Pokémon GO - Daily Screenshot Megathread - February 20


Daily Screenshot Megathread - February 20

Posted: 19 Feb 2017 04:13 PM PST

Share your newfound pokemon encounters, exciting catches, and interesting glitches here!

As mentioned in this announcement post, screenshot posts are banned from this subreddit for the next 2 weeks and can only be submitted as replies to this daily megathread. Thank you, trainers, for understanding and for helping to keep the subreddit navigable and useful to all members during these thrilling gen 2 times!

submitted by /u/AutoModerator
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Blissey should double as an egg incubator if you set her as a walking companion.

Posted: 19 Feb 2017 05:51 AM PST

Title, basically. I mean, it makes sense, because Blissey has a little egg pouch, so you could use her to incubate an egg! I think it'd be a really neat addition to the game, and would allow people with a Blissey to incubate a second egg.

What do you guys think? Cute idea or nah? I wonder if the devs would incorporate it.

submitted by /u/Nospar
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I am so happy I got this game

Posted: 19 Feb 2017 05:54 PM PST

So Im 25 years old and played pokemon growing up. Before xmas I had an awful job and got depressed drank and comfort ate alot and got myself to 12 stone 7 i am supposed to be 10 stone 5. I got a new job and christmas came i got a smart phone this was my first download. No regrets since I am back having fun and walking everywhere it gives me an excuse to not get the bus and since my diet started on january the 2nd im now 10 stone 7. I had a day off friday and challenged myself to walk 20 miles and after 6 hrs i did it!. Really i think people are to hard on niantic what they have done is brought happiness and the push i needed to help sort my life out.

submitted by /u/Cherrylover91
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PSA: Togetic's catch rate has been increased. It's now 5%

Posted: 19 Feb 2017 09:58 AM PST

https://www.reddit.com/r/TheSilphRoad/comments/5uy6i8/togetic/

Looks like Togetic's abnormally low catch rate was an oversight. Or Niantic simply took pity on us. Who knows? In any case, it should be relatively safe to go after wild Togetics now!

If you already wasted all your balls on one... umm, sorry about that.

submitted by /u/deevee12
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Anyone else never play pokemon before and just enjoying this game?

Posted: 19 Feb 2017 06:24 PM PST

I have no idea what is rare in this generation. I am just excited for new things to hunt. I actually walked about 4 hours today. I want to catch all the kinds :) I didn't finish the first generation which make me me a bit antsy. Never going to get that big blue kitty Snorlax am I? But this has been fun :)

submitted by /u/Hellolost
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Murkrow is my least favorite Gen 2 pokemon and here's why.

Posted: 19 Feb 2017 08:52 AM PST

Man, do I really, REALLY hate Murkrow. This guy is the worst. First of all, he is insanely hard to catch. Like, if you don't use ultra balls, forget about it, unless he has low CP. Second of all, for something so hard to catch, he's kinda useless. I guess he could be an ok prestiger, but he's not going in any gyms. Third, for as useless and hard to catch he is, he's insanely common, so I have to deal with him all the time. Fourth, he's one of the few dark pokemon and the only one I've seen so far, so I have to try to catch him for the dark medal. No ignoring him. And finally, he looks like a damn shadow on the nearby, so I get trolled every time I see him on there.

In summary, Murkrow is the worst and I hate his guts.

EDIT: Huh, so I'm apparently the only person on the planet who has trouble catching Murkrow. I want to find his catch rate so I can prove that I'm not crazy. (Or maybe I am).

submitted by /u/carnold744
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What does it mean to make a pokemon less erotic?

Posted: 19 Feb 2017 04:11 AM PST

I was reading the description of the nanab berry in the game and it says it makes it less erotic but I don't know what that means.

submitted by /u/eaglescorner
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[Discussion] When is the NYE fireworks loading screen going to change?

Posted: 19 Feb 2017 10:13 AM PST

It makes me think of when you see your neighbours still have their christmas decoration up months after christmas. We are way into February now, we did not even get a valentine themed loading screen. I wonder what will happen first, professor Oak discovering the gen 2 pokémon or us getting a new loading screen? I know it is not the biggest issue right now, but I am just curious about what you guys think? When will we see a new loading screen? What do you imagine it to look like?

submitted by /u/CreepingFog
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Swinub is the Drowzee of Gen 2 (for me, at least).

Posted: 19 Feb 2017 10:45 AM PST

I live in Virginia. I remember when the game first came out, people from other areas were talking about how common Drowzee is. However, it took me forever to find one. It wasn't until I took a road trip to Buffalo, NY that I was able to get enough candy to evolve to Hypno.

Now I'm hearing the same thing about Swinub, that they're everywhere. I've only caught one, and seen a couple others on my radar, but apparently they spawn like Pidgeys in other places.

submitted by /u/misterkro
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Any reliable rarity charts for Gen 2 so far?

Posted: 19 Feb 2017 09:48 AM PST

So the new pokemon has been out for a couple of days now, and I have seen list that was more or less based on speculation. Has anyone put together a somewhat decent list, if so, def link me! :D

submitted by /u/IGunsoul
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[Analysis]Result of new move balance? Become casual.

Posted: 19 Feb 2017 05:28 AM PST

COMPLETE RANKINGS OF OFFENSIVE AND DEFENSIVE MOVESETS

u/iNono22 updated Professor Kukui's spreadsheet for the latest update -> https://docs.google.com/spreadsheets/d/1_sw-zLcqlB0W27eyMnsb15s6_MJKH_s-Gb0yKCWkmFc/edit

Battling -> This is the one thing I care about. I don't care about biome diveristy/balancing. I don't care about catch mechanics. I don't care about the buddy system, avatar customization, Day or Night, Pokestop sponsors or anything else. I just want a fun and enjoyable battling game. At this point, I'm going to assume you [Niantic] just change numbers at random. It doesn't seem like anyone within your company makes a spreadsheet and evaluates movesets. When you have such a simple battling system, it seems quite hard to create the imbalances I am seeing.

TL;DR - move balance takes away distinct offensive/defensive movesets, screws a lot of Pokemon that used to be good, and shifts the meta even closer to bland uniformity.

For a list of the movepools and DPS changes, see TSR's inforgraphic. Gamepress also has an updated list that shows energy generation/energy use for quick/charge moves.

Now without further ado, here is the big problem with the new moveset re-balance:

Offensive vs Defensive moves

Previously, though shallow the meta was, there was a clear distinction between optimal offensive and defensive quick attacks. Offensive quick attacks tended to have quick animation durations with good energy gain. Defensive quick attacks did more damage but were slower, and thus had worse overall DPS. But having lower DPS didn't matter, because the AI doesn't use moves as often as possible. Thus, the gym AI did more damage with lengthy, but meaty, quick attacks than with short, but low power, moves (bite, water gun, dragon breath, etc.)

  • DPS is now king. In almost all cases, Moves that deal more damage are simply better overall moves. The duration for every existing attack was lengthened, and the enegy generation per use was decreased for most moves as well. As a result, moves like Confusion, which deals 20 damage in 2.1 seconds, is better than Zen Headbutt, which deals 12 damage in 1.55 seconds. Confusion has a higher DPS on offense or defense. Zen Headbutt has better EPS, 6.45 vs. 4.76, but it is still extremely low energy generation.

Have you recently evolved an Espeon? Well if you guess what Confusion is better than ZH despite being formerly being a defensive move (I had to redo the percentages because I used the wrong EPS for ZH...sorry)

  • Confusion/Futuresight - 100%

  • Zen Headbutt/Futuresight - 96%

  • Confusion/Psychic - 94%

  • Confusion/Psybeam - 92%

  • Zen Headbutt/Psychic - 88%

  • Zen Headbutt/Psybeam - 85%

That is the ranking of the best offensive moves for Espeon. What does the defensive ranking look like? Here it is:

  • Confusion/Futuresight - 100%

  • Confusion/Psybeam - 97%

  • Confusion/Psychic - 94%

  • Zen Headbutt/Psybeam - 79%

  • Zen Headbutt/Futuresight - 79%

  • Zen Headbutt/Psychic - 73%

Guess what Snorlax's best offensive and defensive moveset is? Well if you got a Zen Headbutt/Body Slam Snorlax before Gen II launched (it can't learn BS anymore), you have the best offensive and defensive moveset.

And Vaporeon? Water Gun/Aqua Tail is best for both. Despite the homogenization of attack/defense moves, you'd think at least the power gap would have been closed between a Pokemon's best and worse moveset, but look no further than Espeon.

Glass Cannons vs Tanks

  • Because every move takes longer to perform, your ability to dodge is severely hampered. This hurts fragile, but powerful attackers. Because now formerly powerful moves like Psycho Cut are extremely weak, Confusion is better but it takes 2.1 seconds to perform, leaving Alakazam vulnerable to being pulverized by the AI defender. Alakzam's short-lived usability as a glass cannon has plummeted. Jolteon's Thunder Shock delivers a measly 6 damage in 1.1 seconds (5.45 DPS)...

  • Meanwhile in VapeNation, our resident water god's quick move still sits high on the the DPS list. Water Gun's base power was increased with the animation length, so it is still doing a respectable 10 DPS (base 10 power in 1 second animation). Thunder Shock generates 8.18 energy per second, and Water Gun generates 6 energy. Slightly more energy per second, for nearly half the damage -> Seems fair.

  • Expect to see frail Pokemon get absolutely punished by the slow animation times. Defenders are doing more damage than ever before with the newly beefed up charge moves. Meanwhile you will struggle to both land your attacks and avoid damage with delicate but powerful Attackers like Gengar, Alakazam, Espeon, and Flareon who all learn powerful, but fairly slow quick moves. Gengar's new move, Hex, takes 1.2 seconds to use which means you won't be able to use it more than once before you need to dodge (and Gengar really needs to dodge to be usable).

Charge move energy changes

You may have noticed that many 2 bar charge moves are now 1 bar moves, or 3/4 bar moves are now 2 bar moves. This has a profound effect on the meta. Especially considering how weak quick moves are now in comparison to charge moves.

  • 1 bar vs 2 bars. Previously, 1 bar moves usually had the DPS advantage, while 2 bar moves gave you more flexibility in terms of dodging as well as not wasting energy generation, since energy overflowed into the next bar.

  • 2 bars are better. In most cases, 2/3 bar moves will now be outright better than their 1 bar counterparts. Because the base power for many 2 bar moves has increased enormously. Here is an example:

Thunder now is one of the highest DPS moves in the game. It still has base 100 power, but the animation duration was decreased to 2.4 seconds, which means it is doing 41.67 DPS. However looking at DPS over 2.4 seconds isn't an accurate portrayal of how a battle plays out. Remember that in every battle you spend most of the time using your quick move. Now with Thunderbolt, you are doing 80 damage in 2.5 seconds, which is a lower DPS. BUT, you have 2 uses of that move for the same 100 energy that Thunder is using. What results? 2 Jolteons, both charge 100 energy using Thunder Shock. Jolteon1 uses Thunder, does 100 damage in 2.4 seconds. Jolteon2 uses Thunderbolt, does 80 damage in 2.5 seconds. Then you use Thunderbolt again, cumulatively doing 160 damage in 5 seconds. In order to catch up, Jolteon1 must now do 60 damage in 2.6 seconds, which is impossible to do with a move as weak as Thunder Shock. In that period of time you can use Thunder Shock twice, and do 12 damage in 2.2 seconds.

The effects of the move balance

  • You might think that the re-balance has made some movesets/Pokemon more usable, and to an extent that is true. But it has absolutely trashed other Pokemon.

  • Did you power up a Psycho Cut/Psychic Alakazam? Formerly #1 for damage output, it is now utterly outclassed by so many Pokemon/Movesets. Power up a Vine Whip/Solar Beam or Vine Whip/Petal Blizzard Venusaur to use against Vapes? Well VW is incredibly weak, and Petal Blizzard isn't even close to Solar Beam now. VW/PB used to do ~95% of the damage that VW/SB did...but after the change...VW/PB does an abysmal 78% of the damage of Razor Leaf/Solar Beam. I have put so much dust and candy into formerly strong Pokemon which are now either sub-optimal or outright useless. Given the fact Niantic can just make sweeping changes anytime they like, you can never have confidence when investing resources into a moveset.

  • Further, many of the top Pokemon typically have 1 or 2 movesets that are good for both offense and defense, which ruins diversity in my opinion. Add to the fact that many powerful attackers are now much closer in DPS to more durable dual-purpose or straight-up defensive type Pokemon, and you will see people continue to use the same Pokemon for attacking and holding gyms.

Take Away:

If you still intend to tryhard gyms, then:

  • Look for quick moves with the highest DPS output, because they will outperform other moves since the energy generation difference is likely to be negligible (Hex is an exception, EPS is high enough to be better than the higher DPS Shadow Claw). Razor Leaf is better on offense and defense than Vine Whip. Fire Spin is better on offense/defense than Ember. Confusion is better on offense/defense than Psycho Cut or Zen Headbutt. Etc.

  • When available, STAB moves that have 2/3 bars are likely better than 1 bar moves, both giving you more room to dodge, and doing more damage. Of course there are some 1 bar moves with very high damage output, like Overheat and Solar Beam, that are clearly better than multi-bar alternatives. But where you see multi-bar moves that, when all 100 energy is used, significantly exceed the damage output of a comparable 1 bar move, it is a safe bet that the multi-bar move is better.

Personally, I think I'm throwing in the towel and going casual. I just don't have it in me to farm candy/dust to re-roll and power up new movesets. I'm just a dex-jockey now, no more gyms for me

EDIT: Things I would power up

Offense:

  • Dragonite with Dragon Breath

  • Machamp with Counter/Dynamic Punch or Close Combat

  • Charizard with Air Slash/Overheat

  • Flareon with Fire Spin/Overheat or Fire Blast (if you don't have Charizard which I think is overall better for taking out Grass types due to having a double resistance to grass)

  • Tyranitar with Bite/Crunch or Stone Edge

  • Urasring with Counter/Hyper Beam

  • Exeggutor with Extrasensory/Solar Beam

  • Victreebel, Venusaur, or Vileplume with Razor Leaf/Solar Beam, RL/Leaf Blade(Victree only)

Defense:

  • Blissey, or something with higher CP than Blissey

PSA: Scyther with Air Slash/X-Scissor is stronger than any version of Scizor -__-

EDIT

I was wrong about Lick/Body Slam being best on offense and defense, as it turns out I was looking at calculations using incorrect values for the energy output. ZH/BS is better on offense and defense than L/BS. Sorry about that.

submitted by /u/DavidKSA
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Loving Sudowoodo's Animation[Screentshot][Art]

Posted: 19 Feb 2017 09:19 PM PST

I always loved him in the main games, and love the character he shows off in PoGo, so I decided to make a little something.

Hopefully it'll make someone smile. When I saw the little dance move in game, I couldn't help but giggle.

Link

submitted by /u/jhonnythorn
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This Weekend was so Magical for Me

Posted: 19 Feb 2017 05:21 PM PST

I've been playing since launch as a casual+ player. I'm not a hardcore player but I play more than a casual. It all started Thursday night when I got off work. I always have the music off but just so happened to turn it on that evening. My first time hearing the music paired with the first shadows of gen II gave me goosebumps. Made me glad I hadn't heard the new night time music yet.

This was my 3 day weekend so I had lots of time to dedicate to experience gen II. I'm a genwunner so I knew zilch about gen II. Friday was beautiful, 70 degrees on my first day off. Me and my fiance spent the afternoon walking around town catching anything we could. She had to go to work but I continued playing, getting to know these new Pokemon.

Today was the icing on the cake. I've been walking a Machoke since November and they are very rare where I live. Also, Magikarp aren't very common either but I know where to find 1 or 2 daily. Still, after 7 months I feel like I'm the only person in my city that doesn't have a Gyarados. I was shy 80 candies for my Gyarados and 15 shy for my Machop. I woke up at 6am and decided today I was going to bike and grind them. I biked about 22 miles nonstop, walking my buddy and catching a Magikarp about every 20 minutes. During my grind I caught and hatched a lot new Pokemon. Finally, about 6:30pm I needed only one more Karp but it just wouldn't spawn. It was getting cold and dark plus my battery was dying. I was getting anxious and frustrated. Also, my Machoke only need one more candy. I pressed on and pedaled through the cold wind. Finally, a little after 7pm, the last Magikarp. My hands were so cold and numb. It was hard to throw curve balls and I Razz Ultra'd it just in case. I did it, I finally have enough for a Gyarados.

I pedaled back to my car and got the last candy for my Machamp. I have yet to evolve either of them lol. I don't want this moment to end. About 5 minutes from home I decided to park downtown just in case. I'm fortunate enough to live in a city with probably 20 gyms and almost 100 stops. Another shadow appeared on my radar. It was a Snubull! One more new Pokemon before I head home, with 4% battery. What a great way to end an amazing weekend!

Rather anyone reads this or not I just felt like typing it out and I'd like to hear how your weekend went as well. Here are a few pics of my journey today. http://imgur.com/7KzFnnC

http://imgur.com/SkJomCz

http://imgur.com/UP2vraG

http://imgur.com/A29Unb2

http://imgur.com/gg3i0es

http://imgur.com/BFWm3yi

http://imgur.com/gIWHeEg

http://imgur.com/dRkyM3u

http://imgur.com/soqtRuq < the last magikarp

http://imgur.com/RuEeGEj

submitted by /u/DickWallace
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PSA: Trading code from Beta was completely removed in 0.57.2

Posted: 19 Feb 2017 11:32 AM PST

https://pokemongohub.net/trading-beta-code-completely-removed-0-57-2/

TLDR:

This change does not mean that Trading is not coming – it simply implies Niantic removed unused code from the APK. As we've already discussed earlier, Niantic has been working hard on optimizing the game on both ends: server and client side.

We suspect to observe some trading related ode additions in the months to come, but in a wildly different form than what was present in the Beta.

submitted by /u/testorom
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[Story] I sharted myself and still caught 2 new Pokemon

Posted: 19 Feb 2017 07:53 PM PST

I created a burner account to relay this story because there is no way in hell I want this to be associated with my actual Reddit account. Karma points be damned.

Just to set this up a little
1) I got into Pokemon because of Go, so I don't know the silhouettes of these new mon.
2) I went to Chinese dim sum for lunch.
3) I had 3 Jim Beam spiked hot apple ciders afterwards.

Fast forward to 9pm and I am in the neighborhood across from mine. I see two new silhouettes so I decide to go for them. I feel a little gas coming along and luckily it's just a fart. I get to the two new Pokemon that are next to each other and as I am throwing a ball at the first one, I decide to let out another fart. Big mistake. I sharted myself. And it doesn't stop for a good 10 seconds. Then I see the mon has broken out of the ball. So as I sit there stewing, I say to myself "Well it can't get any worse". So I throw an ultra ball, catch it. Engage the second mon. It breaks out. I catch it on the second try.

I hightail it back to my house, jump in the shower, throw my clothes in the wash on hot.

Feeling clean-ish, I open up Pokemon Go. I caught a Furret and a Gligar. Both are "May not be great in battle".

** Don't ever question my commitment to this game. **

submitted by /u/burnerpogo1
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[Idea] There should be a fan-created, user-voted loading screen each week or with each update.

Posted: 19 Feb 2017 09:54 AM PST

There should be a fan art submission box somewhere on Niantic's site so fans more artistic than me can submit their excellent work! The rest of us could vote on our choices for the winners in-app and the winners would get their chance to showcase their work to the world every time the app gets opened.

submitted by /u/BeardedBulborb
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PSA: Classic Pokeball Physics Still Exist!

Posted: 19 Feb 2017 06:04 AM PST

After version 0.57.2 the Pokeball physics has completely changed. You might've noticed that the ball jumps higher and literally throws itself with just a tiny push.

This new change is great for thumb users, but horrible for finger users who try to use curved balls, since now, instead of throwing the Pokeball in an arc, you need to throw in "inside", kinda straight at the Pokemon, which makes hitting the circle really hard.

But worry not! The old physics still exist! They just went a little up on your screen. See this real-life-like diagram: http://imgur.com/PI1koEu

As you can see, the Squirtle in the picture is really hard to catch, but if you'd want to get a Great or an Excellent curved ball throw on it, you'd have to choose wisely.

Line X is the important thing here, which is roughly 20% above the bottom of the screen:

  • If the Pokeball is thrown from BELOW line X (point Y), it will use the new physics, meant for thumbs, and the ball will fly away.

It might be easier to hit moving targets that way.

  • If the Pokeball is thrown from ABOVE line X, (Point Z left or Point Z right), it will use the old physics and will allow for more accurate curved balls using the finger.

Thanks to u/Neovex9 for discovering this here!

And may the r be with you.

submitted by /u/Elboim
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Am I the only one that doesn't want legendaries?

Posted: 19 Feb 2017 06:57 AM PST

The way I see it, Niantic has two choices: Make the legendaries extremely rare, which will upset a lot of people knowing that most everybody will play the game without ever even seeing a legendary; or make them reasonably accessible to everyone who works hard enough during an event, which would--in my opinion--break the game.

Think about it. Chansey was extremely rare and then they did a Valentines Day event which made it a little more accessible but still rare (I never saw one in the wild but I did hatch a Chansey out of a 10k during the event), but now that the V-Day event is over and Gen 2 is out, there's a Blissey in every gym. So imagine a Mewtwo in every gym. I would hate that!

I would rather Niantic make just one or and extremely small amount of the legendaries in order to make them so rare that they are--you know--legendary. But I think if that happened there will be massive backlash against fans who will never get a chance to even see one in the wild because of where they live or whatever.

tl;dr Niantic is between a rock and a hard place with legendaries, so I for one am hoping they stall as long as possible before releasing them. Am I the only one that feels this way?

submitted by /u/adamislolz
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[Discussion] Hitmontop

Posted: 19 Feb 2017 11:52 AM PST

Trainertips Nick suggested that Tyrogue with a high defence got Hitmonchan, high attack got Hitmonlee and high Hp got Hitmontop.

I can confirm that my Tyrogue hatched from an egg had its HP being its standout stat. Evolved it and got Hitmontop :)

hope this helps anyone that was interested.

submitted by /u/minotauro89
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[Bug] Blissey Slowking Model no lighting/shading

Posted: 19 Feb 2017 07:36 AM PST

Please see attached image: http://i.imgur.com/GhcyUzh.jpg

Seems like there is a rendering error or incomplete model for Blissey and Slowkin, missing lighting and shading details making the models look flat.

The same can be seen in the Promo banner for Gen2 (Totodile, Chikorita) http://i.imgur.com/92tpV9P.jpg

Luckily it did not affect the final models for Totodile and Chikorita. I honestly feel like Niantic has made the best looking pokemon game models compared to even sun/moon x/y (maybe with the exception of pokken).

So sincerely I hope this is not a new art style Niantic is trying whether for optimization or stylistic purposes. I'm hoping these are just models that have not been completed yet.

submitted by /u/Tennex1022
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[Discussion] Fighting gyms has become tedious

Posted: 19 Feb 2017 06:41 AM PST

I used to fight gyms daily, now it feels like a chore. Yes, fighting gyms was never really exciting but at least it wasn't as dull as it is now.

I always hated moves that were so slow, you could only use it once between dodges. Now every other one is like that! It's so boring and time consuming.

Plus I feel like dodging has actually become harder. First of all, because you're desperately trying to land two hits before dodging and second of all, charge moves hit you without any delay or warning every now and then.

Is anyone enjoying the new gym mechanic?

submitted by /u/NickLeMec
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[Guide] Which candy to save for later gens

Posted: 19 Feb 2017 07:49 AM PST

There's a few evolutions from Gen 1 that evolve in Gen 2 and I was too stupid to think about it and save candy. So I've made a list of all Gen 1 and 2 Pokemon that'll have evolutions in later Gens.

Gen 1 Pokemon

Magnemite Candy - Magnezone (Gen 4)

Lickitung Candy - Lickilicky (Gen 4)

Rhyhorn Candy - Rhyperior (Gen 4)

Tangela Candy - Tangrowth (Gen 4)

Electabuzz Candy - Electivire (Gen 4)

Magmar Candy - Magmortar (Gen 4)

Eevee Candy - Glaceon AND Leafeon (Gen 4)

Porygon Candy - Porygon-Z (Gen 4)

Gen 1 Pokemon with de-evolves

Mr.Mine Candy - Mime Jr. (Gen 4)

Snorlax Candy - Munchlax (Gen 4)

Gen 2 Pokemon

Togepi Candy - Togekiss (Gen 4)

Yanma Candy - Yanmega (Gen 4)

Aipom Candy - Ambipom (Gen 4)

Gligar Candy - Gliscor (Gen 4)

Swinub Candy - Mamoswine (Gen 4)

Murkrow Candy - Honchkrow (Gen 4)

Sneasel Candy - Weavile (Gen 4)

Misdreavus Candy - Mismagius (Gen 4)

Gen 2 Pokemon with de-evolves

Marill Candy - Azurill (Gen 3)

Wobbuffet Candy - Wynaut (Gen 3)

Chansey Candy - Happiny (Gen 4)

Sudowoodo Candy - Bonsly (Gen 4)

Mantine Candy - Mantyke (Gen 4)

Obviously we're a very long way from Gen 3 not to mention 4. However, for example, Murkrow doesn't have an evolve right now (and is a pain to catch) so you may find yourself not bothering to catch it. But right now it's common and that candy can come in handy later on and save you some time in the future.

submitted by /u/thepearloather
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The new battle system is a downgrade.

Posted: 19 Feb 2017 05:18 AM PST

I´m not a english speaker but Niantic read reddit and not spoke portuguese so it´s the only way to try to say something...

New facts about Pokemon and why Niantic doesn´t care at all for the players:

1) The combat mechanic is too slow. It´s almost like a turn. The only thing good on PoGO is the really fast combat gyms now everything is slow. The combat system is now downgraded.

2) They change the meta by nerf instead to create more strong pokemon that are current available (add new better moves it´s a smart way but they are not need to nerf the old ones). When the company destroy all you best pokemon (good IV´s and movesets) you are losing time and money (stardust).

3) New pokemon are too weak and Niantic don´t give a push for better his movesets or stats. I know that they use a lot of gameboy´s data to do that but to create a new metagame they can push a little on new pokemon to do better. Bullet Punch is a example of a moveset that is nerfed by time and damage and Scizor will not to be a tier 1 attacker because of that.

4) Blissey: ...

In other words: The battle system are too slow and not fun anymore. Niantic destroy all your stardust and love for your pokemon. They nerfed the speed, the damage for too many good attackers and don´t buff new pokemon to trying to be competitive. Blissey is OP.

The company is not respecting players with this new battle system. It's a shame!

submitted by /u/ravencrawler
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In Search of Good, Crappy Pokemon

Posted: 19 Feb 2017 08:04 PM PST

Part of the way I've kept the game engaging since the beginning has been to take pokemon that have 95% IV or better and the highest DPS move set at their final evolution and powering them up. This means good, high CP Pokemon, but it also includes the "bad" ones. They may not be great, but they're the great for what they are, and I love 'em. Notable ones I've acquired from last generation:

  • 100% IV Weezing
  • 100% IV Persian
  • 98% IV Arbok
  • 98% IV Ninetails

Now that Gen II is out I'm looking forward to finding new, crappily perfect Pokemon. I'm hoping for a perfect Dunsparce or maybe a Stantler.

submitted by /u/EndoShota
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If you're going to snipe your own team, please don't put something higher CP than the Blissey at the bottom we've been fighting

Posted: 19 Feb 2017 05:01 PM PST

We spent quite a while prestiging against this Blissey at the bottom. Prestiging them is much harder than attacking enemy gyms since you can't double-team Blissey, you only get 90s.

So we thought we'd do the area a favor and open a spot below this 2500 Blissey. Then a car rolls by and drops in something above it, requiring us to prestige a Blissey again. I wouldn't mind too much if they put something below it, as I enjoy prestiging most of the time.

Thanks teammate

http://imgur.com/a/H1qch

I would've thought anti-sniping for teammates would've been added by now.

submitted by /u/Eruditass
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