Guild Wars 2 - Suggestion: loading screens should say what year the zone is in.


Suggestion: loading screens should say what year the zone is in.

Posted: 28 Apr 2017 09:36 AM PDT

Since maps exist in different times, the loading screens should say the year they are happening in.

submitted by /u/Reddit_Guy_666
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Anet, let us transform our "Selfless Potion" into an infusion.

Posted: 28 Apr 2017 01:54 PM PDT

Is one of the best effects out there, but the fact that we have to click the potion every time kills it, and you end up not using it.

If you want to check it:

An idea could be to put into the mystic forge:

  • Potion
  • +5 stat + 9 agony resistance infusion
  • 250 ectos
  • Eldritch Scroll (50 spirit shards)

1 more thing for the "things the community wants" board :)

submitted by /u/ElitePrimal
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Please change town clothes tonics to outfits

Posted: 28 Apr 2017 03:57 PM PDT

I don't exactly agree on the "we don't want clipping" argument, but if that's what you want, I'm okay with that.

But at least make them more convenient to use and give them a reason to exist except for cluttering up the TP and peoples inventory. Make them equippable outfits that do not overwrite weapon or utility skills and maybe we might have a reason to use them then.

Also let tailors and leatherworkers craft town clothes outfits or sell them and new casual clothing outfits in the gemstore. I'd rather have my thief walk around in these than the spikelord legendary armor.

AND I'D PAY MONEY FOR THAT

submitted by /u/Chris_7941
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when you realize it's Steve Blum's Birthday (Happy Birthday!)

Posted: 28 Apr 2017 12:42 PM PDT

TP is back up!

Posted: 28 Apr 2017 03:17 PM PDT

Whilst on the subject of WvW. TeaTime also had a dedicated video about WvW and what's wrong with it

Posted: 28 Apr 2017 04:23 PM PDT

Somewhere Between The Cliffs...

Posted: 28 Apr 2017 03:53 AM PDT

My Pugging experience after w4 release in particular

Posted: 28 Apr 2017 09:37 AM PDT

Pugs in 2k17

Edit: http://image.prntscr.com/image/bf46997474dc4ad598c9a4041dbcae63.png

Hello reddit

lately I decided to go on pugventures and log the kills to compare them to my guilds kills and actual 'tryhard' bosskills.

https://drive.google.com/drive/folders/0B10F3ROaUbGCTnJ4Z3JLN0pKTTg?usp=sharing

Have a look yourself, but I'll summarize my general impression as someone who never went full tryhard but yet is in contact with several people from the high end raiding guilds.

I play on EU, the LI requirements of my logs reach from 0 to 300 and did not have a notable impact on the individual player performance in my opinion.

Disclaimer: English is not my native language, this post is obviously my subjective experience.

Legendary Insights and group building

1) If a Pug commander asks for 100LI, you have 70, join, explain yourself, ping your gear and a Kill Proof there is a pretty low chance of getting kicked.

2) Talk. Ask questions. It's depressing how few raiders actually interact with the squad if there's a problem, especially if the exact same problem causes several wipes in a row. If the same guy jihads the group several times at Sabetha and doesn't even talk in squadchat or doesn't read it at all it's rather frustrating.

3) Commanders, educate yourself about the current metagame but also think about how your pug kill group is gonna differ from a qT raid. A Staff/SB Druid hybrid build is not even funny, it's just utter garbage on sloth. Eles on a full delayed Gorseval are, honestly, rather shitty. If you want to go for smooth kills think about the comp you are asking for. Of course you can do a full delayed no updraft gorse with 4 Eles in the DPS slot, but condi rangers do the same but easier for everyone involved.

4) Gear and food. Guys please, no food on a druid 'because it heals enough already', precision food on Power PS, cheap seaweed on Eles. At this point I saw more budget than actual food/utilities. Yes, you are the reason there's 67% Gorseval wipes. Or rather, you could have avoided this.

5) 'I cant join pugs because I don't want to/can't join Teamspeak. No. Wrong. Except for the Monday groups barely any pug even uses Teamspeak anymore or doesn't care whether you join or not.

Strategies used

1) Pug strats obviously differ from strats used in organized groups, but some are just hands down bad. Here follow a few examples:

Holding all spirits in the middle at Gorseval is obviously easier to coordinate, but since they always get entangled too early (They can literally walk into gorseval, but they always get stopped out of cleave range .-.) it's slower than just getting 3 people to hold them again or doing a 50/50 split.

KC orb pushing is a disaster a lot of the time because barely any Mesmer feels responsible for focus pulling anything. Xera tanking is either random and not communicated at all or extremely awkward. Mursaat Overseer is being moved way too much in most pug runs too.

In general, it feels like half of the people in any pug run don't even know the strategy, and the other half knows it but can't execute it correctly or doesn't know it well enough, but nobody ever talks about them in detail. Side note: A lot of Vale Guardian pugs distort greens by now, which is amazing.

2) Why on earth are there so many markers in the arena? Why would you mark canons on Sabetha when you're not even using Teamspeak? Same for the agony markers on cairn. I'm honestly asking myself why so many commanders see the need for so many markers.

Downtime and kicks

1) Pugs tend to have a lot of downtime, afk people and people leaving for several reasons. Obviously there's no way to stop people from leaving, but the amount of people going afk after one pull is truly stunning me.

2) After the introduction of DPS meters I barely ever saw people flame for low DPS, neither did I see a single kick. However, I saw several people commenting on who was top DPS instead.

Player Quality: Druids

There is a lot of healing druids around. A. Lot. Most druids that join are magis or zealots, many even play double staff. You'd expect the GotL uptime to be good with builds that focus on staying in CA and get pretty much instant CA regeneration due to their constant healing, but most of the time GotL will be mediocre at best. Even in fights that boil down to being a DPS golem like Gorseval or Sabetha, the average Gotl would be between 2.5 and 3 most of the time in the actual phases, even with both druids affecting both subgroups now. Many druids deny their responsibility for CC, running either no or only one CC pet or never swapping. Generally my impression is that many druid players see themselves as healers, not as offensive buffers and offensive utility classes. Furthermore, many druids do not bring the correct utilities for each fight or don't adjust them based on their needs. A missing push glyph on VG, a useless Stone Spirit on Sloth, the missing healing spring and stone spirit on Matthias just make a run more unstable than it has to be. The general healing output is more than fine in Pugs in most cases, given that there's at least one magi druid most of the time. Druid in pugs have a great carry potential but it doesn't get used a lot.

Player Quality: PS

I rarely have might issues, banners are being communicated most of the time, Power and Condi PS are both still welcome in pugs. However, many warrior players are good at ignoring mechanics because it doesn't actually kill them. (Talking about you, jihadists at Sabetha) You see a lot of Condi PS outdpsing DPS classes.

Player Quality: Tempests

There is reoccurring cases of extremely low DPS Tempests that can't handle the class. Sc/Wh isn't really easy to pull off in messy groups, I can see that many people actually use pugs to get into new builds. However, the amount of people who apparently do not run a meter to check their own DPS seems to be rather high. A lot of tempests complain about low DPS while being outdpsed by both Warriors. Truth is that many tempests are bad at the class or that tempests in general is just not great in the group anyways, given that it heavily relies on good quickness, alacrity and heals/high scholar uptime.

Player Quality: Power Thief and Guard

I'm putting these into the same category because both are the off meta power classes that I did not see a lot in pugs. Both classes have great potential and are perfectly fine on each boss. However, because they often get recommended to new players the player quality of pug guards and thieves is generally pretty low. The average power thief or guard player is new to raiding and still learns mechanics or has subpar gear resulting in overall low DPS mainly due to mechanical struggle. However, I still think it is a good idea to recommend those classes to newcomers because their performance on tempest would probably be worse than on thief. Side note: Guardian actually requires a lot of build and gear swapping in order to be played optimally on each boss.

Player Quality: Condi Ranger

Condi Ranger is very easy to play, offers high DPS and some CC. In my opinion, it's the optimal class for many bosses in pug runs. It shines on full delayed Gorsevals, Sabetha, Matthias, Cairn, Overseer and Deimos. Its a good replacement for Tempests on Samarog and maybe even VG if the Tempests just struggle a lot for whatever reason. Given how hard it is to fuck up Condi Ranger rotation, many people pull absolutely acceptable DPS on the class, even if new to raiding.

Player Quality: Chrono

This one is hard to pinpoint since it heavily depends on what you want from your Chrono. An objectively good Chrono distorts greens, Gorseval Stomps, saves his Signet for returning people at Sabetha, but those are things you just should not expect from the average raider in a pug. That means there is a lot of room to improve for chronos, but what most chronos do nowadays is more than acceptable. There's less quickness issues nowadays, however high alacrity uptime isn't something you'll encounter often.

Special Mention: Condi Thief It's good on several bosses, stop neglecting it.

Rev and Reaper:

Is rarely see any revs, and if I do they are usually just plain bad. Rev DPS sadly just isn't competitive and it's really hard to justify taking one when there's other classes that have a playstyle that's as easy as the revs. It is more than possible to clear with revs, it's probably just easier to do it with other classes depending on the encounter. Basically the same applies for reaper except for Mursaat Overseer.

General notes on groups and synergy:

Many pug groups have problems that can rarely be blamed on a single player. Missing pulls on sloth are on the druids and the chronos, so it's hard to only blame one specific individual. Missing cleave can be blamed on pretty much anyone in the group, and a lot of groups actually struggle with that. The constructs on overseer usually die very slowly and the same applies to the slublings at slothasor. The overall amount of tunnel visioning and 'Im sure the others will do it' is really dragging down a lot of groups. Each player needs to be ready to take responsibility for mechanics and be self sufficient to a certain degree. Druid can't outheal every single mistake you make, they can't make up for missing add and seeker control etc pp.

My thoughts on DPS meters in raids:

As I already mentioned earlier, I see almost no toxicity caused by DPS meters. Of course it happens, of course there's douchebag commanders but there certainly isn't a lot of them. My actual points on DPS meters are the following:

  • Update your arc

  • Update your parser

  • Do not look at cleave DPS (I met plenty of Eles legit thinking they did 40k DPS in add heavy fights)

  • Don't judge the DPS based on only the DPS numbers, look at buffs, think about failed mechanics

  • Use one to check how you are actually doing in raids. The logging feature of arc is great :>

Closing words

Closing this up my pug experienced reached from incredibly bad to absolutely decent. It can be hit and miss, of course there is a couple extremely bad players around but the thing that lacks the most is the willingness to improve and adapt your playstyle. You don't need to be an amazing player to clear raids, however it's often a lack of basic understanding about how to execute the encounter correctly.

I hope it became clear that the entrance bar into pugs is not especially high, but that it requires patience and self awareness.

submitted by /u/nicky_pe
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Fear Not This Night for Piano Solo | Kyle Landry

Posted: 28 Apr 2017 12:50 AM PDT

Post 2/22/2017 Condi Rev Benchmark + Issues

Posted: 28 Apr 2017 05:50 PM PDT

I found a different rotation that frontloads the burning + EtD stat boost combo and threw in full stat infusions and Pinpoint Distribution. Interpreting the fecocity that Assassin's Presence gives a full power subgroup as an effective personal 2k dps increase we get about 25.2k dps as the final result: https://youtu.be/YUffFoxo_yU

And here's the build for anyone interested: http://en.gw2skills.net/editor/?vlAQRApX5sn3geNSuQvJRboHlsP0kS4I6SJ4EtrkFNFyegJshpd4DlodBBoBA-TBiHQB0T9HAcSA2lSkMqEkC7PQO9DEU5FteCAxDCAmkArqsqSKgFVWB-e

I tried running all different kinds of Rune and Sigil setups and was not able to get better results than this. Berserker Runes with Smoldering Sigil, Double Bleed Sigils, and only using enough Viper's to max out burning and poison duration with Balthazar Runes.

This puts Condi Rev just below Condi Mesmer and makes it the only pve condi class that needs a specific power subgroup in order to be optimal (power PS, power Druid with Sun Spirit, zerk Chrono, and power Engi).

But there's a lot more wrong with Condi Rev:

  • To address the elephant in the room, yes Torment is terrible in PvE and Condi Revenant deals a lot of torment, but that's not the only reason why it's bad.

  • There is only one traitline relevant to condition damage for Revenant and even then it's pretty awful. The other two traitlines are taken for Assassin's Presence and Glint stance.

  • We get 50% poison duration from Venom Enhancement and maintain anywhere from 2-4 stacks of poison at a time. The only reason this trait is taken in the first place is because the other two are worse.

  • The Master trait is 100% situational. The automatic boonstrip is alright against certain mobs, but the other two are pretty much worthless. Take your pick from extra power damage for getting hit with conditions you should've avoided or four and a half seconds of soft cc every ten seconds. Fantastic.

  • The Grandmaster trait, Diabolic Inferno, plays a bigger role in the rotation and does a decent amount of damage so I appreciate that, but most Revenant elites are way too costly to use. If it wasn't for Elemental Blast (stronger than Diabolic Inferno by the way) being a part of Glint's stance then I would replace Herald with Invocation and Glint with Ventari just so I can detonate the tablet.

  • By comparison, the minor traits are pretty damn good. Torment duration, torment on crit without an icd, and automatic boon strip utility every 10 seconds.

  • Mace 3 is the second lowest cooldown with the lowest priority in the rotation. It causes you to lose control of your character, is unaffected by quickness, and is barely a dps increase compared to just auto attacking. The bugs with Revenant condi weapons have been fixed, always good, but the low damage is what prevented Condi Revenant from being viable in PvE since release.

  • There are no good synergistic sigils for a torment, poison, burning build. Bursting comes close as an all round condi damage enhancer; it is perfect for those 20 stacks of burning! However, the second sigil is always Earth or Geomancy because the bleeding it deals is a larger dps increase than the poison or torment from other sigils.

  • Energy costs are pretty out there. Everything in Mallyx is expensive and a single deviation from the rotation can cost you a lot of damage. The damage increase to Unyielding Anguish means nothing when it costs too much energy to be effective. If you notice in the benchmark video, I run out of energy every time I swap out of Mallyx.


If the expansion and end of LS3 weren't so close I would add some suggestions on how to fix these issues, but who knows? Maybe the new elite spec will be the one to fix Condi Rev.

submitted by /u/confirm-okt
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[Need Feedback] GW2 Colorblind mod

Posted: 28 Apr 2017 04:04 AM PDT

Hi guys!

So looking past the somewhat unfortunate end to my floating bar feature I decided to look at the glass half full and the story is below.

The feedback I received to the floating bars and the later full styling customization of BGDM opened my eyes to something I didn't except, I received tons of feedback from people with visual disabilities that my changes have made previously unplayable parts of the game (healing druid anyone?) now playable.

The issue sparked my interest in the problem and upon a quick research I found it was way more common than I thought, in addition, specifically to GW2 I found endless information in forum threads and on this subreddit as well and not many solutions, so I decided to add this functionality to BGDM.

The solution

And here is the result (if you look closely you can see how the colors look different)!

It is based on the daltonize algorithm from daltonize.org and has 3 options for the different disabilities Protanopia, Deuteranopia and Triptanopia.

Note: you'd need to download BETA v2.3.1.0 from my website and replace both files (d3d9.dll and bgdm.dll) as this required many changes to the DirectX proxy DLL.

Feedback will be appreciated

Now to the actual point of the post... since I'm not color blind myself I am looking for feedback from players with visual disability to let me know if this indeed helps or further modifications are required.

Thanks for reading!

TL;DR

Added color blind option for GW2, need feedback from actual color blind people

submitted by /u/Bhagawan69
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The Guild Wars 2 Heart of Thorns Review | Summary, Conclusion & Final Thoughts by WoodenPotatoes

Posted: 28 Apr 2017 03:53 PM PDT

Nightmare Fractal CM - 9:34

Posted: 28 Apr 2017 12:53 PM PDT

Hello

After seeing SALT's CM run we wanted to do something ourselves. We changed the capping strat, the bosses in this run were actually really meh compared to what we got in other tries.

submitted by /u/nicky_pe
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[Gemstore] Consortium chest

Posted: 28 Apr 2017 09:02 AM PDT

Consortium Chest


In order news:

submitted by /u/charrbie
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So, the weirdest thing just happened... a Lion's Arch instnace was filled with guild members only

Posted: 28 Apr 2017 11:44 AM PDT

I have no idea what happened. Joining a new map instance fixed it, but it was still an odd sight to behold.

Imgur album!

Hid the names/guild tag, but you can still see the yellow brackets next to the names

submitted by /u/SynergizerSyd
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The Guild Wars 2 Heart of Thorns Review p. 12 | Legendary Backs + Armour, Breakbars & And ALLLLL The Rest

Posted: 28 Apr 2017 07:20 AM PDT

Guild Wars 2 Forum - WvW - World Linking 4/28/2017

Posted: 28 Apr 2017 11:33 AM PDT

For most people this is nothing, for me this took 4 years. My first and last goal in Guild Wars 2.

Posted: 28 Apr 2017 05:29 AM PDT

Don't buy the Endless Fractal Tonic to trade for an Infinite Mist Potion

Posted: 28 Apr 2017 07:01 AM PDT

This is something a friend stumbled upon (and I couldn't find anything about it while using the search).

For those of you who don't know, you can buy an Endless Fractal Tonic from BLING-9009 in the Mistlock Observatory for 1200 Pristine Fractal Relics. This you can Trade in for one of the three Infinite Mist Potions.

What we found out is that this is not a good way to buy them and I hope I can prevent some other players to almost make the same mistake as I would have done.

One Endless Fractal Tonic costs 1200 Pristine Fractal relics. You can Trade one Pristine Fractal Relic for one Bag of Fractal Relics that contains 15 Fractal Relics. Now if we spend 1200 Pristine Fractal relics (1200x15) we have 18000 Fractal relics.

And what do you know, we can buy the Potions for 2x 5000 and 1x 8000 Fractal relics (with the addition of 18 Integrated Fractal Matrix) which is 18000 Relics (Potions) + 270 Relics (Stabilizing to Integrated matrix) and 180 Stabilizing Matrix.

So that is 18270 Fractal Relics and 180 Stabilizing Matrix for all 3 Infinite Mist Potions.

Then you only need another 2500 Fractal relics for the 5 Gifts of Ascension and you have your own Infinite Mist Omnipotion.

I hope that helped some of you.

submitted by /u/Fribbtastic
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Lets Talk about (EU) WvW Server Links

Posted: 28 Apr 2017 12:50 PM PDT

Good everyone,

As you might know the EU server linkings happend a bit ago and I want to use that opportunity to talk about the current links and linking in general.

Abaddon's Mouth [DE], Miller's Sound [DE]
Arborstone [FR], Fort Ranik [FR], Jade Sea [FR]
Augury Rock [FR], Vizunah Square [FR]
Aurora Glade, Ring of Fire
Baruch Bay [SP]
Blacktide, Seafarer's Rest
Desolation
Drakkar Lake [DE], Dzagonur [DE]
Elona Reach [DE]
Far Shiverpeaks, Fissure of Woe
Gandara, Underworld
Gunnar's Hold, Ruins of Surmia, Vabbi
Kodash [DE]
Piken Square, Whiteside Ridge
Riverside [DE]

As you might see, FSP and Piken both got linked again, even tho they were already on the top/T1 and did quite well. Meanwhile Desolation which had fair fights around Rank 7 gets no link and is set to full? How does that make any sense at all.

Meanwhile Gunner's Hold gets linked with Ruins of Surmia and Vaabi, which both have been linked to higher tiers for a longer time and don't have a lot of "community" left, that stays. The chance that the Gunner's Hold + Ruins of Surmia + Vaabi links dies is extremely high, since most people from Ruins of Surmia and Vaabi will just move to Whiteside Ridge or Fissure of Woe.

Also working Links like the Ring of Fire + Underworld + Gunnar's Hold link which worked quite well just get delinked after 2 months. How are server communities supposed to grow, if there's uncertainty if you still play with a large part of the people after 2 months or you just get linked somewhere else and get some bandwagon links.

WvW is a large scale pvp mode that revolves around various communities. It's not just numbers and simple population matching. This gamemode does not work without strong and fun communities (might it be server or guilds). Server communities are usually also the first place potential new players wind up and get enthralled by this game mode.

If you keep doing this you will just kill this game mode even more.

submitted by /u/Lksaar
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oakheart lore

Posted: 28 Apr 2017 02:40 PM PDT

I'm curious about the lore of oakhearts, if there's anyone who might now. Since they're neutral, I just feel bad killing when I draw their agro, since they seem so cool while lumbering around and protecting forest areas.

submitted by /u/dreoxy
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We are aware of the current issues with the Trading Post

Posted: 28 Apr 2017 03:27 AM PDT

Impact of Food and Utility Items - Are They Really Worth?

Posted: 28 Apr 2017 11:04 AM PDT

VIDEO VERSION OF THIS POST IS HERE: https://youtu.be/pcFR8kDICQI

Food, utility, and fractal potions are three (more so the former two), of the things in Guild Wars 2 several players overlook, especially new players, and casual players. While food and utility items may not make a huge difference in your play-style, and while some of them may seem like a waste of money, over time and in certain situations they can be very useful!

I made a video about the entire topic, discussing how damage is calculated, which stats are affected the most by food and utility, which foods and utility are worth getting and which aren't, and so on. However, below is a short list of some of the key concepts from the video I'd like to share.

  • Offensive food and utility items give a significant boost in damage, especially at level 80. You can gain up to 1,000 bonus damage per second, and even more with fractal potions, and specific creature utilities. This can boost your damage up to +1,000,000 over the course of 15-20 minutes in an average fractal or dungeon.

  • Defensive food still feels a bit inferior to offensive food. However, if interested, toughness food tends to do pretty well, saving yourself up to 250 damage per hit. In situations where many enemies are hitting you, or an enemy is hitting very quickly, this can save you a ton of health.

  • Vitality food is great if your build benefits from it, or if some of your traits interact with vitality. Otherwise, gaining an extra 700-1,000 health, in my opinion, isn't that game-changing.

  • In regular PVE content, such as doing world completion, exploration, hearts, or even some of the weaker world bosses, food and utility will not make a significant difference. This is because you won't be killing many things over the course of time that your foods and utilities exist.

  • In fractals, dungeons, and raids, you'll get a significant amount of benefit out of your food and utility items, because you'll constantly be in combat, constantly be doing damage, and getting the benefit from your foods and utility. This, with the fact that most of these items last about 30 minutes, make them perfect for these game modes. WvW could be a great place too.

  • Healing power food and utility will not give you much benefit either. Because of how healing is calculated, and because most skill scaling factors for group heals are below 1, your healing power ends up getting truncated. Multiplying a large number by a fraction, makes it smaller. Hence, getting food that boosts healing power by 70, will give you significantly less than 70 points extra because of scaling factors. Not to mention, healing power also doesn't scale very well by point values.

  • All food and utility that gives percentage based boosts are well worth it as they tend to give far more than the regular double-digit and triple-digit values. These include magic find, karma find, boon duration, condition duration, and some instances even power and damage. For example, if a utility item gives you 10% extra power, and your character has 2500 power, you'll gain 250 extra power, far more than any double or triple-digit value food will give.

That pretty much sums up all the points I have to share which I think are important and valuable for players. If you have your own opinions and thoughts on food and utility items, please leave them down below. I could have missed some things, and if I did, I'd love to learn about them! Thanks for reading and hopefully you found this helpful!

submitted by /u/GSmaniamsmart
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British players on Virgin Media (regarding disconnects)

Posted: 28 Apr 2017 11:46 AM PDT

Anyone else getting disconnected from GW2 but nothing else?

My first hunch is when my BF and I would always lag out and disconnect at the same time without fail.

Secondly, my wvw guildie disconnected at the same time as we did. Lo and behold, he's on Virgin Media.

Finally, a friend frequently gets these disconnects and he is also on Virgin Media.

Now these folks live nowhere near us, our only common factor is that we are all on Virgin.

Any other Virgin broadband users facing the same problem?

submitted by /u/Raspberry_Pancake
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Literally untradeable

Posted: 28 Apr 2017 02:03 AM PDT

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