Smite - Changing Roles at HiRez |
- Changing Roles at HiRez
- When they said "limited use promo codes", I thought it meant EVERYONE could use it before it expired...
- 2 types of Loki in this world, both of which are straight up AIDS.
- Preview of late game team fights
- instead of making limited uses for rewards,make them avilabe for a limited time(like x houres)
- Marvalz Rama clips #14
- What was the purpose of Thoht's stun again?
- Hi Rez stated that Ah Puch would see ability redesigns
- So I was perma big boy Vamana.
- Xbox Smite. Unable to predict season ticket matches.
- Kuzenbo and Gem of Isolation
- The SPL is back!
- Incredible video/montage by Weltzeit - SPL ALLSTARS
- All out assault 2.0 needs an update
- Skin Concept - Ryuko Nemesis
- How TP is awarded appears to makes no sense
- A Few Notes For New Ranked Players
- [Mini-Rant] A Celebration Turned Rotten (A rant about the 1 million subscriber reward)
- Skin Concept - SAXTON HALE RAVANA
- SMITE - Thank You for 1,000,000 YouTube Subscribers!
- The new Stone of Gaia is a good counter to Xing Tian
- Portal Demon Map Design
- Undocumented 4.2 changes
- I straight up have to vent about my S4 ranked experience.
- [META] The legacy of Lionkun - an endeavor to revive a mighty source for learning material
Posted: 17 Feb 2017 09:33 AM PST Hey Everyone! For the last year and a half I have been working on the Community team with /u/HiRezAmanda, /u/HiRezSavvy, and many others across the studio. Starting as a smaller team on SMITE all of us have done a lot in terms of planning in-game events, gathering feedback from all over the place and going through it, and bringing your concerns directly to the Dev team to be discussed and acted upon. It has been amazing to work on this team, but today is my last day as a Community Manager. I am still here though, just now under the banner of System Design. My new new focus will be on reviewing our current in-game systems, improving current systems, and designing whole new systems that you all will be using. Some of the things that are currently tasked to me are Clans, The Wisdom Tab, Console Chat, Refer-a-friend, Ranked and many more. Rather than just gathering feedback and presenting it, I get to start putting it into action more directly. I have already been working with the Community Team to make sure the transition is smooth over the last week. They already do a ton of work for y'all behind the scenes, and I fully trust them to continue that good work while taking over the more forward facing roles I had. You will still see me posting around here and discussing issues with you guys (especially when it comes to systems like Ranked) but /u/HiRezAmanda (@HiRezAmanda) and /u/HiRezSavvy (The Console Queen herself @HiRezSavvy) are your best contact for sending in your feedback, getting answers to questions and concerns, and keeping you in the loop on the latest news. I'm looking forward to improving some of the Gameplay and Community Systems I know you guys have been wanting to see and can't wait to see where we will be in a years time. Thanks everyone! HiRezPonPon [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 Feb 2017 10:54 AM PST Not just have 250 uses. Is this for real? Why would you even think about giving away only 250 use codes as a 1 MILLION subscriber special? Something like the retro hercules event was waaay better. I was so excited for them to reach this milestone, and I still am, but I can't help but feel a little disappointed in this whole "reward" thing. I don't feel entitled, but I do feel that when you celebrate 1 MILLION subscribers and want to give back to them, you actually give something to all 1 million. We get only 250 use codes instead. Kinda feels like a slap in the face compared to retro hercules. EDIT: /u/Hirezamanda has fixed this and made them limited use codes from 1pm-4pm EST. Thanks Amanda! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 types of Loki in this world, both of which are straight up AIDS. Posted: 17 Feb 2017 05:19 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Preview of late game team fights Posted: 17 Feb 2017 12:49 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
instead of making limited uses for rewards,make them avilabe for a limited time(like x houres) Posted: 17 Feb 2017 11:11 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 Feb 2017 02:45 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What was the purpose of Thoht's stun again? Posted: 17 Feb 2017 08:00 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hi Rez stated that Ah Puch would see ability redesigns Posted: 17 Feb 2017 08:15 AM PST In the last buff to Ah Puch, I think patch 3.21 or something (closest to the Halloween patch) Hi Rez buffed Ah Puch and said that he desperately needed a few adjustments because his conquest performance was getting ridiculously close to unplayable despite being borderline broken in Assault, Joust, Arena, Duel (IDK and IDC), MOTDS, Clash, and every other mode outside of Smite's main game mode. Obviously, this is impossible to balance. Hi Rez stated in that patch, that if Ah Puch doesn't see any improvements to viability that they would consider ability redesigns because of how strong he is in other game modes. So what exactly is the consessus on this now that its been roughly 4-5 months since this change and statement. They also said there would be a rework at the end of Season 3, and another early Season 4. There's no way Hel can be considered that rework. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
So I was perma big boy Vamana. Posted: 17 Feb 2017 05:23 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xbox Smite. Unable to predict season ticket matches. Posted: 17 Feb 2017 11:34 AM PST I am on Xbox one and I am unable to predict the pro matches under the season ticket tab. When I click on schedule it opens a blank schedule and even after I press X or any other buttons, nothing comes up. Please help because I would like to predict the matches since I payed for the Spring Split pass. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 Feb 2017 07:14 PM PST So when Kuzenbo came out I thought there wasn't any item in particular that synergized well besides items that reflects damage like thorns or nimean lion. Then I realized his 2 deals ability damage. So I thought that Gem of Isolation would work out fairly well for him. So if you go in the middle of the entire enemy team where they then attack a big easy target to hit you activate your 2 and the entire enemy team gets hit for a chunk of the damage they dealt and are slowed for 2 seconds. Or if you are running away and your enemy is smacking you with fatalis auto attacks then you use gem of isolation and all of a sudden they are hit with a lot of their damage and now they can't just hold down the auto attack button and keep up as well. It also gives your 1 a slow as a decent long range cc, the person you grappled with your 3 will be a bit slower after you let go letting you body block them easier or get in an auto attack or two, and then your ult... Well if your victims weren't already inable to control their characters for a few seconds then gem of isolation will slow them and make sure they can't even hope to get out. However I guess you'll be giving up some defense... except his passive with 10% damage mitigation will make up for the defense you gave up, but you also got ccr to make cc on you less effective along with some health to make you a bit more bulky. Not to mention his scalings aren't too terrible for a guardian (if you can do multiple hits with the grapple and ult) so the 90 damage will make him do a decent amount more damage. May not be good for a the first few items, but I think Gem of Isolation would work pretty well with Kuzenbo. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 Feb 2017 10:27 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Incredible video/montage by Weltzeit - SPL ALLSTARS Posted: 17 Feb 2017 10:56 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
All out assault 2.0 needs an update Posted: 17 Feb 2017 01:31 PM PST All new gods from erlang Shen to the morrigan are all automatically banned. K [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 Feb 2017 03:12 PM PST So Ryuko from the anime Kill La kill. http://orig03.deviantart.net/a483/f/2013/277/d/c/kill_la_kill_1_by_ror362-d6p8ju8.png In my opinion her 2 could be her using her scissors and her 3 could be her using life fibers for the shield. EDIT: I'd just like to say that I didn't make this picture. I just grabed the first example of Ryuko I could. EDIT2: Yes I know the picture in the post shows the eyes. I'm not good at drawing so. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How TP is awarded appears to makes no sense Posted: 17 Feb 2017 08:52 PM PST Warning: This is a long post but needs to be to present all the facts I have gathered from duo-queuing and comparing TP awarded to us after the match. This is put together across multiple seasons, where the behavior on how TP has been awarded has been consistent - but confusing. Season 3: In Season 3 my duo and I played every single match of ranked that we played together. Because previously we had not done so we did not have identical ELOs and there had not been a hard reset at the end of S2 so our placements our results were: Me: Silver V Duo: Gold V After placements we began to notice a weird phenomenon. We did not receive the same amount of TP for wins. In every instance where we did not receive the same TP for a win, he (the higher placed player) received more. In a case where we lost I always lost more TP. This is surprising to me because I would expect the lower ranked player to be awarded more for winning against presumably higher elo that he was expected to lose against. Or at very least the higher elo player to not be rewarded for winning a match he was expected to win. The same for loses. Season 4 In Season 4 there was of course a hard elo reset. The same duo and I did 9/10 of our placements together. (Slight asterisk here. We had the party glitch where I got put into a match without him once.) The one game different in placements I won and he did not. Our placings were: Me: Gold V Duo: Gold V Now here's where things get weird. I am now the player who consistently gets more TP for a win and losing less for a loss. Also these are not minor differences. It is an average of 4 TP a game, but in some cases we have seen as much as 6 TP difference. Performance appears to have nothing to do with it. He can out damage and out KDA me and I still have the same results (the same was true but to the opposite last season). But this variation is happening despite us having 1 game difference in our records. (Me with one more win in a placement.) I even played his extra placement with him so I have the same number of losses over all as he does. I know that I do have a higher ELO than him now because when we queue I'm the one who can get 1st Pick instead of it being him. TLDR: TP seems to punish lower ranked/elo players for beating better players. Which is presumably why Elo Hell has existed in the past. Also I'm largely not sure why things are being done this way. Also I should stress. **My biggest complaint with this system aside from the fact that I don't understand what it is trying to accomplish is that it makes harder for friends to grind together. If a friend and I play 100% of games together and yet despite having an identical record one get's promoted too fast you can end up in situations where you literally can't play together. Plus its also just kind of demoralizing. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Few Notes For New Ranked Players Posted: 17 Feb 2017 06:32 AM PST I've been noticing a lot of new players in my ranked games (I sucked in qualifiers and am climbing out of silver). And they keep making the same mistakes which is getting frustrating. Especially in this weird meta where snowballing gets out of hand. So I figured I'd make a post about it.
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[Mini-Rant] A Celebration Turned Rotten (A rant about the 1 million subscriber reward) Posted: 17 Feb 2017 12:26 PM PST I'd like to start off by saying this. I understand making the 1 million subscriber rewards limited as A) It's free for us but takes away profits from them and B) These were things people bought when they came out and even though most if not all of these things are in chests, it still adds randomness to whether you get it or not. With that said, I'm going to be ranting about the limited use codes like a lot of other people are currently doing, but (hopefully) in a more informative way than an emotional way. First off, there are (at the time of writing this) 1,001,229 subs on the SMITE by Hi-Rez Studios YouTube channel. The code THANKYOUYOUTUBE was only able to be claimed 250 times. Using my 3rd grade math skills, I can determine that only about 1/4005 of the subscribers were able to claim the code. But that's only the best case scenario. Realistically, it'd be a lot higher since that's only people subscribed to the channel. What if I include SMITE players period? This is were the sourness of the celebration turns rotten, at least in my opinion. During May of 2016 HiRezStew tweets that SMITE has 20 million registered accounts. Mind you that's all they are. Accounts. Some could be spam accounts, smurfs, or used for refer a friend, but for sake of simplicity, we'll use the whole number. That means that 1/4005 number goes up. A lot. 1/80000 to be more precise. And that was mid 2016. SMITE players have a right to be at least annoyed. I mean, when SMITE got 10 million players everyone was at least given a chance at getting a free limited Hercules skin and Hercules as well if you didn't have him. Granted, that was 1 day (I believe) and this is the span of a week but still. That was still 10 million+ players that could of got a free limited skin with a model change (even if it was based on the old model) and a VO as well as a god if you didn't have him. I'm going to say a T3 or so. Although I can see how it'd be unfair still, here's what I'd suggest Hi-Rez do. Either allow a 12 hour claim period (as the video was released 1 PM EST, they could just allow it to be claimed til 1 AM EST) or only let people claim one video's code. The second one isn't the best solution for the players, but for Hi-Rez it'd allow them to not lose as much profits as the first reason. Feel free to discuss (But please try not to be toxic as Box Jellyfish). [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skin Concept - SAXTON HALE RAVANA Posted: 17 Feb 2017 09:18 PM PST i got this great idea of a skin concept based off saxton hale for ravana, after playing ~300-600 hours of VS Hale on TF2. i do not do art at all, so I just found the best picture of saxton hale i could. sorry, if you want drawings of something, do not come to me. some of the voice lines could be based off some of the voices lines from the actual TF2 mode itself. for example: introduction - "The name's Saxton Hale! Australian, C.E.O. of MANN Co. and the man who's gonna burn this place to the ground!" "Lets get this over with, there's a white shark waiting for me in my office!" "You just interrupted my breakfast steak. A crime you'll pay for with your lives!" achieving a pentakill - "Um... They were all hippies right?" "My job is done, you're finished." and some of the voice lines from the TF2 mode work perfect as a direct response to Gods, such as this line which can be used when you kill Mercury - "You may be fast, but you can't outrun my fists!" [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SMITE - Thank You for 1,000,000 YouTube Subscribers! Posted: 17 Feb 2017 09:38 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The new Stone of Gaia is a good counter to Xing Tian Posted: 17 Feb 2017 10:13 AM PST Not sure if well known, but since the CC on Xing Tian's ult is a grab, you can completely negate his blink -> ult combo by buying Stone of Gaia. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 17 Feb 2017 04:30 AM PST Anyone here remember how Siege is a map? If you do you probably know that similar to the Conquest map; it also had a Portal. A better portal to be more specific. The Siege map integrates a unique visual for where the portal spawns; it has that amazing looking chamber that comes alive and opens right on up. What does Conquest have? A portal, that's it. No map design to fit that fact that a portal actually could spawn there. I'd assume with the rumors of a visual 'overhaul' of the Conquest map that this would be added in, but I thought I'd just bring it to everyone's attention so that if it isn't there, we can realize it and continue to suggest it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I straight up have to vent about my S4 ranked experience. Posted: 17 Feb 2017 06:40 PM PST I've been having the worst luck in ranked as of late and I just needed to vent about how annoying this shit has become. So I started Season 3 pretty late in the season and was stuck in silver 2 for a long time, so i was pretty happy when i got placed in gold 3 to start S4. I started the grind up to gold 2, getting some feeders, carrying some games, and having some less than stellar performances. Eventually I got promoted into gold 1, but this is where everything turned to shit... here are all of my most recent losses: Me in jungle: 13-7 rest of team: 11-31 lowlight: 0-11 ra Me in jungle: 11-3 rest of team: 8-24 lowlight: 0-7 medusa Me in mid (getting camped by a kali): 2-5-1 rest of team: 1-9 lowlight: 0-3 fenrir Me in mid: 1-7 rest of team 6-26 lowlight: 1-9 nezha me in mid: 5-9 rest of team: 13-30 lowlight: 4-10 merc and finally, the straw that broke the camel's back: me: 0-0-1 team: 3-8 lowlight: janus DC after 1 wave. comes back at 10 mins at lvl 2 and we f6. AND I GOT DEMOTED ON THAT SHIT... probably no one cares, but god damn. I know i played bad in those last few games, but I still dont think I had a chance to do well because everyone on the team lost terribly. btw that was a 1-7 stretch, in the game we won i went 6-2 with pos and no one fed [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[META] The legacy of Lionkun - an endeavor to revive a mighty source for learning material Posted: 17 Feb 2017 06:58 AM PST Hello again, this time I came across a plan, a big one at that. Some of you might remember Lionkun. He was one of the most recognized and helpful I want to revive this tradition. You might wonder why, since our sub already has a similar wall provided via AutoModerator automatically or by command. This has been a great replacement so far for new and returning players to get started and around in general, with lots of official and unbiased sources and information. Since a copy of that more or less would be pointless, I intend to bring the old Lionkun wall into a rather detailed and more specific domain. This means the Floofington wall will feature an extensive range of everything where Lionkun left off. I wnat to provide a community-based source for Guides, info for beginners, advanced players and more complex content, useful tidbits and a vast collection of YouTube and Twitch content. Basically a library for players willing to learn. If you're asking yourself how I would provide this big wall of info to newer players: Easy enough! Same method which Lionkun used. If I have not seen a post myself, anyone can summon me by simply tagging me in a comment. Mods, if there is any problem with this, please let me know and I will cease working on this. For all of that to happen, I still need a good amount of work from you, the community. Lionkun's last update to his wall was in August 2015, and much of its content has been outdated eversince. Lionkun himself hasn't been active on Reddit for a year either. If you are a content creator or know where to find any of those points listed right below, please leave a comment. Any help is greatly appreciated! If you have any other suggestion to add to the post, don't hesitate to comment either and I will consider adding it! I really hope this catches on with people. It's a way to endorse and promote community members and content creators, aswell at the same time to share knowledge and provide hekp. There are people willing to learn out there, I just feel like a lot of the sources and the distribution of them had gone missing which I found to be shameful really. Here is all of the old content that has been outdated. STUFF THAT I WOULD BE WILLING TO TACKLE MYSELF
STUFF THAT NEEDS TO BE REDONE OR FILLED UP
STUFF THAT COULD SEE SOME UPDATES/POLISHING BUT IS NOT TOO IMPORTANT
And this is what the post looks like, as of now. It's a two-parter, split between Guides and Media in two comments when I would post it. This is under construction and will look much more polished when finished. Beginner Gods
Game/Meta Guides
Builds & God Guides
Additional Info
Youtube Channels & Playlists
Twitch StreamsGeneral Streams
Pro Streamers/Twitters
Non English Streams/Channels(Work In-Progress)
Important Links & Twitters
Additional Links
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