Civilization - When the latest patch buffs ocean tiles and you forget to turn off your mod that does it too..Pax Britannica.


When the latest patch buffs ocean tiles and you forget to turn off your mod that does it too..Pax Britannica.

Posted: 30 Mar 2017 05:55 AM PDT

When I first heard of the bad reviews for the DLC, I thought it was just a few. But this is honestly absurd

Posted: 30 Mar 2017 09:07 AM PDT

Civ 6 planet is orbiting a 3-stars system.

Posted: 30 Mar 2017 05:01 PM PDT

Two minutes into Civ and chill and he gives you this look

Posted: 30 Mar 2017 10:35 AM PDT

England buff + Coastal buff + Suzerain of Carthage = >1,200 GPT

Posted: 30 Mar 2017 07:43 AM PDT

In regards to the pricing of the brazilian Civ VI Digital Deluxe being higher than buying the Base Game + DLC à la carte: Answer from 2K.

Posted: 30 Mar 2017 05:58 AM PDT

PSA: Turning off Barbarian will fix the lag between turns.

Posted: 30 Mar 2017 02:55 AM PDT

The patch has a bug that causes games with barbarians to hang between turns. This is a coding bug and if you turn them off the game runs fine.

EDIT: Thanks for pumping this up, it will help firaxis take note and maybe issue a fix. If you'd like to join a community that will test the bugs and find workarounds for them, or just want to enjoy some friendly no quit multiplayer hop on our discord multiplayer civilization players league server www.discord.gg/uBEpu3u

submitted by /u/GunslingerNinja
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important civs still missing

Posted: 30 Mar 2017 12:02 PM PDT

A Albania Andorra Armenia Austria Azerbaijan B Belarus Belgium Bosnia and Herzegovina Bulgaria C Croatia Cyprus Czech Republic D Denmark E Estonia F Finland G Georgia H Hungary I Iceland Ireland Italy K Kazakhstan Kosovo L Latvia Liechtenstein Lithuania Luxembourg M Macedonia (FYROM) Malta Moldova Monaco Montenegro N Netherlands P Portugal R Romania S San Marino Serbia Slovakia Slovenia Sweden Switzerland T Turkey U Ukraine V Vatican City 
submitted by /u/rg-one
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Nuke with (possibly) no repercussions!

Posted: 30 Mar 2017 06:28 PM PDT

I have not recreated this bug as I just came across it ten minutes ago.

I am declared friends with Egypt. I nuke Egypt. I am still declared friends with Egypt, I can't declare war with Egypt, and the rest of the AI players seem oblivious to the fact that I nuked Egypt, except for Gandhi congratulating me.

We'll see what happens after the declared friendship is over but either way, that's a pretty big bug to miss.

I am Rome by the way.

Edit: Also, this is Civ VI

Edit 2: Nuked her twice. Still declared friends.

submitted by /u/fat_taco
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Revenge of Carthage!

Posted: 30 Mar 2017 01:48 PM PDT

The AI seems to be stepping it's game up!

Posted: 30 Mar 2017 07:22 AM PDT

Already played a couple games this patch, and some of the AI have really improved - especially more Military Minded leaders like Montezuma and Alexander have started to manage outpacing me briefly in science a couple times at Prince. Looking forward to some more challenging games.

submitted by /u/DragonHeretic
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[Civ VI] Mod Idea: Interesting War Declarations

Posted: 30 Mar 2017 10:00 AM PDT

I had an idea for a mod that came from Persia's sneak attack bonus. The general idea of the mod would be that the Civ declaring war and the Civ that gets declared war on would get a set of effects for the a certain number of turns after the war starts, based on the type of Casus Belli.

  • Surprise War: The declaring Civ gets a +5 attack bonus for 5 turns. The Civ declared war on gets no war weariness for 10 turns.

  • Formal War: Both Civs get culture equal to 10% of the combat strength of units killed.

  • Holy War: Declaring Civ gains bonus combat strength against cities following the declared upon Civ's major religion for 15 turns. The declared upon Civ gets a 10% production boost in cities following their major religion for 15 turns. +50 combat strength against Jerusalem for both.

  • Liberation War: Declaring Civ does not gain war weariness for combat in cities they are liberating for the duration of the war. Declared upon Civ gains double war weariness for 10 turns.

  • Reconquest War: Declaring Civ gains extra combat strength against cities that were once theirs. Declared upon Civ gets no changes.

  • Protectorate War: Declaring Civ gains +5 combat in the City State's territory. Declared upon Civ gets a -3 combat against the City State's actual city.

  • Colonial War: Declaring Civ gets a hefty bonus to gold production for 10 turns. Declared upon civ gains bonus combat strength for ranged units and light cavalry units for the duration.

  • War of Territorial Expansion: Declaring Civ gains a +1 movement bonus for all cavalry units and gains culture for cities captured for 10 turns. Declared upon Civ gains +5 combat strength on defense for 10 turns.

Obviously these are kind of a rough guess and would need to be tweaked. Just a general idea.

submitted by /u/stanglemeir
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Undocumented changes in Spring Patch

Posted: 30 Mar 2017 05:58 AM PDT

I'm starting this thread in hopes we can compile all changes that Spring Patch made yet were not included in patch notes.

Stuff I found:

  • Horseman strength was also changed to 36

  • Whales changed from giving +1 Food +1 Gold to +1 Production +1 Gold

What about Sea Dogs? Were they working fine all the time and we just weren't aware you had to be adjacent to the capturable ship (of major Civ or City State, confirmed by myself) to have a chance for capture?

submitted by /u/Grzemek
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Mount Everest

Posted: 30 Mar 2017 04:18 PM PDT

[Discussion] At what point do you think Civ VI will finally overtake Civ V in popularity?

Posted: 30 Mar 2017 03:06 PM PDT

http://steamcharts.com/top

At any given point, Civ V has 10k to 20k more players than Civ VI. Even on this subreddit, Civ V dominates discourse.

Do you think it is even possible for Civ VI to overtake Civ V? What went wrong? And what do you think is stopping people from making the switch?

submitted by /u/WeWuzKingzCrackaSTFU
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Yet another Polderporn

Posted: 30 Mar 2017 02:58 PM PDT

Poland can get their units on same tile as enemy :)

Posted: 30 Mar 2017 11:15 AM PDT

I'm trying the outback tycoon scenario...just settled but it says I don't have citizen to pick a production and I can't end the turn...help?

Posted: 30 Mar 2017 07:11 PM PDT

What's your pettiest reason for declaring war?

Posted: 30 Mar 2017 01:09 PM PDT

Casually finding AI settlers in the earlygame and declaring surprise war just to steal them feels so good, but also so wrong...

submitted by /u/julsmanbr
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Civ 5: How do you properly prepare for war in the ancient and classical eras?

Posted: 30 Mar 2017 11:32 AM PDT

I'm thinking about playing as Persia and Egypt (Liberty) and it seems that you could use their special units to gain some extra cities early on through warfare. The problem is I find it better to play peacefully early on to build up a solid empire with decent cities then to start warfare in the medieval era to expand. If you fight early then you aren't building strong cities which I find could be problematic. Now I know that while playing liberty you shouldn't be worried about strong cities- quantity over quality- while tradition is the opposite. However I just feel it would push you back from getting the necessary buildings. So I just want to hear some strategies or tips on why or how you fight early on and the benefits. Thanks

submitted by /u/Ranger1219
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There are 3 Civilizations going through Revoutionary Waves im my playthrough. Is there a way to make it easier for them to revolt and join me?

Posted: 30 Mar 2017 07:08 PM PDT

Uh, why am I allowed to do this?

Posted: 30 Mar 2017 05:54 AM PDT

Civilization 6 Mod Showcase | JFD's Ajatasattu

Posted: 30 Mar 2017 06:31 AM PDT

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