What's your preferred baseline "RP-ness" in MMOs or online persistent world games (like Minecraft, DayZ etc.)? True Gaming |
- What's your preferred baseline "RP-ness" in MMOs or online persistent world games (like Minecraft, DayZ etc.)?
- Episodic games. Why arent they considered as another form of early access?
- Why are some people more sensitive to differences in fps (frames per second) than others?
- What's wrong with motion controls?
- Anger Issues w/ Gaming
- Anger Issues with only comp games
- Ethics in the video game industry
Posted: 29 Jan 2017 06:37 AM PST Some players prefer to be themselves in games and treat games as an extension of real life. Some people prefer to be what they cannot be in real life and play a character as best as they can. Different people prefer different levels of role playing vs simply playing it as a game. If a "0" is "r/politics in local chat" and "10" is "always keep up the character even when discussing life or death strategies", what is your preferred level of RP-ness for average players in your favourite games and how do you describe that? EDIT: A bit of clarification. RP-ness can not only refer to playing a character by script. It can also mean whether you give your character a different personality than yourself, and whether you stick with that personality. e.g. Someone can have two accounts in a game. He plays the first one as a cooperater and team builder, but the second one as a ruthless ganker and griefer. These characters do not necessarily reflect his RL personality, and he is (implicitly) RP-ing when playing his characters. [link] [comments] |
Episodic games. Why arent they considered as another form of early access? Posted: 29 Jan 2017 01:31 AM PST This is something I've wondered about for a while. Episodic games, like Telltales Walking Dead and Wolf Among Us for example, are essentially another form of Early Access. When I first heard about this model it seemed like a good idea. You get a new episode of the game every few weeks and it has the feeling of following a tv series. I bought the first season of the Walking Dead and the Wolf Among Us based on this. However as time has gone on it seems like the release schedule for these games has increased. The last episodic game I bought early was Game of Thrones. That was the first time I really regretted it. There were two episodes released when I bought it and it took about a year for the rest. Given it wasnt a particularly good game this didnt help with the regret either. Of course when I bought it there was no way to know how long it would take or that the quality would remain constant. Probably the most notorious example is Kentucky Route Zero. The first episode was released years ago and it still hasnt been fully released. I dont think anyone who bought that game early on would have expected it to take this long to finish. With these games there doesnt seem to be any reason to actually buy them at full price early on anymore. You're paying full price for part of a full game. Someone who waits until the final episode will be able to buy it at a bigger discount and still experience the ending at the same time as those who purchased it early. So I think these games should be classed as "Early Access" on Steam and other stores. Any other incomplete game sold on the same basis as a full title would get slated so why do these games get a pass in this regard? Alternatively maybe these games should come with a more defined release schedule, so early buyers know how long they'll have to wait for further episodes. Is this a harsh expectation of these type of games? Or do people still think the episodic release model has some merit? [link] [comments] |
Why are some people more sensitive to differences in fps (frames per second) than others? Posted: 28 Jan 2017 09:43 AM PST I despise low fps. That's funny coming from a console gamer you might say, but lets drop the "PC MASTER RACE HURR DURR" for a second (which has never been a problem in this sub to begin with, I'm just saying). They make games feel unplayable for me. It sucks the joy right out of them, and it doesn't matter how good the game is, if the FPS is below 60 I cannot enjoy it. I have a great recent example: Me and my friend joined up for the 'For Honor' beta. The game is capped at 30 fps, which in my eyes turn it into a turn based slug fest. My friend however, didn't seem to notice, even when I pointed it out. Same thing with Bloodborne. I love Dark Souls, they are easily one of, if not the, favourite game series for me. But with Bloodborne being capped to 30 fps, I am simply unable to enjoy the combat. Another game I play heavily is Rocket League. I love it so much that I bought it on both my consoles, but if i had a proper computer I would switch in a heart beat, items / ranks / friends be damned. Why? You guessed it, higher FPS. For those of you that are familiar with Smash Bros, or any fighting game for that matter, it comes as no surprise that frame data (as in individual frames each second) are hugely important. I dont consider myself having good reflexes in general, especially as I am getting older than the typical gamer. Nor do I have very good eyesight, and I don't play any instruments. Yet "rhytm", for lack of a better word is everything for me in games. If the FPS drops from 60 to 58 for a second or two, my jimmies get rustled. So what's the medical/scientific explanation here? does anyone recognize this, are you like me, or like my friend? [link] [comments] |
What's wrong with motion controls? Posted: 28 Jan 2017 03:26 PM PST I keep seeing people complaining about the switch bringing back motion controls, saying it's just a dumb gimmick. But motion controls are fun! I still pop in wii sports or smooth moves every now and again when I have people over. House of the dead was doofy as hell but man did on rail shooters work on the wii. The only reason people got tired of motion controls is because of the ONSLAUGHT of shovelware shoehorning motion shit into every god damn wii game. But motion controls aren't inherently bad. When done well and have thought put in 'em they can be crazy fun. In my opinion, I'm glad to see them being iterated upon and improved for the switch. I've even heard that Arms is pretty neat and the controls are eerily responsive. So hopefully this means future games that make use of motion controls won't feel forced or gimmicky, but rather they'll advance them to give us bigger and better experiences down the line. [link] [comments] |
Posted: 29 Jan 2017 01:19 AM PST I need some serious help with what I'm dealing with right now. I have the worst anger issue over gaming than anybody else does I feel like at this point. It has gotten to a point to where I am breaking almost everything I use to game. I just broken my 2nd monitor and have broken three expensive keyboards. This is just so bad for me and I don't understand how I can control myself. After I'm finished with my match in whatever game I'm playing, I am COMPLETELY fine two minutes after. In-game though I just can't control my emotions. I rarely play casual games, it's always competitive games. I always want to do good in whatever I'm playing and I just lose it over the simplest of things. If anyone can give me some serious advice on what to do, I would truly appreciate it. I'm unfortunately not able to go into any kind of "therapy" but I'll take any suggestion I can. [link] [comments] |
Anger Issues with only comp games Posted: 29 Jan 2017 12:12 AM PST For as long as I can remember I've always raged hard with comp games. I've broken countless headsets, controllers, keyboards, and mice. And once even a TV, well. I moved from breaking items, to punching/biting myself. It is mainly in games like Overwatch, CSGO, or Call of Duty. I say to myself that i will quit these games yet i still somehow end up playing them again. I can't keep buying new items. What should I do? TL:DR I rage hard at comp games, break a lot of shit. Don't know how to stop. [link] [comments] |
Ethics in the video game industry Posted: 28 Jan 2017 10:43 AM PST This is a topic that I have been placing a bit of thought into the past couple years, and have come to the realization that I have a set level of expectation on how game development companies and system developers (Microsoft, Sony, Nintendo) will treat their customers. One of the biggest issues for me is how the company treats the consumer (user) of their product. [link] [comments] |
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