Heroes of the Storm - HGC North America :: B-Step vs Team Freedom :: Discussion Thread |
- HGC North America :: B-Step vs Team Freedom :: Discussion Thread
- Lucio releases to PTR on February 6th!
- HORSEPANTS Nazeebro text guide
- The Best Moment From HGC Europe - Week 3 - Day 3
- If you have ever pressed a button and not had the game respond (in-game), please read and share
- Tempo Storm introducing Kala as their new coach and analyst & giving away coaching lessons
- Reminder that Elemental Lion is still bugged
- 1 more to go then 337 :-)
- Blizzard Gear needs some updated Heroes merchandise
- This probably doesn't mean much to you guys, but it feels great after starting the season in Silver :)
- thank you guys thank you blizzard
- Tychus Skin Variations
- Suggestion: Cap the number of times a player can be dropped for inactivity in a single game before they aren't allowed to reconnect.
- Blizzard please slow down with HGC
- Dear Blizz/HGC, Please Keep Kaelaris
- [Suggestion] Chen should be able to get out of the wandering keg at will.
- HGC Korea Week 1 Hero Stats
- Can we get a Diablo Legendary Skin?
- HGC Week 3 EU and NA statistics
- Can we keep talking about the awful reconnect system until Blizzard makes changes to it?
- I can't help but feel the direction they chose for Living Bomb was the wrong one...
- Why in the beginning of every match does everyone head down midlane for a giant fight over... an empty lane?
- Diablo vs Time Trap interaction
- Tech-Wiz Li Ming, Skin Idea Complete with Poorly Drawn Pictures!
- HGC Week 3: NA finally jumps off Artanis hypetrain; Artanis not as OP as people thought?
HGC North America :: B-Step vs Team Freedom :: Discussion Thread Posted: 05 Feb 2017 06:00 PM PST Previous match thread: HGC North America :: Gale Force eSports vs Team 8 :: Discussion Thread - can be useful if this thread is posted too early. When?The match was planned to start at 16:30 PST / 1:30 CET, 90 minutes before this post was posted, so it should be starting very soon. Streams
Community challengesTeams
FormatA single best-of-5 match. Each team bans one map. Then, the "home" team chooses a map for the first game. In the following games of a match, the losing team of the previous game will have the choice for Battlegrounds selection or first hero pick in the draft. Initial map bans:
Game versionGames in HGC weeks 1-3 are played on the patch before Valeera patch. Most notably, Valeera is not in the game and Tassadar and Rexxar reworks are not there either. Match reports, VODs
For feedback about the match thread, please contact /u/lerhond. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Lucio releases to PTR on February 6th! Posted: 05 Feb 2017 05:39 PM PST
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HORSEPANTS Nazeebro text guide Posted: 05 Feb 2017 10:53 AM PST As always, skip down to the sections to get to the meat of the guide. I won't cuss you out this time. Here's some music to go along with your reading experience: https://youtu.be/nzk_ZT4HK-Q?t=5 Guide:
Hello. I'm back. Sadly, that asshole Cover out did me with his art and gifs and level 20 Alarak. Seriously, fuck that guy. Who does he think he is? I'll show him, I'll do another guide and this time I'll make sure to make it as LOW quality as possible. No gifs, no art, no proofreading. But if you're into that kind of stuff, check out his guide here: https://www.reddit.com/r/heroesofthestorm/comments/5s1dqp/covers_lvl20_alarak_guide/ Anyhow, I'm here today to talk about my favorite African frog tosser Nazeebo. I think this hero is incredibly strong in the HL meta, and even stronger with the build I'm about to grace you with. He is a late game terror along with being a situational unstoppable pick. Just a note, I don't have as much experience with this build as I did with the Tassadar one. At the same time I feel really comfortable to write about it because I've tried all of his other builds ALOT and still put a decent amount of games into this one, and this one has felt MUCH stronger than the others in every situation. Spiders were a fad, toads were a prank.
The sections will be the following:
Pros/Cons/Onions I liked the format of doing this then talents, so here's the main build: http://www.heroesfire.com/hots/talent-calculator/nazeebo#oqF- I've cleverly named it the 'Spider Zombie Thing' because it's a combination of all of his strongest talents. If your friends ask you what dumbass, no direction build you're going tell them to fuck off THEN let them know the name. Let's look at some overall pros/cons of Nazeebo: CONs
PROs
Main build/builds/talent explanation I'll be referring to talents like this: 1 4 7 10 13 16 20, then a bullet point going from left to right on the talents I link. The main talents will be in bold. Situational picks will be in italy. MAIN BUILD aka 'SPIDER ZOMBIE THING': http://www.heroesfire.com/hots/talent-calculator/nazeebo#oqF- le USE ME I le REPEAT PLZ USE | note: he has situational picks. Look below for those SPIDER BUILD: http://www.heroesfire.com/hots/talent-calculator/nazeebo#gOik | Still a strong build, I prefer ToD at level 1 but this is the most common spider build. FROG BUILD: http://www.heroesfire.com/hots/talent-calculator/nazeebo#kg92 | I think in the right scenario this build is bonkers, it was my bible build for a bit and was taken every game. What situation it's good in I have no clue I'm not very smart. Runner up: Zombie wall build. I won't link it though because a 2nd place build doesn't deserve it.
1:
4:
7:
10:
13:
16:
20:
GAMEPLAY This will be a little bit lackluster for now. I'll try to get some good games in today and share those, so check back in about 10-12 hours from now and hopefully I have more VoDs/highlights to share. If nothing is here by then check back tomorrow, I'll do my best to get them here. Incase you're wondering why I don't go indepth on how to actually play the hero, this section is for that. I'm not good at explaining gameplay so I'd much rather show you through actual gameplay. My drafting skills aren't the strongest so I don't want to go indepth with that. This aside, here's quick tips:
Misha's Shire game: https://www.twitch.tv/videos/119508891?t=04h53m48s | Bumpy early game, but dominate late game. You'll see how many stacks I was able to gather thanks to dead rush, the damage I don't take from KT/other heroes thanks to superstition, and I was able to do 44 percent of the teams damage + majority of siege damage. Ended with 230 stacks, 101k damage. | Sorry if it mutes towards the end.
SPECIAL THANKS: The guy from HGC week 1 who ran this build on Infernal Shrines but took crawlers instead of ritual. Ritual works on the shrine dudes you Jebait. Thanks for the build dude, I stole it and made it my own. If anyone remembers the name of the player I'll add it here.
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The Best Moment From HGC Europe - Week 3 - Day 3 Posted: 05 Feb 2017 09:07 AM PST
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If you have ever pressed a button and not had the game respond (in-game), please read and share Posted: 05 Feb 2017 02:34 PM PST As the title alludes, this post is regarding the phenomena of pressing a key and not having the game respond (e.g. casting an ability). Personally, I feel as if this happens frequently (where I will spam a button, hear/feel the feedback of doing so - but the ability does not go off in game). I always try to look for explanations (silence, stun, lag, out of range with quickcast, etc...) and there are occasions where I cannot find one. I frequently watch streamers, and have heard some of them complain about this phenomena as well. I was wondering if in the reddit crowd, how many of us experience this? Do you have any explanations that those of us experiencing it may have not considered? If this is a problem with the game that many individuals experience and that we cannot find an explanation for, I would like to raise awareness of this issue, and upvotes/posts of relevant experiences seems like a good way to do it. I will most likely be edditing this for format, as I am not a frequent reddit poster. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Tempo Storm introducing Kala as their new coach and analyst & giving away coaching lessons Posted: 05 Feb 2017 07:09 PM PST
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Reminder that Elemental Lion is still bugged Posted: 05 Feb 2017 05:49 AM PST I just wanted to give this a bit more attention, the season 2 reward is still bugged after more than half of season 3. Two of the three tints are not working properly for most I have bnet friends, who only started playing team league with us, because of the mount. Before that they would not "dare" playing ranked. But now they can only use one color. If this problem persists, this might be a bigger problem than just "one mount", because it lowers the "value" from the seasonal rewards and the incentive to play ranked. Additionally I got recently one of the bugged forms in a brawl. Being forced to ride a poop lion looks and feels bad... :> Edit: As it was pointed out by /u/cyclecube this issue is not limited to AMD users. So even more reason to fix it. Additionally not all AMD users are affected, as /u/reddcomet7 pointed out. Maybe some of you are the lucky few, since all my friends with AMD are affected. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Feb 2017 01:29 PM PST It tooks me almost 12500 games to get a 999 Hero level. can't wait to see if 4 digits fit in this tiny circle :) http://imgur.com/a/eHEPY UPDATE: 1000 done, here is the answer to our question guys :-) Beside I added 2 more screenshots, one with all my heroes and their level and another showing clearly that I did not abuse xp farming while afk in training mode. Valeera will be next when she will be down to 10k very soon. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Blizzard Gear needs some updated Heroes merchandise Posted: 05 Feb 2017 06:57 AM PST The Heroes merchandise is all pretty outdated, could use some new stuff that includes heroes after 2015 (besides the Chromie poster). I would personally like to see new canvas art. What are some other things you want to see? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Feb 2017 11:06 AM PST I started this season in Silver 2 and quit after thinking I was stuck in elo hell, but after taking some time and really trying my best to get better, I've finally climbed up to Plat 5! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
thank you guys thank you blizzard Posted: 05 Feb 2017 07:27 AM PST this game is basically my life. this is the only thing I have going for me right now. i come home from work and play this until i go to bed and i feel like i am part of a community. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Feb 2017 03:10 PM PST side by side comparison of Tychus' Default Skin Variations [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Feb 2017 08:28 AM PST I just had a QM game (yeah, I know) where a player kept AFK'ing and getting dropped for inactivity, only to immediately reconnect. When they were in game, they wouldn't move at all, just stood there. No AA, no ability use, nothing. They were dropped and reconnected no less than 6 times during the match. At least with the AI, it was helping somewhat. Is there any reason why Blizzard doesn't put a limit on this? Come on, it's not like the player is even moving! Why punish the other 4 players in this situation? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Blizzard please slow down with HGC Posted: 05 Feb 2017 04:45 AM PST HGC korea the morning, HGC EU & NA the evening... Considering i also need to eat & sleep, i don't even have time to play HotS anymore! Please slow it down a bit! /s [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Dear Blizz/HGC, Please Keep Kaelaris Posted: 05 Feb 2017 09:36 PM PST Pretty much the title. Kaelaris has been awesome so far. I love the humor he brings to the casting, and he and Trikslyr have developed an awesome chemistry. I feel like splitting them up would be like splitting up Batman and Robin. Or Louis and Clark. Or Rexxar and Misha. Please, in whatever way you can, please keep Kaelaris! PS I mean no disrespect for Khaldor, and I'm sure he'll be great. But Kaelaris, especially with Trikslyr, is a big reason I tune into the HGC EU games. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
[Suggestion] Chen should be able to get out of the wandering keg at will. Posted: 05 Feb 2017 03:04 PM PST This should be added to his ultimate. It is insanely frustrating to get out of a fight alive with the keg and die to some damage over-time effect. Had i been able to get out manually and use the brew trait i'd have survived. I know there are only few situations where you'll wish to get out of it faster but it would only make sense to be able to. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Feb 2017 07:28 PM PST Crunched some numbers and here are some basic hero stats. Team based stats, map stats etc. not done :/ Here goes: Total number of games played: 34 Advantage: Second Pick (20 wins) Most Involved Heroes: Malfurion (34), Tassadar (32), E.T.C. & Ragnaros & Zarya (31) Most Picked Heroes: Malfurion (31), Ragnaros (25), Li Ming (25) Most Banned Heroes: Zarya (23), Tassadar (19), Zeratul (13) Highest Win Rates (More than 10 appearances): Kharazim (7W-4L, 63.64%), Dehaka & Sgt. Hammer (6W-4L, 60%), Tychus (10W-7L, 58.82%) Most Impactful (both high win% and involved%): Malfurion (18W-13L-3B), E.T.C. (14W-10L-7B), Falstad (12W-10L-7B) Warriors Ranked by Involvement:
Ranged Dealers by Involvement:
Melee Assassins by Involvement:
Supports by Involvement:
Uninvolved Heroes 26 heroes were not involved in week 1: Alarak, Anub'arak, Azmodan, Chen, Cho, Gall, Gazlowe, Jaina, Kael'thas, Leoric, Li Li, Lunara, Murky, Nova, Raynor, Rexxar, Samuro, Sonya, Stitches, The Butcher, The Lost Vikings, Tyrande, Uther, Xul, Zagara, Zul'jin [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Can we get a Diablo Legendary Skin? Posted: 05 Feb 2017 02:37 PM PST After seeing Valeera's Demon Hunter Skin... I'm thinking along the lines of a Vengeance Demon Hunter Metamorphoses for Diablo. Seems like very similar build/profile to HOTS Diablo. And many of the abilities are similar as well, including fire/lightning breath... fire aoe, charges, etc. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
HGC Week 3 EU and NA statistics Posted: 05 Feb 2017 09:04 PM PST Hello A small note before sharing with you some TLDR and the raw data of this weeks HGC EU and NA. HGC KR is going on as well and these stats will be released Monday/Tuesday. Reason why they are not with these is that I have to be up at 9:30 am my time for HGC KR to start and i go to bed at ~5am the next day. As you see its impossible to do all of the regions in 1 go. I have not decided yet what region I will do through VoDs. It will either be KR or NA. The last note I want to ask is that Im still doing a survey and it takes around ~10 min so please fill it in: https://goo.gl/forms/u2gjtOz52rodVmUT2 Europe Most involved hero: The following heroes were involved for 100% of the drafts this week: ETC and Tassadar. ETC was banned 11 times picked 13 times and won 46% of his games. Tassadar was banned 19 times, picked 5 times and won 80% of his games, North America Most involved hero: Both of the following heroes had an involvement rate of 100%. Malfurion and Tassadar, Malfurion was banned 11 times picked 13 times and won 38% of his games. Tassadar was banned 12 times and picked 12 times and won 58% of his games, Raw Data Europe: Greetings [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Can we keep talking about the awful reconnect system until Blizzard makes changes to it? Posted: 05 Feb 2017 08:20 PM PST My computer crashed and after restarting, it took me seven minutes to get back into game through the awful client starting time and the "catching up" system. Fortunately, it was a quick match, but because of this system in part, my teammates had to deal with an AI for half the match. I don't even care about the bot picking my talents, I just want to be able to minimize the damage that's done to my team. Blizzard pls [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
I can't help but feel the direction they chose for Living Bomb was the wrong one... Posted: 05 Feb 2017 08:32 AM PST Before I get started, I just want to say that I'm not claiming Kael'thas is in a horrible place. His winrate, popularity, and pretty consistent presence at mid to lower level play means he hasn't been deleted or anything. This post isn't taking issue with his power level, exactly, but rather his design, and the avoidable choice that led to it. Approaching a year ago now, Kael'thas had his (most) infamous rework, and the main highlight was making Chain Bomb a baseline component of Living Bomb. Kael'thas was no stranger to a single talent dominating his build (Ignite), but rather than choosing to remove the talent as Blizz did before, they more or less began a new solution to the problem that they have since repeated with other heroes and talents that become too closely tied to identity. Make it baseline. I believe it was in an AMA later on that it was stated the choice between making Chain Bomb base or just removing it like they did Ignite was not an easy one to make. A close call, but they went the baseline route because they felt Kael'thas's identity as a hero was now too closely tied to this gameplay fantasy, spreading bombs. Unlike all other heroes who have had the baseline treatment, the talent itself was left as it was (though it had been nerfed like 3 different ways leading up to the rework), and instead it was Kael'thas that was nerfed in various ways to compensate for the new baseline toy. If you recall, this was when his Bolt was stripped from him, Arcane Barrier was nerfed even further (it had already been hit pretty hard leading up to the rework) and it was locked behind a globe quest talent, royally difficult to complete on a character that is so constantly vulnerable, even putting aside how annoying globe quests are to complete in general. This post isn't about all the survivability nerfs, nor is about the lost single target burst build including Gravity Crush and old Sun King's Fury, which seemed to be an important part of the rework but was later just ripped straight out from his tree and replaced by talents that are either mediocre (new Sun King's Fury) or flat out awful (Arcane Dynamo). This post is about Living Bomb. The absolute biggest change with making Chain Bomb baseline was the fact that Living Bomb could no longer be detonated prematurely by the Kael'thas player (D-W-W). This, I suppose, seemed fair to most people in the context of the new baseline talent. However, it seems to me that Kael'thas would be in a far better spot, design wise, if they had gone the other way with Chain Bomb and simply removed it, preserving the D-W-W element of Living Bomb. As it stands now, Living Bomb is no longer satisfying to use. You toss it out and hope for the best. Against even just decent players, you don't expect any value beyond making them move. This is not only less than thrilling for the Kael player, but it basically locks off a good portion of his tree. Why would you build toward a move that you have no control over the value of? Even a full Living Bomb build, you're still just sitting there, fingers crossed, hoping for value. The current design of this move is boring for the player, and renders a lot of his talents as less than ideal, at best. Further, it also relegates Kael'thas toward this Nova, Samuro, twin blades Varian style hero, where he is almost unfairly stronger against mechanically unsound or unaware players. I'm not saying this is always a bad thing, or shouldn't ever be a part of design, but I think it is fair to say that this style of design is one of the most roundly disliked. Kael'thas didn't have to be this way, if only the other direction had been taken. He is billed as somebody that punishes grouping up, but Living Bomb just doesn't leave you with that feeling. It leaves you feeling like whatever poor sap didn't move punished his own team, always. The D-W-W style of Living Bomb made the Kael'thas player, even if it wasn't due to spread but rather just explosion radius, feel as though it was HIS work that was punishing the grouping up. This element of control has made Kael'thas significantly less satisfying to play, even in spite of his two other satisfying abilities, and has resulted in Kael'thas vanishing from competitive play. When we see a Tomb match in HGC where the enemy team has 4 melee, you need a mage, and you still pick Li-Ming, I think something is fundamentally wrong with Kael'thas's design. Sorry for the long post but he's my favorite hero and I've been feeling like they took a wrong turn on him for some time now. Would be interested in the thoughts of others on the subject. TL;DR: Kael'thas and Living Bomb would be better designed today if the D-W-W combo was still possible and Chain Bomb was not baseline. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Feb 2017 09:24 AM PST This has perplexed for some time now. At the beginning of most games (This is talking about Quick Match and Hero League, Gold and Platinum level), when everyone goes down the center lane. Is there a reason everyone automatically goes down mid and fights? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Diablo vs Time Trap interaction Posted: 05 Feb 2017 11:20 AM PST
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Tech-Wiz Li Ming, Skin Idea Complete with Poorly Drawn Pictures! Posted: 05 Feb 2017 08:04 PM PST So I thought of a skin where Li Ming would be a Tech-Wizard. She would have missiles, lasers, and a little robot drone that would act as her arcane orb. She could fall into the same universe as Super Sonya, Night Owl Medivh, and Eagle Eye Tyrande. What do you guys think (of the concept, not the terrible drawing)? Are any other heroes good candidates for the super hero skin universe? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
HGC Week 3: NA finally jumps off Artanis hypetrain; Artanis not as OP as people thought? Posted: 05 Feb 2017 07:00 PM PST During the first 2 weeks of HGC, NA heavily prioritized Artanis, going to the lengths of first banning/picking him almost every game. I personally thought they were overprioritizing him, and it turned out that they were the only region that did this. The top EU teams didn't seem to value him at all over other warrior options, and almost never played him. He won 1 out 8 games. I eagerly awaited the KR HGC to begin, to see whether he'd have a place in their meta. As it turns out, his prioritization has been around the same as EU. Some of the top KR teams (MVP Black/Miracle, L5, Tempest) don't pick or ban him whatsoever. This weekend, we're seeing much less prioritization of Artanis in NA (less picks, less bans), and it seems like they've finally jumped off the Artanis hypetrain. While this is a small sample size, it does suggest that Artanis isn't as OP as some believed. I personally feel, from my own playing experience and from watching the games, that his only great value is his swap combo (I say "great" as in, what he does better than other options). And even then, it's not like it can guarantee you kills, because a good game-changing swap is really hard to land (as seen in the games). Other than that, he doesn't really offer anything significantly better/more unique than other bruiser options. His situational sustain, which used to be his defining quality, isn't anything special anymore. Not once in the HGC games has he had a "wow" moment with his shields like he used to. But perhaps the top reason why he's not really prioritized is that he doesn't really offer anything to map objectives other than AO on BoE. His power lies in brawling, and in top levels of play, heroes who can brawl, but also offer map advantages at the same time will generally be more valuable. I'm not saying he's bad, I still think he's a very strong hero (Tier 1), but he's not the Tier S monster he was hyped up to be. We'll see how things go in the following weeks, but I don't really see him being more of a force than what he is now, especially now that Sonya received a huge buff. [link] [comments] |
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