Smite - A moment of silence for us, who've been playing Smite since forever and still don't have a penta


A moment of silence for us, who've been playing Smite since forever and still don't have a penta

Posted: 21 Feb 2017 07:10 AM PST

Playing since june 2012, conquest exclusively, no penta.

#foreverjustquadra #crymeariver #lostallhope #hashtagsarestupid

 

But seriously, it's sad.

submitted by /u/srsCookie
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If you can't party with people above/below a certain rank than you, then you shouldn't be able to be placed with/against them by the game.

Posted: 21 Feb 2017 10:12 AM PST

Played a ranked Joust game, my friend and I are both around Plat I. We got put with a teammate that we enjoyed playing with so we partied up with them, only to discover we couldn't play with them again because they were in Silver.

Similarly, I recently had a game where I played against 2 Diamond players and a Masters while we were 2 Plats and a Gold. That should never happen in the first place, but as the title says, if the game prevents you from purposefully teaming up with these people then it should not allow itself to put you with/against them without your permission.

submitted by /u/meow753
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Ra seems to have a part time job now

Posted: 21 Feb 2017 06:28 PM PST

Use code CHEERSPON for Mezmoreyez announcer pack, Available until 8PM EST

Posted: 21 Feb 2017 02:06 PM PST

That feeling when Ao Kuang ults your decoy.

Posted: 21 Feb 2017 09:15 AM PST

That poor Tyr...

Posted: 21 Feb 2017 11:10 AM PST

When your SMITE stats won't fit on your frame.

Posted: 21 Feb 2017 03:17 PM PST

[Skin Concept] Megadrile Scylla

Posted: 21 Feb 2017 01:34 PM PST

AP Code Will Be Out At 5 PM EST Today Instead of Noon EST

Posted: 21 Feb 2017 10:29 AM PST

Since Hi-Rez seems to like making all their UI big, I thought why not (concept UI to see all gamemodes)

Posted: 21 Feb 2017 05:00 PM PST

HiRez has done an amazing job at making Gods viable

Posted: 21 Feb 2017 09:57 AM PST

Mechanically speaking, it's very difficult to make 80+ unique Gods, and make them all viable at all times, yet in season 3, every single God has been viable in some kind of way (With the exception of maybe 1 or 2).

It's dumb how people complain that X god is not viable, and that Y god is OP, then the meta changes and they complain about the exact opposite. But by changing the meta, more Gods are "good" picks over a long course of time.

So basically, what I'm saying is - Good job HiRez :D

submitted by /u/JasonMan34
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I'm just gonna let Taco talk to herself, I'll be right back

Posted: 21 Feb 2017 07:56 PM PST

Add more dialog between gods !

Posted: 21 Feb 2017 08:51 AM PST

Imo these are my favorite voice lines in the game . Its interesting and funny too. I would like gods to talk to Each other on the same team ( much like overwatch) It would take some work but it would just make SMITE that much better.

Ex to what I'm talking about is when like Loki kills Thor and or vise versa and they pretty much roast Each other

submitted by /u/TheLeafBlower
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When the Thor wall is just right (And a bonus Marvalz snipe)

Posted: 21 Feb 2017 10:14 AM PST

Novus Orsa picked up by Lion Guard Esports

Posted: 21 Feb 2017 04:03 PM PST

[Spoils]Bumbas will be looked at in 4.3

Posted: 21 Feb 2017 10:47 AM PST

Low Clear Duo lane start

Posted: 21 Feb 2017 09:14 AM PST

What ever happened to the free cutesy chest weekend?

Posted: 21 Feb 2017 02:20 PM PST

It was delayed due to console not having the season 4 patch. I don't mean to complain since it was going to be free content, but is there any word as to when it will happen?

submitted by /u/rhetorix
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Skin Concept: Big Bad Kui

Posted: 21 Feb 2017 10:22 AM PST

Okay so remember the movie "The never ending story"? An absolute classic film. I figured the dragon (Falkor) would be an epic skin for Kukulkan! Just an idea! :)

Posted: 21 Feb 2017 01:27 PM PST

The Smite homepage has been updated with the schedule and rewards for the Youtube promotion.

Posted: 21 Feb 2017 11:12 AM PST

When you dodge the Loki ult so he just quits the game does an F6

Posted: 21 Feb 2017 10:57 AM PST

The problem with Nemesis's Shield, (with Math) and how to fix it.

Posted: 21 Feb 2017 10:38 AM PST

Retribution is a funny skill, one that's been through a lot of changes. The original was quite OP, 1 second of invulnerability and healing/reflecting 30-50% of damage mitigated no matter what. You can see Release Nemesis's shield here where eating a Kukulkan ult (then Ao Kuang in season 1) healed Nemesis for 1150 Health and reflected 885 Magical Damage back at Ao Kuang. Retribution also healed you for 100% of NPC damage at all ranks, and reflected damage from all sources, including towers. The Hard CC cleansing the shield was put on Retribution with this in mind in order to counter the invulnerability and unlimited healing it offered.

To remedy this, Retribution was nerfed a lot, from 12s to 18s in cooldown, and making it so that Fire Giant and Gold Fury could no longer trigger the heal. Eventually it was reworked into a shield with Health and basically functions the same as it does today, only healing and reflecting damage from gods. However, that god-only limitation and the percentage heal and damage reflect on a shield with set Health makes Retribution hot garbage for the first few ranks. In fact Retribution was such hot garbage after that change the heal effect needed to be increased from 30-50% to 60-100%. Why is it hot garbage you ask? It is the briefest shield in the game, at 2s. But here, have some math to illustrate.


Retribution


Shield Health with Level: 100/200/300/400/500

Damage Reflect: 30/35/40/45/50%

Healing: 60/70/80/90/100%


But see, there's a problem with having Retribution scale twice, once with shield Health and again with the percentage scaling. To wit:


Shield Damage Reflect: 30/70/120/180/250

Effective Reflect vs. max rank per level: 12/28/48/72/100%

Shield Healing: 60/140/240/360/500

Shield healing vs. max rank per level: 12/28/48/72/100%


But let's not forget the shield itself has health, so to factor in the Shield's effective health (assuming you've taken enough damage to be healed AND it's damage solely from Gods):


Effective Shield Health (if you're damaged enough to fully heal from the shield): 160/340/540/760/1000

Effective Shield Health vs. max rank per level from God sources: 16/34/54/76/100%

Effective Shield Health vs. non-god damage sources compared to effective shield health vs. God sources: 10/20/30/40/50%


This means the first rank of Retribution is only 16% of the effective health the shield offers at max rank, and the healing and damage reflect are only 12% as effective. The shield heals for 60 Health, reflects 30 damage to gods, and has 100 Health itself at the first rank. And to get the ability's FULL benefit you MUST be taking damage from God sources. You can hardly justify spending the Mana. Let's look at the effectiveness curve of other shields:


Raven Shout


Shield Health: 100/175/250/325/400 (+60% of your physical power) (we'll ignore that last bit)

Effective Shield Health vs. max rank per level: 25/43.75/62.5/81.25/100%


Stone Shield


Shield Health: 50/100/150/200/250 +20 per Geb's Level (we'll ignore that last bit)

Effective Shield Health vs. max rank per level: 20/40/60/80/100%


Other shields in Smite are much more linear, much more predictable and consistent in their effectiveness and start much higher than 10-16% effectiveness.

However, because of how Retribution's mechanics work, Retribution is only 50% as effective in terms of maximum Health vs. non-god sources. This is drastically less compared to other Shields in the game, which have the same effective health vs. all damage sources. This makes any non-god damage essentially twice as powerful against her while her shield is active.

To remedy this and make it much less hot garbage early-game, Retribution 3.0:


Retribution 3.0


Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. Nemesis heals for all incoming damage when the shield is active while half the damage received from gods, minions and jungle camps is reflected back to the source (pre-mitigation). Hard Crowd Control effects remove the Shield.

Damage Reflect: 50% of damage received from God's, minions and jungle camps

Healing: 100% of damage received

Shield Health: 100/200/300/400/500


These changes make Retribution much more linear, more predictable and consistent a skill. Early game the shield is more effective, and more reliable. Here's Retribution 3.0's math compared to old Retribution:


Shield Damage Reflect: 50/100/150/200/250 vs. 30/70/120/180/250

Shield Healing: 100/200/300/400/500 vs. 60/140/240/360/500

Shield Effective Health: 200/400/600/800/1000 vs. 160/340/540/760/1000 (against gods) & 100/200/300/400/500 (against non-gods)

Effective Shield Health vs. max rank: 20/40/60/80/100% vs 16/34/54/76/100% (god sources) & 10/20/30/40/50% (non-god sources)

Effective Reflect vs. max rank per level: 20/40/60/80/100% vs. 12/28/48/72/100%

Shield healing vs. max rank per level: 20/40/60/80/100% vs. 12/28/48/72/100% (god sources)


These improvements will allow Nemesis to more reliably get benefit from her shield, give the shield increased effectiveness early-game, and make it more consistent vs. all damage sources. Retribution is the briefest shield at 2s, and Hard Crowd Control still has the capacity to strip her of her shield completely. It's not like Retribution doesn't have plenty of counterplay, it's high-time it behaved in a fairer fashion toward the Nemesis player and wasn't nigh-worthless from ranks 1-3.

TL;DR: Nemesis's shield is too inconsistent in it its effectiveness and ramps up too quickly with levelling, leaving the first few ranks of the skill terrible. Make her shield heal for 100% damage she takes rank 1, and reflect 50% rank 1. The shield already has scaling Health from 100-500, making it scale on two different percentage-values makes it too weak early.

submitted by /u/Kurisu789
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New Patch Notes Spoil

Posted: 21 Feb 2017 07:02 AM PST

Smite Adventures Details Datamined

Posted: 21 Feb 2017 11:18 AM PST

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