Dota 2 - Dota 2 Asia Championships 2017: EU and CIS Qualifier Day 4 Match Discussions |
- Dota 2 Asia Championships 2017: EU and CIS Qualifier Day 4 Match Discussions
- Mushi departs Fnatic
- Player Perspective is Awful for spectating microing pros
- VP as a team aren't playing very well...
- Arteezy dodges Clockwerk hook
- There should be a Channeling requires stop option
- Mason with the big plays
- Dota 2 Update - MAIN CLIENT - February 6, 2017
- Wish we could put sets on featured hero in profile like the old days...
- Spirit Bear's Name Change
- Seriously Lota?
- Hero1: Everything wrong with Abaddon, part 2/2
- Valve, can we please make our loading screen as background wallpaper of dota 2?
- Making of a Set - from idea to workshop (The Elusive Hunter)
- Virtus.Pro disqualified from DAC 2017 CIS Qualifier
- MP and Puppey swap into centaur stun combo
- Pudge fail on EE's stream
- Steampunk Dota2 by Kleophina
- Should Echo Sabre require a Sange?
- The Lonely Druid feat. Arteezy
- Add a button to give the courier back to the pesron who last used it
- Infinite mana, no cooldowns...
- Alt-clicking spells on level 1 learns them instead of saying "> Not learned"
- What the hell is happenig in the VP vs LQ match right now...
Dota 2 Asia Championships 2017: EU and CIS Qualifier Day 4 Match Discussions Posted: 06 Feb 2017 05:19 AM PST Dota 2 Asia Championships 2017 EU and CIS QualifiersOrganized by Perfect WorldNeed info on the event? Check out the CIS Survival Guide and the EU Survival GuideMissed Day 3? Catch up hereYou can either Sort by new or use the Comment Stream.Streams: Casters: CIS matches: EU matches: Day 3: February 5CIS:
EU:
Group A Loser Bracket Finals: Virtus Pro vs LQ Game 1 Winner: Result: 0:2 Due to internet issues that VP has been having, LQ got a default win/walkover Group B Loser Bracket Finals: Comanche vs F.R.I.E.N.D.S. Game 1 Winner: Result: 1:0 VODs: [Game 1]() | [Game 2]() | [Game 3]() Group A Loser Bracket Finals: Ad Finem vs Team Secret Game 1 Winner: Result: 0:2 VODs: [Game 1]() | [Game 2]() | [Game 3]() Group B Loser Bracket Finals: Alliance vs Ninjas in Pyjamas Game 1 Winner: Result: 0:0 VODs: [Game 1]() | [Game 2]() | [Game 3]()
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Posted: 06 Feb 2017 08:08 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Player Perspective is Awful for spectating microing pros Posted: 06 Feb 2017 07:45 AM PST You cannot see what the actual player perspective is. It only shows their perspective of what they do to their hero. Every single time they click on a creep or select a creep you don't see the skill tab switch or anything, just their hero. So when trying to learn micro it is very hard to see what they are planning or why they are going certain places. Like I cannot see the players perspective if they are controlling another unit only the main hero. Really frustrating when trying to learn from pros such as puppey. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VP as a team aren't playing very well... Posted: 06 Feb 2017 04:16 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Feb 2017 03:20 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There should be a Channeling requires stop option Posted: 06 Feb 2017 02:53 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Feb 2017 04:55 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dota 2 Update - MAIN CLIENT - February 6, 2017 Posted: 06 Feb 2017 11:19 AM PST A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done Dark Moon
Related Links
Patch Size: 124.1 MB (with Tools) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wish we could put sets on featured hero in profile like the old days... Posted: 06 Feb 2017 12:35 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Feb 2017 07:54 AM PST Given that Lone Druid is now Sniper with a bear, Spirit Bear should be renamed to "Spotter," as in "My spotter guides me." [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 06 Feb 2017 06:15 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hero1: Everything wrong with Abaddon, part 2/2 Posted: 05 Feb 2017 04:12 PM PST Here is part 2, covering other stuff, like minor glitches, inconsistencies, inconveniences and some suggestions. Note that most of these are not considered bugs. They are things that I think are hindering the hero unecessarily and would be nice if they were changed/tweaked.Part 2 of 2: Suggestions and other minor things.Abaddon
other stuff includes inconsistencies, inconveniences and suggestions 1. Several updates to the ability tooltipsIssues:
suggestions:
Here is an image showing the current tooltips compared to the suggested versions (modified npc_abilities and dota_english txt to show how it would look ingame) I prepared the npc_abilities and dota_english files, so they could be just copy-pasted over the original ones. At the bottom of this post, you can find the modified parts of those files.2. Add a visual effect to allies affected by Borrowed Time auraThe aghs aura from Borrowed Time has no visual feedback on affected allies whatsoever. This is a disadvantage for both, allies and enemies. Allies may forgot about the aghs and don't realise they are 50% more tanky now, and enemies may not notice that Abaddon having aghs and may overcomit on his team. Here is an example of effects which could be used (using already existing effects from Borrowed Time) I replaced Drum of Endurance's visual effects with abaddon_borrowed_time_h.vpcf and abaddon_ambient_mist_b.vpcf. They are clearly visible, but not too much and can directly be associated with Abaddon, so it would be easy to tell that that hero is affected by Borrowed Time aura. The aura only lasts up to 10 seconds and it has a strong effect, so I think it can be a bit flashier. 3. Make allies unable to disjoint allied projectiles.Currently, projectiles are disjointable regardless of team. This means an ally can disjoint your Mist Coil, Ethereal Blade and Fortune's End (Oracle's Q). In my opinion disjointing should be only a beneficial move done to dodge enemy spells, and not allied spells, since disjointing allied spells has no upsides whatsoever. Like, an ally will never attempt to dodge your spell intentionally. They will also not think of the possibility of it happening. So as of now, as Abaddon or Oracle, you have to wait for your ally to use their blink before you can heal them or dispel them, or protect them with e-blade. It can get frustrating sometimes. Yes, you could prevent this by communicating, but really, even if you play with a 5 stack and open mic, you'll not announce every Mist Coil you cast on your blinkers. It would be quite benificial for Abaddon and Oracle if this was not a thing. 4. Make Aphotic Shield able to damage invisible/fogged unitsIt's a non-targeted aoe effect. Why is it unable to hit invisible units within range? Other spells which had this property (Scream of Pain, Death Pulse, Shukuchi) were changed to affect fogged/invisible units in range. I think Aphotic Shield is the last aoe spell which can't. 5. Borrowed Time heals form Hearstopper Aura and False Promise.Hearstopper Aura is supposed to be "negative regeneration", but yet it uses pure damage flagged as hp removal. False Promise is pure flagged as hp removal as well. Both of them completely bypass any form of damage manipulation.. except for Borrowed Time and Ghostship's rum. They even bypass Borrowed Time's aura. Other hp-removal effects bypass Borrowed Time and Ghostship, but these 2 don't. Armlet's degen, Soul Rip's aoe hp gather thingy, Ghostship's rum wear-off damage, all are hp removal and bypass Borrowed Time and Ghostship's rum. Funny part is, neither Hearstopper Aura nor False Promise can passively proc Borrowed Time. Because they are flagged as hp removal and the passive-triggering ignores that. The hp removal flag should be consistant. Heartstopper and False Promise should bypass everything like how other hp removal spells do. 6. Make Borrowed Time ignore 0 damage instances for its passive triggeringBasically, I suggest giving Borrowed Time the Blink Dagger treatment: Do not auto-activate on 0 damage instances. Remember when your blink on TA would get disabled during Refraction? Yea, Borrowed Time auto-activates even when you take physical damage during Guardian Angel, or any damage during False Promise, wasting its cooldown. Borrowed Time already ignores magical damage while spell immune, but it does not do that when affected by other damage negating effects. 7. Put some consistancy in Curse of Avernus' behavior on illusions.Controversal, since it is a strong passive. But inconsistent stuff like this bothers me. Curse of Avernus: Places the buff on each of the illusion's attacks, but does not place a debuff on attack targets. So it works partially for illusions. Abaddon is not an illusion hero, so would it be strong to make it fully work for illus? Before 7.00, I'd have say make it not work for them at all, since the attack speed bonus doesn't work for them anyway. But now it does work for them. 8.Abaddon does not unsheath his sword upon denying alliesHe only shows his sword when an enemy is nearby. So when denying, he attacks the ally without his sword. He should get his sword out when an enemy is nearby and when starting an attack. 9. Abaddon uses his self-deny lines when dying to an enemy Abaddon Mist Coil.Yes these issues are getting very minor. This is where I stop. Abaddon has special lines for denying himself with Mist Coil. This is the response rul for it Response abaddon_DeathIsAbaddonCoilIsEnemyAbaddon It specifies the dying hero (abaddon_Death), the killing ability (IsAbaddonCoil) and the killing hero (IsEnemyAbaddon). However, it does not specify the alliance. "IsAllyAbaddon" would specify it to be an allied Abaddon, and since allied Mist Coils only heal, it automatically limits it to the caster. Response abaddon_DeathIsAbaddonCoilIsAllyAbaddon [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Valve, can we please make our loading screen as background wallpaper of dota 2? Posted: 06 Feb 2017 12:55 AM PST i just got a set in dark moon with a cool loading screen and i really want to use it and appreciate how beautiful it is. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Making of a Set - from idea to workshop (The Elusive Hunter) Posted: 06 Feb 2017 07:16 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Virtus.Pro disqualified from DAC 2017 CIS Qualifier Posted: 06 Feb 2017 05:04 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MP and Puppey swap into centaur stun combo Posted: 06 Feb 2017 07:52 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Should Echo Sabre require a Sange? Posted: 06 Feb 2017 09:06 AM PST Considering it applies a slow similar to Maim, and since SnY and Halberd have seen a decrease in use, it would be a neat way to reintegrate this item. I know it increases the cost of the item, but it could also give some more stats to compensate. Thoughts? Edit: Forgot to mention that I didn't mean throwing a Sange into the current recipe, I meant switching out the Ogre Club for the Sange. So +1050 gold (now 3700), as well as the increased stats you get from Sange as opposed to the Ogre Club (6+ strength, 10+ damage). [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Lonely Druid feat. Arteezy Posted: 06 Feb 2017 07:01 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Add a button to give the courier back to the pesron who last used it Posted: 06 Feb 2017 04:12 AM PST Simple as what the title says, can we get a bindable button that returns the courier to the last person who used it or where it was going? (Secret shop ect..) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Infinite mana, no cooldowns... Posted: 05 Feb 2017 06:26 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alt-clicking spells on level 1 learns them instead of saying "> Not learned" Posted: 05 Feb 2017 06:10 PM PST Still a problem if you want to indicate to your teammates that you have not invested a skill point yet and are therefore free to react appropriately if a level 1 fight is about to occur. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What the hell is happenig in the VP vs LQ match right now... Posted: 06 Feb 2017 03:49 AM PST The constant disconnects, what the hell is happening [link] [comments] |
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