/r/truegaming Weekly Game Discussion - Resident Evil 7: Biohazard True Gaming |
- /r/truegaming Weekly Game Discussion - Resident Evil 7: Biohazard
- The new trend of Developers listening to the Community, and the problem with this system.
- What mistakes are indie developers constantly making and how can they overcome them?
- The Switch and Nintendo's Console Future
/r/truegaming Weekly Game Discussion - Resident Evil 7: Biohazard Posted: 29 Jan 2017 10:58 AM PST (Thanks to everyone who submitted an idea for Weekly Posts! We've decided to have two types of periodic posts: weekly Game Discussion posts and monthly Feedback posts for those that regularly make posts here and want feedback. The first Feedback post will go up tomorrow, so look forward to that!) Every week, /r/truegaming has a weekly post designed for discussing all the ins and outs of a particular game, that game usually being one that's released recently. Discussion here is intended to be more casual than the regular discussion post, but please try to remain constructive and well-organized in your comments. This week's game is: Resident Evil 7: BiohazardShare your thoughts on the game below! [link] [comments] |
The new trend of Developers listening to the Community, and the problem with this system. Posted: 30 Jan 2017 04:44 AM PST Over the last years, it's become more and more of a trend for devs to listen to the community and implement changes into their games. The community says this feature is useless? Let's remove it. There's a post with 15k upvotes about a feature that everyone wants? It'll be added in the next 2-3 patches. Initially, this system is awesome. Fans are happy, devs show the community that they care and that they are actively working to make the game better. But recently, it's been going downhill in my opinion. The problem is that too many people want different things. Where some people think a feature is good, others want it gone. There will always be opposing views, and it's starting to get to the point where devs have become reluctant to listen to the community because they cannot make up their mind. Some examples are the MVP System in the game Heroes of the Storm. At first, after a round finished, the game would go to the MVP screen where everyone could vote for the best players of that round. After people complained that this takes too long, a skip button was added. Now, people are complaining that the MVP screen should be removed altogether. Another example is the entire King of the Kill subreddit. Every single day, there are 10+ posts on the frontpage by people who say "this should be different", "this should be removed" and "this should be added". Then, there are dozens of posts by people saying the opposite. The developers can never make everyone happy. This is why I think this whole system is not really working, but now we can't move away from it anymore. Players want the devs to listen to them, but frankly they are stupid about how they approach the subject, not thinking through what they actually want and endlessly adding extra work for the devs. Do you think this problem can be solved? [link] [comments] |
What mistakes are indie developers constantly making and how can they overcome them? Posted: 29 Jan 2017 01:39 PM PST Could be from game design, to script writing, to marketing and working with the gaming community. I was pondering on this today and my biggest gripe with the indie scene is how little some titles actually think out of the box in terms of unoriginal ideas. On the flipside there are plenty original ideas. Take the horror genre, on the 17th of January two games came out. Call to 10 made by indie dev Pec, and iRec made by indie dev Labory. Both games had to rummage around a building in the search of your escape. You have a camera hud on your screen and a mysterious masked man is in the complex too. Whilst games are constantly doing this trope, I found it hilarious two games that came out the same day were doing the same thing... So yeah... Id love to talk about what other mistakes we might notice in terms of overall decisions indie developers make and hopefully a few of them might see this and think a little bit more about what hey are doing. [link] [comments] |
The Switch and Nintendo's Console Future Posted: 30 Jan 2017 06:23 AM PST With the release of the Switch on the horizon, I find myself once again deeply conflicted as a longtime Zelda fan. And I'm sure I'm not alone; Nintendo's mantra of producing strong IPs with generally gimmicky consoles is proving increasingly problematic for so many of us who have grown up with and are nostalgic for Nintendo titles. I've long been frustrated with Nintendo's direction in the console market and I fear that the Switch brings no notable change. There are few non-Nintendo titles announced for the system aside from Skyrim, none-too-impressive hardware specifications, and to-be-determined online functionality. Compared to its competitors in these fields, Nintendo's fallen far behind the pack. Nintendo's reliance on gimmicks as opposed to actual gaming for the past few consoles has become to feel like an insult directed at its core consumer base. The novelty of motion controls or portability is trivial compared to the power of its IPs. The Switch's portability isn't remotely appealing to me. If I'm at home, I'd just play on the TV. If I'm traveling, I probably don't want to play video games. And even if I did, doesn't the 3DS already fill that niche? The price points of the system and its armada of accessories (in particular, joycons which honestly look like a downgrade) only increase my skepticism. I understand that Nintendo has a unique philosophy about trying to get everybody, from any demographic, to play their video games. And though it served as a beloved gateway into gaming for many such as myself, it almost seems as though Nintendo is alienating the exact people it brought in by being so obtuse towards modern gaming. While there are many who won't hesitate to spend money purely to play Nintendo exclusives, wouldn't it be better for Nintendo to simply publish a system on par with its competitors so that its game library contains both cross-platform and exclusive titles? Personally, I'd rather buy a used Wii-U for the sole intention of playing Zelda. Or even better, just go for a 3DS. I have little confidence in the Switch to actually produce enough games that I would be interested in to warrant purchasing the console. I'm curious to think about how others feel about the Switch and Nintendo's continuing direction with its consoles. What are your general thoughts and expectations on the Switch, as well as Nintendo's console future? [link] [comments] |
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