you!

  • Revenant Sorry, I don't know much about Revenants. But most I fight don't have enough condi clear. I did fight one Revenant on Crystal Desert though, who had very good condi clear and could put up a good fight. Perhaps a pro Revenant could share more.

  • Reaper Please don't fight among yourselves.

I hope the above helps you learn to fight a Reaper.

submitted by /u/EremiteAngel
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What can Anet do to improve season 7

Posted: 29 Apr 2017 08:23 AM PDT

Based on your personal experiences with season 6 what didn't you like and what did you like? And what should they do for season 7?

submitted by /u/HGLatinBoy
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The eye candy matters!

Posted: 29 Apr 2017 12:46 AM PDT

I have this screenshot as my desktop background image and a fellow gamer friend of mine was curious about it. I told him its not truly in game pic, but its a cut scene. 'Oh, well that figures' he said. But I told him the game itself is amazing.

I loaded up the game, started roaming around and he was blown away. This game is 5 years old and, in my opinion, it stands up to any game out there. I don't think this game's art department gets the credit they deserve, visually its the best MMO I know of.

So thanks Anet and your art department, you really made one of the very best games of all time in eye candy.

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Too many trench coats

Posted: 29 Apr 2017 03:21 AM PDT

So even the legendary armour is a trench coat... Seriously Arena Net, when the next expansion comes out can we please have medium armours that are not trench coats and look like they're feasible for combat.

I like the fact that for female heavy armour we have choices between metal bikini and fully armoured suits of arms... even for light armour we have the choice of robes or pants but for medium armour it's just Trench Coats, with a dash one sleeved haute couture.

More medium armour that is reminiscent of the assassin's style in GW1

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Anybody know what could have caused this? (WvW)

Posted: 29 Apr 2017 10:26 AM PDT

So this happened on SBI borderlands on reset night. I have no clue what it is but it look so weird I had to share it. https://www.youtube.com/watch?v=Gl4pbioEfXM

submitted by /u/tatermctatertots
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Eir's Legacy Longbow for 3 days - Old bear minis leaving in a week

Posted: 29 Apr 2017 10:34 AM PDT

My bad if this was already posted, just don't remember noticing it yesterday. Eir's Longbow has 3 days, and looks like Anet is taking out the arctodus cub, brown bear, black bear, and polar bear cubs in a week.

submitted by /u/Lindelle
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Best solo class?

Posted: 29 Apr 2017 07:15 PM PDT

is it possible to solo everything, except raids of course? if so whats the best solo class or if not maybe a fun class thats overall decent for anything?

Thanks in Advance.

submitted by /u/hyrenfreak
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GW2 - Flashpoint - Lazarus Supercut Trailer

Posted: 29 Apr 2017 04:49 AM PDT

I wanted to make a trailer to show Lazarus' journey through Living World Season 3, so here it is. https://www.youtube.com/watch?v=joRNasWzGjM It is my first attempt at making a trailer, which is why it's more of a supercut of LS3 Trailers than it own trailer.

submitted by /u/daireon97
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Suggestion: The last map for LWS3 have a vendor that takes all 5 of the currencies from the other S3 maps at the same time

Posted: 29 Apr 2017 01:56 AM PDT

I was just thinking this would be a great way to keep all the S3 maps alive well after further game expansions hopefully

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Revenant stuff! (lots of specific questions)

Posted: 29 Apr 2017 07:32 PM PDT

Recently logged in and purchased HoT after being away forever.

Started a Revenant and played them to 35ish and then used the boost to 80.

Have a lot of un-seen world on this character (I gotta go open it up... some dungeons I Can't even do because I can't port to the zone).

I've done a few fractals already, successfully and am getting the hang of it.

I'm rocking sword/axe and second weapon hammer (I really like the hammer I feel like I'm defaulting to it all the time).

Sword/Axe I don't know if I... like it that much, I Tried sword/sword too and I don't know, doesn't feel great (I don't mean DPS, just doesn't have a good flow imo).

Are there better combos? For PvE and a little bit of WvW?

How do I unlock Glint (or the elite spec)? Hero points? How do I obtain those at 80? I need like 25 just to unlock.

In fractals, I'm getting a ton of loot. Chests and stuff everywhere. But nothing has seemed to upgrade any of the gear I got by default when I turned 80. How do I... get better stuff? Harder fractals?

Also what are some go-to PVE 'stances'? I kinda mix up between the dwarf and demon (both have a heal, some fun utility). I didn't really 'get along' with centaur, and I seem to only use the assassin for the run speed to get around.

Tips, thoughts etc? I'm having a blast again atleast!

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How much gold can my friend send me before ANet thinks its a gold seller?

Posted: 29 Apr 2017 06:55 PM PDT

My friend is quitting, and we want to make sure they dont think its a gold seller and ban our accounts. How much gold can we send before they think that.

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L4 Advice from Ranger Mains who use Longbow + any weapon for PVE fractals/raids/open world

Posted: 29 Apr 2017 06:49 PM PDT

  1. A lot of the meta builds are designed for group content - I'm looking for something more solo-ey.

  2. Whats your main rotation like on sandbags? Burst?

  3. Any other weapon combinations you've found you've enjoyed?

My favorite thus far has been GS + LB. Quick Swap really benefits both here. 3 mauls + 1sec down town -> swap to LB for more fun times.

I use Zephyr + Signet of the Hunt + any pet skills to amp up that LB 2 skill burst - not sure what the damage adds up to in the end, especially on sand bags @.@

submitted by /u/PRESTIGIOUS_PENGUIN
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